This RPG will come with very challenging obstacles, given the name Hardcore. You will face dangerous zombies, and friendly OR hostile survivors. You must be careful in this world, because if you become infected, there is little hope for you.
Character Sheet:
Name: (Survivor name or nickname) Status: (Will begin as HEALTHY100/100) Inventory: (None, yet) Friendly/Hostile: (0 until choices are made) Strength: 3(W/o skill pts. added) Marksmanship: 3 (W/o skill pts. added) Agility: 3 (W/o skill pts. added) EnduranceW/o skill pts. added) Vitality: 3 (W/o skill pts. added) Intellect: 3 (W/o skill pts. added) Luck: 3 (W/o skill pts. added) Hunger: (Begins as WELL FED) Thirst: (Begins as HYDRATED) Sleep: (Begins as WELL RESTED)
*Friendly/Hostile affects whether or not other survivors will assist you, or decide to attack you, or rob you depending on the choices you have made in your journey.
* Strength affects how much damage you deal in close combat, and how much you can carry in your inventory.
*Marksmanship determines how accurate you are with your gun.
*Agility determines how fast you are to dodge enemy attacks in close range or long range and affects how long your survivor can fight without being exhausted.
*Endurance determines how long you can travel in one day before you become tired and sleep.
*Vitality determines how much HP your survivor may have. (Each time leveled up, raises HP by 15 pts.)
* Intellect determines how well you can hack into a computers recent logs, and how well you can hack into a security building. (Security buildings will most likely have ammo, weapons, food, water, and a place to rest, but it won't last forever, so don't plan on staying long)
*Luck affects your chances of CRITICAL hits, and (luckily) DODGING attacks, and if you get a (lucky) Escape.
*You must EAT, DRINK, and SLEEP in Hardcore Survival, so make the most of your rations, and decide whether you want to survive and travel alone, or if you want to gang up with other survivors you meet along the way.
CHOOSE YOUR ATTRIBUTES You may have 10 pts. to put into your skills, so choose wisely. All skills start out with 3 pts.
LISTEN CAREFULLY: Everyone will have a COMPLETELY different story line, each with different encounters, and a story that has happened to your survivor in the past. ALWAYS try to find a safe house to stay and rest or sleep in, and if you want to stay COMPLETELY safe, barricade the doors with anything you can find. Good luck, I can't wait to see what actions you decide to make along the way.
You notice the keys are in the ignition. In the glove compartment, you find 60 9mm ammo, but you still don't have a weapon to use it with. The fuel gauge is half full. What will you do next?
Name: Perry Status: HEALTHY 205/205 Inventory: Crowbar, 2 bottles of water Friendly/Hostile: 0 Strength: 5 Marksmanship: 3 Agility: 3 Endurance: 5 Vitality: 7 Intellect: 5 Luck: 3 Hunger: WELL FED Thirst: HYDRATED Sleep: WELL RESTED
Dale: Screwdriver
You start the car, as zombies begin to pound on the windows. Caitlin is screaming, making things much worse, and your adrenaline is kicking in. You drive away, out onto the streets. You see more zombies, but with your new mechanic buddy, you can make short work of them. You spot a grocery store a block away. What will you do next?
You find yourself waking up in a mall. You have no items on you. What will you do next? ---------------------------------------------------- Name: Aleister Pike Status: HEALTHY 160/160 Inventory: Friendly/Hostile: 0 Strength: 5 Marksmanship: 3 Agility: 5 Endurance:5 Vitality: 4 Intellect: 5 Luck: 4 Hunger: WELL FED Thirst: HYDRATED Sleep: WELL RESTED
You notice a back door to the strip club. Be cautious though, zombies are surrounding the FRONT door. You are at the front door entrance. Sneaking past may be tricky. You also notice a dumpster close by, maybe you can get in and hide without zombies seeing you, if you can deal with he stink. What will you do next?
Name: Perry Status: HEALTHY 205/205 Inventory: Crowbar/2 bottles of water Friendly/Hostile: 0 Strength: 5 Marksmanship: 3 Agility: 3 Endurance: 5 Vitality: 7 Intellect: 5 Luck: 3 Hunger: WELL FED Thirst: HYDRATED Sleep: WELL RESTED
Dale: Screwdriver
You drive to the store as the car clunks and spits gas and fumes, running over a couple of zombies. You are now parked at the entrance to the grocery store. The store has glass windows, and you can see through them, but not very well from inside your car. What will you do next? ------------------------------------------------------------------ Name: Drake Scar Status: HEALTHY160/160 Inventory: Rusty Wrench Friendly/Hostile: 0 Strength: 5 Marksmanship: 5 Agility: 5 Endurance: 4 Vitality: 4 Intellect: 4 Luck: 4 Hunger: WELL FED Thirst: HYDRATED Sleep: WELL RESTED
You find a rusty wrench. What will you do next? ------------------------------------------------------------------- Name: Aleister Pike Status: HEALTHY 160/160 Inventory: 60 rounds; 9mm Friendly/Hostile: 0 Strength: 5 Marksmanship: 3 Agility: 5 Endurance:5 Vitality: 4 Intellect: 5 Luck: 4 Hunger: WELL FED Thirst: HYDRATED Sleep: WELL RESTED
You search through the dumpster. You move around junk that you don't need, but your making a little noise with empty glass bottles. Nothing interesting here. What will you do next?
Your first attempt to bash the first zombies head succeeds, but before you can attack again, the second zombie claws at you for 6 damage! You successfully bash the second zombies head in as it groans and falls. You examine your wound on your left arm. You should find proper supplies to treat this before it gets any worse.
Name: Perry Status: HEALTHY 205/205 Inventory: Crowbar/2 bottles of water Friendly/Hostile: 0 Strength: 5 Marksmanship: 3 Agility: 3 Endurance: 5 Vitality: 7 Intellect: 5 Luck: 3 Hunger: WELL FED Thirst: HYDRATED Sleep: WELL RESTED
Dale: Screwdriver
The doors are locked, but you see a ladder leading up to the roof of the grocery store. Dale spots 6 zombies inside the building while peeking through the glass. "I don't think we should try to go in man," Dale said.
What will you do next? ------------------------------------------------------------------- Name: Drake Scar Status: HEALTHY 154/160 Inventory: Rusty Wrench Friendly/Hostile: 0 Strength: 5 Marksmanship: 5 Agility: 5 Endurance: 4 Vitality: 4 Intellect: 4 Luck: 4 Hunger: OKAY Thirst: HYDRATED Sleep: WELL RESTED
You check the pharmacy section closely and cautiously. You find PAIN PILLS and a FIRST AID KIT. There is also 4 more first aid kits.
Will you take the 4 other FIRST AID KITS for yourself, or leave them for someone else who might wander by them later?