Story: In the year 2012, the Devil unleashed an almost never-ending army of mutants, beasts, and monsters onto the Earth in order to destroy humankind. To counter this, God sent all the angels from the Heavens to fight for the first time in 7 billion years. Five years later, there are very few humans left on Earth, and Demons and Angels are still figthing.
Character Sheet: When starting, you have 10 skill points to spend on attributes.
Name: (No more than 15 characters) Class: (Read below) Level: 1 Health: 100/100 (+ Endurance x2) Mana: 100/100 (+ Intelligence x2) Stamina: 100/100 (+ Strength x2) XP: 0/5 Strength: (Read below) Intelligence: (Read below) Endurance: (Read below) Recovery: (Read below) Luck: (Read below) Equipment: (Read below) Armor: None Other Items: Small Health Potion, Small Mana Potion Spells 1. (Read below) 2. Empty 3. Empty 4. Locked (Unlocked Level 5) 5. Locked (Unlocked with 15 Intelligence)
Classes:
Angels:
Warrior Angel: Warrior Angels were once charged with guarding Hell's Gate, So that no demons get out. However, with The new war, they make the backbone Of the angel army. Starts with: +3 Strength, +20 Stamina, Iron Shortsword, Fire Spell
Creation Angel: Creation Angels helped God create wonders and technologies for humankind. Now they use their proficiency in magic to support fighting angels. Starts with: +3 Intelligence, +20 Mana, Compact wand, Thunder SpellÂÂ
Guardian Angel: Guardian Angels were assigned a human, and protected and guided them through life. Now they use their shielding and healing magic to protect other angels. Starts with: +3 Endurance, +20 Health, Iron Buckler, Cure spell0
Earthbound Angel: Earthbound Angels spend their whole lives on Earth, using their skill in recovery to fix any disturbances in natural and supernatural forces. Now they protect human survivors from sneaky demons. Starts with: +3 Recovery, +3 Luck, Recovery Gloves, Search Spell   ÂÂ
Demons:
Vampire: Vampires were once common in the medieval world, but they were locked away into Hell because of their hatred of God. Know they love destroying Angels using their supernatural strength. Starts with: +3 Strength, +20 Stamina, Large Dagger, Blood Suck SpellÂÂ
Necromancer: Necromancers usually summon undead minions in order to do thier dirty work for them. However, when fighting one on one, their magic can be deadly, and could even cause curses on the opponent. Starts with: +3 Intelligence, +20 Mana, Necro Staff, Skeletal Minion Spell
Ogre: Ogres are very aggressive beasts that are tough and big. They can take a lot of blows before falling, and like to use shielding and healing magic to make themselves seem even tougher. Starts with: +3 Endurance, +20 Health, Iron Buckler, Mana Shield Spell
Goblin: Small and pretty hard to not see, but even so they can be very sneaky. They steal stuff all the time from humans, and when they're injured, they can easily recover and 0escape danger. Starts with: +3 Recovery, +3 Luck, Recovery Chain, Search Spell
Attributes:
Strength: Strength allows you to fight better with melee weapons, along with a better ability to push, pull, jump, and destroy obstacles. The more Strength you have, the better chance you get of learning combat magic.
Intelligence: Intelligence allows you to use more powerful spells, along with using less mana for them. The more Intelligence you have, the more chance you get of learning support magic.
Endurance: Endurance allows you to take less damage from enemy attacks, along with better resistance to poison and stun attacks.
Recovery: Recovery allows you to recover Health, Mana, and Stamina faster, but you need at least 5 Recovery to recover Health. This attribute also let's you recover from poison, drugs, stun, curses, and burn spells.ÂÂ
Luck: Luck helps you in almost everything, like finding new items, weaknesses in enemies, and staying undetected. The more luck you have, the better chance you have of learning search spells.
Name: Talow Rosine Class: Vampire Level: 1 Health: 102/102 Mana: 104/104 Stamina: 128/128 XP: 0/5 Strength: 4+3 Intelligence: 2 Endurance: 1 Recovery: 2 Luck: 4 Equipment: Large Dagger (+3 STR) Armor: None Other Items: Small Health Potion, Small Mana Potion Spells 1. Blood Suck (Costs 5 MP, Attacks and heals for 5-10 HP) 2. Empty 3. Empty 4. Locked (Level 1/5) 5. Locked (2/15 Intelligence)
Well, I guess. But try not to completely blow up the storyline, ok?
You become consious in your base's barracks to the sound of a battle outside. You are the only one still in the barracks, along with 2 Werewolfs sleeping in the corner. What do you do?
Name: Kiba Class: Necromancer Level: 1 Health: 106/106 Mana: 132/132 Stamina: 100/100 XP: 0/5 Strength: 0 Intelligence: 6+3 Endurance: 3 Recovery:2 Luck:2 Equipment: Necro Staff (+3 INT) Armor: None Other Items: Small Health Potion, Small Mana Potion Spells 1. Skeletal Minion (Costs 15 MP, Summons a Skeleton with a Shortsword and Wooden Buckler) 2. Empty 3. Empty 4. Locked (Unlocked Level 5) 5. Locked (6/15 Intelligence)
You wake up in a human village, apperantly captured with 4 other Necromancers after a raid from the night before. You are in a small room, with 4 windows on all sides. What do you do?
Name: Talow Rosine Class: Vampire Level: 1 Health: 102/102 Mana: 104/104 Stamina: 128/128 XP: 0/5 Strength: 4+3 Intelligence: 2 Endurance: 1 Recovery: 2 Luck: 4 Equipment: Large Dagger (+3 STR) Armor: None Other Items: Small Health Potion, Small Mana Potion Spells 1. Blood Suck (Costs 5 MP, Attacks and heals for 5-10 HP) 2. Empty 3. Empty 4. Locked (Level 1/5) 5. Locked (2/15 Intelligence)
ever hear of dark is not evil and light is not good? yeah, those two are what i intend to invoke when i'm playing. which means that the fighting will still be going on between angels and demons, just a slightly different perspective on my part.(who does things to just be evil anyway, usually there's a reason)
Name: Talow Rosine Class: Vampire Level: 1 Health: 102/102 Mana: 104/104 Stamina: 134/134 XP: 0/5 Strength: 4+3 Intelligence: 2 Endurance: 1 Recovery: 2 Luck: 4 Equipment: Large Dagger (+3 STR) Armor: None Other Items: Small Health Potion, Small Mana Potion Spells 1. Blood Suck (Costs 5 MP, Attacks and heals for 5-10 HP) 2. Empty 3. Empty 4. Locked (Level 1/5) 5. Locked (2/15 Intelligence)
Whoever wrote these articles is a genius.
Anyways, at first the werewolves just growl, but when they here the fight they pick up their clubs and go outside, ignoring you.
Name: Blue Wings Class: Creation Angel Level: 1 Health: 104/104 Mana: 140/140 Stamina: 102/102 XP: 0/5 Strength: 1 Intelligence: 7+3 Endurance: 2 Recovery: 2 Luck: 1 Equipment: Compact Wand (+3 INT) Armor: None Other Items: Small Health Potion, Small Mana Potion Spells 1. Thunder (Costs 10 MP, Deals 5-10 damage and temporarily stuns-20% chance) 2. Empty 3. Empty 4. Locked (Level 1/5) 5. Locked (7/15 Intelligence)
Well, I did kind of make the topic kind of complicated. :P
Anyways, you fall to the ground a few feet, having just been sent to Earth with another Creation Angel and 2 Warrior Angels. A human who looks like a general meets you and tells you to follow him. You hear a rustle in the tree behind you, but he doesn't notice it. What do you do?
Name: Kiba Class: Necromancer Level: 1 Health: 106/106 Mana: 123/138 Stamina: 95/100 XP: 0/5 Strength: 0 Intelligence: 6+3 Endurance: 3 Recovery:2 Luck:2 Equipment: Necro Staff (+3 INT) Armor: None Other Items: Small Health Potion, Small Mana Potion Spells 1. Skeletal Minion (Costs 15 MP, Summons a Skeleton with a Shortsword and Wooden Buckler) 2. Empty 3. Empty 4. Locked (Unlocked Level 5) 5. Locked (6/15 Intelligence)
You are not tied, so you summon a skeleton, but he can't do much to help escape because he only has a blade and a shield.
Name: Kiba Class: Necromancer Level: 1 Health: 106/106 Mana: 123/138 Stamina: 95/100 XP: 0/5 Strength: 0 Intelligence: 6+3 Endurance: 3 Recovery:2 Luck:2 Equipment: Necro Staff (+3 INT) Armor: None Other Items: Small Health Potion, Small Mana Potion Spells 1. Skeletal Minion (Costs 15 MP, Summons a Skeleton with a Shortsword and Wooden Buckler) 2. Empty 3. Empty 4. Locked (Unlocked Level 5) 5. Locked (6/15 Intelligence)
The other Necromancers summon skeletons with maces, and 1 summons a wolf being highly trained. The skeletons bust the door open and immediatly 30 humans come, along with 7 Warrior Angels and 3 Guardian Angels.
Name: Talow Rosine Class: Vampire Level: 1 Health: 102/102 Mana: 104/104 Stamina: 134/134 XP: 0/5 Strength: 4+3 Intelligence: 2 Endurance: 1 Recovery: 2 Luck: 4 Equipment: Large Dagger (+3 STR) Armor: None Other Items: Small Health Potion, Small Mana Potion Spells 1. Blood Suck (Costs 5 MP, Attacks and heals for 5-10 HP) 2. Empty 3. Empty 4. Locked (Level 1/5) 5. Locked (2/15 Intelligence)
You're not gonna start all of your actions with 'now let's' are you?
Anyways, you go outside and see a huge battle raging, with Angels everywhere (First time in reality that's bad...), 2 Warrior Angels see you and charge at you, with a Guardian Angel following them.
Name: Blue Wings Class: Creation Angel Level: 1 Health: 104/104 Mana: 140/140 Stamina: 102/102 XP: 0/5 Strength: 1 Intelligence: 7+3 Endurance: 2 Recovery: 2 Luck: 1 Equipment: Compact Wand (+3 INT) Armor: None Other Items: Small Health Potion, Small Mana Potion Spells 1. Thunder (Costs 10 MP, Deals 5-10 damage and temporarily stuns-20% chance) 2. Empty 3. Empty 4. Locked (Level 1/5) 5. Locked (7/15 Intelligence)
Everyone stops, and suddenly 3 Giant Bats fly out of the tree and turn into Vampires. The Human takes out a Sharp Katana, but you now he doesn't stand a chance.
Name: Kiba Class: Necromancer Level: 1 Health: 106/106 Mana: 127/138 Stamina: 90/100 XP: 0/5 Strength: 0 Intelligence: 6+3 Endurance: 3 Recovery:2 Luck:2 Equipment: Necro Staff (+3 INT) Armor: None Other Items: Small Health Potion, Small Mana Potion Spells 1. Skeletal Minion (Costs 15 MP, Summons a Skeleton with a Shortsword and Wooden Buckler) 2. Empty 3. Empty 4. Locked (Unlocked Level 5) 5. Locked (6/15 Intelligence)
You jump out the window and 2 Humans with Spears see you. Your Skeleton kills one, but then the other one destroys it and chases you with a Warrior Angel backup.