I noticed some other forum games similar to this one and they just don't meet my interest. So I created a more complex kingdom themed forum game. Enjoy
You own your own territory to build your own kingdom in Cithiel. Only a handful of people decide to live in your small kingdom. Your job is to expand your kingdom by any means necessary. Evolve your kingdom from the medieval ages to the futuristic domain. You can buy Farm Animals at the market or you can find wild ones. You can also buy some extra material from other kingdoms if they allow you. You can discover more materials from locations your scouts have found. (Playersheet) Kingdom Statistics (Shows your current money/weather/taxes) Kingdom Name: Money: $2500 Gold Tax per Person: $15 Total Tax: $375 Weather: Sunny (Day) Days till Taxes: 5 ____________________ Kingdom's Civilians (The kingdoms people) Population: 25 (Total Population) Civilians: 20 (People without jobs) Warriors: 5 (More warriors = Defense) Gatherers: 0 (More Gatherers = More Food) Builders: 0 (More Builders = Better Construction Rate) Miners: 0 (More Miners = Better Mining Rate) Scouts: 0 (More Scouts = Better Location Discovery Rate) _____________________ Kingdom's Structures (Your kingdoms current buildings) 1)15 Small Houses (2 civs ea) 2)1 Small Farm -Animals: None _____________________ Kingdom Tech (What technology you currently have) Basic Swords Basic Pickaxes _____________________ Current Material (Used to make tech/structures) -Lumber (50x) _____________________ Food (Civilians need food to live) Meat (x25) Water (x100) _____________________ Today's Information (What happened today) 1) Opened new kingdom. 2) People await the the kings/queens orders
I will let 4 people join. When posting your player sheet, please move the civilians to whatever job you wish them to have.
Kingdom Statistics (Shows your current money/weather/taxes) Kingdom Name:Razeum Money: $2500 Gold Tax per Person: $15 Total Tax: $375 Weather: Sunny Days till Taxes: 3 ____________________ Kingdom's Civilians (The kingdoms people) Population: 40 (Total Population) Civilians: 0 (People without jobs) Warriors: 5 (More warriors = Defense) Gatherers: 8 (More Gatherers = More Food) Builders: 10 (More Builders = Better Construction Rate) Miners: 7 (More Miners = Better Mining Rate) Scouts: 5 (More Scouts = Better Location Discovery Rate) Hunters: 5 (More Hunters = Better Hunting/Captures) _____________________ Kingdom's Structures (Your kingdoms current buildings) 1)15 Small Houses (2 civs ea) -10 people are homeless 2)1 Small Farm -Animals: 1) Cow (25%) 2 Day(s) till cow can be milked. 2) Chickens x2 (50%) 1 Day(s) till 6 eggs are produced. 3) Fruit Farm (5% Done) _____________________ Kingdom Tech (What technology you currently have) Basic Swords Basic Pickaxes _____________________ Current Material (Used to make tech/structures) -Lumber (50x) _____________________ Food (Civilians need food to live) Meat (x36) Water (x92) _____________________ Today's Information (What happened today) 1) Baby boom! +15 population 2) People demand more homes! 5 People are homeless! 3) Warriors bring back +25 meat! 4) Warriors also captured: 1 cow, 2 chickens! 5) Some food gets consumed 6) Your squire insists there should be some hunters to do the hunting and capturing instead of the guards. Hunters Slot Added! --------------------------------------------------------------------
I add 5 Builders,5 To Hunters and 3 To Gatherers and 2 To Miners
Also I tell all the Builders to make at least 10 More Houses even tough it is too much there should be some extra ones...
Also I tell my Hunters to go and get some Meat...
I tell my scouts to find a Cave in which my Miners can Mine...
Also I send my Gatherers to get some fruit for our people
ingdom Statistics (Shows your current money/weather/taxes) Kingdom Name: Eden Money: $2500 Gold Tax per Person: $15 Total Tax: $375 Weather: Sunny (Day) Days till Taxes: 4 ____________________ Kingdom's Civilians (The kingdoms people) Population: 30 (Total Population) Civilians: 0 (People without jobs) Warriors: 5 (More warriors = Defense) Gatherers: 5 (More Gatherers = More Food) Builders: 5 (More Builders = Better Construction Rate) Miners: 7 (More Miners = Better Mining Rate) -Abandoned Mine (14%): Found some Copper! Scouts: 5 (More Scouts = Better Location Discovery Rate) Hunters: 3 (More Hunters = Better Hunting/Capturing Rate) _____________________ Kingdom's Structures (Your kingdoms current buildings) 1)15 Small Houses (2 civs ea) 2)1 Small Farm -Animals: 1 Cow (25%) Milk available in 2 days. _____________________ Kingdom Tech (What technology you currently have) Basic Swords Basic Pickaxes _____________________ Current Material (Used to make tech/structures) -Lumber (50x) -Coal (2x) -Copper Ore (5x) _____________________ Food (Civilians need food to live) Meat (x15) Water (x95) _____________________ Today's Information 1) Food Consumed. 2) Babies are made 3) Hunter class available (Used to Hunt/Capture animals) 4) The scouts capture the cow and bring it to the farm. 5) Miners automatically bring back ores. 6) People demand more housing. 7) Miners discover Copper Ore!
Have the builders build houseing to acomadate the people, along with some extra houses for later. Have everyone countinue their jobs. (miners mine, gatherers gather, hunters hunt ECT.)
Kingdom Statistics (Shows your current money/weather/taxes) Kingdom Name: Zefreino Money: $2500 Gold Tax per Person: $15 Total Tax: $375 Weather: Sunny Days till Taxes: 4 ____________________ Kingdom's Civilians (The kingdoms people) Population: 25 (Total Population) Civilians: 20 (People without jobs) Warriors: 5 (More warriors = Defense) Gatherers: 0 (More Gatherers = More Food) Builders: 0 (More Builders = Better Construction Rate) Miners: 0 (More Miners = Better Mining Rate) Scouts: 0 (More Scouts = Better Location Discovery Rate) Hunters: 0 (More Hunters = Better Hunting/Capturing Rate) _____________________ Kingdom's Structures (Your kingdoms current buildings) 1)15 Small Houses (2 civs ea) 2)1 Small Farm -Animals: None _____________________ Kingdom Tech (What technology you currently have) Basic Swords Basic Pickaxes _____________________ Current Material (Used to make tech/structures) -Lumber (50x) _____________________ Food (Civilians need food to live) Meat (x25) Water (x100) _____________________ Today's Information (What happened today) 1) Villagers don't have jobs. 2) Be sure to move the civilians to the jobs you want them to do (Bolded)
Kingdom Statistics (Shows your current money/weather/taxes) Kingdom Name:Razeum Money: $2500 Gold Tax per Person: $15 Total Tax: $375 Weather: Sunny Days till Taxes: 2 ____________________ Kingdom's Civilians (The kingdoms people) Population: 40 (Total Population) Civilians: 0 (People without jobs) Warriors: 5 (More warriors = Defense) Gatherers: 8 (More Gatherers = More Food) Builders: 10 (More Builders = Better Construction Rate) Miners: 7 (More Miners = Better Mining Rate) -Large Mine (4%): Found some Iron Ore! Scouts: 5 (More Scouts = Better Location Discovery Rate) Hunters: 5 (More Hunters = Better Hunting/Captures) _____________________ Kingdom's Structures (Your kingdoms current buildings) 1)15 Small Houses (2 civs ea) -5 houses being built. 2)1 Small Farm -Animals: 1) Cow (50%) 1 Day(s) till cow can be milked. 2) Chickens x2 (100%) 0 Day(s) till 6 eggs are produced. 3) Fruit Farm (15% Done) _____________________ Kingdom Tech (What technology you currently have) Basic Swords Basic Pickaxes _____________________ Current Material (Used to make tech/structures) -Lumber (0) -Iron Ore (x15) _____________________ Food (Civilians need food to live) Meat (x33) Water (x80) _____________________ Today's Information (What happened today) 1) 5 Houses being built (-50 Lumber) 2) Ran out of Lumber! Send gatherers for wood! 3) Large Mine located!! 4) Hunters manage to scrap a small Elk (+7 Meat) 5) Miners find Iron Ore!! (+15 Iron Ore) 6) Chickens ready to be harvested! 7) Food consumed (-10 Meat) (-12 Water) --------------------------------------------------------------------
ingdom Statistics (Shows your current money/weather/taxes) Kingdom Name: Eden Money: $2500 Gold Tax per Person: $15 Total Tax: $375 Weather: Sunny Days till Taxes: 3 ____________________ Kingdom's Civilians (The kingdoms people) Population: 32 (Total Population) Civilians: 2 (People without jobs) Warriors: 5 (More warriors = Defense) Gatherers: 5 (More Gatherers = More Food) Builders: 5 (More Builders = Better Construction Rate) Miners: 7 (More Miners = Better Mining Rate) -Abandoned Mine (21%): Found some Iron ore! Scouts: 5 (More Scouts = Better Location Discovery Rate) Hunters: 3 (More Hunters = Better Hunting/Capturing Rate) _____________________ Kingdom's Structures (Your kingdoms current buildings) 1)15 Small Houses (2 civs ea) - 2 houses under construction! (15%) 2)1 Small Farm -Animals: 1 Cow (50%) Milk available in 1 day(s) _____________________ Kingdom Tech (What technology you currently have) Basic Swords Basic Pickaxes _____________________ Current Material (Used to make tech/structures) -Lumber (30x) -Coal (2x) -Copper Ore (5x) -Iron Ore (x10) _____________________ Food (Civilians need food to live) Meat (x15) Water (x95) _____________________ Today's Information 1) Hunters find a giant boar! (+25 Meat) 2) Gathers continue to harvest fruits (+25 Fruit) 3) Miners found some iron ore! (+10 Iron Ore!) 4) Babies made (+2 Pop)
Kingdom Statistics (Shows your current money/weather/taxes) Kingdom Name:Razeum Money: $2500 Gold Tax per Person: $15 Total Tax: $375 Weather: Sunny Days till Taxes: 2 ____________________ Kingdom's Civilians (The kingdoms people) Population: 40 (Total Population) Civilians: 0 (People without jobs) Warriors: 5 (More warriors = Defense) Gatherers: 8 (More Gatherers = More Food) Builders: 10 (More Builders = Better Construction Rate) Miners: 7 (More Miners = Better Mining Rate) -Large Mine (4%): Found some Iron Ore! Scouts: 5 (More Scouts = Better Location Discovery Rate) Hunters: 5 (More Hunters = Better Hunting/Captures) _____________________ Kingdom's Structures (Your kingdoms current buildings) 1)15 Small Houses (2 civs ea) -5 houses being built. 2)1 Small Farm -Animals: 1) Cow (50%) 1 Day(s) till cow can be milked. 2) Chickens x2 (100%) 0 Day(s) till 6 eggs are produced. 3) Fruit Farm (15% Done) _____________________ Kingdom Tech (What technology you currently have) Basic Swords Basic Pickaxes _____________________ Current Material (Used to make tech/structures) -Lumber (0) -Iron Ore (x15) _____________________ Food (Civilians need food to live) Meat (x33) Water (x80) _____________________ Today's Information (What happened today) 1) 5 Houses being built (-50 Lumber) 2) Ran out of Lumber! Send gatherers for wood! 3) Large Mine located!! 4) Hunters manage to scrap a small Elk (+7 Meat) 5) Miners find Iron Ore!! (+15 Iron Ore) 6) Chickens ready to be harvested! 7) Food consumed (-10 Meat) (-12 Water) --------------------------------------------------------------------
I send the Gatherers for Plenty Of wood! Also I collect the Eggs dropped by The Chickens and check if any of them are chick eggs..The ones that are not I use them as food... Also when the gatherers come back I make a barn or something where my Animals will be so that they are protected by the heavy rain...
Also I make Big Holes in the ground so that the heavy rain can make a Big Puddle there...We can then use the water from the Puddle as a Water Source
Kingdom Statistics (Shows your current money/weather/taxes) Kingdom Name: Zyberia Money: $2500 Gold Tax per Person: $15 Total Tax: $375 Weather: Sunny Days till Taxes: 4 ____________________ Kingdom's Civilians (The kingdoms people) Population: 25 (Total Population) Civilians: 0 (People without jobs) Warriors: 5 (More warriors = Defense) Gatherers: 5 (More Gatherers = More Food) Builders: 5 (More Builders = Better Construction Rate) Miners: 5 (More Miners = Better Mining Rate) -Small Mine (5%): Beginning to mine. Scouts: 5 (More Scouts = Better Location Discovery Rate) Hunters: 0 (More Hunters = Better Hunting/Capturing Rate) _____________________ Kingdom's Structures (Your kingdoms current buildings) 1)15 Small Houses (2 civs ea) -4 Houses under construction (10%) 2)1 Small Farm -Animals: None _____________________ Kingdom Tech (What technology you currently have) Basic Swords Basic Pickaxes _____________________ Current Material (Used to make tech/structures) -Lumber (25x) _____________________ Food (Civilians need food to live) Meat (x40) Water (x100) Berries (x50) _____________________ Today's Information (What happened today) 1) Hunters class made. (For Capturing and Hunting) 2) Scouts located a small mining site. (Small Mine added) 3) Collected some berries. (+50 Berries) 4) Warriors temporarily kill some deer. (+15 meat) 5) Houses under construction. (-25 Lumber)
I have the gatherers to study the berries. Miners and Builders continue working on you building/mine. The warriors go out to gather some people to our kingdom.
Kingdom Statistics (Shows your current money/weather/taxes) Kingdom Name:Razeum Money: $2500 Gold Tax per Person: $15 Total Tax: $375 Weather: Cloudy Days till Taxes: 1 ____________________ Kingdom's Civilians (The kingdoms people) Population: 40 (Total Population) Civilians: 0 (People without jobs) Warriors: 5 (More warriors = Defense) Gatherers: 8 (More Gatherers = More Food) Builders: 10 (More Builders = Better Construction Rate) Miners: 7 (More Miners = Better Mining Rate) -Large Mine (12%): Mined lots of Stone. Scouts: 5 (More Scouts = Better Location Discovery Rate) Hunters: 5 (More Hunters = Better Hunting/Captures) _____________________ Kingdom's Structures (Your kingdoms current buildings) 1)20 Small Houses (2 civs ea) 2)1 Small Farm -Animals: 1) Cow (50%) 1 Day(s) till cow can be milked. 2) Chickens x2 (0%) 4 Day(s) till 6 eggs are produced. - Chicks x4 (25%) 3 Day(s) till full growth 3) Fruit Farm (60% Done) 4) Barn (50% Done) _____________________ Kingdom Tech (What technology you currently have) Basic Swords Basic Pickaxes _____________________ Current Material (Used to make tech/structures) -Lumber (x100) -Iron Ore (x15) _____________________ Food (Civilians need food to live) Meat (x33) Water (x80) _____________________ Today's Information (What happened today) 1) Gathers bring back Lumber (+75 Lumber) 2) Eggs collected! (+2 Eggs) 3) Four chicks made (+4 Chicks) 4) Miners bring back a cart full of stone (+75 Stone) 5) Barn begin constructed. (-30 Lumber) 6) Holes made. 7) People prepare for tax day. 8) Houses complete. --------------------------------------------------------------------
Kingdom Statistics (Shows your current money/weather/taxes) Kingdom Name: Zyberia Money: $2500 Gold Tax per Person: $15 Total Tax: $375 Weather: Cloudy Days till Taxes: 3 ____________________ Kingdom's Civilians (The kingdoms people) Population: 30 (Total Population) Civilians: 5 (People without jobs) Warriors: 5 (More warriors = Defense) Gatherers: 5 (More Gatherers = More Food) Builders: 5 (More Builders = Better Construction Rate) Miners: 5 (More Miners = Better Mining Rate) -Small Mine (15%): Found tons of Stone. Scouts: 5 (More Scouts = Better Location Discovery Rate) Hunters: 0 (More Hunters = Better Hunting/Capturing Rate) _____________________ Kingdom's Structures (Your kingdoms current buildings) 1)15 Small Houses (2 civs ea) -4 Houses under construction (75%) 2)1 Small Farm -Animals: 1) Stray Dog _____________________ Kingdom Tech (What technology you currently have) Basic Swords Basic Pickaxes _____________________ Current Material (Used to make tech/structures) -Lumber (25x) _____________________ Food (Civilians need food to live) Meat (x40) Water (x100) Berries (x50) _____________________ Today's Information (What happened today) 1) Berries are fine. 2) Miners mine loads of Stone. (+100 Stone) 3) Warriors bring back a couple of wandering people. (+5 Pop) 4) Thunder comes from the distance. 5) A stray dog is found in the farm! (+1 Stray Dog)
Kingdom's Civilians (The kingdoms people) Population: 30 (Total Population) Civilians: 0 (People without jobs) Warriors: 5 (More warriors = Defense) Gatherers: 5 (More Gatherers = More Food) Builders: 5 (More Builders = Better Construction Rate) Miners: 5 (More Miners = Better Mining Rate) -Small Mine (15%): Found tons of Stone. Scouts: 5 (More Scouts = Better Location Discovery Rate) Hunters: 5 (More Hunters = Better Hunting/Capturing Rate) _____________________ Kingdom's Structures (Your kingdoms current buildings) 1)15 Small Houses (2 civs ea) -4 Houses under construction (75%) 2)1 Small Farm -Animals: 1) Stray Dog _____________________ Kingdom Tech (What technology you currently have) Basic Swords Basic Pickaxes _____________________ Current Material (Used to make tech/structures) -Lumber (25x) _____________________ Food (Civilians need food to live) Meat (x40) Water (x100) Berries (x50) _____________________ Today's Information (What happened today) 1) Berries are fine. 2) Miners mine loads of Stone. (+100 Stone) 3) Warriors bring back a couple of wandering people. (+5 Pop) 4) Thunder comes from the distance. 5) A stray dog is found in the farm! (+1 Stray Dog)
I have some of the miners and builders work on building a well. Gatherers gather fruit and herbs. Scouts look out for mines, water sources, and wild animals for hunters to catch and/or kill. Hunters do what they do. We examine, train, and name the stray dog Scooby Doo.