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WorstSniper
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WorstSniper
1,467 posts
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Team Warfare RPG
(Based on Team Fortress 2)

Character Sheet
Name:
Gender:
Health: (Based on Class)
Class: (Pick one below)
Weapon: (Based on Class)
Secondary Weapon: (Based on Class)
Melee Weapon: (Based on Class)
Level 1: 0/10 Experience
Inventory: N/A
Team Name: (Any name)
Team Level 1: 0/50 Experience
Team Stats
(Choose a class for an ally): Level 1, 0/10 Experience
(Choose a class for an ally): Level 1, 0/10 Experience


Classes
Each class has a different role in a team. Choose wisely. Each class upgrades when they go up a few levels.


Light Soldier
Description: The Light Soldier is fast but not very powerful. They are able to go down in a few hits, which means they are not useful for open or outdoor battle grounds.

Speed: 8/10
Defense: 4/10
Power: 5/10
Health: 70/70
Weapon: Sub Machine Gun with 20/60 bullets
Secondary Weapon: Pistol with 5/10 bullets
Melee Weapon: Knife


Gunner
Description: The most common class, they are probably most balanced class out of all the others.

Speed: 6/10
Defense: 7/10
Power: 6/10
Health: 100/100
Weapon: Assault Rifle with 30/90 bullets
Secondary Weapon: Pistol with 15/30 bullets
Melee Weapon: Knife


Heavy Gunner
Description: The heavy gunner is very powerful but slow, making it an easy target to any enemies. They can tank many hits though, which means they won't go down easily.

Speed: 4/10
Defense: 8/10
Power: 8/10
Health: 150/150
Weapon: Heavy Machine Gun with 100/100 bullets
Secondary Weapon: Shotgun with 5/20 bullets
Melee Weapon: Iron Fists


Sniper
Description: A quiet but deadly killer. If shot in the right places, an enemy can go down with a single bullet. The Sniper must stay hidden or stay in hard to reach areas so that dying won't be too easy for them.

Speed: 6/10
Defense: 4/10
Power: 10/10
Health: 70/70
Weapon: Sniper Rifle with 5/30 bullets
Secondary Weapon: Pistol with 5/10 bullets
Melee Weapon: Knife


Explosives Manager
Description: A powerful part of the team, the Explosives Manager is able to destroy even the biggest of structures with their rockets and grenades. They are not easy to kill either, which makes them even more useful.

Speed: 6/10
Defense: 7/10
Power: 9/10
Health: 120/120
Weapon: Grenade Launcher with 5/20 grenades
Secondary Weapon: Land Mines with 5 land mines
Melee Weapon: Knife


Pyromaniac
Description: The Pyromaniac is a specialist in fire. Many Pyromaniacs burn and run, leaving their flames to do the job. They are good in stats.

Speed: 6/10
Defense: 8/10
Power: 7/10
Health: 100/100
Weapon: Flamethrower with 200 bursts worth of oil
Secondary Weapon: Pistol with 5/10 bullets
Melee Weapon: Fireman's Ax


Spy
Description: The perfect class for a tactical team. Spies are able to disguise as other teams, leave a fake dead corpse around, and turn invisible. A back stab will kill instantly. A perfect class needs perfect tactics of course. A Spy not knowing what they were doing would be dead in seconds.

Speed: 9/10
Defense: 5/10
Power: 10/10
Health: 70/70
Weapon: Revolver with 5/30 bullets
Secondary Weapons: Fake Corpse, Stealth Cloak, Enemy Disguise
Melee Weapon: Spy's Best Friend (Stealth Knife)


Medic
Description: Medics are not fighters. They are supporters. Medics are able to heal and revive (almost dead) teammates. A Medic stuck in a battle has no choice but to run, since their Needle Gun cannot do much except drain an enemy's health.

Speed: 5/10
Defense: 2/10
Power: 3/10
Health: 50/50
Weapon: Needle Gun with 60 needles
Secondary Weapon: Med Kit
Melee Weapon: Giant Scissors


Engineer
Description: Engineers are a very helpful addition to the team, being to build turrets, ammo dispensers, automatic healers, and transportation portals. Engineers must be careful about Spies and Explosives Managers because they are the only classes able to destroy an Engineer's buildings.

Speed: 6/10
Defense: 7/10
Power: 7/10
Health: 100/100
Weapon: Shotgun with 5/20 bullets
Secondary Weapons: Turret, Ammo Dispenser, Auto Healer, (2) Portals
Melee Weapon: Wrench



THREE PEOPLE ARE ALLOWED TO JOIN. DO NOT JOIN IF YOU HAVE (HORRIBLE) GRAMMAR AND/OR SPELLING. (Sorry guys, but I can't stand looking at bad grammar and spelling)

  • 45 Replies
bicola1
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bicola1
1,715 posts
Nomad

Does it matter? Can't both of you stay alive? Why does one have to be best? You can both be awesome in your own separate way! All I'm asking is that you give him a chance, That goes for you, Worstsniper, too!!!

godandd
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godandd
1,285 posts
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Fine, ill give the guy a chance, just go along with your RPG.

bicola1
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bicola1
1,715 posts
Nomad

no more fighting. thanx

WorstSniper
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WorstSniper
1,467 posts
Nomad

who are my 2 allies?

Choose two classes that will help you in battle. Doesn't matter which ones though.

-----------------------------------------
Name: J.T. Berger
Gender: Male.
Speed: 6/10
Defense: 7/10
Power: 9/10
Health: 120/120
Class: Explosives Manager
Weapon: Grenade Launcher with 5/20 grenades
Secondary Weapon: Land Mines with 5 land mines
Melee Weapon: Knife
Level 1: 0/10 Experience
Inventory: N/A
Team Name: Bravo Tango Sierra.
Team Level 1: 0/50 Experience
Team Stats
Engineer: Level 1, 0/10 Experience
Gunner: Level 1, 0/10 Experience

You arrive at the battlegrounds of the Desert Valley. From your small wooden cabin, there doesn't seem to be much cover around for fighting. The valley is large and open wide, making anyone an easy target for sitting enemies standing on top of the ledges. You and your allies stay inside the wooden cabin for now.
-----------------------------------------------------------

Note to everyone playing!

Once you start playing you will be set up in a random battleground. If you defeat all enemies within that battleground, you may advance to another one.
bicola1
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bicola1
1,715 posts
Nomad

Team stats:
Spy:level 1 Experience 0/10
Medic: level 1 Experience 0/10

There.... and what about me??? What's my battlefield?! D:

WorstSniper
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WorstSniper
1,467 posts
Nomad

Name: Bicola Rogers
Gender: Male
Health: 100/100
Class: Gunner
Weapon: Assault Rifle with 30/90 bullets
Secondary Weapon: Pistol with 15/30 bullets
Melee Weapon: Knife
Level 1: 0/10 Experience
Team Name: The Blobz
Team Level 1: 0/50 Experience
Team Stats
Spy: Level 1 Experience 0/10
Medic: Level 1 Experience 0/10

Good to go.

You arrive at the battlegrounds of the Dark Forest. You look outside from your wooden cabin's window and see that the surrounding area has many trees and plants. It is difficult to see anyone or anything that might be hiding in the bushes. It starts to rain down hardly, and a thunderstorm begins.

bicola1
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bicola1
1,715 posts
Nomad

Good, my spy shouldn't be hard to find.

WorstSniper
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WorstSniper
1,467 posts
Nomad

Post what you are going to do now. o_o

bicola1
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bicola1
1,715 posts
Nomad

Oh, sorry. I have never played Team fortress 2 before, so I don't know.....

The medic stays in the wooden cabin, unless someone is injured. I am guarding the wooden cabin, and I send the spy to secretly kill all of the other team, by pretending to be one of them, or by stealth kill, while we both chill in the cabin, which i think is way more fortified than trees.

WorstSniper
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WorstSniper
1,467 posts
Nomad

Name: Bicola Rogers
Gender: Male
Health: 100/100
Class: Gunner
Weapon: Assault Rifle with 30/90 bullets
Secondary Weapon: Pistol with 15/30 bullets
Melee Weapon: Knife
Level 1: 0/10 Experience
Team Name: The Blobz
Team Level 1: 0/50 Experience
Team Stats
Spy: Level 1 Experience 0/10
Medic: Level 1 Experience 0/10

(Also, post with your character sheet. If it gets updated then I won't have to keep looking for it.)

You send the Spy outside as the Medic lounges around in his comfy chair. You walk outside into the rain and stay guard in front of the cabin. You watch the Spy disappear into the forest, looking for any enemies.

He comes back, running into the cabin. Gunshots come from nearby, shooting the wooden walls. A Heavy Gunner appears out behind a bush and continues firing all over the place.

bicola1
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bicola1
1,715 posts
Nomad

Get in the cabin, and crouch under a chair. I order my spy to go invisible, exit the house ASAP, and get behind it. we need the element of surprise. I order him to let the heavy gunner get close, and then stealth kill him. if the medic or I get hurt during his shooting, the medic can fix it up.

bicola1
offline
bicola1
1,715 posts
Nomad

Name: Bicola Rogers
Gender: Male
Health: 100/100
Class: Gunner
Weapon: Assault Rifle with 30/90 bullets
Secondary Weapon: Pistol with 15/30 bullets
Melee Weapon: Knife
Level 1: 0/10 Experience
Team Name: The Blobz
Team Level 1: 0/50 Experience
Team Stats
Spy: Level 1 Experience 0/10
Medic: Level 1 Experience 0/10

WorstSniper
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WorstSniper
1,467 posts
Nomad

Name: Bicola Rogers
Gender: Male
Health: 100/100
Class: Gunner
Weapon: Assault Rifle with 30/90 bullets
Secondary Weapon: Pistol with 15/30 bullets
Melee Weapon: Knife
Level 1: 0/10 Experience
Team Name: The Blobz
Team Level 1: 17/50 Experience
Team Stats
Spy: Level 1 Experience 7/10
Medic: Level 1 Experience 0/10

The Spy goes invisible and gets behind the cabin. The Heavy Gunner slowly gets closer and soon gets to the door. He stops shooting, and punches open the door. He does not see you and the Medic yet, but keeps looking around. You see the Spy become visible again, standing behind the Heavy Gunner. He opens up his knife case and quickly stabs him in the back. The Heavy Gunner slowly drops down to his knees, and the Spy takes his knife out of his back. The Heavy Gunner soon drops dead. The Spy sits down on his chair, and takes a smoke.

Spy back stabbed Heavy Gunner!
+7 Exp for Spy
+17 Exp for Team



EXPLAINING EXPERIENCE GAIN
Experience gain only differs on what class you kill.

+10 Spy
+9 Engineer
+8 Sniper
+7 Heavy Gunner
+6 Pyromaniac
+5 Explosives Manager
+4 Gunner
+3 Light Soldier
+2 Medic

Team Experience is 10 experience per kill, added bonus for the class killed.

bicola1
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bicola1
1,715 posts
Nomad

Yes! I now do the same as before. I will copy paste

The medic stays in the wooden cabin, unless someone is injured. I am guarding the wooden cabin, and I send the spy to secretly kill all of the other team, by pretending to be one of them, or by stealth kill, while we both chill in the cabin, which i think is way more fortified than trees.

bicola1
offline
bicola1
1,715 posts
Nomad

Name: Bicola Rogers
Gender: Male
Health: 100/100
Class: Gunner
Weapon: Assault Rifle with 30/90 bullets
Secondary Weapon: Pistol with 15/30 bullets
Melee Weapon: Knife
Level 1: 0/10 Experience
Team Name: The Blobz
Team Level 1: 17/50 Experience
Team Stats
Spy: Level 1 Experience 7/10
Medic: Level 1 Experience 0/10

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