ForumsForum GamesRing of Death PVP

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Roty
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Roty
779 posts
Nomad

Step into the Mythic Arena called Fellas, where heroes from all over the world and beyond gather in here to fight for pride, glory and honour. Do you have what it takes to step into the arena? Choose one of the champions and fight in the Ring of Death and prove that you are the unstoppable!

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Nomad - Damage/AOE
Ability 1: Makes you invisible and your next attack deals 300 damage. (180 Energy Cost)(4 Turns Cooldown)
Ability 2: Throws sand at your enemies' eyes, stunning them for 2 turns. (210 Energy Cost)(4 Turns Cooldown)
Ability 3: (Passive) You have 33% chance (Dice roll) to critical strike your enemy for 1.5x times your Attack Damage.
Ultimate: Conjures a sandstorm, dealing 400 damage to all enemies and stunning them for 1 turn. (350 Energy Cost)(8 Turns Cooldown)
Attack Damage: 200
Health: 2000/2000
Energy: 1000/1000

Blacksmith - Damage/Tank
Ability 1: Stuns a single enemy for 1 turn and deals 190 damage. (180 Energy Cost)(3 Turns Cooldown)
Ability 2: Throws a hammer at a single enemy, silencing his/her spells for 2 turns. (150 Energy Cost)(2 Turns Cooldown)
Ability 3: Create a weapon and throw it at a single enemy for 250 damage. (160 Energy Cost)(2 Turns Cooldown)
Ultimate: (Passive) You have 17% chance (Dice roll) to multicast any of the other abilities you cast, doubling their effect.
Attack Damage: 100
Health: 2500/2500
Energy: 1500/1500

Cleric - Support/Healer
Ability 1: Heal yourself or your ally for 350 health. (190 Energy Cost)(5 Turns Cooldown)
Ability 2: (Passive) Brilliance yourself and your ally, refilling 30 energy each turn permamently.
Ability 3: Life saps all your enemies, dealing 40 damage, then healing you and your ally for 40 health. (180 Energy Cost)(3 Turns Cooldown)
Ultimate: Stun yourself for 2 turns, but when the stun ends, you heal yourself and your ally 500 health. (290 Energy Cost)(5 Turns Cooldown)
Attack Damage: 100
Health: 1500/1500
Energy: 3000/3000

Mageslayer - Damage/Anti-Mage
Ability 1: (Passive) Burn 40 energy of your enemy on each of your attacks
Ability 2: Empower your weapon so that your next attack will burn 100 additional energy (160 Energy Cost)(4 Turns Cooldown)
Ability 3: Silences all your enemies for 1 turn (110 Energy Cost)(3 Turns Cooldown)
Ultimate: Damages your target for the amount of energy he/she is missing x0.5. (300 Energy Cost)(8 Turns Cooldown)
Attack Damage: 250
Health: 1500/1500
Energy: 1000/1000

Axemaster - Tank/Reflect
Ability 1: Taunt your enemies, they will automaticaly attack you with normal attacks for 1 turn. (60 Energy Cost)(5 Turns Cooldown)
Ability 2: (Passive) You have 17% chance (Dice roll) to counterattack 150 damage to all enemies when an enemy attacks you
Ability 3: Stuns a single target for 2 turns (100 Energy Cost)(4 Turns Cooldown)
Ultimate: Instantly kill a single enemy target who has less than 600 health. Priceless... (150 Energy Cost)(7 Turns Cooldown)
Attack Damage: 150
Health: 3000/3000
Energy: 500/500

Swiftblade - Damage/AOE
Ability 1: Whirlwinds around all enemies, dealing 100 damage each turn for 4 turns. (180 Energy Cost)(6 Turns Cooldown)
Ability 2: (Passive) You have 33% chance (Dice roll) to deal 2x times your attack damage when you attack normally.
Ability 3: Jumps down at a single enemy, stunning him/her for 1 turn and dealing 190 damage. (170 Energy Cost)(3 Turns Cooldown)
Ultimate: Slashes all enemies 4 times in one turn for normal attack damage. (390 Energy Cost)(9 Turns Cooldown)
Attack Damage: 150
Health: 2000/2000
Energy: 1500/1500

Timestopper - Damage/Tank
Ability 1: (Passive) You have 17% chance (Dice roll) to go back in time for a bit to resist any negative spell cast on you.
Ability 2: Time walks at a single enemy, hitting him/her for 150 damage and silencing for 1 turn (160 Energy Cost)(3 Turns Cooldown)
Ability 3: When activated, for 2 turns makes your attacks have 83% chance (Dice roll) to stun enemy for 1 turn (150 Energy Cost)(5 Turns Cooldown)
Ultimate: Stops the global time for 3 turns. This also stops your ally if you have one, however you are not stopped, so you can do what you want in these 3 turns. (400 Energy Cost)(8 Turns Cooldown)
Attack Damage: 150
Health: 2500/2500
Energy: 1000/1000

More Champions will be added soon!

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This is a PvP game, meaning you fight agaisnt other players. There is no player limit, anyone can join at any time. Now, don't think it will be hard for me, because I will only host the battles and I won't care about your characters. Everything will be based on math, and on the luck from the dice I throw. The battles will be turn-based, and everyone in the battle will take turns and try to eliminate their opponent. You can challenge someone to a battle and wait for them to accept, you can do this either through profiles, or on the Forum game itself. You can also request partnership with someone through profiles, so later on you can fight 2v2 battles. As said before, more champions will be added soon and you can repick some other champion at any time, but your wins/losses will be reseted. That Dice roll you probably seen is the chance thing in this game. If the chance is 17%, when I throw the dice, the dice result has to be 1 out of the 6 sides the dice has. If it's 33%, it has to be 1 or 2 out of the 6, if it's 83%, it has to be 1, 2, 3, 4 or 5 out of the 6. So, time to play. Let's hope this will be a famous Forum Game. Trying to be Original project...

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This is how your sheet should look like

AG Username: (Your full AG name here)
Champion: (Your chosen champion's name here)
Ability 1: (Champion's 1st ability)
Ability 2: (Champion's 2nd ability)
Ability 3: (Champion's 3rd ability)
Ultimate: (Champion's Ultimate ability)
Attack Damage: (Champion's Attack Damage)
Health: (Champion's Health)
Energy: (Champion's Energy)
Solo Wins: 0
Solo Losses: 0
Tag Wins: 0
Solo Losses: 0

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I don't think this will be succesfull, but I want to try!

  • 32 Replies
Roty
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Roty
779 posts
Nomad

Maybe it won't be successful

Patrick2011
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Patrick2011
12,319 posts
Templar

AG Username: Patrick2011
Champion: Timestopper
Ability 1: (Passive) You have 17% chance (Dice roll) to go back in time for a bit to resist any negative spell cast on you.
Ability 2: Time walks at a single enemy, hitting him/her for 150 damage and silencing for 1 turn (160 Energy Cost)(3 Turns Cooldown)
Ability 3: When activated, for 2 turns makes your attacks have 83% chance (Dice roll) to stun enemy for 1 turn (150 Energy Cost)(5 Turns Cooldown)
Ultimate: Stops the global time for 3 turns. This also stops your ally if you have one, however you are not stopped, so you can do what you want in these 3 turns. (400 Energy Cost)(8 Turns Cooldown)
Attack Damage: 150
Health: 2500/2500
Energy: 1000/1000
Solo Wins: 0
Solo Losses: 0
Tag Wins: 0
Tag Losses: 0

You said "Solo Losses" twice, and I think the second one is supposed to be Tag Losses, so I put that down in my character sheet.

I don't think this will be succesfull, but I want to try!


Nothing can happen in the game until we get 2 players.
Roty
offline
Roty
779 posts
Nomad

Yes, finally hope hugs me!

You said "Solo Losses" twice, and I think the second one is supposed to be Tag Losses, so I put that down in my character sheet.


Yes that's a mistake, but we all make mistakes don't we?

Nothing can happen in the game until we get 2 players.

Yeah, one more player and you can challenge him to a battle, or request him partnership and wait for 2 other players to Tag battle.
Roty
offline
Roty
779 posts
Nomad

Bump!

Patrick2011
offline
Patrick2011
12,319 posts
Templar

Bump!


You don't really need to bump after just 1 hour. It may be needed after several hours, but not 1.
Roty
offline
Roty
779 posts
Nomad

Yes but only few people go on Page 2 and this was on the edge of getting into page 2...

Patrick2011
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Patrick2011
12,319 posts
Templar

Yes but only few people go on Page 2 and this was on the edge of getting into page 2...


I could leave a link to the game as a comment on your profile. You could then copy the link and paste it on your profile. That would increase the visibility of this game, especially to those who see you in other threads.
endlessrampage73
offline
endlessrampage73
2,539 posts
Nomad

AG Username: endlessrampage73
Champion: Cleric
Ability 1: Heal yourself or your ally for 350 health. (190 Energy Cost)(5 Turns Cooldown)
Ability 2: (Passive) Brilliance yourself and your ally, refilling 30 energy each turn permamently.
Ability 3: Life saps all your enemies, dealing 40 damage, then healing you and your ally for 40 health. (180 Energy Cost)(3 Turns Cooldown)
Ultimate: Stun yourself for 2 turns, but when the stun ends, you heal yourself and your ally 500 health. (290 Energy Cost)(5 Turns Cooldown)
Attack Damage: 100
Health: 1500/1500
Energy: 3000/3000
Solo Wins: 0
Solo Losses: 0
Tag Wins: 0
Solo Losses: 0

Patrick2011
offline
Patrick2011
12,319 posts
Templar

This game now has two players, but Roty is currently offline.

Roty
offline
Roty
779 posts
Nomad

Well you can offer him to challenge him to a duel.

Roty
offline
Roty
779 posts
Nomad

Or you can fight BOTs, that also choose some hero, but they are all played by me, and they don't have wins/losses stats..

Patrick2011
offline
Patrick2011
12,319 posts
Templar

I got temp-banned before I could challenge endlessrampage73 to a battle, so I will do that now since I am back.

Roty
offline
Roty
779 posts
Nomad

This game's dead friend, I made a new one called MEDIEVAL LIFE RPG. You can join if you want. It's like any LIFE RPG game, but the setting is in Medieval ages. And please reply on hot/cold game.

Patrick2011
offline
Patrick2011
12,319 posts
Templar

I don't think the game's dead. In fact, I challenged endlessrampage73 to a duel. Therefore, it is best to keep this thread rather than consider it dead when it's not.

crazyape
offline
crazyape
1,606 posts
Peasant

And I want to join..... So it's not dead. You just aint lookin' at your profile feed, and I wont use and explitive. I know there's a moderator around here.... *looks around suspiciously*

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