This RPG will come with very challenging obstacles, given the name Hardcore. You will face dangerous zombies, and friendly OR hostile survivors. You must be careful in this world, because if you become infected, there is little hope for you.
Character Sheet:
Name: (Survivor name or nickname) Status: (Will begin as HEALTHY100/100) Inventory: (None, yet) Friendly/Hostile: (0 until choices are made) Strength: 3(W/o skill pts. added) Marksmanship: 3 (W/o skill pts. added) Agility: 3 (W/o skill pts. added) EnduranceW/o skill pts. added) Vitality: 3 (W/o skill pts. added) Intellect: 3 (W/o skill pts. added) Luck: 3 (W/o skill pts. added) Hunger: (Begins as WELL FED) Thirst: (Begins as HYDRATED) Sleep: (Begins as WELL RESTED)
*Friendly/Hostile affects whether or not other survivors will assist you, or decide to attack you, or rob you depending on the choices you have made in your journey.
* Strength affects how much damage you deal in close combat, and how much you can carry in your inventory.
*Marksmanship determines how accurate you are with your gun.
*Agility determines how fast you are to dodge enemy attacks in close range or long range and affects how long your survivor can fight without being exhausted.
*Endurance determines how long you can travel in one day before you become tired and sleep.
*Vitality determines how much HP your survivor may have. (Each time leveled up, raises HP by 15 pts.)
* Intellect determines how well you can hack into a computers recent logs, and how well you can hack into a security building. (Security buildings will most likely have ammo, weapons, food, water, and a place to rest, but it won't last forever, so don't plan on staying long)
*Luck affects your chances of CRITICAL hits, and (luckily) DODGING attacks, and if you get a (lucky) Escape.
*You must EAT, DRINK, and SLEEP in Hardcore Survival, so make the most of your rations, and decide whether you want to survive and travel alone, or if you want to gang up with other survivors you meet along the way.
CHOOSE YOUR ATTRIBUTES You may have 10 pts. to put into your skills, so choose wisely. All skills start out with 3 pts.
LISTEN CAREFULLY: Everyone will have a COMPLETELY different story line, each with different encounters, and a story that has happened to your survivor in the past. ALWAYS try to find a safe house to stay and rest or sleep in, and if you want to stay COMPLETELY safe, barricade the doors with anything you can find. Good luck, I can't wait to see what actions you decide to make along the way.
Dale HP[65/65]: Large Pocket Knife/Crowbar Caitlin HP[80/80]: Screwdriver
You hand your crowbar to Dale, and your screwdriver to Caitlin, without saying a word. You tell Dale and Caitlin to search for anything that is sturdy enough to hold a few items. You then walk away from the dead zombies, and walk toward the food section of the grocery store. You search for food, and find canned beans. Caitlin comes back with a duffle bag with a shoulder strap.
"This sturdy enough?" She says with sarcasm.
Dale comes back with nothing.
*Inv added: Canned Beans, Duffle Bag
You then tell your companions that you need medical help before you proceed, and that if you die, to destroy your head in any way possible.
You go outside, and walk with your friends into the open streets, looking for any place that could possible hold any items suitable for treating wounds.
You don't find a hospital of any kind or any place that may heal infections.
What will you do next? _____________________________________________________________________ Name: Aleister Pike Status: WOUNDED 120/160 Inventory: 53 rounds; 9mm Friendly/Hostile: 0 Strength: 5 Marksmanship: 3 Agility: 5 Endurance:5 Vitality: 4 Intellect: 5 Luck: 4 Hunger: OKAY Thirst: THIRSTY Sleep: RESTED
Companions: Kelsey HP[120/120] John HP[140/140]
John looks at you, at first with an evil sort of look, then slowly nods in agreement.
Before you disembark again, John decides to drag Erics body out.
"Okay, I'm ready. Lets hit it." Says John.
After 45 minutes of traveling, you find the hospital. You are still inside your car, and there are approximately 9 zombies limping around the entrance. Blood cover the glass doors and a window is broken out on the 3rd floor, as if someone had jumped out.
Kelsey nods. "I think we have a decent chance... but we don't know how many zombies may be inside. If there are only 9 out here, think of how many might be in the hospital."
John disagrees. "Psshhh, we can take on 100 zombies if we wanted to. Only a few can run. Take them out first. Then kill the slower ones. Simple as that!"
What is your decision? _____________________________________________________________________ Name: Perry Status: INFECTED 110/205 Inventory:{Duffle bag:canned beans,2 water bottles} Friendly/Hostile: 0 Strength: 5 Marksmanship: 3 Agility: 3 Endurance: 5 Vitality: 7 Intellect: 5 Luck: 3 Hunger: OKAY Thirst: OKAY Sleep: OKAY
Dale HP[65/65]: Large Pocket Knife/Crowbar Caitlin HP[80/80]: Screwdriver
You don't find a pharmacy, but Caitlin spots a fast food resturaunt. It looks like a burger place, because of the big burger sign.
Dale HP[65/65]: Large Pocket Knife/Crowbar Caitlin HP[80/80]: Screwdriver
You approach the restaurant. The buildings sides are not glass, so you cannot observe the inside. You approach the side of the building with Dale and Caitlin and stay cautious. You hear footsteps, the someone entering the restaurant, ringing the bell above the door.
Caitlin says,"Zombies don't know how to open doors, do they?"
Dale HP[65/65]: Large Pocket Knife/Crowbar Caitlin HP[80/80]: Screwdriver
I approach the door with my friends behind. Looking at who it may be ringing the doorbell. "Let me put it this way, they wouldn't be so courteous or obvious as to ring a bell." I whisper.
As you exit your vehicle, two zombies take notice. John quickly pulls up his rifle and aims through his scope. The first shot is fired, alerting every zombie. As the zombie John just shot falls to the ground, John boasts. "Hell yeah, first blood baby!" Kelsey takes aim with her 9mm pistol, firing 6 rounds and killing two zombies. 6 zombies remain. Two zombies begin to run towards you and John. John aims and takes out one of the zombies, and you fire 7 rounds, killing the other. 4 zombies remain. Kelsey fires 5 more rounds, killing another zombie. The last 3 zombies rush towards Kelsey, all sprinting, full speed. Kelsey reloads and fires 12 shots, panicking, not hitting a single zombie. You aim and fire 3 shots, killing two zombies. John shoots a round straight into the last zombies skull, saving Kelsey, along with your help.
"Holy crap guys. That was scary as balls! I am always staying behind the group from now on!" Yells Kelsey in anger at you and John.
John replies,"Oh waah waah. We saved you. That is all that matters."
Dale HP[65/65]: Large Pocket Knife/Crowbar Caitlin HP[80/80]: Screwdriver
Caitlin counters with,"Well maybe they have guns if they are actual people and they can defend themselves. If they are, they could be dangerous though, so I don't know about this."
You look to Dale for an answer on what to do.
Dale says,"Don't look at me, man. I have no clue what to do."