ForumsForum GamesWrathful Cage (PVP/RPG)

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Roty
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Roty
779 posts
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STORY

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There was no entertainment in the land for centuries. Everyone wanted it, because the people were full of boredom. So an idea popped in someone's head, the Wrathful Cage, where heroes of all species and races, from all planets come and challenge for fame, glory, and pride.

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Entertainment and happiness made the land in perfect shape again. Now it's up to the chosen champions to do the rest.

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INSTRUCTIONS

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At the start of the game, there will be 6 champions to choose from. New versions and updates will be released constantly, and these updates will include game balances, new features and of course, new champions that dare to step in the Wrathful Cage, so stay alert, and check all the pages if neccesary.

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Each champion has his own abilities and own moves, and they are separated into Tanking Champions, Healing Champions, and Damage Champions.

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Each champion has one passive ability, two normal abilities, and one ultimate ability to use. Normal abilities have cooldowns, but Ultimates are usable only once in a battle.

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Players can fight solo, but they can also fight with a teammate if they want. Battles are all turn-based. If you want to fight someone, you have to ask them if they want to fight, so if they accept. The battle begins, and the attacker will have the first turn. The winner receives 50 experience, the loser receives 20 experience. Once a champion levels up, they can choose to increase their Health, Attack Damage or Defense, by few points. Battles are all maths, there is no luck or chances, and don't worry I always carry a calculator in my pocket.

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If you want a teammate, you can always ask them either on the forum, or in their profile, and they must accept for it

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If your Health reaches zero, your champion will die, your Defense stats tell how much do you reduce damage from the enemy. For example if his ability deals 200 physical damage, and you have 20% Physical Defense, you will take only 160 damage, and don't worry, and yeah, as I said I will always use a Calculator.

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Champions can also fight against wild animals, which are not players, but these fights give only 15 experience if you win, and you gain nothing if you lose. And the wild beasts won't be so easy, as they got their own abilities that they use. I control the animals in a fight, and I will try to kill you.

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If you ever want to repick or switch your champion, all your stats/wins/losses will be reseted.

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If you want some more instructions or leave suggestions, simply post on my profile page, not here.

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CHAMPIONS

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Name: Arboran the Vanguard
Class: Tank
Health: 170
Attack Damage: 6 (Physical)
Physical Defense: 30%
Magical Defense: 20%
Passive: Spiked Shield (Every time you take damage, the attacker also receives 10% of the damage they made on you)
Ability One: Taunt (The enemy can only attack on you for 2 turns and you gain an additional 20% to physical and Magical defense for 2 turns) (Cooldown: 4 Turns)
Ability Two: Shield Slam (Slams your target, inflicting 22 physical damage and stunning for 1 turn) (Cooldown: 5 Turns)
Ultimate: Shield Wall (You block all damage for 2 turns)
Description: Male, 28 years old. A heavily armored warrior with spiked shields in each hand, slamming enemies that come towards him.

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Name: Omarnes the Alchemist
Class: Healer
Health: 140
Attack Damage: 7 (Magical)
Physical Defense: 0%
Magical Defense: 10%
Passive: Herbal Remedy (An aura that heals you and your ally for 4 health each turn
Ability One: Healing Potion (Heal yourself or an ally for 20 health and clean poison effects) (Cooldown: 4 Turns)
Ability: Mutant Potion (Enrages yourself or an ally, all damage done by 100% (double damage) for 2 turns) (Cooldown: 4 Turns)
Ultimate: Elixir of Life (Heals both you and your ally for 40 health and clean poison effects)
Description: Male, 63 years old. An old man making a living out of potions and herb mixing.

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Name: Rutkov the Vampire
Class: Damage/Tank
Health: 110
Attack Damage: 9 (Physical)
Physical Defense: 10%
Magical Defense: -10%
Passive: Lifestealer (Each of your attacks, heals you for 33% of the damage done)
Ability One: Neck Bite (Bites your target for 30 physical damage) (Cooldown: 4 Turns)
Ability Two: Blood Strike (Bites your target to bleed for 6 physical damage per turn for 3 turns) (Cooldown: 5 Turns)
Ultimate: Tooth of Exchange (Bites your target for 30 damage and heals you for the same amount)
Description: Male, 22 years old. A young vampire who has been cursed, after living a normal life.

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Name: Ash the Huntress
Class: Damage
Health: 150
Attack Damage: 8 (Physical)
Physical Defense: 10%
Magical Defense: 10%
Passive: Killing Spree (For each consecutive shot in a row, all of your damage increases by 10% each turn. If stunned or disabled, this effect will start over)
Ability One: Explosive Shot (Enchants an arrow with explosives, dealing 20 physical damage to an enemy and then 5 damage each turn for 2 turns) (Cooldown: 5 Turns)
Ability Two: Elemental Shot (Enchants an arrow with elemental enchantment, firing and damaging and enemy for 15 magical damage each turn for 2 turns) (Cooldown: 5 Turns)
Ultimate: Headshot (Damages the target for 20% of his maximum health)
Description: Female, 20 years old. A young agile female who has been trained using the bow and the arrow since she was a child.

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Name: Larr the Priest
Class: Healer/Damage
Health: 150
Attack Damage: 6 (Magical)
Physical Defense: -10%
Magical Defense: 20%
Passive: Resoration (Everytime you or an ally are hit, you heal yourself or an ally for 20% of the damage taken)
Ability One: Smite (Blasts your target for 20 damage and silencing them from casting spells for 1 turn) (Cooldown: 4 Turns)
Ability Two: Holy Wrath (Damages an enemy for 15 damage or heals an ally or yourself for 20 health, your choice) (Cooldown: 3 Turns)
Ultimate: Book of Light (Increases all your or an ally's damage and healing done by 100% (double) for 2 turns)
Description: Male, 59 years old. A priest who had a tragic life and want to spend the rest of it saving others.

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Name: Polaris the Gravity Manipulator
Class: Tank
Health: 180
Attack Damage: 5 (Magical)
Physical Defense: 10%
Magical Defense: 30%
Passive: Absorbation (Everytime you or an ally are attacked, you gain 1% to Physical and 2% to Magical Defense permanently until the end of the battle or until you use your Ultimate)
Ability One: Spell Malfunction (Silences all enemies, preventing them to cast spells for 2 turns) (Cooldown: 6 Turns)
Ability Two: Gravity Blast (Blasts an enemy for 20 magical damage and silences them for 1 turn) (Cooldown: 4 Turns)
Ultimate: Release (Blast a single enemy for a damage equal to your Magical Defense percent, and Physical Defense percent, and restores your Defenses back to normal)

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PLAYER SHEET

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Username: (Your ArmorGames username goes here)
Champion: (Your chosen champion's name)
Class: (Your champion's class)
Health: (Your champion's health)
Attack Damage: (Your champions attack damage and if it's physical or magical)
Phyiscal Defense: (Your champion's physical Defense)
Magical Defense: (Your champion's magical Defense)
Passive: (Your champion's passive spell, full text)
Ability One: (Your champion's first ability, full text also)
Ability Two: (Your champion's second ability, full text again)
Ultimate: (Your champion's ultimate, again full text)
Level: 1
Experience: 0/50
Battles: 0
Solo Wins/Losses PVP: 0/0
Team Wins/Losses PVP: 0/0
Solo Wins/Losses VS Beasts: 0/0
Team Wins/Losses VS Beasts: 0/0

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NOTES
Unlimited players, because this isn't much of an RPG, but there are some elements from it and I can keep track of it, and yes you must speak proper english language or the basic elements of it.

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I really hope this game will be successful because I spent 5 days creating it. Let's go!

  • 60 Replies
p1a2r3i4s5
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p1a2r3i4s5
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Username: p1a2r3i4s5
Champion: Larr the Priest
Class: Healer/Damage
Health: 150
Attack Damage: 6 Damage
Defense: 10%
Passive: Restoration (Everytime you or an ally are hit, you heal yourself or an ally for 20% of the damage taken)
Ability One: Smite (Blasts your target for 20 damage, silencing them from casting spells for 1 turn) (Cooldown: 4 Turns)
Ability Two: Holy Wrath (Damages an enemy for 15 damage or heals an ally or yourself for 20 health, your choice) (Cooldown: 3 Turns)
Ultimate: Book of Light (Increases all your or an ally's damage and healing done by 100% (double) for 2 turns)
Level: 1
Experience: 0/50
Battles: 0
Solo Wins/Losses PVP: 0/0
Team Wins/Losses PVP: 0/0
Solo Wins/Losses VS Beasts: 0/0
Team Wins/Losses VS Beasts: 0/0

Seeing as Fixter is currently busy, I wish to challenge Mort.

Roty
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Roty
779 posts
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Username: p1a2r3i4s5
Champion: Larr the Priest
Class: Healer/Damage
Health: 150
Attack Damage: 6 Damage
Defense: 10%
Passive: Restoration (Everytime you or an ally are hit, you heal yourself or an ally for 20% of the damage taken)
Ability One: Smite (Blasts your target for 20 damage, silencing them from casting spells for 1 turn) (Cooldown: 4 Turns)
Ability Two: Holy Wrath (Damages an enemy for 15 damage or heals an ally or yourself for 20 health, your choice) (Cooldown: 3 Turns)
Ultimate: Book of Light (Increases all your or an ally's damage and healing done by 100% (double) for 2 turns)
Level: 1
Experience: 0/50
Battles: 0
Solo Wins/Losses PVP: 0/0
Team Wins/Losses PVP: 0/0
Solo Wins/Losses VS Beasts: 0/0
Team Wins/Losses VS Beasts: 0/0

Okay, Mort must accept the challenge when he comes online. But you can challenge Fixter too if you like, and he can accept in any time, but you will fight when he finishes his current battle.

Fixter
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Fixter
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Username: Fixter
Champion: Rutkov the Vampire
Class: Damage/Tank
Health: 110
Attack Damage: 9 Damage
Defense: 10%
Passive: Lifestealer (Each of your normal attacks, heals you for 5 health)
Ability One: Neck Bite (Bites your target for 30 damage) (Cooldown: 4 Turns)
Ability Two: Blood Strike (Bites your target to bleed for 6 per turn for 3 turns) (Cooldown: 5 Turns)
Ultimate: Tooth of Exchange (Bites your target for 30 pure damage and heals you for the same amount)
Level: 1
Experience: 0/50
Battles: 0
Solo Wins/Losses PVP: 0/0
Team Wins/Losses PVP: 0/0
Solo Wins/Losses VS Beasts: 0/0
Team Wins/Losses VS Beasts: 0/0

Rutkov
Health 74/110
Attack: 9 Damage
Defense: 10%
Status: Normal
Ability One: (2 Turns until Ready)
Ability Two: (2 Turns until Ready)

---VS---

Giant Rat
Health: 52/100
Attack: 13 Damage
Defense: 20%
Status: Normal
Ability: Tail Whip (Hits your enemy for 21 physical damage) (Cooldown: 6 Turns) (3 Turns until Ready)

I will use normal attack again.

Roty
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Roty
779 posts
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Username: Fixter
Champion: Rutkov the Vampire
Class: Damage/Tank
Health: 110
Attack Damage: 9 Damage
Defense: 10%
Passive: Lifestealer (Each of your normal attacks, heals you for 5 health)
Ability One: Neck Bite (Bites your target for 30 damage) (Cooldown: 4 Turns)
Ability Two: Blood Strike (Bites your target to bleed for 6 per turn for 3 turns) (Cooldown: 5 Turns)
Ultimate: Tooth of Exchange (Bites your target for 30 pure damage and heals you for the same amount)
Level: 1
Experience: 0/50
Battles: 0
Solo Wins/Losses PVP: 0/0
Team Wins/Losses PVP: 0/0
Solo Wins/Losses VS Beasts: 0/0
Team Wins/Losses VS Beasts: 0/0

Rutkov
Health 68/110
Attack: 9 Damage
Defense: 10%
Status: Normal
Ability One: (1 Turn until Ready)
Ability Two: (1 Turn until Ready)
Ultimate: (READY TO USE)

---VS---

Giant Rat
Health: 45/100
Attack: 13 Damage
Defense: 20%
Status: Normal
Ability: Tail Whip (Hits your enemy for 21 physical damage) (Cooldown: 6 Turns) (2 Turns until Ready)

You hit the rat for 7 damage, and heal yourself for 5 health, because of your passive, but then the rat strikes you again for 11 damage.

Just one qustion, are you satisfied with the minor Vampire changes?

Fixter
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Fixter
385 posts
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Username: Fixter
Champion: Rutkov the Vampire
Class: Damage/Tank
Health: 110
Attack Damage: 9 Damage
Defense: 10%
Passive: Lifestealer (Each of your normal attacks, heals you for 5 health)
Ability One: Neck Bite (Bites your target for 30 damage) (Cooldown: 4 Turns)
Ability Two: Blood Strike (Bites your target to bleed for 6 per turn for 3 turns) (Cooldown: 5 Turns)
Ultimate: Tooth of Exchange (Bites your target for 30 pure damage and heals you for the same amount)
Level: 1
Experience: 0/50
Battles: 0
Solo Wins/Losses PVP: 0/0
Team Wins/Losses PVP: 0/0
Solo Wins/Losses VS Beasts: 0/0
Team Wins/Losses VS Beasts: 0/0

Rutkov
Health 68/110
Attack: 9 Damage
Defense: 10%
Status: Normal
Ability One: (1 Turn until Ready)
Ability Two: (1 Turn until Ready)
Ultimate: (READY TO USE)

---VS---

Giant Rat
Health: 45/100
Attack: 13 Damage
Defense: 20%
Status: Normal
Ability: Tail Whip (Hits your enemy for 21 physical damage) (Cooldown: 6 Turns) (2 Turns until Ready)

I want to use my....ULTIMATE ABILITY! (sorry for the caps, but this is epic)

Yes, I like it

Roty
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Roty
779 posts
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Username: Fixter
Champion: Rutkov the Vampire
Class: Damage/Tank
Health: 110
Attack Damage: 9 Damage
Defense: 10%
Passive: Lifestealer (Each of your normal attacks, heals you for 5 health)
Ability One: Neck Bite (Bites your target for 30 damage) (Cooldown: 4 Turns)
Ability Two: Blood Strike (Bites your target to bleed for 6 per turn for 3 turns) (Cooldown: 5 Turns)
Ultimate: Tooth of Exchange (Bites your target for 30 pure damage and heals you for the same amount)
Level: 1
Experience: 0/50
Battles: 0
Solo Wins/Losses PVP: 0/0
Team Wins/Losses PVP: 0/0
Solo Wins/Losses VS Beasts: 0/0
Team Wins/Losses VS Beasts: 0/0

Rutkov
Health 98/110
Attack: 9 Damage
Defense: 10%
Status: Normal
Ability One: (READY TO USE)
Ability Two: (READY TO USE)
Ultimate: (ALREADY USED)

---VS---

Giant Rat
Health: 15/100
Attack: 13 Damage
Defense: 20%
Status: Normal
Ability: Tail Whip (Hits your enemy for 21 physical damage) (Cooldown: 6 Turns) (1 Turn until Ready)

You used your ULTIMATE ABILITY, and dealt 30 pure damage to the Rat, and healed 30 from it. Now it's your turn, your both abilities are recharged and can be used again, just to advise you.

I exactly know how you sounded when you yelled "I want to use my....ULTIMATE ABILITY!" It's like I've heard that yell somewhere...

Roty
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Roty
779 posts
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Rutkov
Health 87/110
Attack: 9 Damage
Defense: 10%
Status: Normal
Ability One: (READY TO USE)
Ability Two: (READY TO USE)
Ultimate: (ALREADY USED)

---VS---

Giant Rat
Health: 15/100
Attack: 13 Damage
Defense: 20%
Status: Normal
Ability: Tail Whip (Hits your enemy for 21 physical damage) (Cooldown: 6 Turns) (1 Turn until Ready)

Oh yes almost forgot, the Rat hits you for 11 damage with a normal attack. This is the correct battle sheet.

Fixter
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Fixter
385 posts
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Username: Fixter
Champion: Rutkov the Vampire
Class: Damage/Tank
Health: 110
Attack Damage: 9 Damage
Defense: 10%
Passive: Lifestealer (Each of your normal attacks, heals you for 5 health)
Ability One: Neck Bite (Bites your target for 30 damage) (Cooldown: 4 Turns)
Ability Two: Blood Strike (Bites your target to bleed for 6 per turn for 3 turns) (Cooldown: 5 Turns)
Ultimate: Tooth of Exchange (Bites your target for 30 pure damage and heals you for the same amount)
Level: 1
Experience: 0/50
Battles: 0
Solo Wins/Losses PVP: 0/0
Team Wins/Losses PVP: 0/0
Solo Wins/Losses VS Beasts: 0/0
Team Wins/Losses VS Beasts: 0/0

Rutkov
Health 87/110
Attack: 9 Damage
Defense: 10%
Status: Normal
Ability One: (READY TO USE)
Ability Two: (READY TO USE)
Ultimate: (ALREADY USED)

---VS---

Giant Rat
Health: 15/100
Attack: 13 Damage
Defense: 20%
Status: Normal
Ability: Tail Whip (Hits your enemy for 21 physical damage) (Cooldown: 6 Turns) (1 Turn until Ready)

I want to use ability one

Mort_Kawasaki
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Mort_Kawasaki
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Username: Mort Kawasaki
Name: Ash the Huntress
Class: Damage
Health: 150
Attack Damage: 8 Damage
Defense: 20%
Passive: Killing Spree (For each consecutive shot in a row, all of your damage increases by 10% each turn. If stunned or disabled, this effect will start over)
Ability One: Explosive Shot (Enchants an arrow with explosives, dealing 20 damage to an enemy and then 5 damage each turn for 2 turns) (Cooldown: 5 Turns)
Ability Two: Elemental Shot (Enchants an arrow with elemental enchantment, firing and damaging and enemy for 15 damage each turn for 2 turns) (Cooldown: 5 Turns)
Ultimate: Headshot (Damages the target for 20% of his maximum health)
Level: 1
Experience: 0/50
Battles: 0
Solo Wins/Losses PVP: 0/0
Team Wins/Losses PVP: 0/0
Solo Wins/Losses VS Beasts: 0/0
Team Wins/Losses VS Beasts: 0/0

I accept your challenge!
Just to clarify: damage dealt is rounded down, not health remaining?

Roty
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Roty
779 posts
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UPDATE 1.02
-When you level up you must choose to add 10 points to Health, or 3% percent to Defense, or Attack Damage by 2. You must also choose which ability you are going to upgrade, you can also upgrade your passive, even your Ultimate. No learning new spells, after all it's a PVP Game, and not that much of an RPG.

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Username: Fixter
Champion: Rutkov the Vampire
Class: Damage/Tank
Health: 110
Attack Damage: 9 Damage
Defense: 10%
Passive: Lifestealer (Each of your normal attacks, heals you for 5 health)
Ability One: Neck Bite (Bites your target for 30 damage) (Cooldown: 4 Turns)
Ability Two: Blood Strike (Bites your target to bleed for 6 per turn for 3 turns) (Cooldown: 5 Turns)
Ultimate: Tooth of Exchange (Bites your target for 30 pure damage and heals you for the same amount)
Level: 1
Experience: 15/50
Battles: 1
Solo Wins/Losses PVP: 0/0
Team Wins/Losses PVP: 0/0
Solo Wins/Losses VS Beasts: 1/0
Team Wins/Losses VS Beasts: 0/0

You kill the Rat, and therefore you gain 15 experience and a victory to your stats.

What now? You may challenge Paris or Mort, or fight another beast?

p1a2r3i4s5
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p1a2r3i4s5
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Username: p1a2r3i4s5
Champion: Larr the Priest
Class: Healer/Damage
Health: 150
Attack Damage: 6 Damage
Defense: 10%
Passive: Restoration (Everytime you or an ally are hit, you heal yourself or an ally for 20% of the damage taken)
Ability One: Smite (Blasts your target for 20 damage, silencing them from casting spells for 1 turn) (Cooldown: 4 Turns)
Ability Two: Holy Wrath (Damages an enemy for 15 damage or heals an ally or yourself for 20 health, your choice) (Cooldown: 3 Turns)
Ultimate: Book of Light (Increases all your or an ally's damage and healing done by 100% (double) for 2 turns)
Level: 1
Experience: 0/50
Battles: 0
Solo Wins/Losses PVP: 0/0
Team Wins/Losses PVP: 0/0
Solo Wins/Losses VS Beasts: 0/0
Team Wins/Losses VS Beasts: 0/0

So, since I was the challenger, I assume the first move belongs to me?
I'm going to start this fight with... The Ultimate.

Fixter
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Fixter
385 posts
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Username: Fixter
Champion: Rutkov the Vampire
Class: Damage/Tank
Health: 110
Attack Damage: 9 Damage
Defense: 10%
Passive: Lifestealer (Each of your normal attacks, heals you for 5 health)
Ability One: Neck Bite (Bites your target for 30 damage) (Cooldown: 4 Turns)
Ability Two: Blood Strike (Bites your target to bleed for 6 per turn for 3 turns) (Cooldown: 5 Turns)
Ultimate: Tooth of Exchange (Bites your target for 30 pure damage and heals you for the same amount)
Level: 1
Experience: 15/50
Battles: 1
Solo Wins/Losses PVP: 0/0
Team Wins/Losses PVP: 0/0
Solo Wins/Losses VS Beasts: 1/0
Team Wins/Losses VS Beasts: 0/0

Ok...I want to challenge Mort

Fixter
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Fixter
385 posts
Nomad

...After he finishes his fight

Roty
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Roty
779 posts
Nomad

UPDATE 1.03
-If your enemy player doesn't respond in 4 pages, you automatically win the battle

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Username: Mort Kawasaki
Name: Ash the Huntress
Class: Damage
Health: 150
Attack Damage: 8 Damage
Defense: 20%
Passive: Killing Spree (For each consecutive shot in a row, all of your damage increases by 10% each turn. If stunned or disabled, this effect will start over)
Ability One: Explosive Shot (Enchants an arrow with explosives, dealing 20 damage to an enemy and then 5 damage each turn for 2 turns) (Cooldown: 5 Turns)
Ability Two: Elemental Shot (Enchants an arrow with elemental enchantment, firing and damaging and enemy for 15 damage each turn for 2 turns) (Cooldown: 5 Turns)
Ultimate: Headshot (Damages the target for 20% of his maximum base health)
Level: 1
Experience: 0/50
Battles: 0
Solo Wins/Losses PVP: 0/0
Team Wins/Losses PVP: 0/0
Solo Wins/Losses VS Beasts: 0/0
Team Wins/Losses VS Beasts: 0/0

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Username: p1a2r3i4s5
Champion: Larr the Priest
Class: Healer/Damage
Health: 150
Attack Damage: 6 Damage
Defense: 10%
Passive: Restoration (Everytime you or an ally are hit, you heal yourself or an ally for 20% of the damage taken)
Ability One: Smite (Blasts your target for 20 damage, silencing them from casting spells for 1 turn) (Cooldown: 4 Turns)
Ability Two: Holy Wrath (Damages an enemy for 15 damage or heals an ally or yourself for 20 health, your choice) (Cooldown: 3 Turns)
Ultimate: Book of Light (Increases all your or an ally's damage and healing done by 100% (double) for 2 turns)
Level: 1
Experience: 0/50
Battles: 0
Solo Wins/Losses PVP: 0/0
Team Wins/Losses PVP: 0/0
Solo Wins/Losses VS Beasts: 0/0
Team Wins/Losses VS Beasts: 0/0

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Very well, let the first PVP battle begin!

Ash
Health 150/150
Attack: 8 Damage
Defense: 20%
Ability One: (READY TO USE)
Ability Two: (READY TO USE)
Ultimate: (READY TO USE)
Status: Normal

-----VS-----

Larr
Health 150/150
Attack: 12 Damage
Defense: 10%
Ability One: (READY TO USE)
Ability Two: (READY TO USE)
Ultimate: (Already Used)
Status: Book of Light (2 Turns)

Larr uses Ultimate, boosting his powers, increasing all healing and damage done by double the amount. It's Ash's turn.

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Username: Fixter
Champion: Rutkov the Vampire
Class: Damage/Tank
Health: 110
Attack Damage: 9 Damage
Defense: 10%
Passive: Lifestealer (Each of your normal attacks, heals you for 5 health)
Ability One: Neck Bite (Bites your target for 30 damage) (Cooldown: 4 Turns)
Ability Two: Blood Strike (Bites your target to bleed for 6 per turn for 3 turns) (Cooldown: 5 Turns)
Ultimate: Tooth of Exchange (Bites your target for 30 pure damage and heals you for the same amount)
Level: 1
Experience: 15/50
Battles: 1
Solo Wins/Losses PVP: 0/0
Team Wins/Losses PVP: 0/0
Solo Wins/Losses VS Beasts: 1/0
Team Wins/Losses VS Beasts: 0/0

Do you wan't to fight another beast until they finish or wait for them?

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I GOT NINJA'D BY EVERYONE!

Fixter
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Fixter
385 posts
Nomad

Username: Fixter
Champion: Rutkov the Vampire
Class: Damage/Tank
Health: 110
Attack Damage: 9 Damage
Defense: 10%
Passive: Lifestealer (Each of your normal attacks, heals you for 5 health)
Ability One: Neck Bite (Bites your target for 30 damage) (Cooldown: 4 Turns)
Ability Two: Blood Strike (Bites your target to bleed for 6 per turn for 3 turns) (Cooldown: 5 Turns)
Ultimate: Tooth of Exchange (Bites your target for 30 pure damage and heals you for the same amount)
Level: 1
Experience: 15/50
Battles: 1
Solo Wins/Losses PVP: 0/0
Team Wins/Losses PVP: 0/0
Solo Wins/Losses VS Beasts: 1/0
Team Wins/Losses VS Beasts: 0/0

Okay, lets kill another beast!

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