ForumsForum GamesWrathful Cage (PVP/RPG)

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Roty
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Roty
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STORY

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There was no entertainment in the land for centuries. Everyone wanted it, because the people were full of boredom. So an idea popped in someone's head, the Wrathful Cage, where heroes of all species and races, from all planets come and challenge for fame, glory, and pride.

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Entertainment and happiness made the land in perfect shape again. Now it's up to the chosen champions to do the rest.

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INSTRUCTIONS

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At the start of the game, there will be 6 champions to choose from. New versions and updates will be released constantly, and these updates will include game balances, new features and of course, new champions that dare to step in the Wrathful Cage, so stay alert, and check all the pages if neccesary.

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Each champion has his own abilities and own moves, and they are separated into Tanking Champions, Healing Champions, and Damage Champions.

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Each champion has one passive ability, two normal abilities, and one ultimate ability to use. Normal abilities have cooldowns, but Ultimates are usable only once in a battle.

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Players can fight solo, but they can also fight with a teammate if they want. Battles are all turn-based. If you want to fight someone, you have to ask them if they want to fight, so if they accept. The battle begins, and the attacker will have the first turn. The winner receives 50 experience, the loser receives 20 experience. Once a champion levels up, they can choose to increase their Health, Attack Damage or Defense, by few points. Battles are all maths, there is no luck or chances, and don't worry I always carry a calculator in my pocket.

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If you want a teammate, you can always ask them either on the forum, or in their profile, and they must accept for it

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If your Health reaches zero, your champion will die, your Defense stats tell how much do you reduce damage from the enemy. For example if his ability deals 200 physical damage, and you have 20% Physical Defense, you will take only 160 damage, and don't worry, and yeah, as I said I will always use a Calculator.

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Champions can also fight against wild animals, which are not players, but these fights give only 15 experience if you win, and you gain nothing if you lose. And the wild beasts won't be so easy, as they got their own abilities that they use. I control the animals in a fight, and I will try to kill you.

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If you ever want to repick or switch your champion, all your stats/wins/losses will be reseted.

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If you want some more instructions or leave suggestions, simply post on my profile page, not here.

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CHAMPIONS

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Name: Arboran the Vanguard
Class: Tank
Health: 170
Attack Damage: 6 (Physical)
Physical Defense: 30%
Magical Defense: 20%
Passive: Spiked Shield (Every time you take damage, the attacker also receives 10% of the damage they made on you)
Ability One: Taunt (The enemy can only attack on you for 2 turns and you gain an additional 20% to physical and Magical defense for 2 turns) (Cooldown: 4 Turns)
Ability Two: Shield Slam (Slams your target, inflicting 22 physical damage and stunning for 1 turn) (Cooldown: 5 Turns)
Ultimate: Shield Wall (You block all damage for 2 turns)
Description: Male, 28 years old. A heavily armored warrior with spiked shields in each hand, slamming enemies that come towards him.

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Name: Omarnes the Alchemist
Class: Healer
Health: 140
Attack Damage: 7 (Magical)
Physical Defense: 0%
Magical Defense: 10%
Passive: Herbal Remedy (An aura that heals you and your ally for 4 health each turn
Ability One: Healing Potion (Heal yourself or an ally for 20 health and clean poison effects) (Cooldown: 4 Turns)
Ability: Mutant Potion (Enrages yourself or an ally, all damage done by 100% (double damage) for 2 turns) (Cooldown: 4 Turns)
Ultimate: Elixir of Life (Heals both you and your ally for 40 health and clean poison effects)
Description: Male, 63 years old. An old man making a living out of potions and herb mixing.

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Name: Rutkov the Vampire
Class: Damage/Tank
Health: 110
Attack Damage: 9 (Physical)
Physical Defense: 10%
Magical Defense: -10%
Passive: Lifestealer (Each of your attacks, heals you for 33% of the damage done)
Ability One: Neck Bite (Bites your target for 30 physical damage) (Cooldown: 4 Turns)
Ability Two: Blood Strike (Bites your target to bleed for 6 physical damage per turn for 3 turns) (Cooldown: 5 Turns)
Ultimate: Tooth of Exchange (Bites your target for 30 damage and heals you for the same amount)
Description: Male, 22 years old. A young vampire who has been cursed, after living a normal life.

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Name: Ash the Huntress
Class: Damage
Health: 150
Attack Damage: 8 (Physical)
Physical Defense: 10%
Magical Defense: 10%
Passive: Killing Spree (For each consecutive shot in a row, all of your damage increases by 10% each turn. If stunned or disabled, this effect will start over)
Ability One: Explosive Shot (Enchants an arrow with explosives, dealing 20 physical damage to an enemy and then 5 damage each turn for 2 turns) (Cooldown: 5 Turns)
Ability Two: Elemental Shot (Enchants an arrow with elemental enchantment, firing and damaging and enemy for 15 magical damage each turn for 2 turns) (Cooldown: 5 Turns)
Ultimate: Headshot (Damages the target for 20% of his maximum health)
Description: Female, 20 years old. A young agile female who has been trained using the bow and the arrow since she was a child.

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Name: Larr the Priest
Class: Healer/Damage
Health: 150
Attack Damage: 6 (Magical)
Physical Defense: -10%
Magical Defense: 20%
Passive: Resoration (Everytime you or an ally are hit, you heal yourself or an ally for 20% of the damage taken)
Ability One: Smite (Blasts your target for 20 damage and silencing them from casting spells for 1 turn) (Cooldown: 4 Turns)
Ability Two: Holy Wrath (Damages an enemy for 15 damage or heals an ally or yourself for 20 health, your choice) (Cooldown: 3 Turns)
Ultimate: Book of Light (Increases all your or an ally's damage and healing done by 100% (double) for 2 turns)
Description: Male, 59 years old. A priest who had a tragic life and want to spend the rest of it saving others.

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Name: Polaris the Gravity Manipulator
Class: Tank
Health: 180
Attack Damage: 5 (Magical)
Physical Defense: 10%
Magical Defense: 30%
Passive: Absorbation (Everytime you or an ally are attacked, you gain 1% to Physical and 2% to Magical Defense permanently until the end of the battle or until you use your Ultimate)
Ability One: Spell Malfunction (Silences all enemies, preventing them to cast spells for 2 turns) (Cooldown: 6 Turns)
Ability Two: Gravity Blast (Blasts an enemy for 20 magical damage and silences them for 1 turn) (Cooldown: 4 Turns)
Ultimate: Release (Blast a single enemy for a damage equal to your Magical Defense percent, and Physical Defense percent, and restores your Defenses back to normal)

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PLAYER SHEET

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Username: (Your ArmorGames username goes here)
Champion: (Your chosen champion's name)
Class: (Your champion's class)
Health: (Your champion's health)
Attack Damage: (Your champions attack damage and if it's physical or magical)
Phyiscal Defense: (Your champion's physical Defense)
Magical Defense: (Your champion's magical Defense)
Passive: (Your champion's passive spell, full text)
Ability One: (Your champion's first ability, full text also)
Ability Two: (Your champion's second ability, full text again)
Ultimate: (Your champion's ultimate, again full text)
Level: 1
Experience: 0/50
Battles: 0
Solo Wins/Losses PVP: 0/0
Team Wins/Losses PVP: 0/0
Solo Wins/Losses VS Beasts: 0/0
Team Wins/Losses VS Beasts: 0/0

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NOTES
Unlimited players, because this isn't much of an RPG, but there are some elements from it and I can keep track of it, and yes you must speak proper english language or the basic elements of it.

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I really hope this game will be successful because I spent 5 days creating it. Let's go!

  • 60 Replies
Roty
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Roty
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UPDATE 1.04
-If you team up with someone, you can't fight each other, as people will let each other win so they upgrade themselves faster. When you team up, if you want you can fight 2 beasts, or 1 bigger beast.

Username: Fixter
Champion: Rutkov the Vampire
Class: Damage/Tank
Health: 110
Attack Damage: 9 Damage
Defense: 10%
Passive: Lifestealer (Each of your normal attacks, heals you for 5 health)
Ability One: Neck Bite (Bites your target for 30 damage) (Cooldown: 4 Turns)
Ability Two: Blood Strike (Bites your target to bleed for 6 per turn for 3 turns) (Cooldown: 5 Turns)
Ultimate: Tooth of Exchange (Bites your target for 30 pure damage and heals you for the same amount)
Level: 1
Experience: 15/50
Battles: 1
Solo Wins/Losses PVP: 0/0
Team Wins/Losses PVP: 0/0
Solo Wins/Losses VS Beasts: 1/0
Team Wins/Losses VS Beasts: 0/0

The cell has been opened, you are surprised that it's not some animal, but it is a Magma Golem.

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Rutkov
Health 110/110
Attack Damage: 9 Damage
Defense: 10%
Ability One: (READY)
Ability Two: (READY)
Ultimate: (READY)
Status: Normal

-----VS-----

Magma Golem
Health 120/120
Attack Damage: 10 Damage
Defense: 10%
Ability: Magma Bolt (Damages an enemy for 15 PURE damage and stunning for 1 turn)(Cooldown: 5 Turns)(READY)
Status: Normal

What's your first move, young vampire?

Roty
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Roty
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Where did everyone disappear so fast? Lol...

Fixter
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Fixter
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Username: Fixter
Champion: Rutkov the Vampire
Class: Damage/Tank
Health: 110
Attack Damage: 9 Damage
Defense: 10%
Passive: Lifestealer (Each of your normal attacks, heals you for 5 health)
Ability One: Neck Bite (Bites your target for 30 damage) (Cooldown: 4 Turns)
Ability Two: Blood Strike (Bites your target to bleed for 6 per turn for 3 turns) (Cooldown: 5 Turns)
Ultimate: Tooth of Exchange (Bites your target for 30 pure damage and heals you for the same amount)
Level: 1
Experience: 15/50
Battles: 1
Solo Wins/Losses PVP: 0/0
Team Wins/Losses PVP: 0/0
Solo Wins/Losses VS Beasts: 1/0
Team Wins/Losses VS Beasts: 0/0

Omg....I'm dead....I will pray to god.....HAHA not really, lets crush him with my ability two !

p1a2r3i4s5
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p1a2r3i4s5
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Well, I'm here, waiting for Mort.

Roty
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Roty
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Username: Fixter
Champion: Rutkov the Vampire
Class: Damage/Tank
Health: 110
Attack Damage: 9 Damage
Defense: 10%
Passive: Lifestealer (Each of your normal attacks, heals you for 5 health)
Ability One: Neck Bite (Bites your target for 30 damage) (Cooldown: 4 Turns)
Ability Two: Blood Strike (Bites your target to bleed for 6 per turn for 3 turns) (Cooldown: 5 Turns)
Ultimate: Tooth of Exchange (Bites your target for 30 pure damage and heals you for the same amount)
Level: 1
Experience: 15/50
Battles: 1
Solo Wins/Losses PVP: 0/0
Team Wins/Losses PVP: 0/0
Solo Wins/Losses VS Beasts: 1/0
Team Wins/Losses VS Beasts: 0/0

The cell has been opened, you are surprised that it's not some animal, but it is a Magma Golem.

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Rutkov
Health 85/110
Attack Damage: 9 Damage
Defense: 10%
Ability One: (READY)
Ability Two: (4 Turns until Ready)
Ultimate: (READY)
Status: Normal

-----VS-----

Magma Golem
Health 110/120
Attack Damage: 10 Damage
Defense: 10%
Ability: Magma Bolt (Damages an enemy for 15 PURE damage and stunning for 1 turn)(Cooldown: 5 Turns)(5 Turns until Ready)
Status: Bleeding (1 more turn)

You use Blood Strike and now he bleeds for 5 damage per turn for 3, turns. Then he uses his Magma Bolt, damaging you for 15 pure damage, and stunning you for 1 turn. Now you miss your turn because you are stunned, so he strikes you again normally for 10 damage and again takes 5 damage from the bleed. Now it's your turn...

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Well, I'm here, waiting for Mort.

Read Update 1.03 if you haven't...
Roty
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Roty
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UPDATE 1.05
-When you level up, you can choose to upgrade ALMOST ANYTHING (Cause your normal attacks to do pure damage from now on, or increase the damage of an ability, or cause the spell to shatter the target's defenses, you will be offered few upgrades and you will be able to choose two) Flexibility for the win!

p1a2r3i4s5
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p1a2r3i4s5
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Read Update 1.03 if you haven't...
I did. According to it, the thread has to hit page seven for automatic victory.
Fixter
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Fixter
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Username: Fixter
Champion: Rutkov the Vampire
Class: Damage/Tank
Health: 110
Attack Damage: 9 Damage
Defense: 10%
Passive: Lifestealer (Each of your normal attacks, heals you for 5 health)
Ability One: Neck Bite (Bites your target for 30 damage) (Cooldown: 4 Turns)
Ability Two: Blood Strike (Bites your target to bleed for 6 per turn for 3 turns) (Cooldown: 5 Turns)
Ultimate: Tooth of Exchange (Bites your target for 30 pure damage and heals you for the same amount)
Level: 1
Experience: 15/50
Battles: 1
Solo Wins/Losses PVP: 0/0
Team Wins/Losses PVP: 0/0
Solo Wins/Losses VS Beasts: 1/0
Team Wins/Losses VS Beasts: 0/0

Rutkov
Health 85/110
Attack Damage: 9 Damage
Defense: 10%
Ability One: (READY)
Ability Two: (4 Turns until Ready)
Ultimate: (READY)
Status: Normal

-----VS-----

Magma Golem
Health 110/120
Attack Damage: 10 Damage
Defense: 10%
Ability: Magma Bolt (Damages an enemy for 15 PURE damage and stunning for 1 turn)(Cooldown: 5 Turns)(5 Turns until Ready)
Status: Bleeding (1 more turn)

Wow, he is strong...I admit that...but he can do nothing against my ability one!

Mort_Kawasaki
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Mort_Kawasaki
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Username: Mort Kawasaki
Name: Ash the Huntress
Class: Damage
Health: 150
Attack Damage: 8 Damage
Defense: 20%
Passive: Killing Spree (For each consecutive shot in a row, all of your damage increases by 10% each turn. If stunned or disabled, this effect will start over)
Ability One: Explosive Shot (Enchants an arrow with explosives, dealing 20 damage to an enemy and then 5 damage each turn for 2 turns) (Cooldown: 5 Turns)
Ability Two: Elemental Shot (Enchants an arrow with elemental enchantment, firing and damaging and enemy for 15 damage each turn for 2 turns) (Cooldown: 5 Turns)
Ultimate: Headshot (Damages the target for 20% of his maximum base health)
Level: 1
Experience: 0/50
Battles: 0
Solo Wins/Losses PVP: 0/0
Team Wins/Losses PVP: 0/0
Solo Wins/Losses VS Beasts: 0/0
Team Wins/Losses VS Beasts: 0/0

I use the elemental shot.
[Do we have to post the battle sheet too?]
Also, I think the 4-page-ban should have another requirement: the subject hasn't posted for more than a day.

Fixter
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Fixter
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I did. According to it, the thread has to hit page seven for automatic victory.


Dont worry, I will page seven soon! After I will defeat the Magma Loser !
p1a2r3i4s5
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Username: p1a2r3i4s5
Champion: Larr the Priest
Class: Healer/Damage
Health: 139
Attack Damage: 6 Damage
Defense: 10%
Passive: Restoration (Everytime you or an ally are hit, you heal yourself or an ally for 20% of the damage taken)
Ability One: Smite (Blasts your target for 20 damage, silencing them from casting spells for 1 turn) (Cooldown: 4 Turns)
Ability Two: Holy Wrath (Damages an enemy for 15 damage or heals an ally or yourself for 20 health, your choice) (Cooldown: 3 Turns)
Ultimate: Book of Light (Increases all your or an ally's damage and healing done by 100% (double) for 2 turns)
Level: 1
Experience: 0/50
Battles: 0
Solo Wins/Losses PVP: 0/0
Team Wins/Losses PVP: 0/0
Solo Wins/Losses VS Beasts: 0/0
Team Wins/Losses VS Beasts: 0/0

I use Smite (a.k.a. Ability One)!

Roty
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Roty
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[Do we have to post the battle sheet too?]

You don't have to...no.
Also, I think the 4-page-ban should have another requirement: the subject hasn't posted for more than a day.

Excellent Idea, I like it, and that is how it going to be. (silly me!)

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Username: Mort Kawasaki
Name: Ash the Huntress
Class: Damage
Health: 150
Attack Damage: 8 Damage
Defense: 20%
Passive: Killing Spree (For each consecutive shot in a row, all of your damage increases by 10% each turn. If stunned or disabled, this effect will start over)
Ability One: Explosive Shot (Enchants an arrow with explosives, dealing 20 damage to an enemy and then 5 damage each turn for 2 turns) (Cooldown: 5 Turns)
Ability Two: Elemental Shot (Enchants an arrow with elemental enchantment, firing and damaging and enemy for 15 damage each turn for 2 turns) (Cooldown: 5 Turns)
Ultimate: Headshot (Damages the target for 20% of his maximum base health)
Level: 1
Experience: 0/50
Battles: 0
Solo Wins/Losses PVP: 0/0
Team Wins/Losses PVP: 0/0
Solo Wins/Losses VS Beasts: 0/0
Team Wins/Losses VS Beasts: 0/0

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Username: p1a2r3i4s5
Champion: Larr the Priest
Class: Healer/Damage
Health: 150
Attack Damage: 6 Damage
Defense: 10%
Passive: Restoration (Everytime you or an ally are hit, you heal yourself or an ally for 20% of the damage taken)
Ability One: Smite (Blasts your target for 20 damage, silencing them from casting spells for 1 turn) (Cooldown: 4 Turns)
Ability Two: Holy Wrath (Damages an enemy for 15 damage or heals an ally or yourself for 20 health, your choice) (Cooldown: 3 Turns)
Ultimate: Book of Light (Increases all your or an ally's damage and healing done by 100% (double) for 2 turns)
Level: 1
Experience: 0/50
Battles: 0
Solo Wins/Losses PVP: 0/0
Team Wins/Losses PVP: 0/0
Solo Wins/Losses VS Beasts: 0/0
Team Wins/Losses VS Beasts: 0/0

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Very well, let the first PVP battle begin!

Ash
Health 150/150
Attack: 8 Damage
Defense: 20%
Ability One: (READY TO USE)
Ability Two: (5 Turns until Ready)
Ultimate: (READY TO USE)
Status: Normal

-----VS-----

Larr
Health 135/150
Attack: 12 Damage
Defense: 10%
Ability One: (READY TO USE)
Ability Two: (READY TO USE)
Ultimate: (Already Used)
Status: Book of Light (2 Turns), Elemental Shot (Taking 15 damage each turn for 1 more turn)

Ash shoots Larr with an Elemental Shot and hits him, he takes 15 damage and soon will take another 15 damage from it. Now it's Larr's turn.

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[b]YES, I take Mort's suggestion for battle automatic victory because people will do EXACTLY what Fixter said. One player can page 4 pages so quickly, it can be less than an hour. So, I change the battle automatic victory time if someone don't post in 24 HOURS[b/]
Roty
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Roty
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Wait a second I made a mistake, don't post.

p1a2r3i4s5
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p1a2r3i4s5
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I believe it's 139 Health, 10% Defense and Passive. Or if it's not reduced by Defense, 138 Health.

Mort_Kawasaki
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Mort_Kawasaki
1,211 posts
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[Not the correct sheet]
Username: Mort Kawasaki
Name: Ash the Huntress
Class: Damage
Health: 150
Attack Damage: 8 Damage
Defense: 20%
Passive: Killing Spree (For each consecutive shot in a row, all of your damage increases by 10% each turn. If stunned or disabled, this effect will start over)
Ability One: Explosive Shot (Enchants an arrow with explosives, dealing 20 damage to an enemy and then 5 damage each turn for 2 turns) (Cooldown: 5 Turns)
Ability Two: Elemental Shot (Enchants an arrow with elemental enchantment, firing and damaging and enemy for 15 damage each turn for 2 turns) (Cooldown: 5 Turns)
Ultimate: Headshot (Damages the target for 20% of his maximum base health)
Level: 1
Experience: 0/50
Battles: 0
Solo Wins/Losses PVP: 0/0
Team Wins/Losses PVP: 0/0
Solo Wins/Losses VS Beasts: 0/0
Team Wins/Losses VS Beasts: 0/0

[Also incorrect]
Ash
Health 150/150
Attack: 8 Damage
Defense: 20%
Ability One: (READY TO USE)
Ability Two: (READY TO USE)
Ultimate: (READY TO USE)
Status: Normal

-----VS-----

Larr
Health 150/150
Attack: 12 Damage
Defense: 10%
Ability One: (READY TO USE)
Ability Two: (READY TO USE)
Ultimate: (Already Used)
Status: Book of Light (2 Turns)

Does the ultimate ability also get the passive bonus?]
If so: I use ability 1
If not: I use my ultimate ability

I think the normal attack should be defendable.

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