This RPG will come with very challenging obstacles, given the name Hardcore. You will face dangerous zombies, and friendly OR hostile survivors. You must be careful in this world, because if you become infected, there is little hope for you.
Character Sheet:
Name: (Survivor name or nickname) Status: (Will begin as HEALTHY100/100) Inventory: (None, yet) Friendly/Hostile: (0 until choices are made) Strength: 3(W/o skill pts. added) Marksmanship: 3 (W/o skill pts. added) Agility: 3 (W/o skill pts. added) EnduranceW/o skill pts. added) Vitality: 3 (W/o skill pts. added) Intellect: 3 (W/o skill pts. added) Luck: 3 (W/o skill pts. added) Hunger: (Begins as WELL FED) Thirst: (Begins as HYDRATED) Sleep: (Begins as WELL RESTED)
*Friendly/Hostile affects whether or not other survivors will assist you, or decide to attack you, or rob you depending on the choices you have made in your journey.
* Strength affects how much damage you deal in close combat, and how much you can carry in your inventory.
*Marksmanship determines how accurate you are with your gun.
*Agility determines how fast you are to dodge enemy attacks in close range or long range and affects how long your survivor can fight without being exhausted.
*Endurance determines how long you can travel in one day before you become tired and sleep.
*Vitality determines how much HP your survivor may have. (Each time leveled up, raises HP by 15 pts.)
* Intellect determines how well you can hack into a computers recent logs, and how well you can hack into a security building. (Security buildings will most likely have ammo, weapons, food, water, and a place to rest, but it won't last forever, so don't plan on staying long)
*Luck affects your chances of CRITICAL hits, and (luckily) DODGING attacks, and if you get a (lucky) Escape.
*You must EAT, DRINK, and SLEEP in Hardcore Survival, so make the most of your rations, and decide whether you want to survive and travel alone, or if you want to gang up with other survivors you meet along the way.
CHOOSE YOUR ATTRIBUTES You may have 10 pts. to put into your skills, so choose wisely. All skills start out with 3 pts.
LISTEN CAREFULLY: Everyone will have a COMPLETELY different story line, each with different encounters, and a story that has happened to your survivor in the past. ALWAYS try to find a safe house to stay and rest or sleep in, and if you want to stay COMPLETELY safe, barricade the doors with anything you can find. Good luck, I can't wait to see what actions you decide to make along the way.
After you speak into the talkie, you recognize the voice almost immediately. It is your friend from work, Tom, that you went on vacation with before the zombie apocalypse. "Hello? Who is ....? ... you .... ..?"
After you sneak inside, you see a closet with a desk in front of it, barring the door. Maybe a survivor trapped him/herself in. ------------------------------------------------------------------- Name: Drake Scar Status: HEALTHY 160/160 Friendly/Hostile: 0 Strength: 6 Marksmanship: 5 Agility: 5 Endurance: 4 Vitality: 4 Intellect: 4 Luck: 4 Hunger: WELL FED Thirst: HYDRATED Sleep: WELL RESTED Inventory: Rusty Wrench, Pain pills, 4 first aid kits, chip bag, skittles, dirty water, walkie talkie.
"Sorry? I .... hear .... ... ... well. I'm at ... hospital. I'll come out.... and wait ... you."
You hear no response from your talkie. As you run in the street, some zombies take notice and begin to slowly walk towards you as you come up to the entrance to the hospital.
You open the closet. A man jumps out at you, grabbing hold of your shirt and lifting you up against the wall, making a lot of noise. He is very muscular, and has a bite mark on his shoulder. "I'm gonna rip your head of zombie freak!" ------------------------------------------------------------------- Name: Drake Scar Status: HEALTHY 160/160 Friendly/Hostile: 0 Strength: 6 Marksmanship: 5 Agility: 5 Endurance: 4 Vitality: 4 Intellect: 4 Luck: 4 Hunger: WELL FED Thirst: HYDRATED Sleep: WELL RESTED Inventory: Rusty Wrench, Pain pills, 4 first aid kits, chip bag, skittles, dirty water, walkie talkie.
You barricade the door with the chairs. Tom isn't at the entrance, or outside. Maybe he heard your message. You search the entire first floor, but you don't find Tom.