It stopped. One early morning, man woke up, to no sun in the sky. For reasons beyond explanation, the sun ceased to rise in the sky and only the moon remained to glare at this world. Over time, 99% of life as we know it died off, only few creatures that managed to adapt to the never ending night still live and struggle against are worlds curse. What happened to the sun? what force of unimaginable evil could want this for us? How will we live without the light? It is up to you, to take on the great mysteries that have doomed are world. Are you prepared?
------------------------------ Races (the 6 remaining life forms) ------------------------------
--Skandar-- A mutated lizard grown to the size of a human. Can morph into ground based objects for 1 minute, Can withstand any level of extreme heat. Cannot climb, can not swim until level 25. Begins game in Desert. Begins with "Guterspeak" as language.
--Kueman-- Remains of humanity, have purple and blue skin similar to human ancestry. Immune to poison hazards, Bonuses to productivity when working as a group. Fairly weak. Begins game in city ruins (huge bonus). Begins with "Slang" as language.
--Hurlocks-- A fairly large intelligent amphibian. Can breath underwater, Small and hard to spot, Venomous Fangs. Weakest race if spotted first. Begins game in Lake. Begins with "Meprhine" as language.
--Mendor-- A large bushy tree that can walk and talk. Can reproduce sounds or imitate voices, Can accurately read minds (Does not work on other Mendor). Move fairly slow. Begins game in Forest. Begins with "Wind" language and a free bonus language of your choice.
--Half Life-- Plagued human zombies that haunt the very nightmares of it's prey. Originally human but brought back to life by the devil himself. Can not be destroyed, when killed there revived 24 hours later. Move faster then there Kueman counterparts, can not learn foreign language, catch fire easy. Begin game in graveyard. Begins with "Grunt" as language.
--Pindora-- Large bird that managed to survive due to it's low nutritional diet. Has large blue wings and a large elegant body about the size of a dinner table. Can fly, have beaks. Begins game with only "3" health. Begins game on mountains. Begins with "Hailforth" as language.
Each race has it's special abilities, be sure to note what race suits you best.
------------------------------ Character Sheet ------------------------------
Name: Race: Level: 1 Health: 5/5 (goes up 1 each level) <- Pindora's begin 3/3 PUL (Posts until level): 5/5 Inventory: Empty (your inventory space is equal to your level) Location: (see race details) Language Log: (See race details) Dungeon Log: (Empty) Party: (None, To create a party have players approve.)
------------------------------ Language ------------------------------
Language in needed to communicate with players of a different racial background, you will need this in order to form a party, later key to completing dungeons and such. At level "10" you have the right to share your language with another player as long as your in speaking distance from them. Hopefully other players will teach you there language and so on. You might also get lucky and find books, or even start your own language who knows....
------------------------------ Death ------------------------------
If you run out of health and your not a half life your game ends, you may revive your character if you wait 1 week, or start up new again
------------------------------ How to win ------------------------------
There is no way to know for sure, you have herd rumors of danger filled dungeons. Perhaps there the key to bringing back the sun....
Name: Isaac Race: Hurlock Level: 2 Health: 6/6 PUL (Posts until level): 4/6 Inventory: Rock (Weight: 2) Location: Foundry Town Language Log: Meprhine Dungeon Log: (Empty) Party: (None, To create a party have players approve.)
You remember this place... as a kid you used to come here every weekend.... As you walk in your quite to realize the place is deserted. however there are lots of abandoned homes (5) and a general store (1) however we know not if spirits or foul creatures haunt this place...
Name:Tanner oak Race:Mendor Level: 2 Health: 5/6 PUL: 4/6 Inventory: Empty Location:forest Language Log:Wind, Grunt Dungeon Log: Party:none
There are a few locations up north you can stop by (Lodging station) (Abandoned Creek) (Pine Hills). Otherwise, you may risk encountering Forest witches (72% chance) and travel all the way to northern Ice border. Little is known of such a place.....
Name:Tanner oak Race:Mendor Level: 2 Health: 5/6 PUL: 3/6 Inventory: Empty Location:forest Language Log:Wind, Grunt Dungeon Log: Party:none
You walk a couple miles up north until you reach the old logging homes, back in the day humans used to come here, or so you were told. There are 6 cabins perhaps worth exploring and a restaurant, along with an broken road to your right. There's also an odd metal contraption with wheels flipped upsidown a little further ways down. You scratch your bark trying to think things through...
Name:Tanner oak Race:Mendor Level: 2 Health: 5/6 PUL: 1/6 Inventory: Empty Location:forest Language Log:Wind, Grunt Dungeon Log: Party:none
You look into the building, you immediately notice an odd green fog that leans against the window, and it seems quite shady and dark inside. The fog inside is almost mesmerizing, it twists and turns in such unique forms, so dreamy and perfect.
Name:Tanner oak Race:Mendor Level: 2 Health: 5/6 PUL: 1/6 Inventory: Empty Location:forest Language Log:Wind, Grunt Dungeon Log: Party:none
I decide it may be best to avoid the room with the green smoke I look around the other buildings to see if they have windows and if the do I see if the green fog is also in them. If so then avoid the cabins all together and continue on my way. If not a see what's inside the rooms