ForumsForum Gamessimple-quest, a skyrim based rpg forum game.

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nrl8910
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nrl8910
51 posts
Nomad

Welcome to simple-quest, a skyrim based rpg forum game. Join to embark on an epic, but simple and easy to play quest. There are a few selected races and characters to choose from.

NOTE:I call this forum game "simple-quest" because it is desinged for those people that dont want to be involved in a game where you must manage your perks and skill levels ect. If you want a forum game that is complex like that, please look somewhere else.
News and updates- Just started, there is 6 spots to fill. We will start each quest of whichever character as soon as there singup is accepted.
The Map Of Skyrim. http://i.imgur.com/bTkMB.jpg
CURRENT PLAYERS (6 left)-

SIMPLE RULES- Alot of the rules and way's this will work will be explained along the way. But simply fill out the sibmission part down the bottom, post it here and you quest will begin. Dont complain please, i am the questmaster and i control your quest, i will fight your enemys against you fairly and let you get resonable loot. The health system is simple, minor, small medium, large and life threatening wounds. This can be healed with bandages, potions and spells. When you have defeated an opponant, you may choose to loot it for items and gold. You can use gold to buy different stuff from shops. I will be following the traditional skyrim map, so please use this when you decide to travel across the area. So, basiclly, if you choose to be a mancer, you have decreased combat skill, but have acces to many spells and enchantments. When something is enchanted, it will have a ( + range) or (+meele -range) ect. Thats most of it So please fill out the submission and start your quest!

Questline backstory- "The land skyrim was an unihabited place in the old, but eventually the ever curoius explorers of the old, ran aground upon the land and created thier home on the continent. From than on evolved the empire, the emperor and the civilisations of today."- These day's, the almighty empire have taken control of the land of skyrim and are slowly corrupting the jarls of skyrim. The people are tired of these opressers, some are rising against the empire, whilst the witty are taking advantage of the uprising and siding with the empire, the war for skyrim has began.
P.S-If your wondering about dragons, there not involved in the main questline but you will encounter them somewhere along the line.

Questline-So what are you to do? Shall you be a true nord and side with the uprisers, nicknamed the "stormcloaks"'s? Or will you take your chances with the tedious empire and take skyrim under your control. Whatever side you pick, you must rise through the ranks and gain the ultimate power of High king of skyrim.

Choosable races- As you embark upon your quest you must choose what race you will be. You must consider thier strenghts, and weaknesses in both traditional arts of battle and magic. From the dark elves of morrowind, to the redguards of hammerfell, your race will affect your own story.
-Nord- The natives of skyrim, a strong and hardy folk who will revert to battle before persuading there way out of problems. Nordish characters will carry power within nord communitys and with the rebels, but will be despised by some outsiders. They have a natrual skill with axes and maces. Nordish mancers are powerful in the way enchanting and crumbling opponants weapons and armour. Starting Spells: Strengthen armour. Crumble enemy helmet. Heal small wounds. Small fireball.
-Red-Guard. The natrual inhabitants of Hammerfell. They are true warriors, built with power, they have a natrual obsessions with meele weapons and can fell most opponents. They have a powerfull sway with the community as well. Sadly, they are terrible sneaks and spys, also extremely unskilled with the bow. Red-guard mancers have many healing spells and a few powerfull skills for the higher levels.Starting Spells: Heal medium size wounds. Heal small wounds on ally. Small whirlwind. Magic candle.
-Kahjit These cat-like people travel across the land of skyrim, never fitting in with any community. They are known to run trade caravans, selling exquisite and exotic goods. Most other kahjit run a dark path, stealing and preying on innocent people. They are skilled with the knife, sword and bow. There vicious claws prove valuable in fist fights. Kahjit's are an odd sight in the rebbelion, the new king would only seek to rid of them. Kahjit's are also excelent pickpockets. But they hold little skill in the art of magic. Starting Spells: Muffer sound. Heal minor wounds. Create- camp fire.
-Orc -The orcs are battle loving, deadly brutes, they are almsot unbeatable in close combat, but move very slow and cannot wield a bow. They are exeptionally skilled with an axe or greatsword. Orcish mancers can call upon battle rage to give their friends and themselves extra fury in battle. All orcs in skyrim live in orcish strongholds in the wild area's, but some orcs have been given a chance to join the riften orc re-training institution. (This will be your main objective if you begin as an orc.)Starting Spells:Battle rage. Heal orc ally's medium wounds. Enchant weapon with small fire bonus.
-Dark Elf (dummner)- The Dark Elves are master of manipulation, they can twist an enemy to thier will at but a whim. They are notourious for running a dark path and so are despised by many nords. Dark elfish mancers have amazing power in destruction spells and all dark elves are natrually skilled in the bow. Many of them have taken to be hired assasians for thier skill. If a dark elf wishes to run a path of light, he/she will still be accepted as long as they prove themselves.Starting Spells: Medium fireball. small heal wounds. Medium magical push. Fear spell. Conjurable ghost warrior to aid in battle.
Armoury- This is your available base of weapons and armour, from here you select the two different weapons and two different peices of armour you would like to start with. (leather clothing set counts as 2 peices of armour.) Dont worry you will be able to aquire more stuff in the quest.
Meele- Rusty iron sword. Iron dagger. Bronze greatsword. iron battleaxe.
Ranged- Small hunting bow. (30 iron arrows.) Hunting bow. (15 iron arrows)
Apparel- Iron chestplate. Leather clothing set. (pants, chest, cap, sleeves, boots) Iron helmet. Enchanted cape. ( + Range), Rusty sword of the orc. ( ++ Meele. -- range.)
Submission layout- If you wish to be a part of this quest, please fill this out this, remove anything i have said in brackets, and post. Remember, every time you do something, you must repost this at the top so i can decide what happens next.

Character name:
Biography (Please fill out thoroughly.)
Mancer? (yes/no) Available spells: (get these from the information on your race above)
Itemsthis is the stuff that cant be worn, or is not being worn at that moment in time.)
Weapons:
Armour:
Faction: (dont fill out yet)
Race:
Path: (dark/light, you dont have to do this yet.)
Current status: Healthy.
Status on the path to high king of skyrim: Lowly peasant.
Sneak status: (sneaking/not sneaking, you can toggle this when you want) Not sneaking.
Level:1 Sneak level:1 Combat level:1 Magic level:1 Speech level:1
Hopefully its not to hard to do! Thanks for reading this and hope you can join the quest!

  • 83 Replies
nrl8910
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nrl8910
51 posts
Nomad

Please include you age within your bio, all ages must be something mature like, 20-40 ect.

theonewhoplays
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theonewhoplays
403 posts
Nomad

Biography: Parsas(35): Once i was an adventurer but then i took an Arrow to the knee. Now I am a guard but because of the trouble that is going on i start an adventure once again
Mancer? no
Items:Pipe,a tent and an iron pan
Weapons: Sword
Armour: Guards aromor
Faction:
Race:Nord
Path: light
Current status: Healthy.
Status on the path to high king of skyrim: Lowly peasant.
Sneak status: not sneaking
Level:1 Sneak level:1 Combat level:1 Magic level:1 Speech level:1

nrl8910
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nrl8910
51 posts
Nomad

Theonewhoplays, thats fine, it would be nice if your bio could be slightly better and you chose from the armoury what items you had, otherwise we can start!

Mort_Kawasaki
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Mort_Kawasaki
1,211 posts
Nomad

Character name: Mort
Age: 27                                                                                                                                                                                         
Biography: I was banished from my home country because I stole some food from the royal kitchen.
Mancer: No
Available spells: Muffer sound. Heal minor wounds. Create camp fire.
Items: hunting bow, 15 iron arrows.
Weapons: iron dagger
Armour: leather armor set.
Faction:
Race: Khajit
Path:
Current status: Healthy.
Status on the path to high king of skyrim: Lowly peasant.
Sneak status: Not sneaking.
---
Level:1
Sneak level:1
Combat level:1
Magic level:1
Speech level:1

nrl8910
offline
nrl8910
51 posts
Nomad

Character name:Ã Mort
Age: 27Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã Ã
Biography: I was banished from my home country because I stole some food from the royal kitchen.
Mancer: No
Available spells: Muffer sound. Heal minor wounds. Create camp fire.
Items: hunting bow, 15 iron arrows.
Weapons: iron dagger
Armour: leather armor set.
Faction:
Race: Khajit
Path:
Current status: Healthy.
Status on the path to high king of skyrim: Lowly peasant.
Sneak status: Not sneaking.
---
Level:1
Sneak level:1
Combat level:1
Magic level:1
Speech level:1
--------------------
Being banished from your homeland of elsweyr, you travell north through cyrodiil, than to Skyrim, a damp, icy cold place that is most similar to Elswyr. After a long travel including hitchhiking from kahjit caravan to caravan, you eventually reach the rundown, broken and in dispair town of riften. You pick up 100 gold peices along the way from jobs. As you head up to the gate, the watchman, wielding powerfull weapons and strong armour, speaks, "STOP! Before you enter, you must pay a "visitor fee of 25 gold." What do you do? Persuade him? run away? Fight? Its your choice.

Mort_Kawasaki
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Mort_Kawasaki
1,211 posts
Nomad

Character name: Mort
Age: 27
Biography: I was banished from my home country because I stole some food from the royal kitchen.
Mancer: No
Available spells: Muffer sound. Heal minor wounds. Create camp fire.
Items: hunting bow, 15 iron arrows.
Weapons: iron dagger
Armour: leather armor set.
Faction:
Race: Khajit
Path:
Current status: Healthy.
Status on the path to high king of skyrim: Lowly peasant.
Sneak status: Not sneaking.
---
Level:1
Sneak level:1
Combat level:1
Magic level:1
Speech level:1
--------------------

"Does everyone need to pay that?", I ask him.

theonewhoplays
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theonewhoplays
403 posts
Nomad

Biography: Parsas(27): I grew up as the son of a peasent, but i wanted to be more so i started to be an adventurer but it didnt worked too well. Because i needed money I joined the guard, but because of the trouble that is going on I start an adventure once again. ( is that better?)
Mancer: no
Items:Pipe,a tent and an iron pan
Weapons: Rusty iron Sword
Armour: Iron Chestplate, Iron Helmet
Faction:
Race:Nord
Path: light
Current status: Healthy.
Status on the path to high king of skyrim: Lowly peasant.
Sneak status: not sneaking
Level:1 Sneak level:1 Combat level:1 Magic level:1 Speech level:1

PerryKid
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PerryKid
1,269 posts
Nomad

Character name: Perry Kid

Biography: Born to high-class aristrocrats, Perry Kid always lived his dream, until his mother was assassinated by her jealous sister. Afterwards, she blamed Perry's father for the murder. As the guards took Perry's father to be executed (which he escaped from, but now he has to live in the wilderness) his aunt took Perry to her house. For five years, the aunt made Perry's life a living nightmare. Each day, Perry would either fletch some arrows, or steal them from the fletcher. If he stole, he would be chased, but then escape. He would only stay close enough to listen the peeved fletcher complain about the stolen arrows. If he made them, then he would steal a chicken from a farm, and pluck some feathers; then, he would search for flint, and begin to make an arrow. He took his training bow to practice every night, when his aunt was asleep. In his last night at his aunt's house, he took his bow and arrow, and killed his aunt. Afterwards, he left the house and the town. With only the arrows he made (and stole) and a bow, Perry must survive in the wilderness.
Mancer? No
Items: Feathers, Fletching knife, and a bowstring
Weapons: Leather armor
Armour: Bow & Arrow
Faction: (dont fill out yet)
Race: Dark Elf
Path: (dark/light, you dont have to do this yet.)
Current status: Healthy.
Status on the path to high king of skyrim: Lowly peasant.
Sneak status: Not sneaking.
Level:1 Sneak level:1 Combat level:1 Magic level:1 Speech level:1

PerryKid
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PerryKid
1,269 posts
Nomad

I forgot to mention that Perry is 20 years old.

nrl8910
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nrl8910
51 posts
Nomad

Character name: Perry Kid
Biography: Born to high-class aristrocrats, Perry Kid always lived his dream, until his mother was assassinated by her jealous sister. Afterwards, she blamed Perry's father for the murder. As the guards took Perry's father to be executed (which he escaped from, but now he has to live in the wilderness) his aunt took Perry to her house. For five years, the aunt made Perry's life a living nightmare. Each day, Perry would either fletch some arrows, or steal them from the fletcher. If he stole, he would be chased, but then escape. He would only stay close enough to listen the peeved fletcher complain about the stolen arrows. If he made them, then he would steal a chicken from a farm, and pluck some feathers; then, he would search for flint, and begin to make an arrow. He took his training bow to practice every night, when his aunt was asleep. In his last night at his aunt's house, he took his bow and arrow, and killed his aunt. Afterwards, he left the house and the town. With only the arrows he made (and stole) and a bow, Perry must survive in the wilderness.
Mancer? No
Items: Feathers, Fletching knife, and a bowstring
Weapons: Leather armor
Armour: Bow & Arrow
Faction: (dont fill out yet)
Race: Dark Elf
Path: (dark/light, you dont have to do this yet.)
Current status: Healthy.
Status on the path to high king of skyrim: Lowly peasant.
Sneak status: Not sneaking.
Level:1 Sneak level:1 Combat level:1 Magic level:1 Speech level:1
------------------------
(Judging by your bio i'm going to say you lived in riften.) Running through the forest's of riften, you see a flash up ahead, these parts are notourius for housing, deadly giant beast's known as frostbite spiders, do you follow the flash? Or head through the wilderness on your way to another town? Perhaps windhelm? (see the skyrim map)

nrl8910
offline
nrl8910
51 posts
Nomad

Character name: Mort
Age: 27
Biography: I was banished from my home country because I stole some food from the royal kitchen.
Mancer: No
Available spells: Muffer sound. Heal minor wounds. Create camp fire.
Items: hunting bow, 15 iron arrows. 100 gold.
Weapons: iron dagger
Armour: leather armor set.
Faction:
Race: Khajit
Path:
Current status: Healthy.
Status on the path to high king of skyrim: Lowly peasant.
Sneak status: Not sneaking.
---
Level:1
Sneak level:1
Combat level:1
Magic level:1
Speech level:1
--------------------
"umm well, well, stuff it!, in you go!" Replies the guard. He was obviously trying to rip you off.When you enter riften, you see a large centre circle, elevated above running sewers by a giant log. Running around the centre are various shops, of to the side you see a large meadery. A man out the front is yelling out, "Anyone who needs a fine payment and free mead, come to the black briar meadery for some work!" Do you head to the market to buy supplies? Or look for mini-quests to be completed for gold? Or head over and do some work the the meadery?

nrl8910
offline
nrl8910
51 posts
Nomad

Biography: Parsas(27): I grew up as the son of a peasent, but i wanted to be more so i started to be an adventurer but it didnt worked too well. Because i needed money I joined the guard, but because of the trouble that is going on I start an adventure once again. ( Thanks, thats good )
Mancer: no
Items:Pipe and an iron pan
Weapons: Rusty iron Sword
Armour: Iron Chestplate, Iron Helmet
Faction:
Race:Nord
Path: light
Current status: Healthy.
Status on the path to high king of skyrim: Lowly peasant.
Sneak status: not sneaking
Level:1 Sneak level:1 Combat level:1 Magic level:1 Speech level:1
---------------

Mort_Kawasaki
offline
Mort_Kawasaki
1,211 posts
Nomad

Character name: Mort
Age: 27
Biography: I was banished from my home country because I stole some food from the royal kitchen.
Mancer: No
Available spells: Muffer sound. Heal minor wounds. Create camp fire.
Items: hunting bow, 15 iron arrows. 100 gold.
Weapons: iron dagger
Armour: leather armor set.
Faction:
Race: Khajit
Path:
Current status: Healthy.
Status on the path to high king of skyrim: Lowly peasant.
Sneak status: Not sneaking.
---
Level:1
Sneak level:1
Combat level:1
Magic level:1
Speech level:1
--------------------
I'll look whether someone is selling a one-handed sword. After that, I listen around for some sidequests.

Also, is muffer sound an active or passive spell?

nrl8910
offline
nrl8910
51 posts
Nomad

Character name: Mort
Age: 27
Biography: I was banished from my home country because I stole some food from the royal kitchen.
Mancer: No
Available spells: Muffer sound. Heal minor wounds. Create camp fire.
Items: hunting bow, 15 iron arrows. 100 gold.
Weapons: iron dagger
Armour: leather armor set.
Faction:
Race: Khajit
Path:
Current status: Healthy.
Status on the path to high king of skyrim: Lowly peasant.
Sneak status: Not sneaking.
---
Level:1
Sneak level:1
Combat level:1
Magic level:1
Speech level:2
--------------------
A woman named Mjoll seem's to have a large array of weaponry, from daggers to greatswords.
Items she will sell to you-
Iron dagger- 20 gold.
rusty iron sword- 25 gold
Light iron scimitar (+attack speed +Sneak)-80 gold
leather sheild- (-sneak when worn) - 50 gold.
Steel shortsword- 200 gold.
As you trade with her you also hear a woman crying by the sewers.
(Muffer makes you completely silent for a short time when used, making it easier to pickpocket/sneak. You have to swith the mancer option on to use it though. This allows for spells but makes you slightly weaker in meele combat. Not ranged though.)

nrl8910
offline
nrl8910
51 posts
Nomad

Still accepting positions.

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