Okay, so, apparently TRF wants to lose the old thread until such time as Dibs sees fit to return. So, as per his request, I have made a new thread. I, of course, don't see exactly why this is necessary, but I suppose it won't hurt anything to accommodate Turf. So, I guess this will just be a continuation of the prior thread with the old characters and we'll pick up where Dibs left off. I suggested that Noob DM this one, but being that he doesn't have any of the source material beyond what's on the internet, he declined. That being the case, if there are no objections, I guess I will be DMing this one. I won't have access to my books myself for another week or two, so if it's okay, I guess I'll be using a homemade campaign. And as far as the campaign goes, expect to see a lot of stuff that's not exactly D&D canon, because, as I said, I don't have my sourcebooks right now. Unless, of course, someone else wants to DM, in which case, I'd be more than happy to step aside. Unfortunately, I do not think that this game will be accepting any more players. This thread is here for the sole purpose of reducing clutter in the other. It will actually be a lot easier - it was getting to be a pain, navigating that other one with all the pages it had(we were almost at 4,000!). To start off, I'm going to request that we all post our sheets(I'll track mine down later) and if there is anyone who would like to DM or has any requests to that effect or which concern the next campaign, speak now or forever hold your peace. Cheers.
"Gladly," replies Defna. You head out of the shop and she leads you through the village to the Temple of the Moonmaiden. Along the way, you are joined by about half a dozen villagers with torches. Above you, the sun has long since set and darkness has fallen, pierced by bright stars dotting the sky. The temple is a simple stone structure, 100x50', with thick wooden double doors serving as the entrance. Namble takes point, and pushes open the doors. Inside, you see a double row of well-worn wooden pews separated by a wide center isle which is decorated with a fading navy blue carpet dotted with stitched stars and moons. At the west end of the aisle underneath an open skylight that is currently letting in the moonlight, is an altar. Off the altar and at angles to it to the right and left, are doors.
Defna points to the door on the left. "That leads downstairs," she tells you. "I think that's where Sharill stays most of the time, when she's not upstairs here."