Character Sheet Name: Gender: Health: (Based on Class) Class: (Pick one below) Weapon: (Based on Class) Secondary Weapon: (Based on Class) Melee Weapon: (Based on Class) Level 1: 0/10 Experience Inventory: N/A Team Name: (Any name) Team Level 1: 0/50 Experience Team Stats (Choose a class for an ally): Level 1, 0/10 Experience (Choose a class for an ally): Level 1, 0/10 Experience
Classes Each class has a different role in a team. Choose wisely. Each class upgrades when they go up a few levels.
Light Soldier Description: The Light Soldier is fast but not very powerful. They are able to go down in a few hits, which means they are not useful for open or outdoor battle grounds.
Speed: 8/10 Defense: 4/10 Power: 5/10 Health: 70/70 Weapon: Sub Machine Gun with 20/60 bullets Secondary Weapon: Pistol with 5/10 bullets Melee Weapon: Knife
Gunner Description: The most common class, they are probably most balanced class out of all the others.
Heavy Gunner Description: The heavy gunner is very powerful but slow, making it an easy target to any enemies. They can tank many hits though, which means they won't go down easily.
Speed: 4/10 Defense: 8/10 Power: 8/10 Health: 150/150 Weapon: Heavy Machine Gun with 100/100 bullets Secondary Weapon: Shotgun with 5/20 bullets Melee Weapon: Iron Fists
Sniper Description: A quiet but deadly killer. If shot in the right places, an enemy can go down with a single bullet. The Sniper must stay hidden or stay in hard to reach areas so that dying won't be too easy for them.
Explosives Manager Description: A powerful part of the team, the Explosives Manager is able to destroy even the biggest of structures with their rockets and grenades. They are not easy to kill either, which makes them even more useful.
Speed: 6/10 Defense: 7/10 Power: 9/10 Health: 120/120 Weapon: Grenade Launcher with 5/20 grenades Secondary Weapon: Land Mines with 5 land mines Melee Weapon: Knife
Pyromaniac Description: The Pyromaniac is a specialist in fire. Many Pyromaniacs burn and run, leaving their flames to do the job. They are good in stats.
Speed: 6/10 Defense: 8/10 Power: 7/10 Health: 100/100 Weapon: Flamethrower with 200 bursts worth of oil Secondary Weapon: Pistol with 5/10 bullets Melee Weapon: Fireman's Ax
Spy Description: The perfect class for a tactical team. Spies are able to disguise as other teams, leave a fake dead corpse around, and turn invisible. A back stab will kill instantly. A perfect class needs perfect tactics of course. A Spy not knowing what they were doing would be dead in seconds.
Medic Description: Medics are not fighters. They are supporters. Medics are able to heal and revive (almost dead) teammates. A Medic stuck in a battle has no choice but to run, since their Needle Gun cannot do much except drain an enemy's health.
Engineer Description: Engineers are a very helpful addition to the team, being to build turrets, ammo dispensers, automatic healers, and transportation portals. Engineers must be careful about Spies and Explosives Managers because they are the only classes able to destroy an Engineer's buildings.
Speed: 6/10 Defense: 7/10 Power: 7/10 Health: 100/100 Weapon: Shotgun with 5/20 bullets Secondary Weapons: Turret, Ammo Dispenser, Auto Healer, (2) Portals Melee Weapon: Wrench
THREE PEOPLE ARE ALLOWED TO JOIN. DO NOT JOIN IF YOU HAVE (HORRIBLE) GRAMMAR AND/OR SPELLING. (Sorry guys, but I can't stand looking at bad grammar and spelling)
Name: Bicola Rogers Gender: Male Health: 100/100 Class: Gunner Weapon: Assault Rifle with 30/90 bullets Secondary Weapon: Pistol with 15/30 bullets Melee Weapon: Knife Level 1: 0/10 Experience Team Name: The Blobz Team Level 1: 40/50 Experience Team Stats Spy: Level 2 Experience 0/20 Medic: Level 1 Experience 0/10
The Spy moves on out, a tosses his cigar into a pot. It takes a while for him to come back, but comes back with the body of a Light Soldier. He throws the corpse on the ground and sits back down.
Spy eliminated Light Soldier! +3 Exp for Spy +13 Exp for Team
Name: J.T. Berger Gender: Male. Speed: 6/10 Defense: 7/10 Power: 9/10 Health: 120/120 Class: Explosives Manager Weapon: Grenade Launcher with 5/20 grenades Secondary Weapon: Land Mines with 5 land mines Melee Weapon: Knife Level 1: 0/10 Experience Inventory: N/A Team Name: Bravo Tango Sierra. Team Level 1: 0/50 Experience Team Stats Engineer: Level 1, 0/10 Experience Gunner: Level 1, 0/10 Experience
Engineer: Will move around the ridge of the valley, creating turrets to fire upon any enemies below. Gunner: Will escort engineer to make sure he's not killed by any enemies also on top of the valley, will also cover me below if there are any enemies nearby(with a higher vantage point, the gunner should be able to see enemies before I do). Me: I will plant mines and claymores along the valley floor for any enemies who manage to escape the turrets above.
Name: Bicola Rogers Gender: Male Health: 100/100 Class: Gunner Weapon: Assault Rifle with 30/90 bullets Secondary Weapon: Pistol with 15/30 bullets Melee Weapon: Knife Level 1: 0/10 Experience Team Name: The Blobz Team Level 1: 40/50 Experience Team Stats Spy: Level 2 Experience 0/20 Medic: Level 1 Experience 0/10
Only one more, all of us charge and attack the remaining survivor of the other team. we are all in one close huddled group, so we don't get lost in the dense forest.
Name: J.T. Berger Gender: Male. Speed: 6/10 Defense: 7/10 Power: 9/10 Health: 120/120 Class: Explosives Manager Weapon: Grenade Launcher with 5/20 grenades Secondary Weapon: Land Mines with 2 land mines Melee Weapon: Knife Level 1: 0/10 Experience Inventory: N/A Team Name: Bravo Tango Sierra. Team Level 1: 0/50 Experience Team Stats Engineer: Level 1, 0/10 Experience Gunner: Level 1, 0/10 Experience
The Engineer begins creating turrets, with Gunner protecting him while at it. You start planting mines along the valley floor, trying to hide some inside desert plants. You use up most of your mines, only having a couple left. The Engineer is done building the turrets, having one on the left and one on the right. The Engineer stays to guard his buildings and repair them when needed. The Gunner sits on top of a low hill, hiding behind a cactus.
Later, the Gunner spots a group of enemies. A Sniper and two Gunners. They do not yet see your team.
Name: J.T. Berger Gender: Male. Speed: 6/10 Defense: 7/10 Power: 9/10 Health: 120/120 Class: Explosives Manager Weapon: Grenade Launcher with 5/20 grenades Secondary Weapon: Land Mines with 2 land mines Melee Weapon: Knife Level 1: 0/10 Experience Inventory: N/A Team Name: Bravo Tango Sierra. Team Level 1: 0/50 Experience Team Stats Engineer: Level 1, 0/10 Experience Gunner: Level 1, 0/10 Experience
I'll hide and signal to the gunner and engineer to pin down the enemy with suppressive fire, and basically try to get them together in a tight group. Then, once the enemy is in a group, I'll fire the grenade launcher at them and take cover. I'll let the gunner and the turrets clear out the rest of the enemies who survive the grenade.
Name: Bicola Rogers Gender: Male Health: 100/100 Class: Gunner Weapon: Assault Rifle with 30/90 bullets Secondary Weapon: Pistol with 15/30 bullets Melee Weapon: Knife Level 1: 8/10 Experience Team Name: The Blobz Team Level 1: 36/100 Experience Team Stats Spy: Level 2 Experience 8/20 Medic: Level 1 Experience 0/10
You all exit the cabin, looking for the last survivor of the enemy team. The Medic hears footsteps in the nearby bushes, but can't see anything. All of you are soaking wet, but you don't drop your guard. In an instant, the Spy pushes down the Medic, almost hit by a bullet. A Sniper quickly jumps up and runs away. You and the Spy start shooting at the Sniper, who is quickly dead in seconds.
Bicola and Spy both shot down Sniper! +8 exp for Bicola +8 exp for Spy +10 exp for team +10 exp for team
Team Level Up! You may now add another class to your team.
Enemy Team Eliminated! You may now move to another area, but be careful because there are two other teams now.
Name: Bicola Rogers Gender: Male Health: 100/100 Class: Gunner Weapon: Assault Rifle with 30/90 bullets Secondary Weapon: Pistol with 15/30 bullets Melee Weapon: Knife Level 1: 8/10 Experience Team Name: The Blobz Team Level 2: 36/100 Experience Team Stats Spy: Level 2 Experience 8/20 Medic: Level 1 Experience 0/10
Fixed a level error. ------------------------------------
Name: J.T. Berger Gender: Male. Speed: 6/10 Defense: 7/10 Power: 9/10 Health: 120/120 Class: Explosives Manager Weapon: Grenade Launcher with 5/20 grenades Secondary Weapon: Land Mines with 2 land mines Melee Weapon: Knife Level 1: 8/10 Experience Inventory: N/A Team Name: Bravo Tango Sierra. Team Level 1: 46/50 Experience Team Stats Engineer: Level 1, 0/10 Experience Gunner: Level 1, 0/10 Experience
The Engineer and Gunner both get your signal, and try to keep hidden from the Sniper. The Engineer tries to take a couple of shots first with his Shotgun and the Gunner soon following along with his Assault Rifle. The Sniper runs and hides in a hidden corner, leaving the two Gunners out in the open. You fire your grenade launcher at the two Gunners, and they explode into bloody pieces. The Sniper is nowhere to be found though.
J.T exploded two Gunners! +4 exp for J.T +4 exp for J.T +10 exp for team +10 exp for team
Name: J.T. Berger Gender: Male. Speed: 6/10 Defense: 7/10 Power: 9/10 Health: 120/120 Class: Explosives Manager Weapon: Grenade Launcher with 5/20 grenades Secondary Weapon: Land Mines with 2 land mines Melee Weapon: Knife Level 1: 8/10 Experience Inventory: N/A Team Name: Bravo Tango Sierra. Team Level 1: 46/50 Experience Team Stats Engineer: Level 1, 0/10 Experience Gunner: Level 1, 0/10 Experience
I'll signal for the gunner and engineer just to get down, and I'll do the same. We should be almost impossible for the sniper to hit if we're prone(on our stomachs on the ground). Eventually, he'll step on one of the mines I planted earlier.
Name: Stavi Gerini Gender: Male Health: 100/100 Class: Engineer Weapon: Saiga 12 Shotgun 5/20 Secondary Weapons: Turret, Ammo Dispenser, Auto Healer, (2) Portals Melee Weapon: Wrench Level 1: 0/10 Experience Inventory: N/A Team Name: Bad Walrus Team Level 1: 0/50 Experience Team Stats Leroy Jones, Gunner: Level 1, 0/10 Experience Rexor McGee, Heavy Gunner: Level 1, 0/10 Experience
Hey, can I join? Just a suggestion/comment, there should be incentives or some sort of skill points that can unlock some special upgrades and such. Also I came up with a gun that matched the ammo capacity of the shotgun.