Hello! Welcome to my RPG! Some of you reading this may know me from The Superhuman RPG! Well, I'm not hosting it. But, I have something different!
Dragons, Blood And Decapitation RPG!
Enough of shouting out. Let's move on to the story!
----- Story: (Not for Undead Race, but advised to read it.) It is in the medieval times. The time when there's more wine and less beer. (Could be) Knights like Sir Arthur are still alive. Legendary mages exist like those in one of the channels in TV you saw. Anti-dragonbreath shields, wielded by warriors to slay the mighty dragons. Guards working for evil people being decapitated by heroes of the light. Blood gushing out of a villainous person's neck by a sneaky assassin working for the good. But, you're stuck in a cell, because you snuck into the castle and was caught stealing some bread. But, you have hope! A stubborn guard gave you the key to unlock the door. This guard hates King Stupid because basically, he was being so stupid and arrogant to everyone in this kingdom. This town is called Stew Pit. (See what I did there?) You escape from the castle successfully and you are magically given simple weapons! To be frank, King Stupid is evil. Heroes are those who kill him. But, it's optional, but rewarding. You'll certainly be given quests to level up by being swarmed by a magical light. --- Undead Story: (Those not undead are advised to read this as well.)
It is in the medieval times. The time when there's more wine and less beer. (Could be) Knights like Sir Arthur are still alive. Legendary mages exist like those in one of the channels in TV you saw. Anti-dragonbreath shields, wielded by- This is the undead story, not the normal one. You have probably seen zombies in TV. Left 4 Dead 2, Dead Rising, Call Of Duty: Black Ops; Zombie Nazis. No, they're not that. Yes, zombies are undead and can be chosen in the races, but they are totally different. Zombies are undead people whom necromancers have risen. Zombies do their masters' (Necromancer) bidding. There are other undead races. Ghouls are small living creatures, bound to killing and eating forever, also risen by necromancers. But, I'm not talking about facts. I'm talking about you. You have been risen to do your master's bidding. But, your master was a weakling. He wasn't able to control you as much as other necromancers. You ran off, your mind thinking of nothing. On the way, you begin to take control of your body and mind. You find simple weapons on the way and you picked them up. You need to dip yourself in holy water. (I know it doesn't work in movies. Trust me, it's my story. Hehe..) Oh yeah, your body has some missing flesh. So, try not to take any attention from the townspeople in Stew Pit. Undead aren't allowed here. I don't really know why King Stupid allowed orcs though.
Character Sheet:
Name: (BE MEDIEVAL AT ALL TIMES) Age: (See race) Gender: (Male or Female) Race: (See race) Class: (See class) Stamina: 100/100 (Will be lowered depending on the action) Health: 50/50 (Will be lowered if doing an action when stamina is 0) --- Skills: (See class) --- Weapons: (See class) Armor: (See class) --- Level: 1 XP: 0/10 (Every level, you get 5 stat points) Stats: 30 Strength: (Shows how strong you are. The more strength, the more stamina you'll have. Every one point is one point to stamina) Agility: (Shows how fast you can move and how fast you attack) Dexterity: (Shows how skillful you are in wielding weapons and how accurate your attack is. Needed for ranged combat) Reaction: (Shows how fast you can react to attacks and actions) Intelligence: (Shows how smart you are. Needed for magic combat) --- Undead Race Stats: 15 (Cancel this if you're not an undead) Flesh-Resistant: (Shows how long your flesh can stick on your body, more points, more days. Be wary if you do not add this enough. Flesh dropping too much can get your health to zero.) Humanity: (Shows how human you are. The more points, the more you'll be eating normal food like humans, living like humans, the more you'll learn how to be human. You could even talk. If you don't add this, eating normal food like humans do will get your health decreased.) Mood: (Shows how much control you have towards your mind, if you ignore this stat, you will start acting crazy and lose control and start attacking randomly and you'll most probably die.) --- Allies: None
Okay! On to races first!
Races: (Use this information to your advantage) Human: Humans, the most basic life form on Earth. Vulnerable to the head and chest. (Please, not the balls) They can age from 0-90. But, 15-35 is only allowed.
Elf: Elves, agile and fast. Elf warriors are not to be existed. Vulnerable to head and chest, as usual. They can age from 0-forever. You can choose any age.
Orc: Orcs, often neglected because of their violent nature. Orc assassins are not to be existed. Vulnerable to lightning attacks. Resistant to fire attacks. Orcs are resistant to melee and ranged attacks. Avoid orcs at all costs unless you're an orc yourself or a mage. They age like humans. Only 15-35 is allowed
Goblin: Goblins, arrogant, stubborn and weak, but great in numbers. Small sized. Vulnerable to lightning attacks. Resistant to fire attacks. They can age from 0-60. Only 5-15 allowed.
Undead Races:
Zombie: Zombies, notorious and popular in a way in movies, TV and many more. Zombies don't really eat humans to sustain their hunger. They can eat other food, but they may cause "injuries" if Humanity isn't raised enough. An apple is okay though. Vulnerable to the head. Not the chest. Any age is allowed. (Not too many digits)
Ghoul: Ghouls, personally, I played Dark Messiah and I hated these guys. They were always so hard to kill. Small, but agile and fast. Strikes fast too. Vulnerable to the head. Any age is allowed. (Not too many digits)
----
Classes: (Undead races are suppose to choose these classes)
Note: Using skills can lead to more stamina depletion. You will get more skills along the way, either from tomes or grimoires or scrolls.
Warrior: They fight at close-range. Warriors using ranged weapons or magic attacks are not allowed. Warriors use close-ranged weapons like the sword, short sword, long sword and many more! They have a skill called, Quick Slash, which does a flurry of sword motions in order to injure a person. The starting weapon is a long sword. The starting armor is an iron helmet.
Rogue: They rarely don't initiate fights. Instead, they hide in the shadows, awaiting the enemy and they start backstabbing them. Rogues can use short swords, daggers and bows. They have a skill called, "Heels On Ground". The skill enables you to walk so silently that other people think that you don't exist at all. The starting weapon is a pair of daggers. The starting armor is a cloth armor.
Archer: They always engage in a mid-to-long-range combat. They are like rogues, but can't hide as good as them. But, on the bright side, they have more accuracy. They can use a bow and a dagger. They have a skill called, "Rapid Arrows". This skill enables you to shoot arrows way quicker than any classes, especially the rogue, and still get his/her target. The starting weapon is a bow (30) (Number of arrows) The starting armor is a cloth armor.
Mage: They specialize in magic combat. Depending on your Intelligence, your magic will do more or less damage. They can use a staff or wand. When you use magic, your stamina will decrease. No mana is included in this game. They have a skill called, "Telekinesis". As most of you know this skill, it is used to carry objects or humans from a range. The starting weapon is a wand. The starting armor is a wizard's robe.
---- A voice speaks in your mind, whether you're an undead or not.
"You must go your ways and find destiny or will, which ever comes first. Go on your way and make King Stupid proud or even more stupid."
Oh yeah, one more thing. If you're a player from The Superhuman RPG. Tell me which is more fun, this or that.
You sell the wand, leaving you with 299 gold. Shopkeeper: "Thank you very much. Anything else you need to sell or buy?" A simple meat only costs about 15 gold. That's a lot. In the shop, there's all kinds of staffs and wands. There's even a spellbook to let you learn about certain skills. But, a spellbook costs about 1000 gold or more!
You're getting hungrier. Outside, there's no one at the meat store right now. Think about it.
From what I've played: Harry Potter and Dark Messiah, both ghouls were midgets. "Were". I killed and sealed them.
Roy's asleep. You're on your own. Currently, no one's at the meat store. But, you sense a magical aura around the shop. There's really no one now. The castle of King Stupid is on the other side of the town. But, you feel this magical aura disturb you as you go closer. You sure it's a good idea?
You take the cabbage. You take out your dagger and threaten the man. "What?! What the f*ck you want?? Please don't f*cking kill me, go have them all, just please don't kill me" spits just as he cowers in fear. "Don't tell anyone or I'll kill you!" "Alright, I won't!" Cost: 2 Stamina Points Reward: 3 XP You take everything and run away. You go to a shelter. You eat one of them, so freshly farmed out. When you're full, you hear footsteps of guards. You would've guessed.
HE TOLD THEM!
But, really.
HE TOLD THEM!
Guards are walking this way. Luckily, there's a back door in this place. Let me leak the guards' plan.
They will surround the house in a matter of seconds. By the way, it's night in here. "Man, it's so hard to see at night." Think about it.
Okay, but you'll need food in the afternoon, though. You check out the magic store. It contains lots of staffs and wands. Spellbooks are included here. It lets you learn new skills, but it costs 1000 gold or more. You don't even have money to buy a staff worth 100 gold.
It's okay. The guards did not attack you when you escaped from prison because they are a bit.. underestimative. But, they are running to you, you just feel like the guards are walking though. There's a locked gate and a few carts just beside the not-so-tall wall. The wall has spikes on them.
"Get her!!"
Guards shouted. They're so slow, even a snail can move faster than them. They're orcs. You can, though, it's quite dangerous, find the key to unlock the gate. The door to the castle is open wildly. King Stupid is not there. Think about it.
"No money, eh.. I see." You go on to the weapon store. The shopkeeper notices you outside. Shopkeeper: "Please! PLEASE HAVE EVERYTHING, I DON'T WANNA DIE!!!!" He runs off. Fearful, eh? So, this place has maces, swords, daggers, flails and many more. Any medieval weapon you can think of is right here. It could be useful for Roy. Think about it.
You run into the castle, but the orc guards are too slow to catch you. Cost: 3 Stamina Points Reward: 2 XP You stand in the dark hallway. Elite orcs patrol around here. They can react fast, think faster and attack way too fast, but they have bad ears. You barely alerted them when you ran in. There's the key, at the end of the hallway. You can't alert the elite orcs or they WILL kill you. You can backstab them though. So, you're in the area, there are 4 pillars, on the sides, 2 pillars are close together. The other pair of pillars are the same on the other side. An elite orc is coming your way. Quick!
You use Heels On Ground. Luckily, the elite orc didn't touch you. When he's behind, you move towards the key. How many orcs? I don't know. You only can spot them. One useful tip: Crouch. Hey, there's another orc coming. You recognize his face. He was one of the orc guards who was chasing you like zombies. This is an orc you can kill. Beware though.
You lay low. The orc guard shouts. "C'mon! Where are ya'?!" You continue, moving towards the key. "Oi! Guards! Catch that b*tch!" Elite orcs and the guards starts running. Luckily they are running in a line. There's another lane. You get the key. It's dark in here. Wait, the lane is a dead end, but it has the pattern of the pillars close together like before. "Why is it so dark here?"
Note: Weapons familiar with the store is sold higher than other stores.
"Okay, here your list."
LIST OF MAGIC ITEMS SOLD Wand - 69 gold Staff - 99 gold Sapphire wand - 149 gold Emerald staff - 199 gold White wand - 259 gold Black staff - 319 gold Freeze Spellbook - 1,499 gold Pyro Ball Spellbook - 1,499 gold Lightning Shock Spellbook - 1,499 gold Water Slash Spellbook - 1,499 gold Air Rush Spellbook - 1,499 gold Earth Spikes Spellbook - 1499 gold Earth Pillar Spellbook - 1999 gold Water Wave Spellbook - 1,999 gold Wind Slash Spellbook - 1,999 gold (A ripoff from The Superhuman) Blizzard Push Spellbook - 1,999 gold Fire Gush Spellbook - 1,999 gold Illusions Spellbook - 2,999 gold Mind Wave Spellbook - 5,999 gold Mind Read Spellbook - 14,999 gold
PS: The Mind Control Skill is forbidden to be used. That is why it's not sold, so that no one can buy it. If you ever use it, you will perish, if you're a low-leve mage.
"Surprised by my Mind Control Spellbook? There's only five of these in the whole world. When fallen into the hands of a powerful and evil mage, the world will never be the same."