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JalapenoFez
offline
JalapenoFez
904 posts
Peasant

I noticed some other forum games similar to this one and they just don't meet my interest. So I created a more complex kingdom themed forum game. Enjoy

You own your own territory to build your own kingdom
in Cithiel. Only a handful of people decide to live in
your small kingdom. Your job is to expand your kingdom
by any means necessary. Evolve your kingdom from the
medieval ages to the futuristic domain. You can buy
Farm Animals at the market or you can find wild ones.
You can also buy some extra material from other kingdoms if they allow you.
You can discover more materials from locations your
scouts have found.

(Playersheet)


Kingdom Statistics
(Shows your current money/weather/taxes)
Kingdom Name:
Money: $2500 Gold
Tax per Person: $15
Total Tax: $375
Weather: Sunny (Day)
Days till Taxes: 5
____________________
Kingdom's Civilians (The kingdoms people)
Population: 25 (Total Population)
Civilians: 20 (People without jobs)
Warriors: 5 (More warriors = Defense)
Gatherers: 0 (More Gatherers = More Food)
Builders: 0 (More Builders = Better Construction Rate)
Miners: 0 (More Miners = Better Mining Rate)
Scouts: 0 (More Scouts = Better Location Discovery Rate)
_____________________
Kingdom's Structures (Your kingdoms current buildings)
1)15 Small Houses (2 civs ea)
2)1 Small Farm
-Animals: None
_____________________
Kingdom Tech (What technology you currently have)
Basic Swords
Basic Pickaxes
_____________________
Current Material (Used to make tech/structures)
-Lumber (50x)
_____________________
Food (Civilians need food to live)
Meat (x25)
Water (x100)
_____________________
Today's Information (What happened today)
1) Opened new kingdom.
2) People await the the kings/queens
orders

I will let 4 people join.
When posting your player sheet, please move the civilians to whatever job you wish them to have.

  • 26 Replies
ubica88
offline
ubica88
2,188 posts
Nomad

Kingdom Statistics
Kingdom Name:Serbia
Money: $2500 Gold
Tax per Person: $15
Total Tax: $375
Weather: Sunny (Day)
Days till Taxes: 3
____________________
Kingdom's Civilians (The kingdoms people)
Population: 30 (Total Population)
Civilians: 5 (People without jobs)
Warriors: 5 (More warriors = Defense)
Gatherers: 5 (More Gatherers = More Food)
Builders: 5 (More Builders = Better Construction Rate)
Miners: 5(More Miners = Better Mining Rate)
-Odd Mine (5%): Nothing Found Yet.
Scouts: 5 (More Scouts = Better Location Discovery Rate)
Hunters: 5 (More Hunters = Better Hunting/Captures)
_____________________
Kingdom's Structures (Your kingdoms current buildings)
1)15 Small Houses (2 civs ea)
2)1 Small Farm
-Animals: None
_____________________
Kingdom Tech (What technology you currently have)
Basic Swords
Basic Pickaxes
_____________________
Current Material (Used to make tech/structures)
-Lumber (50x)
_____________________
Food (Civilians need food to live)
Meat (x14)
Water (x84)
_____________________
Today's Information (What happened today)
1) Miners begin mining!
2) No bandits today.
3) Food consumed
4) Babies made (+5 Pop)

Ok i send hunters to meadows so they can hunt elks then send scouts to explore my kingdom suroundings and build 2 more houses

Razerules
offline
Razerules
4,049 posts
Nomad

Kingdom Statistics (Shows your current money/weather/taxes)
Kingdom Name:Razeum
Money: $2500 Gold
Tax per Person: $15
Total Tax: $375
Weather: Sunny
Days till Taxes: 3
____________________
Kingdom's Civilians (The kingdoms people)
Population: 40 (Total Population)
Civilians: 0 (People without jobs)
Warriors: 5 (More warriors = Defense)
Gatherers: 8 (More Gatherers = More Food)
Builders: 10 (More Builders = Better Construction Rate)
Miners: 7 (More Miners = Better Mining Rate)
Scouts: 5 (More Scouts = Better Location Discovery Rate)
Hunters: 5 (More Hunters = Better Hunting/Captures)
_____________________
Kingdom's Structures (Your kingdoms current buildings)
1)15 Small Houses (2 civs ea)
-10 people are homeless
2)1 Small Farm
-Animals:
1) Cow (25%) 2 Day(s) till cow can be milked.
2) Chickens x2 (50%) 1 Day(s) till 6 eggs are produced.
3) Fruit Farm (5% Done)
_____________________
Kingdom Tech (What technology you currently have)
Basic Swords
Basic Pickaxes
_____________________
Current Material (Used to make tech/structures)
-Lumber (50x)
_____________________
Food (Civilians need food to live)
Meat (x36)
Water (x92)
_____________________
Today's Information (What happened today)
1) Baby boom! +15 population
2) People demand more homes! 5 People are homeless!
3) Warriors bring back +25 meat!
4) Warriors also captured: 1 cow, 2 chickens!
5) Some food gets consumed
6) Your squire insists there should be some hunters
to do the hunting and capturing instead of the guards.
Hunters Slot Added!
--------------------------------------------------------------------

I add 5 Builders,5 To Hunters and 3 To Gatherers and 2 To Miners

Also I tell all the Builders to make at least 10 More Houses even tough it is too much there should be some extra ones...

Also I tell my Hunters to go and get some Meat...

I tell my scouts to find a Cave in which my Miners can Mine...

Also I send my Gatherers to get some fruit for our people

DarthNerd
offline
DarthNerd
1,761 posts
Nomad

ingdom Statistics (Shows your current money/weather/taxes)
Kingdom Name: Eden
Money: $2500 Gold
Tax per Person: $15
Total Tax: $375
Weather: Sunny (Day)
Days till Taxes: 4
____________________
Kingdom's Civilians (The kingdoms people)
Population: 30 (Total Population)
Civilians: 0 (People without jobs)
Warriors: 5 (More warriors = Defense)
Gatherers: 5 (More Gatherers = More Food)
Builders: 5 (More Builders = Better Construction Rate)
Miners: 7 (More Miners = Better Mining Rate)
-Abandoned Mine (14%): Found some Copper!
Scouts: 5 (More Scouts = Better Location Discovery Rate)
Hunters: 3 (More Hunters = Better Hunting/Capturing Rate)
_____________________
Kingdom's Structures (Your kingdoms current buildings)
1)15 Small Houses (2 civs ea)
2)1 Small Farm
-Animals: 1 Cow (25%) Milk available in 2 days.
_____________________
Kingdom Tech (What technology you currently have)
Basic Swords
Basic Pickaxes
_____________________
Current Material (Used to make tech/structures)
-Lumber (50x)
-Coal (2x)
-Copper Ore (5x)
_____________________
Food (Civilians need food to live)
Meat (x15)
Water (x95)
_____________________
Today's Information
1) Food Consumed.
2) Babies are made
3) Hunter class available (Used to Hunt/Capture animals)
4) The scouts capture the cow and bring it to the farm.
5) Miners automatically bring back ores.
6) People demand more housing.
7) Miners discover Copper Ore!


Have the builders build houseing to acomadate the people, along with some extra houses for later. Have everyone countinue their jobs. (miners mine, gatherers gather, hunters hunt ECT.)

Zyba
offline
Zyba
1,126 posts
Peasant

My kingdom's name is Zyberia.

JalapenoFez
offline
JalapenoFez
904 posts
Peasant

Kingdom Statistics (Shows your current money/weather/taxes)
Kingdom Name: Zefreino
Money: $2500 Gold
Tax per Person: $15
Total Tax: $375
Weather: Sunny
Days till Taxes: 4
____________________
Kingdom's Civilians (The kingdoms people)
Population: 25 (Total Population)
Civilians: 20 (People without jobs)
Warriors: 5 (More warriors = Defense)
Gatherers: 0 (More Gatherers = More Food)
Builders: 0 (More Builders = Better Construction Rate)
Miners: 0 (More Miners = Better Mining Rate)
Scouts: 0 (More Scouts = Better Location Discovery Rate)

Hunters: 0 (More Hunters = Better Hunting/Capturing Rate)
_____________________
Kingdom's Structures (Your kingdoms current buildings)
1)15 Small Houses (2 civs ea)
2)1 Small Farm
-Animals: None
_____________________
Kingdom Tech (What technology you currently have)
Basic Swords
Basic Pickaxes
_____________________
Current Material (Used to make tech/structures)
-Lumber (50x)
_____________________
Food (Civilians need food to live)
Meat (x25)
Water (x100)
_____________________
Today's Information (What happened today)
1) Villagers don't have jobs.
2) Be sure to move the civilians to the jobs you want them to do (Bolded)



----------------------------------------------------------------

Kingdom Statistics (Shows your current money/weather/taxes)
Kingdom Name: Zyberia
Money: $2500 Gold
Tax per Person: $15
Total Tax: $375
Weather: Sunny
Days till Taxes: 4
____________________
Kingdom's Civilians (The kingdoms people)
Population: 25 (Total Population)
Civilians: 0 (People without jobs)
Warriors: 5 (More warriors = Defense)
Gatherers: 5 (More Gatherers = More Food)
Builders: 5 (More Builders = Better Construction Rate)
Miners: 5 (More Miners = Better Mining Rate)
-Small Mine (5%): Beginning to mine.
Scouts: 5 (More Scouts = Better Location Discovery Rate)
Hunters: 0 (More Hunters = Better Hunting/Capturing Rate)
_____________________
Kingdom's Structures (Your kingdoms current buildings)
1)15 Small Houses (2 civs ea)
-4 Houses under construction (10%)
2)1 Small Farm
-Animals: None
_____________________
Kingdom Tech (What technology you currently have)
Basic Swords
Basic Pickaxes
_____________________
Current Material (Used to make tech/structures)
-Lumber (25x)
_____________________
Food (Civilians need food to live)
Meat (x40)
Water (x100)
Berries (x50)
_____________________
Today's Information (What happened today)
1) Hunters class made. (For Capturing and Hunting)
2) Scouts located a small mining site. (Small Mine added)
3) Collected some berries. (+50 Berries)
4) Warriors temporarily kill some deer. (+15 meat)
5) Houses under construction. (-25 Lumber)


--------------------------------------------------------------

Kingdom Statistics
Kingdom Name:Serbia
Money: $2500 Gold
Tax per Person: $15
Total Tax: $375
Weather: Sunny
Days till Taxes: 2
____________________
Kingdom's Civilians (The kingdoms people)
Population: 30 (Total Population)
Civilians: 5 (People without jobs)
Warriors: 5 (More warriors = Defense)
Gatherers: 5 (More Gatherers = More Food)
Builders: 5 (More Builders = Better Construction Rate)
Miners: 5(More Miners = Better Mining Rate)
-Odd Mine (15%): Found Gold!
Scouts: 5 (More Scouts = Better Location Discovery Rate)
Hunters: 5 (More Hunters = Better Hunting/Captures)
_____________________
Kingdom's Structures (Your kingdoms current buildings)
1)15 Small Houses (2 civs ea)
-2 Houses under construction (15%)
2)1 Small Farm
-Animals: None
_____________________
Kingdom Tech (What technology you currently have)
Basic Swords
Basic Pickaxes
_____________________
Current Material (Used to make tech/structures)
-Lumber (x30)
-Gold Ore (x15)
_____________________
Food (Civilians need food to live)
Meat (x39)
Water (x59)
_____________________
Today's Information (What happened today)
1) Hunters find a big pack of Elks! (+30 Meat!)
2) Houses being built
3) Scouts report of a large river flowing East of the Kingdom.
4) Food consumed by people. (-5 Meat) (-25 Water)
5) Miners found gold ore! (+15 Gold Ore)


----------------------------------------------------------

Kingdom Statistics (Shows your current money/weather/taxes)
Kingdom Name:Razeum
Money: $2500 Gold
Tax per Person: $15
Total Tax: $375
Weather: Sunny
Days till Taxes: 2
____________________
Kingdom's Civilians (The kingdoms people)
Population: 40 (Total Population)
Civilians: 0 (People without jobs)
Warriors: 5 (More warriors = Defense)
Gatherers: 8 (More Gatherers = More Food)
Builders: 10 (More Builders = Better Construction Rate)
Miners: 7 (More Miners = Better Mining Rate)
-Large Mine (4%): Found some Iron Ore!
Scouts: 5 (More Scouts = Better Location Discovery Rate)
Hunters: 5 (More Hunters = Better Hunting/Captures)
_____________________
Kingdom's Structures (Your kingdoms current buildings)
1)15 Small Houses (2 civs ea)
-5 houses being built.
2)1 Small Farm
-Animals:
1) Cow (50%) 1 Day(s) till cow can be milked.
2) Chickens x2 (100%) 0 Day(s) till 6 eggs are produced.
3) Fruit Farm (15% Done)

_____________________
Kingdom Tech (What technology you currently have)
Basic Swords
Basic Pickaxes
_____________________
Current Material (Used to make tech/structures)
-Lumber (0)
-Iron Ore (x15)
_____________________
Food (Civilians need food to live)
Meat (x33)
Water (x80)
_____________________
Today's Information (What happened today)
1) 5 Houses being built (-50 Lumber)
2) Ran out of Lumber! Send gatherers for wood!
3) Large Mine located!!
4) Hunters manage to scrap a small Elk (+7 Meat)
5) Miners find Iron Ore!! (+15 Iron Ore)
6) Chickens ready to be harvested!
7) Food consumed (-10 Meat) (-12 Water)

--------------------------------------------------------------------

ingdom Statistics (Shows your current money/weather/taxes)
Kingdom Name: Eden
Money: $2500 Gold
Tax per Person: $15
Total Tax: $375
Weather: Sunny
Days till Taxes: 3
____________________
Kingdom's Civilians (The kingdoms people)
Population: 32 (Total Population)
Civilians: 2 (People without jobs)
Warriors: 5 (More warriors = Defense)
Gatherers: 5 (More Gatherers = More Food)
Builders: 5 (More Builders = Better Construction Rate)
Miners: 7 (More Miners = Better Mining Rate)
-Abandoned Mine (21%): Found some Iron ore!
Scouts: 5 (More Scouts = Better Location Discovery Rate)
Hunters: 3 (More Hunters = Better Hunting/Capturing Rate)
_____________________
Kingdom's Structures (Your kingdoms current buildings)
1)15 Small Houses (2 civs ea)
- 2 houses under construction! (15%)
2)1 Small Farm
-Animals: 1 Cow (50%) Milk available in 1 day(s)
_____________________
Kingdom Tech (What technology you currently have)
Basic Swords
Basic Pickaxes
_____________________
Current Material (Used to make tech/structures)
-Lumber (30x)
-Coal (2x)
-Copper Ore (5x)
-Iron Ore (x10)
_____________________
Food (Civilians need food to live)
Meat (x15)
Water (x95)
_____________________
Today's Information
1) Hunters find a giant boar! (+25 Meat)
2) Gathers continue to harvest fruits (+25 Fruit)
3) Miners found some iron ore! (+10 Iron Ore!)
4) Babies made (+2 Pop)

------------------------------------------------------------------

Weather Report:
Heavy rain in two days.

Razerules
offline
Razerules
4,049 posts
Nomad

Kingdom Statistics (Shows your current money/weather/taxes)
Kingdom Name:Razeum
Money: $2500 Gold
Tax per Person: $15
Total Tax: $375
Weather: Sunny
Days till Taxes: 2
____________________
Kingdom's Civilians (The kingdoms people)
Population: 40 (Total Population)
Civilians: 0 (People without jobs)
Warriors: 5 (More warriors = Defense)
Gatherers: 8 (More Gatherers = More Food)
Builders: 10 (More Builders = Better Construction Rate)
Miners: 7 (More Miners = Better Mining Rate)
-Large Mine (4%): Found some Iron Ore!
Scouts: 5 (More Scouts = Better Location Discovery Rate)
Hunters: 5 (More Hunters = Better Hunting/Captures)
_____________________
Kingdom's Structures (Your kingdoms current buildings)
1)15 Small Houses (2 civs ea)
-5 houses being built.
2)1 Small Farm
-Animals:
1) Cow (50%) 1 Day(s) till cow can be milked.
2) Chickens x2 (100%) 0 Day(s) till 6 eggs are produced.
3) Fruit Farm (15% Done)
_____________________
Kingdom Tech (What technology you currently have)
Basic Swords
Basic Pickaxes
_____________________
Current Material (Used to make tech/structures)
-Lumber (0)
-Iron Ore (x15)
_____________________
Food (Civilians need food to live)
Meat (x33)
Water (x80)
_____________________
Today's Information (What happened today)
1) 5 Houses being built (-50 Lumber)
2) Ran out of Lumber! Send gatherers for wood!
3) Large Mine located!!
4) Hunters manage to scrap a small Elk (+7 Meat)
5) Miners find Iron Ore!! (+15 Iron Ore)
6) Chickens ready to be harvested!
7) Food consumed (-10 Meat) (-12 Water)
--------------------------------------------------------------------

I send the Gatherers for Plenty Of wood!
Also I collect the Eggs dropped by The Chickens and check if any of them are chick eggs..The ones that are not I use them as food...
Also when the gatherers come back I make a barn or something where my Animals will be so that they are protected by the heavy rain...

Also I make Big Holes in the ground so that the heavy rain can make a Big Puddle there...We can then use the water from the Puddle as a Water Source

Zyba
offline
Zyba
1,126 posts
Peasant

Kingdom Statistics (Shows your current money/weather/taxes)
Kingdom Name: Zyberia
Money: $2500 Gold
Tax per Person: $15
Total Tax: $375
Weather: Sunny
Days till Taxes: 4
____________________
Kingdom's Civilians (The kingdoms people)
Population: 25 (Total Population)
Civilians: 0 (People without jobs)
Warriors: 5 (More warriors = Defense)
Gatherers: 5 (More Gatherers = More Food)
Builders: 5 (More Builders = Better Construction Rate)
Miners: 5 (More Miners = Better Mining Rate)
-Small Mine (5%): Beginning to mine.
Scouts: 5 (More Scouts = Better Location Discovery Rate)
Hunters: 0 (More Hunters = Better Hunting/Capturing Rate)
_____________________
Kingdom's Structures (Your kingdoms current buildings)
1)15 Small Houses (2 civs ea)
-4 Houses under construction (10%)
2)1 Small Farm
-Animals: None
_____________________
Kingdom Tech (What technology you currently have)
Basic Swords
Basic Pickaxes
_____________________
Current Material (Used to make tech/structures)
-Lumber (25x)
_____________________
Food (Civilians need food to live)
Meat (x40)
Water (x100)
Berries (x50)
_____________________
Today's Information (What happened today)
1) Hunters class made. (For Capturing and Hunting)
2) Scouts located a small mining site. (Small Mine added)
3) Collected some berries. (+50 Berries)
4) Warriors temporarily kill some deer. (+15 meat)
5) Houses under construction. (-25 Lumber)

I have the gatherers to study the berries. Miners and Builders continue working on you building/mine. The warriors go out to gather some people to our kingdom.

JalapenoFez
offline
JalapenoFez
904 posts
Peasant

Kingdom Statistics (Shows your current money/weather/taxes)
Kingdom Name:Razeum
Money: $2500 Gold
Tax per Person: $15
Total Tax: $375
Weather: Cloudy
Days till Taxes: 1
____________________
Kingdom's Civilians (The kingdoms people)
Population: 40 (Total Population)
Civilians: 0 (People without jobs)
Warriors: 5 (More warriors = Defense)
Gatherers: 8 (More Gatherers = More Food)
Builders: 10 (More Builders = Better Construction Rate)
Miners: 7 (More Miners = Better Mining Rate)
-Large Mine (12%): Mined lots of Stone.
Scouts: 5 (More Scouts = Better Location Discovery Rate)
Hunters: 5 (More Hunters = Better Hunting/Captures)
_____________________
Kingdom's Structures (Your kingdoms current buildings)
1)20 Small Houses (2 civs ea)
2)1 Small Farm
-Animals:
1) Cow (50%) 1 Day(s) till cow can be milked.
2) Chickens x2 (0%) 4 Day(s) till 6 eggs are produced.
- Chicks x4 (25%) 3 Day(s) till full growth
3) Fruit Farm (60% Done)
4) Barn (50% Done)
_____________________
Kingdom Tech (What technology you currently have)
Basic Swords
Basic Pickaxes
_____________________
Current Material (Used to make tech/structures)
-Lumber (x100)
-Iron Ore (x15)
_____________________
Food (Civilians need food to live)
Meat (x33)
Water (x80)
_____________________
Today's Information (What happened today)
1) Gathers bring back Lumber (+75 Lumber)
2) Eggs collected! (+2 Eggs)
3) Four chicks made (+4 Chicks)
4) Miners bring back a cart full of stone (+75 Stone)
5) Barn begin constructed. (-30 Lumber)
6) Holes made.
7) People prepare for tax day.
8) Houses complete.
--------------------------------------------------------------------

Kingdom Statistics (Shows your current money/weather/taxes)
Kingdom Name: Zyberia
Money: $2500 Gold
Tax per Person: $15
Total Tax: $375
Weather: Cloudy
Days till Taxes: 3
____________________
Kingdom's Civilians (The kingdoms people)
Population: 30 (Total Population)
Civilians: 5 (People without jobs)
Warriors: 5 (More warriors = Defense)
Gatherers: 5 (More Gatherers = More Food)
Builders: 5 (More Builders = Better Construction Rate)
Miners: 5 (More Miners = Better Mining Rate)
-Small Mine (15%): Found tons of Stone.
Scouts: 5 (More Scouts = Better Location Discovery Rate)
Hunters: 0 (More Hunters = Better Hunting/Capturing Rate)
_____________________
Kingdom's Structures (Your kingdoms current buildings)
1)15 Small Houses (2 civs ea)
-4 Houses under construction (75%)
2)1 Small Farm
-Animals:
1) Stray Dog
_____________________
Kingdom Tech (What technology you currently have)
Basic Swords
Basic Pickaxes
_____________________
Current Material (Used to make tech/structures)
-Lumber (25x)
_____________________
Food (Civilians need food to live)
Meat (x40)
Water (x100)
Berries (x50)
_____________________
Today's Information (What happened today)
1) Berries are fine.
2) Miners mine loads of Stone. (+100 Stone)
3) Warriors bring back a couple of wandering people. (+5 Pop)
4) Thunder comes from the distance.
5) A stray dog is found in the farm! (+1 Stray Dog)

ubica88
offline
ubica88
2,188 posts
Nomad

Kingdom Statistics
Kingdom Name:Serbia
Money: $2500 Gold
Tax per Person: $15
Total Tax: $375
Weather: Sunny
Days till Taxes: 2
____________________
Kingdom's Civilians (The kingdoms people)
Population: 30 (Total Population)
Civilians: 5 (People without jobs)
Warriors: 5 (More warriors = Defense)
Gatherers: 5 (More Gatherers = More Food)
Builders: 5 (More Builders = Better Construction Rate)
Miners: 5(More Miners = Better Mining Rate)
-Odd Mine (15%): Found Gold!
Scouts: 5 (More Scouts = Better Location Discovery Rate)
Hunters: 5 (More Hunters = Better Hunting/Captures)
_____________________
Kingdom's Structures (Your kingdoms current buildings)
1)15 Small Houses (2 civs ea)
-2 Houses under construction (15%)
2)1 Small Farm
-Animals: None
_____________________
Kingdom Tech (What technology you currently have)
Basic Swords
Basic Pickaxes
_____________________
Current Material (Used to make tech/structures)
-Lumber (x30)
-Gold Ore (x15)
_____________________
Food (Civilians need food to live)
Meat (x39)
Water (x59)
_____________________
Today's Information (What happened today)
1) Hunters find a big pack of Elks! (+30 Meat!)
2) Houses being built
3) Scouts report of a large river flowing East of the Kingdom.
4) Food consumed by people. (-5 Meat) (-25 Water)
5) Miners found gold ore! (+15 Gold Ore)

Tell my 1 miner to start diging well so we can have well and 2 to start diging for stone so i can make some small castle

Zyba
offline
Zyba
1,126 posts
Peasant

Kingdom's Civilians (The kingdoms people)
Population: 30 (Total Population)
Civilians: 0 (People without jobs)
Warriors: 5 (More warriors = Defense)
Gatherers: 5 (More Gatherers = More Food)
Builders: 5 (More Builders = Better Construction Rate)
Miners: 5 (More Miners = Better Mining Rate)
-Small Mine (15%): Found tons of Stone.
Scouts: 5 (More Scouts = Better Location Discovery Rate)
Hunters: 5 (More Hunters = Better Hunting/Capturing Rate)
_____________________
Kingdom's Structures (Your kingdoms current buildings)
1)15 Small Houses (2 civs ea)
-4 Houses under construction (75%)
2)1 Small Farm
-Animals:
1) Stray Dog
_____________________
Kingdom Tech (What technology you currently have)
Basic Swords
Basic Pickaxes
_____________________
Current Material (Used to make tech/structures)
-Lumber (25x)
_____________________
Food (Civilians need food to live)
Meat (x40)
Water (x100)
Berries (x50)
_____________________
Today's Information (What happened today)
1) Berries are fine.
2) Miners mine loads of Stone. (+100 Stone)
3) Warriors bring back a couple of wandering people. (+5 Pop)
4) Thunder comes from the distance.
5) A stray dog is found in the farm! (+1 Stray Dog)

I have some of the miners and builders work on building a well. Gatherers gather fruit and herbs. Scouts look out for mines, water sources, and wild animals for hunters to catch and/or kill. Hunters do what they do. We examine, train, and name the stray dog Scooby Doo.

bicola1
offline
bicola1
1,715 posts
Nomad

can i play?

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