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WorstSniper
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WorstSniper
1,467 posts
Nomad

Team Warfare RPG
(Based on Team Fortress 2)

Character Sheet
Name:
Gender:
Health: (Based on Class)
Class: (Pick one below)
Weapon: (Based on Class)
Secondary Weapon: (Based on Class)
Melee Weapon: (Based on Class)
Level 1: 0/10 Experience
Inventory: N/A
Team Name: (Any name)
Team Level 1: 0/50 Experience
Team Stats
(Choose a class for an ally): Level 1, 0/10 Experience
(Choose a class for an ally): Level 1, 0/10 Experience


Classes
Each class has a different role in a team. Choose wisely. Each class upgrades when they go up a few levels.


Light Soldier
Description: The Light Soldier is fast but not very powerful. They are able to go down in a few hits, which means they are not useful for open or outdoor battle grounds.

Speed: 8/10
Defense: 4/10
Power: 5/10
Health: 70/70
Weapon: Sub Machine Gun with 20/60 bullets
Secondary Weapon: Pistol with 5/10 bullets
Melee Weapon: Knife


Gunner
Description: The most common class, they are probably most balanced class out of all the others.

Speed: 6/10
Defense: 7/10
Power: 6/10
Health: 100/100
Weapon: Assault Rifle with 30/90 bullets
Secondary Weapon: Pistol with 15/30 bullets
Melee Weapon: Knife


Heavy Gunner
Description: The heavy gunner is very powerful but slow, making it an easy target to any enemies. They can tank many hits though, which means they won't go down easily.

Speed: 4/10
Defense: 8/10
Power: 8/10
Health: 150/150
Weapon: Heavy Machine Gun with 100/100 bullets
Secondary Weapon: Shotgun with 5/20 bullets
Melee Weapon: Iron Fists


Sniper
Description: A quiet but deadly killer. If shot in the right places, an enemy can go down with a single bullet. The Sniper must stay hidden or stay in hard to reach areas so that dying won't be too easy for them.

Speed: 6/10
Defense: 4/10
Power: 10/10
Health: 70/70
Weapon: Sniper Rifle with 5/30 bullets
Secondary Weapon: Pistol with 5/10 bullets
Melee Weapon: Knife


Explosives Manager
Description: A powerful part of the team, the Explosives Manager is able to destroy even the biggest of structures with their rockets and grenades. They are not easy to kill either, which makes them even more useful.

Speed: 6/10
Defense: 7/10
Power: 9/10
Health: 120/120
Weapon: Grenade Launcher with 5/20 grenades
Secondary Weapon: Land Mines with 5 land mines
Melee Weapon: Knife


Pyromaniac
Description: The Pyromaniac is a specialist in fire. Many Pyromaniacs burn and run, leaving their flames to do the job. They are good in stats.

Speed: 6/10
Defense: 8/10
Power: 7/10
Health: 100/100
Weapon: Flamethrower with 200 bursts worth of oil
Secondary Weapon: Pistol with 5/10 bullets
Melee Weapon: Fireman's Ax


Spy
Description: The perfect class for a tactical team. Spies are able to disguise as other teams, leave a fake dead corpse around, and turn invisible. A back stab will kill instantly. A perfect class needs perfect tactics of course. A Spy not knowing what they were doing would be dead in seconds.

Speed: 9/10
Defense: 5/10
Power: 10/10
Health: 70/70
Weapon: Revolver with 5/30 bullets
Secondary Weapons: Fake Corpse, Stealth Cloak, Enemy Disguise
Melee Weapon: Spy's Best Friend (Stealth Knife)


Medic
Description: Medics are not fighters. They are supporters. Medics are able to heal and revive (almost dead) teammates. A Medic stuck in a battle has no choice but to run, since their Needle Gun cannot do much except drain an enemy's health.

Speed: 5/10
Defense: 2/10
Power: 3/10
Health: 50/50
Weapon: Needle Gun with 60 needles
Secondary Weapon: Med Kit
Melee Weapon: Giant Scissors


Engineer
Description: Engineers are a very helpful addition to the team, being to build turrets, ammo dispensers, automatic healers, and transportation portals. Engineers must be careful about Spies and Explosives Managers because they are the only classes able to destroy an Engineer's buildings.

Speed: 6/10
Defense: 7/10
Power: 7/10
Health: 100/100
Weapon: Shotgun with 5/20 bullets
Secondary Weapons: Turret, Ammo Dispenser, Auto Healer, (2) Portals
Melee Weapon: Wrench



THREE PEOPLE ARE ALLOWED TO JOIN. DO NOT JOIN IF YOU HAVE (HORRIBLE) GRAMMAR AND/OR SPELLING. (Sorry guys, but I can't stand looking at bad grammar and spelling)

  • 45 Replies
WorstSniper
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WorstSniper
1,467 posts
Nomad

Name: Bicola Rogers
Gender: Male
Health: 100/100
Class: Gunner
Weapon: Assault Rifle with 30/90 bullets
Secondary Weapon: Pistol with 15/30 bullets
Melee Weapon: Knife
Level 1: 0/10 Experience
Team Name: The Blobz
Team Level 1: 40/50 Experience
Team Stats
Spy: Level 2 Experience 0/20
Medic: Level 1 Experience 0/10

The Spy moves on out, a tosses his cigar into a pot. It takes a while for him to come back, but comes back with the body of a Light Soldier. He throws the corpse on the ground and sits back down.

Spy eliminated Light Soldier!
+3 Exp for Spy
+13 Exp for Team

Spy leveled up!
+10 Exp for Team

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Name: J.T. Berger
Gender: Male.
Speed: 6/10
Defense: 7/10
Power: 9/10
Health: 120/120
Class: Explosives Manager
Weapon: Grenade Launcher with 5/20 grenades
Secondary Weapon: Land Mines with 5 land mines
Melee Weapon: Knife
Level 1: 0/10 Experience
Inventory: N/A
Team Name: Bravo Tango Sierra.
Team Level 1: 0/50 Experience
Team Stats
Engineer: Level 1, 0/10 Experience
Gunner: Level 1, 0/10 Experience

Engineer: Will move around the ridge of the valley, creating turrets to fire upon any enemies below.
Gunner: Will escort engineer to make sure he's not killed by any enemies also on top of the valley, will also cover me below if there are any enemies nearby(with a higher vantage point, the gunner should be able to see enemies before I do).
Me: I will plant mines and claymores along the valley floor for any enemies who manage to escape the turrets above.

bicola1
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bicola1
1,715 posts
Nomad

Name: Bicola Rogers
Gender: Male
Health: 100/100
Class: Gunner
Weapon: Assault Rifle with 30/90 bullets
Secondary Weapon: Pistol with 15/30 bullets
Melee Weapon: Knife
Level 1: 0/10 Experience
Team Name: The Blobz
Team Level 1: 40/50 Experience
Team Stats
Spy: Level 2 Experience 0/20
Medic: Level 1 Experience 0/10

Only one more, all of us charge and attack the remaining survivor of the other team. we are all in one close huddled group, so we don't get lost in the dense forest.

WorstSniper
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WorstSniper
1,467 posts
Nomad

Name: J.T. Berger
Gender: Male.
Speed: 6/10
Defense: 7/10
Power: 9/10
Health: 120/120
Class: Explosives Manager
Weapon: Grenade Launcher with 5/20 grenades
Secondary Weapon: Land Mines with 2 land mines
Melee Weapon: Knife
Level 1: 0/10 Experience
Inventory: N/A
Team Name: Bravo Tango Sierra.
Team Level 1: 0/50 Experience
Team Stats
Engineer: Level 1, 0/10 Experience
Gunner: Level 1, 0/10 Experience

The Engineer begins creating turrets, with Gunner protecting him while at it. You start planting mines along the valley floor, trying to hide some inside desert plants. You use up most of your mines, only having a couple left. The Engineer is done building the turrets, having one on the left and one on the right. The Engineer stays to guard his buildings and repair them when needed. The Gunner sits on top of a low hill, hiding behind a cactus.

Later, the Gunner spots a group of enemies. A Sniper and two Gunners. They do not yet see your team.

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Name: J.T. Berger
Gender: Male.
Speed: 6/10
Defense: 7/10
Power: 9/10
Health: 120/120
Class: Explosives Manager
Weapon: Grenade Launcher with 5/20 grenades
Secondary Weapon: Land Mines with 2 land mines
Melee Weapon: Knife
Level 1: 0/10 Experience
Inventory: N/A
Team Name: Bravo Tango Sierra.
Team Level 1: 0/50 Experience
Team Stats
Engineer: Level 1, 0/10 Experience
Gunner: Level 1, 0/10 Experience

I'll hide and signal to the gunner and engineer to pin down the enemy with suppressive fire, and basically try to get them together in a tight group. Then, once the enemy is in a group, I'll fire the grenade launcher at them and take cover. I'll let the gunner and the turrets clear out the rest of the enemies who survive the grenade.

WorstSniper
offline
WorstSniper
1,467 posts
Nomad

Name: Bicola Rogers
Gender: Male
Health: 100/100
Class: Gunner
Weapon: Assault Rifle with 30/90 bullets
Secondary Weapon: Pistol with 15/30 bullets
Melee Weapon: Knife
Level 1: 8/10 Experience
Team Name: The Blobz
Team Level 1: 36/100 Experience
Team Stats
Spy: Level 2 Experience 8/20
Medic: Level 1 Experience 0/10

You all exit the cabin, looking for the last survivor of the enemy team. The Medic hears footsteps in the nearby bushes, but can't see anything. All of you are soaking wet, but you don't drop your guard. In an instant, the Spy pushes down the Medic, almost hit by a bullet. A Sniper quickly jumps up and runs away. You and the Spy start shooting at the Sniper, who is quickly dead in seconds.

Bicola and Spy both shot down Sniper!
+8 exp for Bicola
+8 exp for Spy
+10 exp for team
+10 exp for team

Team Level Up!
You may now add another class to your team.

Enemy Team Eliminated!
You may now move to another area, but be careful because there are two other teams now.

WorstSniper
offline
WorstSniper
1,467 posts
Nomad

Name: Bicola Rogers
Gender: Male
Health: 100/100
Class: Gunner
Weapon: Assault Rifle with 30/90 bullets
Secondary Weapon: Pistol with 15/30 bullets
Melee Weapon: Knife
Level 1: 8/10 Experience
Team Name: The Blobz
Team Level 2: 36/100 Experience
Team Stats
Spy: Level 2 Experience 8/20
Medic: Level 1 Experience 0/10

Fixed a level error.
------------------------------------

Name: J.T. Berger
Gender: Male.
Speed: 6/10
Defense: 7/10
Power: 9/10
Health: 120/120
Class: Explosives Manager
Weapon: Grenade Launcher with 5/20 grenades
Secondary Weapon: Land Mines with 2 land mines
Melee Weapon: Knife
Level 1: 8/10 Experience
Inventory: N/A
Team Name: Bravo Tango Sierra.
Team Level 1: 46/50 Experience
Team Stats
Engineer: Level 1, 0/10 Experience
Gunner: Level 1, 0/10 Experience

The Engineer and Gunner both get your signal, and try to keep hidden from the Sniper. The Engineer tries to take a couple of shots first with his Shotgun and the Gunner soon following along with his Assault Rifle. The Sniper runs and hides in a hidden corner, leaving the two Gunners out in the open. You fire your grenade launcher at the two Gunners, and they explode into bloody pieces. The Sniper is nowhere to be found though.

J.T exploded two Gunners!
+4 exp for J.T
+4 exp for J.T
+10 exp for team
+10 exp for team

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Name: J.T. Berger
Gender: Male.
Speed: 6/10
Defense: 7/10
Power: 9/10
Health: 120/120
Class: Explosives Manager
Weapon: Grenade Launcher with 5/20 grenades
Secondary Weapon: Land Mines with 2 land mines
Melee Weapon: Knife
Level 1: 8/10 Experience
Inventory: N/A
Team Name: Bravo Tango Sierra.
Team Level 1: 46/50 Experience
Team Stats
Engineer: Level 1, 0/10 Experience
Gunner: Level 1, 0/10 Experience

I'll signal for the gunner and engineer just to get down, and I'll do the same. We should be almost impossible for the sniper to hit if we're prone(on our stomachs on the ground).
Eventually, he'll step on one of the mines I planted earlier.

bicola1
offline
bicola1
1,715 posts
Nomad

Name: Bicola Rogers
Gender: Male
Health: 100/100
Class: Gunner
Weapon: Assault Rifle with 30/90 bullets
Secondary Weapon: Pistol with 15/30 bullets
Melee Weapon: Knife
Level 1: 8/10 Experience
Team Name: The Blobz
Team Level 2: 36/100 Experience
Team Stats
Spy: Level 2 Experience 8/20
Medic: Level 1 Experience 0/10
Engineer: level 1 Experience 0/10

ok, next level

Maverick4
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Maverick4
6,800 posts
Peasant

Name: Mav
Gender: Male
Health: 70/70
Class: Spy
Weapon: Revolver with 5/30 bullets
Secondary Weapon: Fake Corpse, Stealth Cloak, Enemy Disguise
Melee Weapon: Spy's Best Friend
Level 1: 0/10 Experience
Inventory: N/A
-----
Team Name: Raiden X
Team Level 1: 0/50 Experience
-----
Spy: Level 1, 0/10 Experience
Spy: Level 1, 0/10 Experience

bicola1
offline
bicola1
1,715 posts
Nomad

Maverick, I already have a very good team. Hey can we play against other players' teams Worstsniper?

Maverick4
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Maverick4
6,800 posts
Peasant

Maverick, I already have a very good team


What does that have to do with anything?
bicola1
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bicola1
1,715 posts
Nomad

lol nothing that was completely random, I dunno why I said that.

pablo4270
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pablo4270
1,930 posts
Peasant

Name: Stavi Gerini
Gender: Male
Health: 100/100
Class: Engineer
Weapon: Saiga 12 Shotgun 5/20
Secondary Weapons: Turret, Ammo Dispenser, Auto Healer, (2) Portals
Melee Weapon: Wrench
Level 1: 0/10 Experience
Inventory: N/A
Team Name: Bad Walrus
Team Level 1: 0/50 Experience
Team Stats
Leroy Jones, Gunner: Level 1, 0/10 Experience
Rexor McGee, Heavy Gunner: Level 1, 0/10 Experience

Hey, can I join? Just a suggestion/comment, there should be incentives or some sort of skill points that can unlock some special upgrades and such. Also I came up with a gun that matched the ammo capacity of the shotgun.

pablo4270
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pablo4270
1,930 posts
Peasant

Darn I was looking forward to this and your gone

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