I noticed some other forum games similar to this one and they just don't meet my interest. So I created a more complex kingdom themed forum game. Enjoy
You own your own territory to build your own kingdom in Cithiel. Only a handful of people decide to live in your small kingdom. Your job is to expand your kingdom by any means necessary. Evolve your kingdom from the medieval ages to the futuristic domain. You can buy Farm Animals at the market or you can find wild ones. You can also buy some extra material from other kingdoms if they allow you. You can discover more materials from locations your scouts have found. (Playersheet) Kingdom Statistics (Shows your current money/weather/taxes) Kingdom Name: Money: $2500 Gold Tax per Person: $15 Total Tax: $375 Weather: Sunny (Day) Days till Taxes: 5 ____________________ Kingdom's Civilians (The kingdoms people) Population: 25 (Total Population) Civilians: 20 (People without jobs) Warriors: 5 (More warriors = Defense) Gatherers: 0 (More Gatherers = More Food) Builders: 0 (More Builders = Better Construction Rate) Miners: 0 (More Miners = Better Mining Rate) Scouts: 0 (More Scouts = Better Location Discovery Rate) _____________________ Kingdom's Structures (Your kingdoms current buildings) 1)15 Small Houses (2 civs ea) 2)1 Small Farm -Animals: None _____________________ Kingdom Tech (What technology you currently have) Basic Swords Basic Pickaxes _____________________ Current Material (Used to make tech/structures) -Lumber (50x) _____________________ Food (Civilians need food to live) Meat (x25) Water (x100) _____________________ Today's Information (What happened today) 1) Opened new kingdom. 2) People await the the kings/queens orders
I will let 4 people join. When posting your player sheet, please move the civilians to whatever job you wish them to have.
Kingdom Statistics (Shows your current money/weather/taxes) Kingdom Name: Eden Money: $2500 Gold Tax per Person: $15 Total Tax: $375 Weather: Sunny (Day) Days till Taxes: 5 ____________________ Kingdom's Civilians (The kingdoms people) Population: 25 (Total Population) Civilians: 0 (People without jobs) Warriors: 5 (More warriors = Defense) Gatherers: 5 (More Gatherers = More Food) Builders: 3 (More Builders = Better Construction Rate) Miners: 7 (More Miners = Better Mining Rate) Scouts: 5 (More Scouts = Better Location Discovery Rate) _____________________ Kingdom's Structures (Your kingdoms current buildings) 1)15 Small Houses (2 civs ea) 2)1 Small Farm -Animals: None _____________________ Kingdom Tech (What technology you currently have) Basic Swords Basic Pickaxes _____________________ Current Material (Used to make tech/structures) -Lumber (50x) _____________________ Food (Civilians need food to live) Meat (x25) Water (x100) _____________________ Today's Information (What happened today) 1) Opened new kingdom. 2) People await the the kings/queens orders
I have the scouts look for mines, the miners mine in them if there is any, and the gatherers look for food. (that is, this is my first post when i play)
Kingdom Statistics (Shows your current money/weather/taxes) Kingdom Name:Razeum Money: $2500 Gold Tax per Person: $15 Total Tax: $375 Weather: Sunny (Day) Days till Taxes: 5 ____________________ Kingdom's Civilians (The kingdoms people) Population: 25 (Total Population) Civilians: 0 (People without jobs) Warriors: 5 (More warriors = Defense) Gatherers: 5 (More Gatherers = More Food) Builders: 5 (More Builders = Better Construction Rate) Miners: 5 (More Miners = Better Mining Rate) Scouts: 5 (More Scouts = Better Location Discovery Rate) _____________________ Kingdom's Structures (Your kingdoms current buildings) 1)15 Small Houses (2 civs ea) 2)1 Small Farm -Animals: None _____________________ Kingdom Tech (What technology you currently have) Basic Swords Basic Pickaxes _____________________ Current Material (Used to make tech/structures) -Lumber (50x) _____________________ Food (Civilians need food to live) Meat (x25) Water (x100) _____________________ Today's Information (What happened today) 1) Opened new kingdom. 2) People await the the kings/queens orders
I want to Join!
Anyway...
I send the scouts to try and find a water supply while also looking for anything else usefull on there way...
Then I send some Gatherars to try and find some fruit trees and bring the fruit back... Then I tell my Builders to use some fruit and make a Fruit Farm...
Also I have my warriors patrol around my kingdom for any signs of activity.
Kingdom Statistics (Shows your current money/weather/taxes) Kingdom Name:Razeum Money: $2500 Gold Tax per Person: $15 Total Tax: $375 Weather: Sunny (Day) Days till Taxes: 4 ____________________ Kingdom's Civilians (The kingdoms people) Population: 25 (Total Population) Civilians: 0 (People without jobs) Warriors: 5 (More warriors = Defense) Gatherers: 5 (More Gatherers = More Food) Builders: 5 (More Builders = Better Construction Rate) Miners: 5 (More Miners = Better Mining Rate) Scouts: 5 (More Scouts = Better Location Discovery Rate) _____________________ Kingdom's Structures (Your kingdoms current buildings) 1)15 Small Houses (2 civs ea) 2)1 Small Farm -Animals: None 3) Fruit Farm (5% Done) _____________________ Kingdom Tech (What technology you currently have) Basic Swords Basic Pickaxes _____________________ Current Material (Used to make tech/structures) -Lumber (50x) _____________________ Food (Civilians need food to live) Meat (x25) Water (x100) _____________________ Today's Information (What happened today) 1) Scouts discover a small river flowing in the forest! 2) Gathers successfully locate some apple trees! 3) Fruit Farm is in progress! 4) No dangerous activity in the Kingdom. -----------------------------------------------------
Kingdom Statistics Kingdom Name:Serbia Money: $2500 Gold Tax per Person: $15 Total Tax: $375 Weather: Sunny (Day) Days till Taxes: 5 ____________________ Kingdom's Civilians (The kingdoms people) Population: 25 (Total Population) Civilians: 20 (People without jobs) Warriors: 5 (More warriors = Defense) Gatherers: 0 (More Gatherers = More Food) Builders: 0 (More Builders = Better Construction Rate) Miners: 0 (More Miners = Better Mining Rate) Scouts: 0 (More Scouts = Better Location Discovery Rate) _____________________ Kingdom's Structures (Your kingdoms current buildings) 1)15 Small Houses (2 civs ea) 2)1 Small Farm -Animals: None _____________________ Kingdom Tech (What technology you currently have) Basic Swords Basic Pickaxes _____________________ Current Material (Used to make tech/structures) -Lumber (50x) _____________________ Food (Civilians need food to live) Meat (x25) Water (x100) _____________________ Today's Information (What happened today) 1) Nothing
Kingdom Statistics Kingdom Name:Serbia Money: $2500 Gold Tax per Person: $15 Total Tax: $375 Weather: Sunny (Day) Days till Taxes: 4 ____________________ Kingdom's Civilians (The kingdoms people) Population: 25 (Total Population) Civilians: 0 (People without jobs) Warriors: 5 (More warriors = Defense) Gatherers: 5 (More Gatherers = More Food) Builders: 5 (More Builders = Better Construction Rate) Miners: 5(More Miners = Better Mining Rate) Scouts: 5 (More Scouts = Better Location Discovery Rate) _____________________ Kingdom's Structures (Your kingdoms current buildings) 1)15 Small Houses (2 civs ea) 2)1 Small Farm -Animals: None _____________________ Kingdom Tech (What technology you currently have) Basic Swords Basic Pickaxes _____________________ Current Material (Used to make tech/structures) -Lumber (50x) _____________________ Food (Civilians need food to live) Meat (x18) Water (x93) _____________________ Today's Information (What happened today) 1) Scouts find an odd looking cave with some ore chunks on the ground. 2) Scouts report of some elk in the meadows. 3) The people have a party and eat lots of food.
Kingdom Statistics (Shows your current money/weather/taxes) Kingdom Name:Razeum Money: $2500 Gold Tax per Person: $15 Total Tax: $375 Weather: Sunny (Day) Days till Taxes: 4 ____________________ Kingdom's Civilians (The kingdoms people) Population: 25 (Total Population) Civilians: 0 (People without jobs) Warriors: 5 (More warriors = Defense) Gatherers: 5 (More Gatherers = More Food) Builders: 5 (More Builders = Better Construction Rate) Miners: 5 (More Miners = Better Mining Rate) Scouts: 5 (More Scouts = Better Location Discovery Rate) _____________________ Kingdom's Structures (Your kingdoms current buildings) 1)15 Small Houses (2 civs ea) 2)1 Small Farm -Animals: None 3) Fruit Farm (5% Done) _____________________ Kingdom Tech (What technology you currently have) Basic Swords Basic Pickaxes _____________________ Current Material (Used to make tech/structures) -Lumber (50x) _____________________ Food (Civilians need food to live) Meat (x25) Water (x100) _____________________ Today's Information (What happened today) 1) Scouts discover a small river flowing in the forest! 2) Gathers successfully locate some apple trees! 3) Fruit Farm is in progress! 4) No dangerous activity in the Kingdom. -----------------------------------------------------
I tell my people that they must have babies!!!!!!!
Also I try to give some Morale to the Builders so they build a bit faster....
Also I send my warriors to kill some animals and bring back some meat but I tell them to try and capture at least 2 animals...
Kingdom Statistics Kingdom Name:Serbia Money: $2500 Gold Tax per Person: $15 Total Tax: $375 Weather: Sunny (Day) Days till Taxes: 4 ____________________ Kingdom's Civilians (The kingdoms people) Population: 25 (Total Population) Civilians: 0 (People without jobs) Warriors: 5 (More warriors = Defense) Gatherers: 5 (More Gatherers = More Food) Builders: 5 (More Builders = Better Construction Rate) Miners: 5(More Miners = Better Mining Rate) Scouts: 5 (More Scouts = Better Location Discovery Rate) _____________________ Kingdom's Structures (Your kingdoms current buildings) 1)15 Small Houses (2 civs ea) 2)1 Small Farm -Animals: None _____________________ Kingdom Tech (What technology you currently have) Basic Swords Basic Pickaxes _____________________ Current Material (Used to make tech/structures) -Lumber (50x) _____________________ Food (Civilians need food to live) Meat (x18) Water (x93) _____________________ Today's Information (What happened today) 1) Scouts find an odd looking cave with some ore chunks on the ground. 2) Scouts report of some elk in the meadows. 3) The people have a party and eat lots of food.
Ok i send miners to cave and tell them to start mining and send 2 warriors to guard them from bandits etc. Can Gatherers hunt?
Kingdom Statistics (Shows your current money/weather/taxes) Kingdom Name:Razeum Money: $2500 Gold Tax per Person: $15 Total Tax: $375 Weather: Sunny Days till Taxes: 3 ____________________ Kingdom's Civilians (The kingdoms people) Population: 40 (Total Population) Civilians: 15 (People without jobs) Warriors: 5 (More warriors = Defense) Gatherers: 5 (More Gatherers = More Food) Builders: 5 (More Builders = Better Construction Rate) Miners: 5 (More Miners = Better Mining Rate) Scouts: 5 (More Scouts = Better Location Discovery Rate) Hunters: 0 (More Hunters = Better Hunting/Captures) _____________________ Kingdom's Structures (Your kingdoms current buildings) 1)15 Small Houses (2 civs ea) -10 people are homeless 2)1 Small Farm -Animals: 1) Cow (25%) 2 Day(s) till cow can be milked. 2) Chickens x2 (50%) 1 Day(s) till 6 eggs are produced. 3) Fruit Farm (5% Done) _____________________ Kingdom Tech (What technology you currently have) Basic Swords Basic Pickaxes _____________________ Current Material (Used to make tech/structures) -Lumber (50x) _____________________ Food (Civilians need food to live) Meat (x36) Water (x92) _____________________ Today's Information (What happened today) 1) Baby boom! +15 population 2) People demand more homes! 5 People are homeless! 3) Warriors bring back +25 meat! 4) Warriors also captured: 1 cow, 2 chickens! 5) Some food gets consumed 6) Your squire insists there should be some hunters to do the hunting and capturing instead of the guards. Hunters Slot Added! ----------------------------------------------------------------------
Kingdom Statistics Kingdom Name:Serbia Money: $2500 Gold Tax per Person: $15 Total Tax: $375 Weather: Sunny (Day) Days till Taxes: 3 ____________________ Kingdom's Civilians (The kingdoms people) Population: 30 (Total Population) Civilians: 5 (People without jobs) Warriors: 5 (More warriors = Defense) Gatherers: 5 (More Gatherers = More Food) Builders: 5 (More Builders = Better Construction Rate) Miners: 5(More Miners = Better Mining Rate) -Odd Mine (5%): Nothing Found Yet. Scouts: 5 (More Scouts = Better Location Discovery Rate)
_____________________ Kingdom's Structures (Your kingdoms current buildings) 1)15 Small Houses (2 civs ea) 2)1 Small Farm -Animals: None _____________________ Kingdom Tech (What technology you currently have) Basic Swords Basic Pickaxes _____________________ Current Material (Used to make tech/structures) -Lumber (50x) _____________________ Food (Civilians need food to live) Meat (x14) Water (x84) _____________________ Today's Information (What happened today) 1) Miners begin mining! 2) No bandits today. 3) Food consumed 4) Babies made (+5 Pop)
ingdom Statistics (Shows your current money/weather/taxes) Kingdom Name: Eden Money: $2500 Gold Tax per Person: $15 Total Tax: $375 Weather: Sunny (Day) Days till Taxes: 5 ____________________ Kingdom's Civilians (The kingdoms people) Population: 25 (Total Population) Civilians: 0 (People without jobs) Warriors: 5 (More warriors = Defense) Gatherers: 5 (More Gatherers = More Food) Builders: 3 (More Builders = Better Construction Rate) Miners: 7 (More Miners = Better Mining Rate) -Abandoned Mine (7%): Found some Coal. Scouts: 5 (More Scouts = Better Location Discovery Rate) _____________________ Kingdom's Structures (Your kingdoms current buildings) 1)15 Small Houses (2 civs ea) 2)1 Small Farm -Animals: None _____________________ Kingdom Tech (What technology you currently have) Basic Swords Basic Pickaxes _____________________ Current Material (Used to make tech/structures) -Lumber (50x) -Coal (2x) _____________________ Food (Civilians need food to live) Meat (x25) Water (x100) _____________________ Today's Information 1) Discovered Abandoned Mine! 2) Miners Set up for mining! 3) Miners hit Coal! 4) Gathers discover a lone cow eating some grass!
Have the scouts capture the cow! And bring it to the kingdom to be milked! Have the miners harvest the coal and the scouts transport it back! Then have the gatheres gather some more!
ingdom Statistics (Shows your current money/weather/taxes) Kingdom Name: Eden Money: $2500 Gold Tax per Person: $15 Total Tax: $375 Weather: Sunny (Day) Days till Taxes: 4 ____________________ Kingdom's Civilians (The kingdoms people) Population: 30 (Total Population) Civilians: 5 (People without jobs) Warriors: 5 (More warriors = Defense) Gatherers: 5 (More Gatherers = More Food) Builders: 3 (More Builders = Better Construction Rate) Miners: 7 (More Miners = Better Mining Rate) -Abandoned Mine (14%): Found some Copper! Scouts: 5 (More Scouts = Better Location Discovery Rate) Hunters: 0 (More Hunters = Better Hunting/Capturing Rate) _____________________ Kingdom's Structures (Your kingdoms current buildings) 1)15 Small Houses (2 civs ea) 2)1 Small Farm -Animals: 1 Cow (25%) Milk available in 2 days. _____________________ Kingdom Tech (What technology you currently have) Basic Swords Basic Pickaxes _____________________ Current Material (Used to make tech/structures) -Lumber (50x) -Coal (2x) -Copper Ore (5x) _____________________ Food (Civilians need food to live) Meat (x15) Water (x95) _____________________ Today's Information 1) Food Consumed. 2) Babies are made 3) Hunter class available (Used to Hunt/Capture animals) 4) The scouts capture the cow and bring it to the farm. 5) Miners automatically bring back ores. 6) People demand more housing. 7) Miners discover Copper Ore!
Kingdom Statistics (Shows your current money/weather/taxes) Kingdom Name: Zefreino Money: $2500 Gold Tax per Person: $15 Total Tax: $375 Weather: Sunny (Day) Days till Taxes: 5 ____________________ Kingdom's Civilians (The kingdoms people) Population: 25 (Total Population) Civilians: 20 (People without jobs) Warriors: 5 (More warriors = Defense) Gatherers: 0 (More Gatherers = More Food) Builders: 0 (More Builders = Better Construction Rate) Miners: 0 (More Miners = Better Mining Rate) Scouts: 0 (More Scouts = Better Location Discovery Rate) _____________________ Kingdom's Structures (Your kingdoms current buildings) 1)15 Small Houses (2 civs ea) 2)1 Small Farm -Animals: None _____________________ Kingdom Tech (What technology you currently have) Basic Swords Basic Pickaxes _____________________ Current Material (Used to make tech/structures) -Lumber (50x) _____________________ Food (Civilians need food to live) Meat (x25) Water (x100) _____________________ Today's Information (What happened today) 1) Opened new kingdom. 2) People await the the kings/queens orders
Can I join? cause my first things to do is to build farms and have some villagers grow crop and animals for food. Also I build a blacksmith shop to research better weapons/tools, and as a faster way to make them
Kingdom Statistics (Shows your current money/weather/taxes) Kingdom Name: Money: $2500 Gold Tax per Person: $15 Total Tax: $375 Weather: Sunny (Day) Days till Taxes: 5 ____________________ Kingdom's Civilians (The kingdoms people) Population: 25 (Total Population) Civilians: 0 (People without jobs) Warriors: 5 (More warriors = Defense) Gatherers: 5 (More Gatherers = More Food) Builders: 5 (More Builders = Better Construction Rate) Miners: 5 (More Miners = Better Mining Rate) Scouts: 5 (More Scouts = Better Location Discovery Rate) _____________________ Kingdom's Structures (Your kingdoms current buildings) 1)15 Small Houses (2 civs ea) 2)1 Small Farm -Animals: None _____________________ Kingdom Tech (What technology you currently have) Basic Swords Basic Pickaxes _____________________ Current Material (Used to make tech/structures) -Lumber (50x) _____________________ Food (Civilians need food to live) Meat (x25) Water (x100) _____________________ Today's Information (What happened today) 1) Opened new kingdom. 2) People await the the kings/queens orders
The scouts look for water sources, mines, and bountiful forests. The builders build some houses and farms. The gatherers gather herbs and fruit for the farm. The hunters search for animals to domesticate and kill for meat and other materials.