ForumsForum GamesWorld War II - Rewrite History

34 5195
WorstSniper
offline
WorstSniper
1,467 posts
Nomad

World War II â" Rewrite History
Play as a country starting in the year 1939. Of course, it must exist in that time period. The game does not end until the war ends. All players will be playing in the same game, so once the war ends, all players stop playing. You are able to play again, as a different country or the same, but the previous players don't have to join again if they don't want to. If you are defeated during game and there are still others playing, it will not end. The defeated player can either sit back and watch or continue as a different country. Based on the game Hearts of Iron III by Paradox Interactive.

Country Sheet
Country:
Government: (I will put this on your country, but it can be reformed later.)
Stability: (I will put)
Power Place: (I will put)
Chance of Defeat: 0%
Armies: (Put in 3 Starting Armies. Names must be like â1st Armor Divisionâ I will put in stats for them)
Supplies and Industry (Put a % on a supply, make sure they add up to 100%, no more or less.)
Food:
Metals:
Oil and Coal:
Chemicals:
Factories: (Put 3 factories for any supply. They can add +5% to +20%. Max. total is 30%)
Diplomacy
Faction: (Ally, Axis, or Neutral)
Trading: None
Embargoing: No one
Special
Perk: (Choose one, earn more later.)


------------------------------------------------------------Supplies
There are different supplies, each with a different purpose. Having a % of supplies over 100% means you have extra.

Food is what every army needs, without it, they cannot work properly and become weaker if they don't get these.

Metals are needed to build armor, guns, vehicles, etc. These are necessary to build up an army.

Oil and Coal are needed to fuel vehicles. Not needed unless you have a motorized military.

Chemicals are only used for chemical warfare, improving supplements and sometimes technology.


------------------------------------------------------------Diplomacy
Faction â" Allies or Axis, or Neutral if you want. Picking a faction can put you into immediate action but also puts you into immediate danger.

Trading is obvious. To embargo a country is disable trade with them.
------------------------------------------------------------Special
Perks: There are several perks. Some perks give an even bigger bonus to certain countries. Pick one.

Blitzkrieg - Your armor and aircraft combination is almost unstoppable.
Normal Effects: +50 Armor Attack, Speed and Defense. +20 Aircraft Attack and Speed.
Germany Effects: +100 Armor Attack, Speed and Defense. +50 Aircraft Attack and Speed.

Moral War â" Attacks will not let down your country.
Normal Effects: -20% Chance to be Defeated. +50 Morale to Armies.
Allies Faction Effects: -40% Chance to be Defeated. +100 Morale to Armies.

Infantry Backbone â" As they say in the USA, Rangers lead the way! Or, any other army.
Normal Effects: +40 Infantry Attack, Morale, and Speed.

Warmonger â" Being a warmonger means your military must be kept up.
Normal Effects: +30 Attack and Speed to all Military Units.

Community Involvement â" The communistic kind.
Normal Effects: +20% to All Starting Supplies (No matter what)
USSR Effects: +50% to All Starting Supplies (No matter what)
------------------------------------------------------------

3 People only please.

  • 34 Replies
loco5
offline
loco5
16,287 posts
Peasant

Country:China
Government: (I will put this on your country, but it can be reformed later.)
Stability: (I will put)
Power Place: (I will put)
Chance of Defeat: 0%
Armies: 1st Yinghua, 2 Jinshu long, 3rd Feixing juhua
Supplies and Industry (Put a % on a supply, make sure they add up to 100%, no more or less.)
Food:50%
Metals:20%
Oil and Coal:30%
Chemicals:0
Factories: Metal 20%, Oil/Coal: 10&
Diplomacy
Faction: (Ally, Axis, or Neutral)
Trading: None
Embargoing: No one
Special
Perk: Infantry backbone


givin myself a chellenge

loco5
offline
loco5
16,287 posts
Peasant

Country:China
Government: (I will put this on your country, but it can be reformed later.)
Stability: (I will put)
Power Place: (I will put)
Chance of Defeat: 0%
Armies: 1st Yinghua, 2 Jinshu long, 3rd Feixing juhua
Supplies and Industry (Put a % on a supply, make sure they add up to 100%, no more or less.)
Food:50%
Metals:20%
Oil and Coal:30%
Chemicals:0
Factories: Metal 20%, Oil/Coal: 10&
Diplomacy
Faction: Ally
Trading: None
Embargoing: No one
Special
Perk: Infantry backbone

Garriss
offline
Garriss
1,023 posts
Nomad

Country Sheet
Country: Philippines
Government:
Stability:
Power Place:
Chance of Defeat: 0%
Armies: Unang Dibision, Pangawalang Dibision, Pangatlong Dibision,
Supplies and Industry
Food: 40%
Metals: 30%
Oil and Coal: 20%
Chemicals: 10%
Factories: 3
Diplomacy
Faction: Neutral
Trading: None
Embargoing: None
Special
Perk: Moral War

Llamasushi
offline
Llamasushi
102 posts
Peasant

Country: Australia
Government: (I will put this on your country, but it can be reformed later.)
Stability: (I will put)
Power Place: (I will put)
Chance of Defeat: 0%
Armies: Australian 1st Armoured Division, Australian 3rd Armoured Division, Australian 1st Division
Supplies and Industry
Food:35%
Metals:25%
Oil and Coal:35%
Chemicals:5%
Factories: Is this percentage of the percentage? Or percentage of the total amount? Because it's going to go over 100% either way...
Metal Factory/2 Oil and Coal Factories
Diplomacy
Faction: Ally
Trading: United States, Great Britain
Embargoing: Germany
Special
Perk: Moral War

Llamasushi
offline
Llamasushi
102 posts
Peasant

Sorry, may we change my chemical composition to 15% and my oil and coal composition to 25%? K, thanks

WorstSniper
offline
WorstSniper
1,467 posts
Nomad

Removed Power Place. Plus, I can't find a blank outline world map of 1938/39 anywhere...

-----------------------------------------

Country: (Nationalist or Communist?) China
Government: Professional Anarchy Government
Stability: 65%
Chance of Defeat: 0%
Armies: 1st Yinghua, 2 Jinshu long, 3rd Feixing juhua
Supplies and Industry
Food: 50%
Metals: 20%
Oil and Coal: 30%
Chemicals: 0%
Factories: Metal 20%, Oil/Coal: 10&
Diplomacy
Faction: Ally
Trading: None
Embargoing: No one
Special
Perk: Infantry Backbone

You have joined the allies. Japan is currently neutral, but that doesn't stop them from possibly destroying you once again. The United Kingdom and their allies are joining in the fight, coming from the south, west and east. They have the Japanese surrounded, but their navy goes down to the UK vs Japan, and no one else can do much. The Japanese are already moving in your borders. Thankfully, the Soviet Union has already been dealing with them, and are currently in a war as well.
------------------------------------------------------------

Country: Philippines
Government: Presidential Dictatorship
Stability: 60%
Chance of Defeat: 0%
Armies: Unang Dibision, Pangawalang Dibision, Pangatlong Dibision
Supplies and Industry
Food: 40%
Metals: 30%
Oil and Coal: 20%
Chemicals: 10%
Factories: 3 (Your factories?)
Diplomacy
Faction: Neutral
Trading: None
Embargoing: None
Special
Perk: Moral War

You are currently a puppet of the United States of America. They are currently neutral, so you must be too. What they say goes. What they do, you must follow. However, you may still do normal governmental actions.
-----------------------------------------------------------

Country: Australia
Government: Federal Constitutional Monarchy
Stability: 80%
Chance of Defeat: 0%
Armies: Australian 1st Armoured Division, Australian 3rd Armoured Division, Australian 1st Division
Supplies and Industry
Food: 35%
Metals: 25%
Oil and Coal: 35%
Chemicals: 5%
Factories: (what supply and how much % they produce, 30% is the maximum limit they produce total.)
Metal Factory/2 Oil and Coal Factories
Diplomacy
Faction: Ally
Trading: United States, Great Britain
Embargoing: Germany
Special
Perk: Moral War

You are one of the first countries to join the Allies. The current fights going on are in Japan vs China, UK and USSR, and in Germany vs Poland, France, and UK.
------------------------------------------------------------

ALLIES
* Indicates that they are drifting towards the faction and/or are ready to join.

United Kingdom
France
China
Australia
Poland
Canada
South Africa
USSR*
USA*
Philippines*


AXIS
Germany
Italy*
Japan*
Manchukuo*

loco5
offline
loco5
16,287 posts
Peasant

Country: (Nationalist or Communist?) China
Government: Professional Anarchy Government
Stability: 65%
Chance of Defeat: 0%
Armies: 1st Yinghua, 2 Jinshu long, 3rd Feixing juhua
Supplies and Industry
Food: 50%
Metals: 20%
Oil and Coal: 30%
Chemicals: 0%
Factories: Metal 20%, Oil/Coal: 10&
Diplomacy
Faction: Ally
Trading: None
Embargoing: No one
Special
Perk: Infantry Backbone


Nationalist i believe

anywho i put the 1st at the beaches to dig in from any Japanese invasion


and i send the 2nd to support the russians


i take it my troops are simple conscripts right now?

can i have info on my arms/armor/navy/airforce?

WorstSniper
offline
WorstSniper
1,467 posts
Nomad

Country: Nationalist China
Government: Professional Anarchy Government
Stability: 65%
Chance of Defeat: 0%
Armies: 1st Yinghua, 2 Jinshu long, 3rd Feixing juhua
Supplies and Industry
Food: 50%
Metals: 20%
Oil and Coal: 30%
Chemicals: 0%
Factories: Metal 20%, Oil/Coal: 10&
Diplomacy
Faction: Ally
Trading: None
Embargoing: No one
Special
Perk: Infantry Backbone

The first army is sent to the beaches and start digging in. The second army is sent deeper into enemy territory to fight against Japanese and support Russian troops. (Yes they are new troops. Also do you want statistics or descriptions?)

loco5
offline
loco5
16,287 posts
Peasant

Country: Nationalist China
Government: Professional Anarchy Government
Stability: 65%
Chance of Defeat: 0%
Armies: 1st Yinghua, 2 Jinshu long, 3rd Feixing juhua
Supplies and Industry
Food: 50%
Metals: 20%
Oil and Coal: 30%
Chemicals: 0%
Factories: Metal 20%, Oil/Coal: 10&
Diplomacy
Faction: Ally
Trading: None
Embargoing: No one
Special
Perk: Infantry Backbone

cold hard statistics *serious face*


anywho the third stays behind and relaxes ready to support the 1st



also, how are they doing against teh japs?

WorstSniper
offline
WorstSniper
1,467 posts
Nomad

Country: Nationalist China
Government: Professional Anarchy Government
Stability: 65%
Chance of Defeat: 0%
Armies: 1st Yinghua, 2 Jinshu long, 3rd Feixing juhua
Supplies and Industry
Food: 50%
Metals: 20%
Oil and Coal: 30%
Chemicals: 0%
Factories: Metal 20%, Oil/Coal: 10&
Diplomacy
Faction: Ally
Trading: None
Embargoing: No one
Special
Perk: Infantry Backbone

(What do those names mean?)

The third army stays back in case of immediate support. You check on your army fighting against the Japanese with the Soviets. The Japanese are encircled by the Soviets, struggling to hold on. Your army says they should take the chance and set out an agressive attack.

loco5
offline
loco5
16,287 posts
Peasant

Country: Nationalist China
Government: Professional Anarchy Government
Stability: 65%
Chance of Defeat: 0%
Armies: 1st Yinghua, 2 Jinshu long, 3rd Feixing juhua
Supplies and Industry
Food: 50%
Metals: 20%
Oil and Coal: 30%
Chemicals: 0%
Factories: Metal 20%, Oil/Coal: 10&
Diplomacy
Faction: Ally
Trading: None
Embargoing: No one
Special
Perk: Infantry Backbone


stats?


also i say nay, they aren't there to take glory, only to support the Russians


also, roughly 1st means dragon, 2nd means flying chrysanthemum, and 3rd means cherry blossom

ericthai1
offline
ericthai1
1,030 posts
Nomad

Country:Italy
Government: (I will put this on your country, but it can be reformed later.)
Stability: (I will put)
Power Place: (I will put)
Chance of Defeat: 0%
Armies:Mussolini 1st ifantry Division,Italian Armored 2 Division,Italian Parachute Infantry 3rd division
Food:45&
Metals:20%
Oil and Coal:15%
Chemicals:20%
Factories:3
Diplomacy
Faction:Axis
Trading: None
Embargoing: No one
Special
Perk:Blitzkrieg

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Country: Switzerland.
Government: (I will put this on your country, but it can be reformed later.)
Stability: (I will put)
Power Place: (I will put)
Chance of Defeat: 0%
Armies: Third Mountain Infantry Army, Twelfth Armored Army, First Aerial Combat Army.
Supplies and Industry (Put a % on a supply, make sure they add up to 100%, no more or less.)
Food: 40%
Metals: 40%
Oil and Coal: 15%
Chemicals: 5%
Factories: Food(20%), Chemicals(10%).
Diplomacy
Faction: Neutral.
Trading: None
Embargoing: No one
Special
Perk: Warmonger.

loco5
offline
loco5
16,287 posts
Peasant

oh oh oh hyper can we be frenemies?

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

oh oh oh hyper can we be frenemies?

China and Switzerland? You should totes be Sweden! We can tune our stuff so that it's complementary(i.e. I have a bunch of food and chemicals, you have oil/coal and metals).
Showing 1-15 of 34