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loco5
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loco5
16,287 posts
Peasant

You live in the mythical land of Wesnoth. A mythical land who was peaceful, for the most part, the great king of Wesnoth in a skirmish with Orcs was killed by his son, a rambunctious and treacherous man who after slaying his father, married his father's wife. But when the King's Archmage fled with the troops still loyal to the crown and a few years past, the Archmage returned. With the support of elves the Archmage battled the Son's armies and eventually the two clashed, Sword against staff the son was felled and the wife Usurped the throne from the rightful heir, a young man named Konrad.


you are just a simple soldier working for whomever your commander in the chaotic world that is now Wesnoth.


Playable Races
Human
Elf
Orc
Goblin
Dwarfs
Undead
Trolls
Saurian:Smaller cousin of drakes
Merfolk
Naga: snake-like enemy of Merfolk


None-Playable Races
Woses: Gigantic Treelike entities
Drake
Ogre
Various Monsters


You may choose your own class, but i will see if it's accepted, if you do it must be the basic (your not a mage, your an Adept, your not a Warrior, your a fighter, etc.)


Sheet

Name: be imaginative please
Age: note: most races live longer than humans except Orcs and Goblins
Race:
Class:
Physical Desc.:at least 3

  • 933 Replies
pablo4270
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pablo4270
1,930 posts
Peasant

Name: Ginsig Noire
Age: 75
Race: Orc
Class: Heavy Solder
Physical Desc.: Rough Blue Skin, Ponytail, Large Bottom Incisor Teeth, Sharp Fingernails
Personality: Strong, Enduring, Blunt
Trait: i make
--------------------------
Health:100/100
Armor Health:
Condition: Ok
Bio: Was raised into a harsh and demanding Orc Family, making him strong and willing to fight. As a tradition in the family, the Orcs were to be sent to train for the military to become a Heavy Solder like the generation before them. I want to make my father proud
Perk: Driven: Motivated to kill for the family and to prove to his family of what he can do.
------------------
Weapons: Orc Morning Star, Orc Kama(secondary)
Armor: Bulky Orc Heavy Steel Armor with Chain-mail underneath
Misc.: Circular Orc Shield
Coins: 50

Well in that case I will fall back into plan B and just change my character. The Idea of a Heavy Solder is that one is sent in with a bunch of Foot Solders and Archers to provide support.

loco5
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loco5
16,287 posts
Peasant

Name: Ginsig Noire
Age: 75
Race: Orc
Class: Heavy Solder
Physical Desc.: Rough Blue Skin, Ponytail, Large Bottom Incisor Teeth, Sharp Fingernails
Personality: Strong, Enduring, Blunt
Trait: i make
--------------------------
Health:100/100
Armor Health: 100/100
Condition: Ok
Bio: Was raised into a harsh and demanding Orc Family, making him strong and willing to fight. As a tradition in the family, the Orcs were to be sent to train for the military to become a Heavy Solder like the generation before them. I want to make my father proud
Perk: Driven: Motivated to kill for the family and to prove to his family of what he can do.
------------------
Weapons: 2 Orcish Heavy Falcions
Armor: Studded leather armor
Misc.:
Coins: 50


fixed!


you are in a small forward camp to provide defense for the orcish hunters who get food and goblin scouts


one night while both are away you and 2 orc grunts (leather armor and a single Falcion)

when you notice something...a shape out in the woods

pablo4270
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pablo4270
1,930 posts
Peasant

Name: Ginsig Noire
Age: 75
Race: Orc
Class: Heavy Solder
Physical Desc.: Rough Blue Skin, Ponytail, Large Bottom Incisor Teeth, Sharp Fingernails
Personality: Strong, Enduring, Blunt
Trait: i make
--------------------------
Health:100/100
Armor Health: 100/100
Condition: Ok
Bio: Was raised into a harsh and demanding Orc Family, making him strong and willing to fight. As a tradition in the family, the Orcs were to be sent to train for the military to become a Heavy Solder like the generation before them. I want to make my father proud
Perk: Driven: Motivated to kill for the family and to prove to his family of what he can do.
------------------
Weapons: 2 Orcish Heavy Falcions
Armor: Studded leather armor
Misc.:
Coins: 50

I thought about Falcions but I saw a picture of them on another page and figured you would be tired of them. Also just to clarify something, Orcs are friends with Goblins righ?

I send one Orc Grunt to check it out and we follow close behind.

BTW I think you forgot my traits.

loco5
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loco5
16,287 posts
Peasant

Name: Ginsig Noire
Age: 75
Race: Orc
Class: Heavy Solder
Physical Desc.: Rough Blue Skin, Ponytail, Large Bottom Incisor Teeth, Sharp Fingernails
Personality: Strong, Enduring, Blunt
Trait: To the point: sometimes you make the superiors mad, but they respect you, you get better leeway in places where you'd need support
--------------------------
Health:100/100
Armor Health: 100/100
Condition: Ok
Bio: Was raised into a harsh and demanding Orc Family, making him strong and willing to fight. As a tradition in the family, the Orcs were to be sent to train for the military to become a Heavy Solder like the generation before them. I want to make my father proud
Perk: Driven: Motivated to kill for the family and to prove to his family of what he can do.
Perk: you proud papa?!: you gain a better chance to hit with those big falcions
------------------
Weapons: 2 Orcish Heavy Falcions
Armor: Studded leather armor
Misc.:
Coins: 50

Goblins ARE orcs, orcish runts, a sign of the failing bloodline used mostly as meat fodder

you send him out, the sound of clashing and then gurgling comes from the dark trees, then nothing

pablo4270
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pablo4270
1,930 posts
Peasant

Name: Ginsig Noire
Age: 75
Race: Orc
Class: Heavy Solder
Physical Desc.: Rough Blue Skin, Ponytail, Large Bottom Incisor Teeth, Sharp Fingernails
Personality: Strong, Enduring, Blunt
Trait: To the point: sometimes you make the superiors mad, but they respect you, you get better leeway in places where you'd need support
--------------------------
Health:100/100
Armor Health: 100/100
Condition: Ok
Bio: Was raised into a harsh and demanding Orc Family, making him strong and willing to fight. As a tradition in the family, the Orcs were to be sent to train for the military to become a Heavy Solder like the generation before them. I want to make my father proud
Perk: Driven: Motivated to kill for the family and to prove to his family of what he can do.
Perk: you proud papa?!: you gain a better chance to hit with those big falcions
------------------
Weapons: 2 Orcish Heavy Falcions
Armor: Studded leather armor
Misc.:
Coins: 50

I slowly creep in with the other Orc. I check the trees to make sure they aren't doing this or nothing in the trees are.

loco5
offline
loco5
16,287 posts
Peasant

Name: Ginsig Noire
Age: 75
Race: Orc
Class: Heavy Solder
Physical Desc.: Rough Blue Skin, Ponytail, Large Bottom Incisor Teeth, Sharp Fingernails
Personality: Strong, Enduring, Blunt
Trait: To the point: sometimes you make the superiors mad, but they respect you, you get better leeway in places where you'd need support
--------------------------
Health:100/100
Armor Health: 100/100
Condition: Ok
Bio: Was raised into a harsh and demanding Orc Family, making him strong and willing to fight. As a tradition in the family, the Orcs were to be sent to train for the military to become a Heavy Solder like the generation before them. I want to make my father proud
Perk: Driven: Motivated to kill for the family and to prove to his family of what he can do.
Perk: you proud papa?!: you gain a better chance to hit with those big falcions
------------------
Weapons: 2 Orcish Heavy Falcions
Armor: Studded leather armor
Misc.:
Coins: 50

the trees are...ARE...ARE?!! trees...


you notice something moving, definitely on a horse and you see about 3 of them

Zyba
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Zyba
1,126 posts
Peasant

Name: Zarrow
Age: 20,
Race: Elf.
Class: Scout
Physical Desc.:A slim, young male with 6' height; a face hidden by a mask that only shines 2 blue orbs in place of eyes; and what seems to be points extruding from the sides of the head hidden by a hood.
Personality: A high horse character that speaks in complex, descriptive speech. He isn't of any great rush- calm and subtle with no fidgety movements with his actions. He is a Trainee of rank, but not necessarily of skill or talent.
Trait: Odd look: you will usually get first move against all but fearless units
--------------------------
Health:70/100
Armor Health: 0/75
Condition: Impending doom in 15 turns
Bio: A prideful person who calls himself Zarrow. He seems quite satisfied even in such a place as The Forest, but he seems to have somewhere else to be. He is trained surprisingly well and prefers his short sword on his side than the long one on his back. He has some seemingly quite mysterious powers in causing his blades to glow and grow in power and length. I wonder what else could he do.
Perk:No you don't have magic swords: You are so prideful that you beleive your sword is magical, you do slightly more damage
------------------
Weapons:Shortbow, Shortsword
Armor:Soft leather, Robes, Mask
Misc.:
Coins: 100

I can't remove the explosive and throw it at the enemy or launch it away with an arrow? Oh well just keep attacking and be wary of more explosives.

pablo4270
offline
pablo4270
1,930 posts
Peasant

Name: Ginsig Noire
Age: 75
Race: Orc
Class: Heavy Solder
Physical Desc.: Rough Blue Skin, Ponytail, Large Bottom Incisor Teeth, Sharp Fingernails
Personality: Strong, Enduring, Blunt
Trait: To the point: sometimes you make the superiors mad, but they respect you, you get better leeway in places where you'd need support
--------------------------
Health:100/100
Armor Health: 100/100
Condition: Ok
Bio: Was raised into a harsh and demanding Orc Family, making him strong and willing to fight. As a tradition in the family, the Orcs were to be sent to train for the military to become a Heavy Solder like the generation before them. I want to make my father proud
Perk: Driven: Motivated to kill for the family and to prove to his family of what he can do.
Perk: you proud papa?!: you gain a better chance to hit with those big falcions
------------------
Weapons: 2 Orcish Heavy Falcions
Armor: Studded leather armor
Misc.:
Coins: 50
lolz

Woses: Giant Treelike Entities


That's what you said in the OP so I was just checking.

I slowly back out with the other Orc but keep facing the horsed things.
loco5
offline
loco5
16,287 posts
Peasant

Name: Zarrow
Age: 20,
Race: Elf.
Class: Scout
Physical Desc.:A slim, young male with 6' height; a face hidden by a mask that only shines 2 blue orbs in place of eyes; and what seems to be points extruding from the sides of the head hidden by a hood.
Personality: A high horse character that speaks in complex, descriptive speech. He isn't of any great rush- calm and subtle with no fidgety movements with his actions. He is a Trainee of rank, but not necessarily of skill or talent.
Trait: Odd look: you will usually get first move against all but fearless units
--------------------------
Health:70/100
Armor Health: 0/75
Condition: Impending doom in 15 turns
Bio: A prideful person who calls himself Zarrow. He seems quite satisfied even in such a place as The Forest, but he seems to have somewhere else to be. He is trained surprisingly well and prefers his short sword on his side than the long one on his back. He has some seemingly quite mysterious powers in causing his blades to glow and grow in power and length. I wonder what else could he do.
Perk:No you don't have magic swords: You are so prideful that you beleive your sword is magical, you do slightly more damage
------------------
Weapons:Shortbow, Shortsword
Armor:Soft leather, Robes, Mask
Misc.:
Coins: 100

i meant that the way the bomb is triggered isn't on the bomb it self, imagine a matchhead and a strip of sandpaper, YOU the sandpaper and the shaft of the bolt is the matchead

zorsca
offline
zorsca
2,436 posts
Nomad

Name: Ak'Tul Karah
Age: 25
Race: Undead
Class: Foot Soldier
Physical Desc.: 1,85m Tall, Well-Built[Flesh has begun to decay, some bones are visible some are just tattered skin], Medium Hair-Cut
Personality: Ambitious, Intelligent, Enduring
Trait: Enduring: you gain an extra 30 health
--------------------------
Health:130/130
Armor Health:100/175
Condition: Ok
Bio: Karah wasn't a notable person before being turned into one of "them". He was just a guard at a city. One night a civilian came wounded at him and said a man broke into his house and bit him. Karah went to investigate the incident. When he arrived, he noticed 5 fresh bodies, all having bite marks. Karah grabbed his sword, but before he knew it he was grabbed from behind and bit by the neck. The attacker then ran and Karah started to puke blood and feel dizzy after a few minutes. Death soon occured and a few hours later he woke up in a morgue, having an insatiable hunger.
Perk your experience fighting thieves and brigands gives you extra damage vs. any untrained soldier (rogues, thugs etc.)
------------------
Weapons:2 one handed axes
Armor chainmail
Misc.:

I tell him to come at me.

Zyba
offline
Zyba
1,126 posts
Peasant

Name: Zarrow
Age: 20,
Race: Elf.
Class: Scout
Physical Desc.:A slim, young male with 6' height; a face hidden by a mask that only shines 2 blue orbs in place of eyes; and what seems to be points extruding from the sides of the head hidden by a hood.
Personality: A high horse character that speaks in complex, descriptive speech. He isn't of any great rush- calm and subtle with no fidgety movements with his actions. He is a Trainee of rank, but not necessarily of skill or talent.
Trait: Odd look: you will usually get first move against all but fearless units
--------------------------
Health:70/100
Armor Health: 0/75
Condition: Impending doom in 15 turns
Bio: A prideful person who calls himself Zarrow. He seems quite satisfied even in such a place as The Forest, but he seems to have somewhere else to be. He is trained surprisingly well and prefers his short sword on his side than the long one on his back. He has some seemingly quite mysterious powers in causing his blades to glow and grow in power and length. I wonder what else could he do.
Perk:No you don't have magic swords: You are so prideful that you beleive your sword is magical, you do slightly more damage
------------------
Weapons:Shortbow, Shortsword
Armor:Soft leather, Robes, Mask
Misc.:
Coins: 100

So I can't remove it, but could some else do so(after killing all those orcs which I plan to do)?

loco5
offline
loco5
16,287 posts
Peasant

Name: Ak'Tul Karah
Age: 25
Race: Undead
Class: Foot Soldier
Physical Desc.: 1,85m Tall, Well-Built[Flesh has begun to decay, some bones are visible some are just tattered skin], Medium Hair-Cut
Personality: Ambitious, Intelligent, Enduring
Trait: Enduring: you gain an extra 30 health
--------------------------
Health:130/130
Armor Health:100/175
Condition: Ok
Bio: Karah wasn't a notable person before being turned into one of "them". He was just a guard at a city. One night a civilian came wounded at him and said a man broke into his house and bit him. Karah went to investigate the incident. When he arrived, he noticed 5 fresh bodies, all having bite marks. Karah grabbed his sword, but before he knew it he was grabbed from behind and bit by the neck. The attacker then ran and Karah started to puke blood and feel dizzy after a few minutes. Death soon occured and a few hours later he woke up in a morgue, having an insatiable hunger.
Perk your experience fighting thieves and brigands gives you extra damage vs. any untrained soldier (rogues, thugs etc.)
------------------
Weapons:2 one handed axes
Armor chainmail
Misc.:

he refuses to leave the fight


Name: Ginsig Noire
Age: 75
Race: Orc
Class: Heavy Solder
Physical Desc.: Rough Blue Skin, Ponytail, Large Bottom Incisor Teeth, Sharp Fingernails
Personality: Strong, Enduring, Blunt
Trait: To the point: sometimes you make the superiors mad, but they respect you, you get better leeway in places where you'd need support
--------------------------
Health:100/100
Armor Health: 100/100
Condition: Ok
Bio: Was raised into a harsh and demanding Orc Family, making him strong and willing to fight. As a tradition in the family, the Orcs were to be sent to train for the military to become a Heavy Solder like the generation before them. I want to make my father proud
Perk: Driven: Motivated to kill for the family and to prove to his family of what he can do.
Perk: you proud papa?!: you gain a better chance to hit with those big falcions
------------------
Weapons: 2 Orcish Heavy Falcions
Armor: Studded leather armor
Misc.:

they may blend in but they look different from you generic tree


another arrow, misses and hits the tree near you, they just circle around the camp

loco5
offline
loco5
16,287 posts
Peasant

Name: Zarrow
Age: 20,
Race: Elf.
Class: Scout
Physical Desc.:A slim, young male with 6' height; a face hidden by a mask that only shines 2 blue orbs in place of eyes; and what seems to be points extruding from the sides of the head hidden by a hood.
Personality: A high horse character that speaks in complex, descriptive speech. He isn't of any great rush- calm and subtle with no fidgety movements with his actions. He is a Trainee of rank, but not necessarily of skill or talent.
Trait: Odd look: you will usually get first move against all but fearless units
--------------------------
Health:70/100
Armor Health: 0/75
Condition: Impending doom in 15 turns
Bio: A prideful person who calls himself Zarrow. He seems quite satisfied even in such a place as The Forest, but he seems to have somewhere else to be. He is trained surprisingly well and prefers his short sword on his side than the long one on his back. He has some seemingly quite mysterious powers in causing his blades to glow and grow in power and length. I wonder what else could he do.
Perk:No you don't have magic swords: You are so prideful that you beleive your sword is magical, you do slightly more damage
------------------
Weapons:Shortbow, Shortsword
Armor:Soft leather, Robes, Mask
Misc.:
Coins: 100

it's **** well possible, i gave you enough hints

well what do you do since you DO have a bolt in your leg

zorsca
offline
zorsca
2,436 posts
Nomad

Name: Ak'Tul Karah
Age: 25
Race: Undead
Class: Foot Soldier
Physical Desc.: 1,85m Tall, Well-Built[Flesh has begun to decay, some bones are visible some are just tattered skin], Medium Hair-Cut
Personality: Ambitious, Intelligent, Enduring
Trait: Enduring: you gain an extra 30 health
--------------------------
Health:130/130
Armor Health:100/175
Condition: Ok
Bio: Karah wasn't a notable person before being turned into one of "them". He was just a guard at a city. One night a civilian came wounded at him and said a man broke into his house and bit him. Karah went to investigate the incident. When he arrived, he noticed 5 fresh bodies, all having bite marks. Karah grabbed his sword, but before he knew it he was grabbed from behind and bit by the neck. The attacker then ran and Karah started to puke blood and feel dizzy after a few minutes. Death soon occured and a few hours later he woke up in a morgue, having an insatiable hunger.
Perk your experience fighting thieves and brigands gives you extra damage vs. any untrained soldier (rogues, thugs etc.)
------------------
Weapons:2 one handed axes
Armor chainmail
Misc.:

"You bloody idiot. Last chance, come here or die. It doesn't matter to me."

loco5
offline
loco5
16,287 posts
Peasant

Name: Ak'Tul Karah
Age: 25
Race: Undead
Class: Foot Soldier
Physical Desc.: 1,85m Tall, Well-Built[Flesh has begun to decay, some bones are visible some are just tattered skin], Medium Hair-Cut
Personality: Ambitious, Intelligent, Enduring
Trait: Enduring: you gain an extra 30 health
--------------------------
Health:130/130
Armor Health:100/175
Condition: Ok
Bio: Karah wasn't a notable person before being turned into one of "them". He was just a guard at a city. One night a civilian came wounded at him and said a man broke into his house and bit him. Karah went to investigate the incident. When he arrived, he noticed 5 fresh bodies, all having bite marks. Karah grabbed his sword, but before he knew it he was grabbed from behind and bit by the neck. The attacker then ran and Karah started to puke blood and feel dizzy after a few minutes. Death soon occured and a few hours later he woke up in a morgue, having an insatiable hunger.
Perk your experience fighting thieves and brigands gives you extra damage vs. any untrained soldier (rogues, thugs etc.)
------------------
Weapons:2 one handed axes
Armor chainmail
Misc.:

he looks over, tugs the tunic of a rouser, points at you and they start sprinting up the hill with the last of the fighting force

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