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DarthNerd
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DarthNerd
1,761 posts
Nomad

Every story has the villian, the guy behind the scenes makeing your life horrible, the guy sending monsters to kill your parents and burn your town, the guy you fight in the final show down. The villian always has a reason, be it world domination or he wants revenge apon every season, summoning a demon lord to grant his every wish, or banishing you to your doom. The hero always prevails and he meets his fall, always to come back as a undead monster. Its the same thing every day for a hero, but for the villian? No, thats a different story. In this game, you play as the fantasy villian trying to enslave/destroy/create a new/and all those other motives the world by any means nessisary. You will start out minor, and become more renowened and become a threat. Soon enough, kingdoms attack you and heros attempt to slay you. But this time, the hero's are the ones that die.

Charecter sheet:


Namemake it shound cool and evil, please?)
AgeNothing like "a 10000000 year old demon&quot
Inventoryfill in with what your class says)
Equipeddecide what to equip in your inventory)
Class:
Spells:
Attack:
Defense:
Level:1
Exp:0
Health:20
Mana:100
---------(stats)
Intelligenceused for "skill checks" and in conversations)
AgillityUsed for skill checks such as outrunning a gaurd)
StrengthSkill checks like pushing a boulder onto some one)
LuckAll around lucky, less chance of (for example) getting your lair found)
Endurance: (how long you can run, how long you can stay fighting, ECT.)
Charisma: (Used in conversations and convinceing people of things)

Distrubute 10 skill points through that.

So, here are the classes:

Necromancer: A evil wizard who uses the flesh and bone of the slain as his minions, comes with: Bronze dagger(+1 attack), Spell "Raise minion"(turns the dead into a minion, how much health they have and how much damage they do depends on who your raiseing, uses 20 mana), Necromancers robes(+1 intelligence), necromancers hood(+1 intelligence). You also start with 4 defense and 2 attack. Bounus permanate 1 intelligence.


Demon born: A human that has demon in his blood line, and fights with increased strength and fireing "dark blasts", comes with: Iron longsword(+3 attack), Iron armor(+3 defense), Spell "Dark blast"(a dark blast doing 3-4 damage, uses 10 mana). Starts with 3 defense and 3 attack. Bounus permanate 1 strength



Elven trickster: A elf gone rouge, uses his/her sly skills and charisma to gather supporters and take down his/her enemy, comes with: Iron dagger(+2 attack), Leather armor(+1 defense), Spell "charm"(makes people "like" you better, more willing to do what you ask them, lower shop prices, you know, the works. Costs 5 mana), talismin of agillity(+1 agillity). Starts with 2 defense and 4 attack. Bounus 1 point to charisma



King of bugs: A man gone mad, uses natural abillity to control the giant bugs of the land, comes with: Leather mask(+1 defense), Scale armor(+4 defense), Spell "summon bug"(summons a giant bug from the current area to aid you in battle, bugs vary from different areas, different bugs different stats for them, when you use this you control the bug for the fight and the enemy can attack you or the bug, takes 10 mana). Stats with 5 defense and 1 attack. Bounus 1 to endurance.(honestly, this is probley the best class)




True demon: A full on demon traped in the apperance of a man, seeks to destroy earth so he/she may return to his/her realm. Spell "Break bone"(Uses 10 mana, breaks a bone of a oppenet, hurting them(3 damage) and hindering there stats) Spell "freeze" (freezes the oppenet in a block of ice, lasts for 2 turns, does no damage, costs 40 mana) Spell "fire blast"(shoots a blast of fire at the enemy, doing 7 damage, costs 20 mana) Spell "blind"(blinds the enemy for 3 turns, makes their attacks less likely to hit, costs 30 mana). Starts with 3 attack and 3 defense. Has a permanat bounus +1 to luck.



Ice lord: A person from the long lost ice kingdom, shunned from the world for being, well, a person made of ice, seeks to destroy the world. Bounus "ice man" power, being made of ice, you have the benefits of that, and cannot be melted, mind you. Starts with: Bronze longsword(+2 attack), Bronze armor(+2 defense). Spell "Ice beam"(a beam of ice that has a chance to freeze a enemy, and does about 5 damage, costs 35 mana). Permanat +2 to endurance.




Evil man: Simply a evil man out to destroy or enslave the world, nothing special about him, can be a warrior type of guy, archer type of guy, or mage type of guy. Wooden bow(+1 attack, if arrows are used), 10 arrows, Spell "bolt"(a small bolt of light hits your enemy, 3 damage), Bronze longsword(+2 attack), Leather armor(+1 defense). starts with 3 attack and 3 defense.
____________________________________________________________



Leveling up: When you fight and win, you gain Exp, when you gain a certian ammount, you level up. When you level up, you chose to raise ethier your mana or health by 10. You also get to raise ethier attack or defense by 1. Lastly, you chose to raise one of your stats(strength, endurcance, luck, ECT.) by one. Your "class" also "evolves". You will get a new something (uselly a spell) depending on your class when you level up.



Places: This takes place in a fictional world, Their are the kingdoms of: Storn(a nice little human empire, pretty good sized, contains many little towns), Kingdom of Larts(a kingdom of humans, very competitive against storn). Zarveria(a large section of woods filled with monsters, and tiny towns). Demons realm(where all the demons are from, wizards are capable of summoning portals to their). Ice kingdom(also known as The forbidden land, a kingdom deep in the high icey mountians, a race of powerful "ice men" live there, but do not leave as they are hated by the other races). Vorminheim(city of dwarves, underground, and hidden from most everyone, other underground citys of dwarves exist, but are not marked). Yewklus(Elven land, bordered by a forest filled with viscious mythical creatures, once past that, lay beatiful elven citys, only few humans ever see them). Various other unmarked places exist, and most are deemed to dangorus to go to.


I hope to get 3-5 players in this game, if i missed anything, or if your confused, please tell me. Feel free to join at anytime. When you do join, you will be put into a town and a certian sceneario Example: You wake up with a feeling of doom in your heart, and look down the path to see a small human settlement. You also hear large growls the oppisite direction. <---- example.

I hope anyone that joins this game will be satisfied with it.

  • 545 Replies
DarthNerd
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DarthNerd
1,761 posts
Nomad

Name: Az'modan
Age: 14
Inventory:
Equiped:
Class: True Demon
Spells:"Break bone"(Uses 10 mana, breaks a bone of a oppenet, hurting them(3 damage) and hindering there stats), "freeze" (freezes the oppenet in a block of ice, lasts for 2 turns, does no damage, costs 40 mana), "fire blast"(shoots a blast of fire at the enemy, doing 7 damage, costs 20 mana), "blind"(blinds the enemy for 3 turns, makes their attacks less likely to hit, costs 30 mana)
Attack: 3
Defense: 3
Level: 1
Exp: 0
Health: 20
Mana: 30
---------(stats)
Intelligence:2
Agillity:1
Strength:2
Luck:2
Endurance: 2
Charisma: 2



You travel to the temple ruins, and, like every other time anyone goes over there(on both games) the red cloaked cultists are chanting around a glowing green stone.

Legion1350
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Legion1350
5,365 posts
Nomad

Name: Az'modan
Age: 14
Inventory:
Equiped:
Class: True Demon
Spells:"Break bone"(Uses 10 mana, breaks a bone of a oppenet, hurting them(3 damage) and hindering there stats), "freeze" (freezes the oppenet in a block of ice, lasts for 2 turns, does no damage, costs 40 mana), "fire blast"(shoots a blast of fire at the enemy, doing 7 damage, costs 20 mana), "blind"(blinds the enemy for 3 turns, makes their attacks less likely to hit, costs 30 mana)
Attack: 3
Defense: 3
Level: 1
Exp: 0
Health: 20
Mana: 30
---------(stats)
Intelligence:2
Agillity:1
Strength:2
Luck:2
Endurance: 2
Charisma: 2

Do these weirdos sleep? I'll just take the path to the next town. Pretty sure 20-30 cultists would kill me.

DarthNerd
offline
DarthNerd
1,761 posts
Nomad

Name: Az'modan
Age: 14
Inventory:
Equiped:
Class: True Demon
Spells:"Break bone"(Uses 10 mana, breaks a bone of a oppenet, hurting them(3 damage) and hindering there stats), "freeze" (freezes the oppenet in a block of ice, lasts for 2 turns, does no damage, costs 40 mana), "fire blast"(shoots a blast of fire at the enemy, doing 7 damage, costs 20 mana), "blind"(blinds the enemy for 3 turns, makes their attacks less likely to hit, costs 30 mana)
Attack: 3
Defense: 3
Level: 1
Exp: 0
Health: 20
Mana: 30
---------(stats)
Intelligence:2
Agillity:1
Strength:2
Luck:2
Endurance: 2
Charisma: 2



Not sure if they even eat.


You take the 4 day trip to the next town. Your starving and super thirsty now.(as you didnt pack food/water) You get to the city gate. The 5 gaurds let you in. The city consists of: 60 houses, a large shop, a small castle(but still big, just small for a castle), and the dungeon underneath it.

Legion1350
offline
Legion1350
5,365 posts
Nomad

Name: Az'modan
Age: 14
Inventory:
Equiped:
Class: True Demon
Spells:"Break bone"(Uses 10 mana, breaks a bone of a oppenet, hurting them(3 damage) and hindering there stats), "freeze" (freezes the oppenet in a block of ice, lasts for 2 turns, does no damage, costs 40 mana), "fire blast"(shoots a blast of fire at the enemy, doing 7 damage, costs 20 mana), "blind"(blinds the enemy for 3 turns, makes their attacks less likely to hit, costs 30 mana)
Attack: 3
Defense: 3
Level: 1
Exp: 0
Health: 20
Mana: 30
---------(stats)
Intelligence:2
Agillity:1
Strength:2
Luck:2
Endurance: 2
Charisma: 2

Ok, so, how to get money/equipment without dying... I'll walk around a bit, and see how well everything is guarded.

DarthNerd
offline
DarthNerd
1,761 posts
Nomad

Name: Az'modan
Age: 14
Inventory:
Equiped:
Class: True Demon
Spells:"Break bone"(Uses 10 mana, breaks a bone of a oppenet, hurting them(3 damage) and hindering there stats), "freeze" (freezes the oppenet in a block of ice, lasts for 2 turns, does no damage, costs 40 mana), "fire blast"(shoots a blast of fire at the enemy, doing 7 damage, costs 20 mana), "blind"(blinds the enemy for 3 turns, makes their attacks less likely to hit, costs 30 mana)
Attack: 3
Defense: 3
Level: 1
Exp: 0
Health: 20
Mana: 30
---------(stats)
Intelligence:2
Agillity:1
Strength:2
Luck:2
Endurance: 2
Charisma: 2




You realize you dont have to murder or steal for everything, right? Ask around for quests and what not, and you can actully earn money. "...how well everything is gaurded" It isnt like people carry more then 10 gold or so with them, or that they carry bronze longswords in their pockets. Its just a bunch of average civilians around here with like, 6 gold, and some homemade crapy clothes. So there really isnt anything to gaurd...

Legion1350
offline
Legion1350
5,365 posts
Nomad

Name: Az'modan
Age: 14
Inventory:
Equiped:
Class: True Demon
Spells:"Break bone"(Uses 10 mana, breaks a bone of a oppenet, hurting them(3 damage) and hindering there stats), "freeze" (freezes the oppenet in a block of ice, lasts for 2 turns, does no damage, costs 40 mana), "fire blast"(shoots a blast of fire at the enemy, doing 7 damage, costs 20 mana), "blind"(blinds the enemy for 3 turns, makes their attacks less likely to hit, costs 30 mana)
Attack: 3
Defense: 3
Level: 1
Exp: 0
Health: 20
Mana: 30
---------(stats)
Intelligence:2
Agillity:1
Strength:2
Luck:2
Endurance: 2
Charisma: 2
Oops... That was stupid. I'll go into the big shop, and ask the owner if he needs any favors done.

DarthNerd
offline
DarthNerd
1,761 posts
Nomad

Name: Az'modan
Age: 14
Inventory:
Equiped:
Class: True Demon
Spells:"Break bone"(Uses 10 mana, breaks a bone of a oppenet, hurting them(3 damage) and hindering there stats), "freeze" (freezes the oppenet in a block of ice, lasts for 2 turns, does no damage, costs 40 mana), "fire blast"(shoots a blast of fire at the enemy, doing 7 damage, costs 20 mana), "blind"(blinds the enemy for 3 turns, makes their attacks less likely to hit, costs 30 mana)
Attack: 3
Defense: 3
Level: 1
Exp: 0
Health: 20
Mana: 30
---------(stats)
Intelligence:2
Agillity:1
Strength:2
Luck:2
Endurance: 2
Charisma: 2



He says no, but his daughter has gone missing recently, so to keep an eye out for her.

Legion1350
offline
Legion1350
5,365 posts
Nomad

Name: Az'modan
Age: 14
Inventory:
Equiped:
Class: True Demon
Spells:"Break bone"(Uses 10 mana, breaks a bone of a oppenet, hurting them(3 damage) and hindering there stats), "freeze" (freezes the oppenet in a block of ice, lasts for 2 turns, does no damage, costs 40 mana), "fire blast"(shoots a blast of fire at the enemy, doing 7 damage, costs 20 mana), "blind"(blinds the enemy for 3 turns, makes their attacks less likely to hit, costs 30 mana)
Attack: 3
Defense: 3
Level: 1
Exp: 0
Health: 20
Mana: 30
---------(stats)
Intelligence:2
Agillity:1
Strength:2
Luck:2
Endurance: 2
Charisma: 2

Keep eye out for daughter. Check. I'll enter the keep.

DarthNerd
offline
DarthNerd
1,761 posts
Nomad

Name: Az'modan
Age: 14
Inventory:
Equiped:
Class: True Demon
Spells:"Break bone"(Uses 10 mana, breaks a bone of a oppenet, hurting them(3 damage) and hindering there stats), "freeze" (freezes the oppenet in a block of ice, lasts for 2 turns, does no damage, costs 40 mana), "fire blast"(shoots a blast of fire at the enemy, doing 7 damage, costs 20 mana), "blind"(blinds the enemy for 3 turns, makes their attacks less likely to hit, costs 30 mana)
Attack: 3
Defense: 3
Level: 1
Exp: 0
Health: 20
Mana: 30
---------(stats)
Intelligence:2
Agillity:1
Strength:2
Luck:2
Endurance: 2
Charisma: 2



Keep??? The keep as in walking into the castle, or the gate house infront of the town, or what? Because when i said what was in the town, i never said anything about a keep.

Legion1350
offline
Legion1350
5,365 posts
Nomad

Name: Az'modan
Age: 14
Inventory:
Equiped:
Class: True Demon
Spells:"Break bone"(Uses 10 mana, breaks a bone of a oppenet, hurting them(3 damage) and hindering there stats), "freeze" (freezes the oppenet in a block of ice, lasts for 2 turns, does no damage, costs 40 mana), "fire blast"(shoots a blast of fire at the enemy, doing 7 damage, costs 20 mana), "blind"(blinds the enemy for 3 turns, makes their attacks less likely to hit, costs 30 mana)
Attack: 3
Defense: 3
Level: 1
Exp: 0
Health: 20
Mana: 30
---------(stats)
Intelligence:2
Agillity:1
Strength:2
Luck:2
Endurance: 2
Charisma: 2

Sorry, I thought you said keep instead of castle. I'll enter the castle.

DarthNerd
offline
DarthNerd
1,761 posts
Nomad

Name: Az'modan
Age: 14
Inventory:
Equiped:
Class: True Demon
Spells:"Break bone"(Uses 10 mana, breaks a bone of a oppenet, hurting them(3 damage) and hindering there stats), "freeze" (freezes the oppenet in a block of ice, lasts for 2 turns, does no damage, costs 40 mana), "fire blast"(shoots a blast of fire at the enemy, doing 7 damage, costs 20 mana), "blind"(blinds the enemy for 3 turns, makes their attacks less likely to hit, costs 30 mana)
Attack: 3
Defense: 3
Level: 1
Exp: 0
Health: 20
Mana: 30
---------(stats)
Intelligence:2
Agillity:1
Strength:2
Luck:2
Endurance: 2
Charisma: 2




The draw bridge is up, and the moat is gaurded by gaurds wearing steel armor, with steel longswords and steel sheilds. IE: NO ENTRY!

Gota sneak in if you want in.

Legion1350
offline
Legion1350
5,365 posts
Nomad

Name: Az'modan
Age: 14
Inventory:
Equiped:
Class: True Demon
Spells:"Break bone"(Uses 10 mana, breaks a bone of a oppenet, hurting them(3 damage) and hindering there stats), "freeze" (freezes the oppenet in a block of ice, lasts for 2 turns, does no damage, costs 40 mana), "fire blast"(shoots a blast of fire at the enemy, doing 7 damage, costs 20 mana), "blind"(blinds the enemy for 3 turns, makes their attacks less likely to hit, costs 30 mana)
Attack: 3
Defense: 3
Level: 1
Exp: 0
Health: 20
Mana: 30
---------(stats)
Intelligence:2
Agillity:1
Strength:2
Luck:2
Endurance: 2
Charisma: 2

Don't think it's really worth it... I'll try to head back to the first town.

DarthNerd
offline
DarthNerd
1,761 posts
Nomad

Name: Az'modan
Age: 14
Inventory:
Equiped:
Class: True Demon
Spells:"Break bone"(Uses 10 mana, breaks a bone of a oppenet, hurting them(3 damage) and hindering there stats), "freeze" (freezes the oppenet in a block of ice, lasts for 2 turns, does no damage, costs 40 mana), "fire blast"(shoots a blast of fire at the enemy, doing 7 damage, costs 20 mana), "blind"(blinds the enemy for 3 turns, makes their attacks less likely to hit, costs 30 mana)
Attack: 3
Defense: 3
Level: 1
Exp: 0
Health: 20
Mana: 30
---------(stats)
Intelligence:2
Agillity:1
Strength:2
Luck:2
Endurance: 2
Charisma: 2



You havent eaten for 4 days, and your starving and dieing of thirst. You barely made the 4 day trip with no supplys, and you havent done anything about it. You would die if you tried to take the trip again without supplys and without eating anything/drinking anything.

Legion1350
offline
Legion1350
5,365 posts
Nomad

Name: Az'modan
Age: 14
Inventory:
Equiped:
Class: True Demon
Spells:"Break bone"(Uses 10 mana, breaks a bone of a oppenet, hurting them(3 damage) and hindering there stats), "freeze" (freezes the oppenet in a block of ice, lasts for 2 turns, does no damage, costs 40 mana), "fire blast"(shoots a blast of fire at the enemy, doing 7 damage, costs 20 mana), "blind"(blinds the enemy for 3 turns, makes their attacks less likely to hit, costs 30 mana)
Attack: 3
Defense: 3
Level: 1
Exp: 0
Health: 20
Mana: 30
---------(stats)
Intelligence:2
Agillity:1
Strength:2
Luck:2
Endurance: 2
Charisma: 2

Well, this is quite the predicament. For now, I'll take a look outside of the city.

DarthNerd
offline
DarthNerd
1,761 posts
Nomad

Name: Az'modan
Age: 14
Inventory:
Equiped:
Class: True Demon
Spells:"Break bone"(Uses 10 mana, breaks a bone of a oppenet, hurting them(3 damage) and hindering there stats), "freeze" (freezes the oppenet in a block of ice, lasts for 2 turns, does no damage, costs 40 mana), "fire blast"(shoots a blast of fire at the enemy, doing 7 damage, costs 20 mana), "blind"(blinds the enemy for 3 turns, makes their attacks less likely to hit, costs 30 mana)
Attack: 3
Defense: 3
Level: 1
Exp: 0
Health: 20
Mana: 30
---------(stats)
Intelligence:2
Agillity:1
Strength:2
Luck:2
Endurance: 2
Charisma: 2



Nothing interesting outside the city(happy 4th of july)

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