ForumsForum GamesFSBGR (Futuristic Squad Based Game Reborn)

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loco5
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loco5
16,287 posts
Peasant

oh my god if it weren't for this showing up on the forum game recent topic would've never remade this, and i really liked it too. So...hope i get some new players but if hyper and sirnoobs come back they can copy their latest sheets

it is the year 2280 earth made contact with many different alien species making the desolate space of past into a habitat crawling with different species but all is not well, many different wars were caused by the Xenophobia of earth in their past before they went out themselves to find people you will command a small fireteam to begin but maybe you can advance to command a whole army

Races:

Midors: tall, red aliens with long faces and slender bodies, they are super smart but weak. they have advanced armor technology far but not melee technology which is average (an important part of these wars), their guns are up to snuff but not special (laser weapons with varying levels of power) they live to be 240

they are at war with the humans and help the Fandors

Fandors: almost a brother race to the Midors, they are hooman sized with very broad shoulders and a pig like face, their skin color varies from green, to dark grey. Their melee weapons have incredible strength, their guns are also up to snuff, but their armor can be compared to those of the human barbarian of the past
they live to be 160
they are at war with the hoomen and help the Midors

Helghast: they have a completely pale white complexion and are much slimmer then hoomen this is a slave race, under the grateful control of the Humans who they shall die for. Everything about them is average. they usually live to be 40

Humans (Hoomen):the race living on the big blue marble. Their Weapons are much more advanced, but melee is non existent, and have average armor. They live to be 80/90

Malkians: mercenaries, fight for any side that pays they are foot taller than the average human, purple, with long tails
their weapons are primitive and they have no melee weapons but they have the most advanced armor

Classes:the list goes with weps and armor
primitive/average/advanced depending on the race

Heavy gunner:HK MG4 LMG/MP783 "Red Dot" light laser MG/30mm plasma "Greenie" LMG, Sonj "Rustbucket" reactive armor/Active defense &quotinhole" armor/MK.IV MJINLIER armor,Mk.II combat blade,small painkiller syringe,field bandages,3 "frisbee" anti tank disc grenades

Shock trooper:TDI Vector SMG/M2275 Laser SMG/G-55 "Minired" heavy laser SMG,Superlite alloy armor/S&N light combat armor/Laser charged light alloy armor,Mk.II combat blade,small painkiller syringe,field bandages, 2 OM combat charge Concussion grenades

Infantryman:HK417/432 JT bolt action plasma rifle/Gewerh Full Auto plasma rifle,Interceptor body armor/MK.I MJINLIER armor/Wull five Segment armor,Mk.II combat blade,small painkiller syringe,field bandages,4 ZX "Dragons breath" laser frag grenades

Sniper: DTASRS Sniper/QWERT "Rat Slayer" depleted uranium round sniper/RSN laser long range rifle, Ghillie suit/M1 light recon armor/LBSS (Light Bending Stealth System),Mk.II combat blade,small painkiller syringe,field bandages,2 "Smokey" smokescreen grenades

Heavy melee:none/Z5 laser halberd/H&K double plasma pike,Sonj "Rustbucket" reactive armor/Active defense &quotinhole" armor/MK.IV MJINLIER armor,Mk.II combat blade,small painkiller syringe,field bandages,2 Model 34 incendiary grenade

Light melee:none/dual laser sabers/plasma Khopesh (sickle sword) with small plasma wrist shield,Superlite alloy armor/S&N light combat armor/Laser charged light alloy armor,small painkiller syringe,field bandages,4 Model 34 incendiary grenade

and you can make your own class

Char sheet

Name:
Age:
Gender:
Race:
Class:
Side: Human faction, or Fandor-Midor unified nation
Squad: 4 (put how what class each squad member is and their names)
Weapons:
Armor:
Misc.: you can make 5
Health: 100/100
Armor: i put
Personality: least 3
Phy.Desc.:least 3
Traits: i make from your personality/or desc.
Bio: optional, least 5 sentences
Perk: i make from bio

  • 797 Replies
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

So how many squads are there total?

loco5
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loco5
16,287 posts
Peasant

5, with 2 AI squads in the corridor and mrstuffs, so what is your plan? the corridor is almost next to the catwalk

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Are there any Demolition guys in either of the Ai squads?

loco5
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loco5
16,287 posts
Peasant

First squad: all infantry humans

Second squad:
human heavy gunner
Human sniper
Helghast heavy melee
Malkien special class: mercenary: full auto plasma rifle, Z-53 Laser grenade launcher (light anti personnel) M.2279 Powersuit, the rest of the basic equipment

loco5
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loco5
16,287 posts
Peasant

Her? I thought Hyper was a boy. :P


she says she is a girl but i think she is a giant brain
MrStuff
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MrStuff
1,626 posts
Nomad

Name: James Smith
Age: 21
Gender: Male
Race: Human
Class: Sniper
Side: Human faction
Squad:
Seth- Human Shock Trooper
Nick - Human Sniper
John - Human Infantryman
Jack - Human heavy gunner
Weapons: RSN long range rifle, Mk.II combat blade
Armor: M1 light Recon armor
Misc.: Small painkiller syringe, field bandages, 2 "Smokey" smokescreen grenades
Health: 100/100
Armor:
Personality: Smart, quiet, imaginative
Physical Description: Brown hair, brown eyes, skinny
Traits: Imagination - Sometimes able to see the enemies' moves before they make them!
Bio:
Perk:

she says she is a girl but i think she is a giant brain


She does seem pretty smart.

So, what happens next?
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

OK....

Would the downed ship provide decent all-around cover, or would it be too exposed?

loco5
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loco5
16,287 posts
Peasant

So, what happens next?


read what the other players put and what i put


Would the downed ship provide decent all-around cover, or would it be too exposed?

it's a big wreck, but there are large chunks of it scattered around giving average cover and really good cover inside the ship since you can shoot from the pilots seat and other holes in it
MrStuff
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MrStuff
1,626 posts
Nomad

she says she is a girl but i think she is a giant brain


Wait, then why does her profile say that she is a boy?
loco5
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loco5
16,287 posts
Peasant

i don't see it, and she even said she is a she

MrStuff
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MrStuff
1,626 posts
Nomad

If you go down to the ranks, it says Lord, Duke, Prince and King.

That only happens when one specifies themselves as a male.

loco5
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loco5
16,287 posts
Peasant

That only happens when one specifies themselves as a male.


profile quirk?
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Alright....

1. Have the Malkian mercenary walk out casually and unthreateningly.
2. pig-dude shoots the flare towards the farthest part of the Hangar and as high as possible (after lighting it of course);
2a. Every Sniper in the group throws one smoke grenade, each in varying distances so there is a tunnel of smoke between here and the ship.
3. The Malkian mercenary starts unloading on the catwalk with the grenade launcher, while Squad C (the non-infantry AI squad) runs underneath the catwalk.
3a. My squad and either the all-infantry or mystuff's squad will dash through the smokescreen and into the wreck, while Hyper's squad runs out of the wreck and to where the remaining squad is
3b. Once there, Hyper's squad and the other squad provide suppression fire and fire support.
3c. The squad underneath the catwalk uses every explosive they have to demolish the catwalk completely.
4. The 2 squads in the wreck, take up positions and focus fire on any other Malkians as well as on the catwalk.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

If you go down to the ranks, it says Lord, Duke, Prince and King.
That only happens when one specifies themselves as a male.

No, that's the default if you don't specify your gender at all.
loco5
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loco5
16,287 posts
Peasant

1. Have the Malkian mercenary walk out casually and unthreateningly.


goes without a hitch


2. pig-dude shoots the flare towards the farthest part of the Hangar and as high as possible (after lighting it of course);


rolled 6 ! it works perfectly and they are all distracted completely

2a. 5 it makes a long tunnel of smoke and once the malkiens start firing t's completely inaccurate

3.1 D:! the grenade fire completely misses and the squad is pinned down

3a. your squad and stuffs rushes out, your shieldman takes fire and he is hit in the leg, while mrstuff is hit in the chest and arm hyper makes it back to the corridor though 2

3b. they supress the mercs and kil la few who fall over the railing

3c. they ain't under it but they do take it down

4. 2 they fire on it, but are less effective, yawk is hit in the head

:/ my dice rolls are so unlucky

eventually the malkiens are killed now about the wounded
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