Character Sheet Name: Gender: Health: (Based on Class) Class: (Pick one below) Weapon: (Based on Class) Secondary Weapon: (Based on Class) Melee Weapon: (Based on Class) Level 1: 0/10 Experience Inventory: N/A Team Name: (Any name) Team Level 1: 0/50 Experience Team Stats (Choose a class for an ally): Level 1, 0/10 Experience (Choose a class for an ally): Level 1, 0/10 Experience
Classes Each class has a different role in a team. Choose wisely. Each class upgrades when they go up a few levels.
Light Soldier Description: The Light Soldier is fast but not very powerful. They are able to go down in a few hits, which means they are not useful for open or outdoor battle grounds.
Speed: 8/10 Defense: 4/10 Power: 5/10 Health: 70/70 Weapon: Sub Machine Gun with 20/60 bullets Secondary Weapon: Pistol with 5/10 bullets Melee Weapon: Knife
Gunner Description: The most common class, they are probably most balanced class out of all the others.
Heavy Gunner Description: The heavy gunner is very powerful but slow, making it an easy target to any enemies. They can tank many hits though, which means they won't go down easily.
Speed: 4/10 Defense: 8/10 Power: 8/10 Health: 150/150 Weapon: Heavy Machine Gun with 100/100 bullets Secondary Weapon: Shotgun with 5/20 bullets Melee Weapon: Iron Fists
Sniper Description: A quiet but deadly killer. If shot in the right places, an enemy can go down with a single bullet. The Sniper must stay hidden or stay in hard to reach areas so that dying won't be too easy for them.
Explosives Manager Description: A powerful part of the team, the Explosives Manager is able to destroy even the biggest of structures with their rockets and grenades. They are not easy to kill either, which makes them even more useful.
Speed: 6/10 Defense: 7/10 Power: 9/10 Health: 120/120 Weapon: Grenade Launcher with 5/20 grenades Secondary Weapon: Land Mines with 5 land mines Melee Weapon: Knife
Pyromaniac Description: The Pyromaniac is a specialist in fire. Many Pyromaniacs burn and run, leaving their flames to do the job. They are good in stats.
Speed: 6/10 Defense: 8/10 Power: 7/10 Health: 100/100 Weapon: Flamethrower with 200 bursts worth of oil Secondary Weapon: Pistol with 5/10 bullets Melee Weapon: Fireman's Ax
Spy Description: The perfect class for a tactical team. Spies are able to disguise as other teams, leave a fake dead corpse around, and turn invisible. A back stab will kill instantly. A perfect class needs perfect tactics of course. A Spy not knowing what they were doing would be dead in seconds.
Medic Description: Medics are not fighters. They are supporters. Medics are able to heal and revive (almost dead) teammates. A Medic stuck in a battle has no choice but to run, since their Needle Gun cannot do much except drain an enemy's health.
Engineer Description: Engineers are a very helpful addition to the team, being to build turrets, ammo dispensers, automatic healers, and transportation portals. Engineers must be careful about Spies and Explosives Managers because they are the only classes able to destroy an Engineer's buildings.
Speed: 6/10 Defense: 7/10 Power: 7/10 Health: 100/100 Weapon: Shotgun with 5/20 bullets Secondary Weapons: Turret, Ammo Dispenser, Auto Healer, (2) Portals Melee Weapon: Wrench
THREE PEOPLE ARE ALLOWED TO JOIN. DO NOT JOIN IF YOU HAVE (HORRIBLE) GRAMMAR AND/OR SPELLING. (Sorry guys, but I can't stand looking at bad grammar and spelling)
Does it matter? Can't both of you stay alive? Why does one have to be best? You can both be awesome in your own separate way! All I'm asking is that you give him a chance, That goes for you, Worstsniper, too!!!
Choose two classes that will help you in battle. Doesn't matter which ones though.
----------------------------------------- Name: J.T. Berger Gender: Male. Speed: 6/10 Defense: 7/10 Power: 9/10 Health: 120/120 Class: Explosives Manager Weapon: Grenade Launcher with 5/20 grenades Secondary Weapon: Land Mines with 5 land mines Melee Weapon: Knife Level 1: 0/10 Experience Inventory: N/A Team Name: Bravo Tango Sierra. Team Level 1: 0/50 Experience Team Stats Engineer: Level 1, 0/10 Experience Gunner: Level 1, 0/10 Experience
You arrive at the battlegrounds of the Desert Valley. From your small wooden cabin, there doesn't seem to be much cover around for fighting. The valley is large and open wide, making anyone an easy target for sitting enemies standing on top of the ledges. You and your allies stay inside the wooden cabin for now. -----------------------------------------------------------
Note to everyone playing!
Once you start playing you will be set up in a random battleground. If you defeat all enemies within that battleground, you may advance to another one.
Name: Bicola Rogers Gender: Male Health: 100/100 Class: Gunner Weapon: Assault Rifle with 30/90 bullets Secondary Weapon: Pistol with 15/30 bullets Melee Weapon: Knife Level 1: 0/10 Experience Team Name: The Blobz Team Level 1: 0/50 Experience Team Stats Spy: Level 1 Experience 0/10 Medic: Level 1 Experience 0/10
Good to go.
You arrive at the battlegrounds of the Dark Forest. You look outside from your wooden cabin's window and see that the surrounding area has many trees and plants. It is difficult to see anyone or anything that might be hiding in the bushes. It starts to rain down hardly, and a thunderstorm begins.
Oh, sorry. I have never played Team fortress 2 before, so I don't know.....
The medic stays in the wooden cabin, unless someone is injured. I am guarding the wooden cabin, and I send the spy to secretly kill all of the other team, by pretending to be one of them, or by stealth kill, while we both chill in the cabin, which i think is way more fortified than trees.
Name: Bicola Rogers Gender: Male Health: 100/100 Class: Gunner Weapon: Assault Rifle with 30/90 bullets Secondary Weapon: Pistol with 15/30 bullets Melee Weapon: Knife Level 1: 0/10 Experience Team Name: The Blobz Team Level 1: 0/50 Experience Team Stats Spy: Level 1 Experience 0/10 Medic: Level 1 Experience 0/10
(Also, post with your character sheet. If it gets updated then I won't have to keep looking for it.)
You send the Spy outside as the Medic lounges around in his comfy chair. You walk outside into the rain and stay guard in front of the cabin. You watch the Spy disappear into the forest, looking for any enemies.
He comes back, running into the cabin. Gunshots come from nearby, shooting the wooden walls. A Heavy Gunner appears out behind a bush and continues firing all over the place.
Get in the cabin, and crouch under a chair. I order my spy to go invisible, exit the house ASAP, and get behind it. we need the element of surprise. I order him to let the heavy gunner get close, and then stealth kill him. if the medic or I get hurt during his shooting, the medic can fix it up.
Name: Bicola Rogers Gender: Male Health: 100/100 Class: Gunner Weapon: Assault Rifle with 30/90 bullets Secondary Weapon: Pistol with 15/30 bullets Melee Weapon: Knife Level 1: 0/10 Experience Team Name: The Blobz Team Level 1: 17/50 Experience Team Stats Spy: Level 1 Experience 7/10 Medic: Level 1 Experience 0/10
The Spy goes invisible and gets behind the cabin. The Heavy Gunner slowly gets closer and soon gets to the door. He stops shooting, and punches open the door. He does not see you and the Medic yet, but keeps looking around. You see the Spy become visible again, standing behind the Heavy Gunner. He opens up his knife case and quickly stabs him in the back. The Heavy Gunner slowly drops down to his knees, and the Spy takes his knife out of his back. The Heavy Gunner soon drops dead. The Spy sits down on his chair, and takes a smoke.
Spy back stabbed Heavy Gunner! +7 Exp for Spy +17 Exp for Team
EXPLAINING EXPERIENCE GAIN Experience gain only differs on what class you kill.
Yes! I now do the same as before. I will copy paste
The medic stays in the wooden cabin, unless someone is injured. I am guarding the wooden cabin, and I send the spy to secretly kill all of the other team, by pretending to be one of them, or by stealth kill, while we both chill in the cabin, which i think is way more fortified than trees.