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Riptizoid101
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Riptizoid101
6,257 posts
Farmer

Hey there. How you doing? Not important.
One day you were just walking around town, minding your own business, until you felt a hard blunt object hit you on the back of your head.
You wake up, and you look around. You find you are tied to a chair, with many faces around you but they are blurry. You try to say something but they come out as gibberish. You feel as though you've been drugged.

Whats going on? Its time for you to find out.
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Races
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Vampire- Vampires, able to change into bats, and are far stronger and faster than humans, vampires feed on the blood of their slain. However, light and holy water are their one true weaknesses, and so they only roam the night away from churches and as late as possible.

Classes: Nightwalker- These vampires wander around the street, trying to find a purpose, not knowing where they're going. From time to time, they may feed on humans, but otherwise they leave them alone. They are the most enduring of vamps, partly because they can endure tremendous amounts of emotional as well as physical pain.(+1 Endurance)
Fledgeling-They are newborn vampires. As newborns, they don't know whether to embrace the gift, or call it a curse. As they are the youngest of vamps, they are also the speediest.(+1 Agility)
Blood Sucker- These are the unrelenting vampires, who are addicted to blood and show no mercy to their enemies. From time to time, there have been good blood suckers that help humans, but those are very rare. They are the strongest class of vampires.(+1 Strength)

Werewolf:Werewolves are the nemesis of the vampires, and are the only ones that can take them out. Werewolves change mostly at night when the full moon shows, but some even how control over it that they change when they feel like it.

Classes: HellDogs- These werewolves are servants of demons. They change EVERY night into a werewolf and must do the deeds the demons command. They can also change into a full wolf or a humanoid were-man depending on the night. They are pawns of hell, and thus are the most strong and aggressive werewolves.(+1 Strength)
Lycans- The werewolves that, at the full moon, change into a humanoid were-man. They can contain tremendous amounts of pain and punishment, and are the most that stand out.(+1 Endurance)
True WereWolf- "True" Werewolves are the ones that when they change under the full moon, they change into a fully wolf state, though their minds are still conscious unlike the above two. They are the fastest of the werewolves.(+1 Agility)

Rotting Undead: The rotting dead are those who were dead, that have come back to life. They have come back to life still in their own rotting corpses, some even full skeletons! Mummies, zombies, you name it. They feed on human flesh to "get rid of the pain in their head". The rotting undead best advantage is that they can infect anyone and anything with just a bite, turning them into another mindless corpse. It is also a known fact that if you destroy the head, they are no more.

Classes: Royal Bloods- These are mostly mummies, but on some occasions, just rotting zombies. They were once in a position of high power, and when they "wake" up they still remember that they were of noble blood. This gives them a strong will and a tremendous leadership able to guide fellow mindless rotting undead to serve their own evil purpose. Since they have a strong will, they can resist pain more efficiently than their mindless counterparts.(+1 Endurance)
Living Skeletons- These guys have been dead for so long, all their flesh has rotted off and all that remains is their bones! They all are quite agile as they have no flesh to keep them down, and don't need to eat as much as other rotting undead. In fact, you can say they are the most "human" out of all of them because they still retain their laughter and some other emotions. Since they are now mostly bone and are quite light, they are the most agile of the rotting undead.(+1 Agility)
Regulars- These are the most aggressive of the bunch.
They are also the most common, and most of the time, don't have any consciousness at all. They are very strong, some regulars even are just werewolves or vampires that have been infected by another regular. They are numerous, sturdy, and powerful.(+1 Strength)

Humans: You're everyday, source of food for undead, person. You may be one as well IRL, unless your some sort of alien.

Classes: Warrior-These guys are strong, and your basic melee fighter. They can wield from swords, to hammers, to light sabers,
and basically every melee weapon in the game.(+1 Strength)
Marksman-These are your classic archers, except of just arrows they can also wield guns, cannons, and a lot of other range weapons. They wear very light armor and are also athletic and so they are the most agile(+1 Agility)
Mage-Humans who have an affinity for magic become mages. They are your basic spell casters, from destructive fire to healing your allies to placing a curse on your enemies. They are the weakest in strength and endurance, but have their intelligence increased by 10 fold.(-2 Strength, -2 Endurance, +5 Intelligence)

Ps.In your journey, you may encounter a race not of your own, and if they turn you into one of them you will become a hybrid. You will then have the power of both your species, but to a lesser extent.

Character Sheet
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Name:
Gender:
AgeIf you are a human, you must choose between 16-40, otherwise you can choose any age if your non-human but nothing over 1000)
Races:
Class:
InventoryChoose 3: Pocket Knife, Med kit, Very long and strong Rope, Spare Batteries, 5 days of food, An arrow dipped in holy water, A bottle of water, A broken wand,)
Hp:10/10
Damage:5-10
Magical Damage:N/A
Stat points:20(Distribute them to your desired stats)
StrengthHow well you can dish damage)
AgilityHow fast and how acrobatic you are)
EnduranceHow well you can take hits)
IntelligenceHow well you can think out things, and also your magical power. Unless you are a mage it is recommended you don't invest in this too much.)

I will accept up to 5 people unless I feel like letting another one in.

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