--------------------Basic Information----------------------
Name: Remiel Chassan.
Player: Hypermnestra.
Age: 24.
Gender: Male.
Description: Shaven head; clean-shaven; black eyes; deep tan; tattoos on torso, arms, legs, lithe; piercings in his ears and chin; 5'10.
Race: Human.
Class: Rogue/Fighter/Assassin.
Level: 3 Rogue/4 Fighter/5 Assassin.
Level Equivalency: 12.
Alignment: Neutral Evil.
Deity: Hajama.
Traits: +10 History/Geography/Religion/Royalty checks[Zakhara]-10[everywhere else].
Contacts: 4[Undefined].
Languages: Midani, Common, Draconic, Elven, Giant, Goblin, Undercommon, Dwarven, Ignan, Aquan, Terran, Orc, Aquan, Abyssal, Celestial, Infernal, Sylvan.
------Attributes----------
Str: 18[+4]
Dex: 18[+4]
Con: 12[+1]
Int: 16[+3]
Wis: 14[+2]
Cha: 16[+3]
Fort Save: +1
Ref Save: +3
Will Save: +1
Hit Points: 56/56.
Attack Bonus: +16
Damage Bonus: +7
Base Attack Bonus: +10
Sneak Attack Bonus: +3d6.
AC: 21.
------------------Equipment-------------------------------
Clothing: Chain Shirt, Ring of Mind Shielding[Immunity to Discern Lies, Detect Alignment, Detect Thoughts].
Off Hand: Heavy Steel Shield[+2].
Primary Hand: Keen Shocking Burst Hand and a Half Sword +3[1d10].
Miscellaneous: Sassone Leaf Residue[20/20 uses], Thieves' Tools, Repeating Heavy Crossbow[1d10], Climbers' Kit, Kukri[1d4, concealed], Adventurer's Kit, Masterwork Manacles, Rope[Silk, 200 ft], Grappling Hook, Blank Book[100 pages paper], Inkpen, Ink[2 oz], Chest[Empty], Outfits[Artisan, Cleric, Cold Weather, Courtier, Entertainer, Explorer, Monk, Noble, Peasant, Scholar, Traveler].
GP: 0
-------Feats/Spells/Abilities/Etc.------------
Feats: Improved Unarmed Strike, Power Attack, Combat Expertise, Dodge, Mobility, Point Blank Shot, Run, Exotic Weapon Proficiency, Cleave.
Class Feats: Trapfinding, Trap Sense[+1], Evasion, Basic Weapon Proficiency, Martial Weapon Proficiency, Exotic Weapon Proficiency, Death Attack, Poison Use, Poison Save[+2], Improved Uncanny Dodge, Simple Weapon Proficiency, Martial Weapon Proficiency, Light Armor Proficiency, Medium Armor Proficiency, Heavy Armor Proficiency, Shield Proficiency, Sneak Attack[+3d6].
Skills: Balance[6+2], Hide[8], Spot[6], Bluff[8+2], Disguise[6+2], Climb[7+2], Escape Artist[7+2], Jump[6+2], Forgery[6], Intimidate[7+2+2], Listen[6], Move Silently[8], Search[6], Sense Motive[6], Sleight of Hand[8+2], Open Lock[7], Swim[6], Tumble[6], Use Rope[6+2], Ride[6], Disable Device[6], Diplomacy[6], Speak Language[11], Gather Information[6].
Spells: Disguise Self, Detect Poison, Sleep, Obscuring Mist, Spider Climb, Undetectable Alignment, Darkness, Deep Slumber, Misdirection.
Name: Nerisatra (Neri) Woodsoul
Player: SN
Age:130
Sex:F
Looks:Medium-long Blonde hair, 5'6", 84 lbs, Hazel eyes w/ hints of green
Alignment: Chaotic Good
Race:Elf
Class: Ranger 7, Wizard 1, Arcane Archer 4
Level:12
Level Equivalency:12
---------------Attributes----------------
Strength(Str):16(+3)
Dexterity(Dex):22(+6)
Constitution(Con):11(0)
Intelligence(Int):13(+1)
Wisdom(Wis):13(+1)
Charisma(Cha):15(+2)
--------------Saves--------------
Fortitude+7
Reflex+14
Will+6
------------HP,armor, feats, skills------------------
Hit points:75
BAB:+12/+7/+2
Attack: +18/+13/+8 (Ranged), +15/+10/+5 (Melee)
Damage:Longsword(1-8+3),Frostburn(1-8+5 +1-6 fire +1-6 cold)(186) CS
(1d8/1d8)
Armor Class(AC):17(19 when using Sword and Shield)
Feats:Favored Enemy(Kobold)+1 to anything involving favored enemy
Favored Enemy (Monstrous Humanoid)
Point Blank Shot(+1 attack and damage when within 30 ft. of target)
Track(use survival to follow tracks)
Rapid shot (When making a Full Attack action with a ranged weapon, you may take one extra attack (at your highest
base attack bonus), but all your attacks are at -2.)
Endurance (+4 to all endurance checks, such as fatigue)
Precise Shot (no -4 penalty for shooting into melee)
Animal Companion(Wolf)
Manyshot
Familiar (Raven)
Woodland Stride
Enhance Arrow +2
Imbue Arrow
Diehard
Seeker Arrow
Evasion
Skills:Heal(2),Handle Animal(5),Ride(5),Survival(14),Wild Empathy(4), Spot(4), Jump(8), Move Silently(4), Knowledge(Geo)(9), Knowledge(Nat)(10), Knowledge (Dungeoneering)(7), Swim (2), Use Rope (2)
---------------Equipment----------------
Crescent Scythe,Frostburn, Longsword, Hvy. Steel Shield, Studded Leather, Cloak of Elvenkind (+5 hide) Adventurer's Kit, Gloves of Dexterity[+2].
Animals/Transportation: Guard Dogs[2], Heavy Warhorse[w/military saddle].
Gold: 3,265.
Wizard Spells:
Lvl 0: All, 4/day
Lvl 1: True Strike, Magic Missle, Enlarge Person, 2/day
Ranger Spells:
Lvl 1: 2/day
Leadership Score: 15
Cohort: Ereliel Duskstalker, M Elf Crusader
Cohort Equipment: Mithral Full Plate.
Lvl 1: 2 Bard, 3 cleric[1 human], 2 Crusader,2 Rogue [1 Goblin]. 4 archers, 1 Wizard, 1 Fighter. +5
Lvl 2: "Sgt. Buzz" +1
Lvl 3: +1
Name: Mordecai Woodsoul
Player: Dragonblaze052
Age: 86
Sex: M
Looks: Jet black hair, regal bearing, fierce gaze
Alignment: Chaotic Good
Race: Elf
Class: Dragon Shaman (Copper)
Level:12
Level Equivalency:12
Attributes: +2 saving throw against enchantment spells/effects, +2 bonus on spot/search/listen checks, auto-search for hidden doors at 5ft, Low-light vision
Str 17
Dex 18
Con 14
Int 12
Wis 10
Cha 16
Saves: Fortitude 10, Reflex 8, Will 8
Hit points:104
BAB: +9/+4
Attack:+ 13/+8
Damage: Shocking Flaming Elven Courtblade of Dragon's Bane (1d10+2d6+3), 12 Light Hammers (1d4+2[4]), Flaming Comp Longbow (1d8+1d6+2) (20 arrows)
AC:21 Elven Chain 4, Bracers of Shielding (+2), Natural Armor 1
Features: Spider Climb, Draconic Aura +3, Totem Dragon(Copper),
Draconic Adaptation, Acid Breath Weapon (5d6 15ft line, DC 22 for half, once every 1d4 rounds), Draconic Resolve(Immunity: Sleep, Paralysis), Touch of Vitality (54), Natural Armor 1, Touch of Vitality (Improved)
Feats: Improved Initiative, Skill Focus(Hide), Ability Focus(Breath Weapon, +2 to DC), Item Familiar (Courtblade), Skill Focus (Jump), Weapon Focus (Courtblade), Improved Toughness
Skills: Hide (14+5+4), Move Silently (13+3+4), Jump (12+4+3)
Equipment: Adventurer's Kit, Cloak of Elvenkind, Bracers of Armor +2, Elven Mail, Vrocshar, Flaming Composite Longbow
Gold: 3,265.
Dragon Auras: Power, Senses, Energy Shield, Vigor, Toughness
Vrocshar (Item Familiar)
Increased Sapience
Languages: Elvish, Draconic
Int 12
Wis 16
Cha 12
Leadership Score: 17
Followers:
Lvl 1: 3 Rogues, 2 Archers, 7 Fighters, 2 Druids, 1 Bard, 5 Dragon Shamans, 1 Ninja, 2 Barbarians, 1 Paladin of Freedom, 1 Shaman, 1 Sorceror, 1 Samurai, 1 Psion
Lvl 2: 1 Barbarian, 1 Wizard, 1 Cleric
Lvl 3: 1 Rogue
Lvl 4: 1 Fighter
Name: Elizabeth �Angel� Bailey
Age: 18
Race: Half Celestial
Class: Cleric
Deity: Pelor
Domains: Healing, Glory
Alignment: Lawful Good
Level: Cleric 5
ECL: 9
Speed: 30 ft land, 60 ft flying
Hit points: 36
Str: 12
Dex: 16
Con: 16
Int: 18
Wis: 20
Cha: 23 (HAWT AS HELL)
AC: 16
Fort: +7
Ref: +4
Will: +9
Languages: Common, Celestial, Draconic, Infernal, Abyssal
Traits: Darkvision, Daylight, Smite Evil 1/day, Resist Acid/Cold/Elec 10, DR 5/Magic, SR 14, +4 poison saves, Protection from Evil 3/day, Bless 1/day, Aid 1/day, Detect Evil 1/day, Greater Turning 1/day, Healing spells cast at +1 lvl, Undead Turning 10/day, Cure Serious Wounds 1/day, Neutralize Poison 1/day
Damage: Holy Heavy Mace (1d8 + 2d6/Evil)
Feats: Improved Turning, Toughness, Extra Turning
Skills: Perform (Sing) 5.5, Perform (String Instrument) 5.5, Knowledge (Planes) 12, Knowledge (Religion) 12, Heal 12, Diplomacy 8
Equipment: Holy Heavy Mace, Leather Armor, Harp of Charming, Adventurer�s Kit, Cleric�s Vestments
Spells:
Lvl 0: 10
Lvl 1: 8+1
Lvl 2: 7+1
Lvl 3: 6+1
Could you give me an approximation of how many people she helped and any money she has left, if any?
Assuming that she spent all 1,000 gp that she was awarded(which would take her a few days to a week) and she was buying, let's say, 1 week's worth of food for the people...
She would have helped about 475 people.