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Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Okay, so, apparently TRF wants to lose the old thread until such time as Dibs sees fit to return.
So, as per his request, I have made a new thread. I, of course, don't see exactly why this is necessary, but I suppose it won't hurt anything to accommodate Turf.
So, I guess this will just be a continuation of the prior thread with the old characters and we'll pick up where Dibs left off. I suggested that Noob DM this one, but being that he doesn't have any of the source material beyond what's on the internet, he declined. That being the case, if there are no objections, I guess I will be DMing this one. I won't have access to my books myself for another week or two, so if it's okay, I guess I'll be using a homemade campaign. And as far as the campaign goes, expect to see a lot of stuff that's not exactly D&D canon, because, as I said, I don't have my sourcebooks right now. Unless, of course, someone else wants to DM, in which case, I'd be more than happy to step aside.
Unfortunately, I do not think that this game will be accepting any more players. This thread is here for the sole purpose of reducing clutter in the other. It will actually be a lot easier - it was getting to be a pain, navigating that other one with all the pages it had(we were almost at 4,000!).
To start off, I'm going to request that we all post our sheets(I'll track mine down later) and if there is anyone who would like to DM or has any requests to that effect or which concern the next campaign, speak now or forever hold your peace.
Cheers.

  • 3,036 Replies
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Name: Belneiros Urthadar
Player: Dragon
Age: 23
Sex: M
Looks: Savage, but kind. His features have long been hardened and marred by his battles.
Race: Human
Class: Barbarian
Alignment: Neutral Good
Level: 9

Hit Points: 107

Str: 16
Con: 18
Dex: 15
Int: 10
Wis: 15
Cha: 14

Fort: +10
Ref: +5
Will: +5

BAB: +9/+4
Attack: +12/+7

Damage: +1 Thundering Greatsword (2d6+5, +1d8 critical, 19-20 crit range)

AC: 15

Features: Fast Movement, Illiteracy, Rage 3/day, Uncanny Dodge, Trap Sense +3, Improved Uncanny Dodge, Damage Reduction 1/-

Feats: Run, Endurance, Diehard, Blind-Fight, Track

Skills: Climb 12, Survival 12, Listen 12, Jump 12

Languages: Common (spoken only)

Equipment: Masterwork Studded Leather Armor, +1 Thundering Greatsword, 5000 gp
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Yo Dragon any suggestion, cause I was thinking of maybe making him human.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Sweet, any suggestion about what the race should be.

Well, most monks are humans and most drunken masters are monks, but you can really pick whichever you want.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

How about a Minotaur Monk!?!?!?!?!?!?!?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Hm... So I suppose there's the sneaky spot left?

Since I won't be able to be here for awhile, I won't even bother making a new char since I'll probably forget the feel of the character by the time I return, as well as the vanity of it.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Well, a Monk could be sneaky if it is made to be so.

()

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Hyper would you allow a minotaur cause I can remake my character.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

HELL YEAH!!!!!!! MY IDEA WAS GOOD!!!!!!!
It is certainly a novel idea.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Naw I don't really want to do a Minotaur.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Can I have a horn of blasting.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

--------------------Basic Information----------------------
Name: Rafel Soulsbane.
Player: Hypermnestra.
Age: 22.
Gender: Male.
Race: Human.
Class: Cleric/Wizard/Mystic Theurge
Level: Cleric[3]/Wizard[3]/Mystic Theurge[3]
Level Equivalency: 9.
Alignment: Neutral Good.
Deity: Deneir.
Languages: Common, Celestial, Draconic, Giant, Infernal.
------Attributes----------
Str: 10
Dex: 10
Con: 11
Int: 18
Wis: 17
Cha: 15
Fort Save: +4
Ref Save: +2
Will Save: +6
Hit Points: 39/39.
Base Attack Bonus: +3
Attack Bonus: +0
Damage Bonus: +0
AC: 13.
------------------Equipment-------------------------------
Clothing: Scholar's Outfit, Bracers of Armor +3.
Weapon: Holy Heavy Flail[1d10, +2d6 against evil]
Unequipped: Mstwk Composite Bow[1d8].
Miscellaneous: Adventurer's Kit[Bedroll, 2 weeks rations, bullseye lantern, 20 ft hempen rope], Silver Holy Symbol, Tent, Holy Water[3 flasks].
Transportation: Light Warhorse[w/military saddle].
GP: 5,380
-------Feats/Spells/Abilities/Etc.------------
Feats: Spell Penetration, Greater Spell Penetration, Extra Turning, Eschew Materials, Improved Counterspell.
Class Feats: Summon Familiar, Scribe Scroll, Turn Undead, Simple Weapon Proficiency, Armor Proficiency[Light, Medium, Heavy], Shield Proficiency.
Skills: Concentration[6], Decipher Script[6], Knowledge[Arcana, 6], Knowledge[Dungeoneering, 6], Knowledge[Geography, 6], Knowledge[History, 6], Knowledge[Local, 6], Knowledge[Nature, 6], Knowledge[Nobility/Royalty, 6], Knowledge[Religion, 6], Knowledge[The Planes, 6], Spellcraft[6].
Spells: Detect Magic, Detect Poison, Purify Food/Drink, Resistance, Light, Cure Light Wounds, Detect Evil/Good/Chaos/Law, Comprehend Languages, Sanctuary, Cure Moderate Wounds, Hold Person, Zone of Truth, Inflict Moderate Wounds, Cure Serious Wounds, Inflict Serious Wounds, Searing Light, Read Magic, Message, Disrupt Undead, Mage Hand, Identify, Detect Secret Doors, Mage Armor, Mirror Image, Alter Self, Detect Thoughts, Summon Monster III, Fireball.

Above: my character. You guys are srsly gonna have to protect the spellcaster(although I do have some spells that should help).

Can I have a horn of blasting.

No. A horn of blasting costs 20,000 gp, and your budget is 15,000.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

You guys are srsly gonna have to protect the spellcaster(although I do have some spells that should help).

I was planning on it.

No. A horn of blasting costs 20,000 gp, and your budget is 15,000.

What if I gave him my 5000?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

How bout Necklace of Fireballs:

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

How bout Necklace of Fireballs:

All right, but read below.

What if I gave him my 5000?

If you want to give him the $$$ so he can afford it, then I guess he can have it.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

--------------------Basic Information----------------------
Name: Rafel Soulsbane.
Player: Hypermnestra.
Age: 22.
Gender: Male.
Race: Human.
Class: Cleric/Wizard/Mystic Theurge
Level: Cleric[3]/Wizard[3]/Mystic Theurge[3]
Level Equivalency: 9.
Alignment: Neutral Good.
Deity: Deneir.
Languages: Common, Celestial, Draconic, Giant, Infernal.
------Attributes----------
Str: 10
Dex: 10
Con: 11
Int: 18
Wis: 17
Cha: 15
Fort Save: +4
Ref Save: +2
Will Save: +6
Hit Points: 39/39.
Base Attack Bonus: +3
Attack Bonus: +0
Damage Bonus: +0
AC: 13.
------------------Equipment-------------------------------
Clothing: Scholar's Outfit, Bracers of Armor +3.
Weapon: Holy Heavy Flail[1d10, +2d6 against evil]
Unequipped: Mstwk Composite Bow[1d8].
Miscellaneous: Adventurer's Kit[Bedroll, 2 weeks rations, bullseye lantern, 20 ft hempen rope], Silver Holy Symbol, Tent, Holy Water[3 flasks].
Transportation: Light Warhorse[w/military saddle].
GP: 1,380
-------Feats/Spells/Abilities/Etc.------------
Feats: Spell Penetration, Greater Spell Penetration, Extra Turning, Eschew Materials, Improved Counterspell.
Class Feats: Summon Familiar, Scribe Scroll, Turn Undead, Simple Weapon Proficiency, Armor Proficiency[Light, Medium, Heavy], Shield Proficiency.
Skills: Concentration[6], Decipher Script[6], Knowledge[Arcana, 6], Knowledge[Dungeoneering, 6], Knowledge[Geography, 6], Knowledge[History, 6], Knowledge[Local, 6], Knowledge[Nature, 6], Knowledge[Nobility/Royalty, 6], Knowledge[Religion, 6], Knowledge[The Planes, 6], Spellcraft[6].
Spells: Detect Magic, Detect Poison, Purify Food/Drink, Resistance, Light, Cure Light Wounds, Detect Evil/Good/Chaos/Law, Comprehend Languages, Sanctuary, Cure Moderate Wounds, Hold Person, Zone of Truth, Inflict Moderate Wounds, Cure Serious Wounds, Inflict Serious Wounds, Searing Light, Read Magic, Message, Disrupt Undead, Mage Hand, Identify, Detect Secret Doors, Mage Armor, Mirror Image, Alter Self, Detect Thoughts, Summon Monster III, Fireball.

Messed up the gold on my character, forgot to - the 4k from the enchantment on the flail.

Also: would you like to have your characters already know each other, or meet along the way?

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