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Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Okay, so, apparently TRF wants to lose the old thread until such time as Dibs sees fit to return.
So, as per his request, I have made a new thread. I, of course, don't see exactly why this is necessary, but I suppose it won't hurt anything to accommodate Turf.
So, I guess this will just be a continuation of the prior thread with the old characters and we'll pick up where Dibs left off. I suggested that Noob DM this one, but being that he doesn't have any of the source material beyond what's on the internet, he declined. That being the case, if there are no objections, I guess I will be DMing this one. I won't have access to my books myself for another week or two, so if it's okay, I guess I'll be using a homemade campaign. And as far as the campaign goes, expect to see a lot of stuff that's not exactly D&D canon, because, as I said, I don't have my sourcebooks right now. Unless, of course, someone else wants to DM, in which case, I'd be more than happy to step aside.
Unfortunately, I do not think that this game will be accepting any more players. This thread is here for the sole purpose of reducing clutter in the other. It will actually be a lot easier - it was getting to be a pain, navigating that other one with all the pages it had(we were almost at 4,000!).
To start off, I'm going to request that we all post our sheets(I'll track mine down later) and if there is anyone who would like to DM or has any requests to that effect or which concern the next campaign, speak now or forever hold your peace.
Cheers.

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DBLACKSTAR
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DBLACKSTAR
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Nomad

You are doing the breaking and hardness the way the books say so right, and each kick deals a d8 plus str of magical damage that's got to do something to the door, seriously my foot and skeleton arms are my best weapons.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

You are doing the breaking and hardness the way the books say so right, and each kick deals a d8 plus str of magical damage that's got to do something to the door, seriously my foot and skeleton arms are my best weapons.

*facepalm*
Cheesus Crust you fail, Dibs.
The door looks like it didn't take any damage. It also looks like it is slightly ajar and not locked at all. Guess how that second one turned out?
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

He takes out his Flail.
"Bust the hinges."

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Bel takes out his Flail and whacks the door with it. Again, it seems undamaged.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Remember, he is targeting the hinges, not the door itself.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Remember, he is targeting the hinges, not the door itself.

I know.
Don't tell me you're making the same mistake as Dibs...
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I try to pull it open.......

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I try to pull it open.......

It doesn't yield, but it definitely feels weakened. One or two good whacks should finish it.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Help him pry it open.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Use the magic sword?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Use the magic sword?

Bel slashes the door with his magical Greatsword and the illusion dissipates. A large pile of wooden splinters in the entrance is all that's left of the door.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Wait why did the sword dispel it.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Wait why did the sword dispel it.

No...
I already told you, one or two more hits would break the door. The sword busted the door on that hit. Thus, the illusion that was placed on the door was also destroyed.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

We go in, Bel always glancing at Blackfire every few seconds.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

We go in, Bel always glancing at Blackfire every few seconds.

You have gained entry to the ground floor of the castle. This is no ordinary keep, nor has it ever been. Yes, weapons and shields adorn the walls, but where they once boasted courage, heroism, and life, in their tarnished, corrupted state they seem to represent cowardice, dishonor, and death.
From where you stand, entrance at your back, you can see that this was once a great estate. You are in the great hall, which has a ceiling almost 20 feet high. Four huge fireplaces rest at cardinal points of the room, all large enough for a human to walk into. Doors in the distance lead to other locations on this floor. At the center of the room is a wide, twisting staircase that spirals up to the floor above and down to the floor below.
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