ForumsForum GamesEvolution(Game)

118 12736
Razerules
offline
Razerules
4,049 posts
Nomad

Evolution is a game in which you must evolve your creature or just a normal human.
Your creature starts stupid.
You must make it smart and not rare as there is only 100 of your creatures on the start.

This is the sheet you must fill out for your creature:

NameFor your creature)
RaceAlien,Animal or Human)
Pop.:100
DescriptionBody Parts and Look)
BioWhere did your creature come from...Water,Mutation and etc.)
Progress to Sentience:1%(Instead of 0 because that would make them retarted )
--------------------------------------------------
Stats:
Attack:
Defense:
Speed:
Weight:
Health:
--------------------------------------------------

There are even stats.
I am the one that will control the stats..

The stats will depend on the body parts your creature has.

But there is a con to this...

The more attack you have the less defense you have and opposite.
The more speed you have the less weight and opposite.
But more weight means more health but less weight means more speed but less health.
This way your reature cannot be over powered or under powered.

Also once your creature becomes smart it is time for him to start making a village.

There can be an Un-limited amount of players but after this gets to page 5(Hopefully)I will not accept any more players so hurry and join.

Also Big REMINDER:

The Race is also very Important.
Aliens have low weight but even so they have a good amount of health.
Animals Have a lot of speed and attack but low defense and weight.
Human race has no big change....It depends only on body parts...

P.S Also keep in mind that if you choose race make it look as much close as it is...So if Human do not go and add alien stuff and so to body parts...

  • 118 Replies
Legion1350
offline
Legion1350
5,365 posts
Nomad

Name: Mael'thas
Race: Alien
Pop.: 250
Description: Small, omnivorous, four-legged creatures about 3' tall on all fours. Shiny gray exoskeletal armor, and a spiny tail with a large barb on the tip. Orange glowing eyes, a lower jaw made of two parts (Basically, it looks like it was split in half), two demonic black horns on the head, and shark/vampiric teeth.
Bio: The species landed on earth inside a large meteor, which protected them from the heat of entering orbit.
Progress to Sentience: 11%
Perk: Fast Breeding
--------------------------------------------------
Stats:
Attack:Weak
Defense:Medium
Speed:Fast
Weight:Thin
Health:Medium
--------------------------------------------------

x2

I'll send out a squad to do a general search of the area, to get a grasp of the surroundings.

ubica88
offline
ubica88
2,188 posts
Nomad

Name:Aleksa
Race:Human
Pop.:125
Description:White Color
Bio:The Humans Evolved from Primates.Many years took until they fully evolved.Now they are able to craft,create and even make FIRE!
Progress to Sentience:1%
Perk:Survivors-Can survive in almost any envorioment(Forest,Desert,Mountain etc.)
--------------------------------------------------
Stats:
Attack:Medium
Defense:Medium
Speed:Slow
Weight:Medium
Health:High
--------------------------------------------------

I can change perk later ok
I send some of my people to scout area

Razerules
offline
Razerules
4,049 posts
Nomad

Name: Mael'thas
Race: Alien
Pop.: 250
Description: Small, omnivorous, four-legged creatures about 3' tall on all fours. Shiny gray exoskeletal armor, and a spiny tail with a large barb on the tip. Orange glowing eyes, a lower jaw made of two parts (Basically, it looks like it was split in half), two demonic black horns on the head, and shark/vampiric teeth.
Bio: The species landed on earth inside a large meteor, which protected them from the heat of entering orbit.
Progress to Sentience: 16%
Perk: Fast Breeding
--------------------------------------------------
Stats:
Attack:Weak
Defense:Medium
Speed:Fast
Weight:Thin
Health:Medium
--------------------------------------------------

You send them...
Once again...New Job...Scouts..Sentience Up!

Name:Aleksa
Race:Human
Pop.:122
Description:White Color
Bio:The Humans Evolved from Primates.Many years took until they fully evolved.Now they are able to craft,create and even make FIRE!
Progress to Sentience:6%
Perk:Survivors-Can survive in almost any envorioment(Forest,Desert,Mountain etc.)
--------------------------------------------------
Stats:
Attack:Medium
Defense:Medium
Speed:Slow
Weight:Medium
Health:High
--------------------------------------------------

You scout the area..
New Job!
Sentience goes up!

Also while scouting 3 Aleksas die by Poisninous Insects.

Legion1350
offline
Legion1350
5,365 posts
Nomad

Name: Mael'thas
Race: Alien
Pop.: 250
Description: Small, omnivorous, four-legged creatures about 3' tall on all fours. Shiny gray exoskeletal armor, and a spiny tail with a large barb on the tip. Orange glowing eyes, a lower jaw made of two parts (Basically, it looks like it was split in half), two demonic black horns on the head, and shark/vampiric teeth.
Bio: The species landed on earth inside a large meteor, which protected them from the heat of entering orbit.
Progress to Sentience: 16%
Perk: Fast Breeding
--------------------------------------------------
Stats:
Attack:Weak
Defense:Medium
Speed:Fast
Weight:Thin
Health:Medium
--------------------------------------------------

Yay! Now I'll have some Mael'thas act as diggers, and dig a second entrance/exit into/out of the tunnel.

Razerules
offline
Razerules
4,049 posts
Nomad

Name: Mael'thas
Race: Alien
Pop.: 300
Description: Small, omnivorous, four-legged creatures about 3' tall on all fours. Shiny gray exoskeletal armor, and a spiny tail with a large barb on the tip. Orange glowing eyes, a lower jaw made of two parts (Basically, it looks like it was split in half), two demonic black horns on the head, and shark/vampiric teeth.
Bio: The species landed on earth inside a large meteor, which protected them from the heat of entering orbit.
Progress to Sentience: 16%
Perk: Fast Breeding
--------------------------------------------------
Stats:
Attack:Weak
Defense:Medium
Speed:Fast
Weight:Thin
Health:Medium
--------------------------------------------------
Habitat:Caves/Tunnels
Misc.:Constant Water Supply,Lot of Tunnels(I mean a lot!).

They dig and dig..
They now have another entrance and exit..
Also while digging they find a constant water supply for your creatures.

Pop. Went Up!

The tunnels were getting a bit over crowded so 50 Mael'thas Migrate to another Hill close by....

Legion1350
offline
Legion1350
5,365 posts
Nomad

Name: Mael'thas
Race: Alien
Pop.: 300
Description: Small, omnivorous, four-legged creatures about 3' tall on all fours. Shiny gray exoskeletal armor, and a spiny tail with a large barb on the tip. Orange glowing eyes, a lower jaw made of two parts (Basically, it looks like it was split in half), two demonic black horns on the head, and shark/vampiric teeth.
Bio: The species landed on earth inside a large meteor, which protected them from the heat of entering orbit.
Progress to Sentience: 16%
Perk: Fast Breeding
--------------------------------------------------
Stats:
Attack:Weak
Defense:Medium
Speed:Fast
Weight:Thin
Health:Medium
--------------------------------------------------
Habitat:Caves/Tunnels
Misc.:Constant Water Supply,Lot of Tunnels(I mean a lot!).

Nice! Now, I'll just have some dig a tunnel to connect the two hill-systems together.

Razerules
offline
Razerules
4,049 posts
Nomad

Name: Mael'thas
Race: Alien
Pop.: 300
Description: Small, omnivorous, four-legged creatures about 3' tall on all fours. Shiny gray exoskeletal armor, and a spiny tail with a large barb on the tip. Orange glowing eyes, a lower jaw made of two parts (Basically, it looks like it was split in half), two demonic black horns on the head, and shark/vampiric teeth.
Bio: The species landed on earth inside a large meteor, which protected them from the heat of entering orbit.
Progress to Sentience: 16%
Perk: Fast Breeding
--------------------------------------------------
Stats:
Attack:Weak
Defense:Medium
Speed:Fast
Weight:Thin
Health:Medium
--------------------------------------------------
Habitat:Caves/Tunnels
Misc.:Constant Water Supply,Lot of Tunnels(I mean a lot!).

That would be to long...
Because you have to dig all the way down then instantly up...
It would be much easier if you just go out of an entrance and just go up to the other entrance on the other hill..
But you decide....

P.S Later when you become smart you will be able to conenct them with bridges!

Legion1350
offline
Legion1350
5,365 posts
Nomad

Name: Mael'thas
Race: Alien
Pop.: 300
Description: Small, omnivorous, four-legged creatures about 3' tall on all fours. Shiny gray exoskeletal armor, and a spiny tail with a large barb on the tip. Orange glowing eyes, a lower jaw made of two parts (Basically, it looks like it was split in half), two demonic black horns on the head, and shark/vampiric teeth.
Bio: The species landed on earth inside a large meteor, which protected them from the heat of entering orbit.
Progress to Sentience: 16%
Perk: Fast Breeding
--------------------------------------------------
Stats:
Attack:Weak
Defense:Medium
Speed:Fast
Weight:Thin
Health:Medium
--------------------------------------------------
Habitat:Caves/Tunnels
Misc.:Constant Water Supply,Lot of Tunnels(I mean a lot!).

Well, not really. I was thinking that you'd start digging sideways in one tunnel, and continue digging until you dig into a tunnel in the other hill?

And nice with the bridges.

Razerules
offline
Razerules
4,049 posts
Nomad

Name: Mael'thas
Race: Alien
Pop.: 300
Description: Small, omnivorous, four-legged creatures about 3' tall on all fours. Shiny gray exoskeletal armor, and a spiny tail with a large barb on the tip. Orange glowing eyes, a lower jaw made of two parts (Basically, it looks like it was split in half), two demonic black horns on the head, and shark/vampiric teeth.
Bio: The species landed on earth inside a large meteor, which protected them from the heat of entering orbit.
Progress to Sentience: 16%
Perk: Fast Breeding
--------------------------------------------------
Stats:
Attack:Weak
Defense:Medium
Speed:Fast
Weight:Thin
Health:Medium
--------------------------------------------------
Habitat:Caves/Tunnels
Misc.:Constant Water Supply,Lot of Tunnels(I mean a lot!).

Problem there...
They are a bit seperated so digging sideways is impoosible..

Legion1350
offline
Legion1350
5,365 posts
Nomad

Name: Mael'thas
Race: Alien
Pop.: 300
Description: Small, omnivorous, four-legged creatures about 3' tall on all fours. Shiny gray exoskeletal armor, and a spiny tail with a large barb on the tip. Orange glowing eyes, a lower jaw made of two parts (Basically, it looks like it was split in half), two demonic black horns on the head, and shark/vampiric teeth.
Bio: The species landed on earth inside a large meteor, which protected them from the heat of entering orbit.
Progress to Sentience: 16%
Perk: Fast Breeding
--------------------------------------------------
Stats:
Attack:Weak
Defense:Medium
Speed:Fast
Weight:Thin
Health:Medium
--------------------------------------------------
Habitat:Caves/Tunnels
Misc.:Constant Water Supply,Lot of Tunnels(I mean a lot!).

Oh, ok; I think I get what you're saying. Anyway, I'll have one room in each hive devoted to storing food. (Do I need more intelligence for that? And from now on, I'll refer to each tunnel system as a hive.)

Razerules
offline
Razerules
4,049 posts
Nomad

Name: Mael'thas
Race: Alien
Pop.: 300
Description: Small, omnivorous, four-legged creatures about 3' tall on all fours. Shiny gray exoskeletal armor, and a spiny tail with a large barb on the tip. Orange glowing eyes, a lower jaw made of two parts (Basically, it looks like it was split in half), two demonic black horns on the head, and shark/vampiric teeth.
Bio: The species landed on earth inside a large meteor, which protected them from the heat of entering orbit.
Progress to Sentience: 26%
Perk: Fast Breeding
--------------------------------------------------
Stats:
Attack:Weak
Defense:Medium
Speed:Fast
Weight:Thin
Health:Medium
--------------------------------------------------
Habitat:Caves/Tunnels
Misc.:Food Storage,Constant Water Supply,Lot of Tunnels(I mean a lot!).

Intelligence Increased!!!!!!!!

Now you have a room to put food in!

Also your scoutrs report an animal army is coming your way to destroy you!
What will you do!

P.S They will come in 5 posts so prepare!!

Legion1350
offline
Legion1350
5,365 posts
Nomad

Name: Mael'thas
Race: Alien
Pop.: 300
Description: Small, omnivorous, four-legged creatures about 3' tall on all fours. Shiny gray exoskeletal armor, and a spiny tail with a large barb on the tip. Orange glowing eyes, a lower jaw made of two parts (Basically, it looks like it was split in half), two demonic black horns on the head, and shark/vampiric teeth.
Bio: The species landed on earth inside a large meteor, which protected them from the heat of entering orbit.
Progress to Sentience: 26%
Perk: Fast Breeding
--------------------------------------------------
Stats:
Attack:Weak
Defense:Medium
Speed:Fast
Weight:Thin
Health:Medium
--------------------------------------------------
Habitat:Caves/Tunnels
Misc.:Food Storage,Constant Water Supply,Lot of Tunnels(I mean a lot!).

I'll have a very large number of guards at the hive entrances, and they'll break off sticks and gather stones to use as weapons. o.o

Razerules
offline
Razerules
4,049 posts
Nomad

Name: Mael'thas
Race: Alien
Pop.: 300
Description: Small, omnivorous, four-legged creatures about 3' tall on all fours. Shiny gray exoskeletal armor, and a spiny tail with a large barb on the tip. Orange glowing eyes, a lower jaw made of two parts (Basically, it looks like it was split in half), two demonic black horns on the head, and shark/vampiric teeth.
Bio: The species landed on earth inside a large meteor, which protected them from the heat of entering orbit.
Progress to Sentience: 31%
Perk: Fast Breeding
--------------------------------------------------
Stats:
Attack:Weak
Defense:Medium
Speed:Fast
Weight:Thin
Health:Medium
--------------------------------------------------
Habitat:Caves/Tunnels
Misc.:Food Storage,Constant Water Supply,Lot of Tunnels(I mean a lot!).

They gaurd and some even train with there weapons...
You unlocked warriors!!!
Intel. Increase!

Your creatures are now smart enough to combine some stuff to make more stuff!

P.S Stone and stick=spear or sword and etc.

Legion1350
offline
Legion1350
5,365 posts
Nomad

Name: Mael'thas
Race: Alien
Pop.: 300
Description: Small, omnivorous, four-legged creatures about 3' tall on all fours. Shiny gray exoskeletal armor, and a spiny tail with a large barb on the tip. Orange glowing eyes, a lower jaw made of two parts (Basically, it looks like it was split in half), two demonic black horns on the head, and shark/vampiric teeth.
Bio: The species landed on earth inside a large meteor, which protected them from the heat of entering orbit.
Progress to Sentience: 31%
Perk: Fast Breeding
--------------------------------------------------
Stats:
Attack:Weak
Defense:Medium
Speed:Fast
Weight:Thin
Health:Medium
--------------------------------------------------
Habitat:Caves/Tunnels
Misc.:Food Storage,Constant Water Supply,Lot of Tunnels(I mean a lot!).

Time to experiment with weapons. I'll combine a stick with a small stone to make a javelin, and combine a stick with a long stone to make swords. For a "military" formation, the Mael'thas will try to keep the swordsmen in front, and the javelin-throwers in the back.

Razerules
offline
Razerules
4,049 posts
Nomad

Name: Mael'thas
Race: Alien
Pop.: 300
Description: Small, omnivorous, four-legged creatures about 3' tall on all fours. Shiny gray exoskeletal armor, and a spiny tail with a large barb on the tip. Orange glowing eyes, a lower jaw made of two parts (Basically, it looks like it was split in half), two demonic black horns on the head, and shark/vampiric teeth.
Bio: The species landed on earth inside a large meteor, which protected them from the heat of entering orbit.
Progress to Sentience: 50%
Perk: Fast Breeding
--------------------------------------------------
Stats:
Attack:Weak
Defense:Medium
Speed:Fast
Weight:Thin
Health:Medium
--------------------------------------------------
Habitat:Caves/Tunnels
Misc.:Food Storage,Constant Water Supply,Lot of Tunnels(I mean a lot!).

You do so and Intellligence went up very high!

You are half way to being smart..

Now your people know how to talk but in gibberish but later they will speak normaly.

Also if you continue with these Military stuff your creatures will in a Military mood..
This means they are war-like.
There are 4 paths.

-War-Stronger men and better battles
-Culture-Your creatures are into culture which can lead to alliances.
-Technology-Your creatures are into tech. and they have a better chance to being the smartest creature around!
-Economy-Your creatures liek to have resources and stuff to get a lot of money!

Showing 46-60 of 118