Background: The world has been ravaged by war multiple times, but not like this. The era has led to the rise of a new enemy, surprising the Order (The Order is an army of well trained soldiers clad in blue armor. They reside in the Western Expanse, which stretches towards their blood-rivals, the Knights of Round (More on them later). The Order has a variety of soldiers to assist in the war, such as mages and bladesmen. They seek the union of the world under one ruler to prolong peace within their empire. The Knights of Round are against the union, knowing that they would be as slaves to the Order. They are an army clad in crimson and are much more headlong then their enemies. Regardless of the odds of battle, they still charge forward, seeking to preserve their freedom. Among them are bladesmen and warmages, mages capable of wielding a weapon in battle, but not as profound in thee arts of magic as the Order's own. They remain oblivious to the new threat on the world, knowing that the Order is the new danger's first prey. Among other groups are the Magi, a group of blue-skinned creatures consisting of a complete army of warmages, the Outsiders, who are deserters from the Order and Knights of Round alike, working together despite their differences to stay alive, the Dragoon, former pikemen in the Round's army that have learned dragon lore and often ride their dragons that they raise themselves into battle, and the Nameless Ones, a group of shadowed, always cloaked beings who's history remains unknown and forbidden to study. Legend has it the crafted the two swords of legend. The Gladius and the Eclipse. (You can't choose to be allied to the Nameless Ones, they are merely part of the storyline.) Gladius: A sorcery-imbued shortsword that originates from Levian steel (A very strong metal that is extremely had to craft and can't dent, rust, or dull) and has a regular, leather-wrought grip, which is made from ironwood and reinforced with Levian steel. In fact, it resembles a gladiator's shortsword. Eclipse: An obsidian greatsword tat rivals the strength of Levian steel. The hilt is made to resemble the moon, and ,when in pure moonlight, can absorb the moon's energy to strengthen and repair the blade, if needed. It is said that every soul this blade reaps is stored in the blade for eternity.
How to Play: 1. Select your alliance. EX. Knights of Round 2. Pick a name for your character. EX. Thiorian 3. pick a class according to your alliance. EX. Bladesman 4. Distribute the thirty points given to you in the beginning in any of these six attributes: Strength (basic attack power) Magic (Basic spell power(Only works for mages and warmages)) Agility (dodge chance) Resist (magic defense) Defense (melee defense) Luck (critical hit chance(critical hits do 2x damage)) EX. Strength:7 Magic:0 Agility:5 Resist:6 Defense:6 Luck:6
By now, your profile should look something like this. Name: Thiorian Race: Age:*Come up with something suitable to your race (For more on races, scroll down). Class: Bladesman Alliance: Knights of Round Stats: Str:7 Mag:0 Agi:5 Res:6 Def:6 Luck:6
Races: Your race depends on who you're allied with. The Knights of Round can be: Human Elf (60-140) Dwarf (50-90) (The Order's races are the same as the Knights of Round's) Magi: Blue-skins (30-50) Outsiders: Human Beastman Dragoons: Human Elf (60-140) Dwarfs (50-90)
More on classes: Knights of Round: Bladesmen:Melee Pikemen:Melee/Range Bowsmen:Range Warmage:All Magic/Melee Guardefender/Melee Order: Knightefender/Melee Priest:Beneficial Magic Mage:Offensive Magic Ranger:Melee/Range Lancer:Melee Magi: Warmage:All Magic/Melee *Note: Magi Warmages have more powerful magic than any other warmage from other factions. Outsiders: Cutthroat:Melee Sniper:Range Archmage:Offensive Magic Dragoons: Dragoon:Melee/Range Dragon Priest:Beneficial Magic
Now your profile should look like this (New info bolded) Name: Thiorian Race: Human Age: 27 Class: Bladesman Alliance: Knights of Round Stats: Str:7 Mag:0 Agi:5 Res:6 Def:6 Luck:6
Now onto equipment. Weapons: Melee classes can equip shortswords, greatswords, axes, hammers, flails, lances, and longknives. Range classes can equip shortbows, longbows, throwing knives, crossbows, and throwing stars. Magic classes can't equip any weapons, but can use up to three of these magic attributes (Set them on your profile. They're permanent!) Fire Water Wind Ice Earth Dark Light Shadow Defender classes can only equip poleaxes, lances, and flails. Armor: Melee classes can equip light armor and heavy armor. Melee/Range classes can only equip light armor. Melee/Defender classes can only equip heavy armor. Range classes can only equip light armor. Magic classes can only equip robes.
*Note: You can make up the names of your armor, and the armor, when made, can get five points put in any of the attribute slots, just like your base stats. ***WARNING*** Weapons can break down during battle!
So, I hope you enjoy the game. And also, you can only create one character, but if you want, you can delete your previous character to create another.
Name: Jon Cook Race:Human Age:19 Class: Sniper Alliance: Outsider Stats: Str:6 Mag:6 Agi:5 Res:6 Def:6 Luck:6 Weapons: throwing daggers, crossbow You are before the commander of the deserters, otherwise known as the Outsiders. He tells you to go to the Magi encampment. You:
Name: Shade Race: Elf Age: 16 Class: Dragoon Alliance: Dragoons Stats: Str:6 Mag:0 Agi:6 Res:6 Def:6 Luck:6 Weapons: Right hand - Soijan (Short sword) Str +4 Res +1 Left hand - Tyverg (Short sword) Str +4 Luck +1 Range: Norquesh (long bow strung on back) Str +3 Agi +2 Armor: Felmerth (light armor) Def +4 Res +1 Helm: Abalrth Def +3 Agi+2 Gloves: Yilmuth Def +1 Luck +3 Res +1 Feet: Nikermant Agi +3 Def +2 Accesory 1: Ring of Garcon Str +3 Res +2 Accesory 2: Gauntlet of Scyridge Agi +5
Sure you can. He tells you that the terrain is rocky and mountainous. You would need to bring two days worth of supplies to sustain yourself. He hands you a pack of Dried Wolf Jerky (x6) and a Flask of Water (x6). You:
Name: Kiba Race: Human Age: 24 Class: Cutthroat Alliance: Outsiders Stats: Str:12 Mag:0 Agi:6 Res:12 Def:0 Luck:0 Right Hand: Light ShortSword (+1 Str,+4 Agi) Left Hand: Dark ShortSword (+1 Luck, +4 Agi) Helm: Assassin�s Cap (+2 Def,+3 Agi ) Armor: Assassin�s Armor[light armor] (+2 Def,+1 Res,+2 Agi) Gloves: Gauntlets of Light (+Agi,+3 Def) Feet: Leggings of Dark (+5 Res) Accessory 1: Health Ring (+5 Def) Accessory 2: Crest of the Assassin (+3 Def, +2 Agi) Brilliant!
You are sen on a recon mission to investigate the areas around the new camp. You a given a pack of food and drink to help you survive the harsh weather in this new mountain range. You:
Age: 16 Class: Dragoon Alliance: Dragoons Stats: Str:6 Mag:0 Agi:6 Res:6 Def:6 Luck:6 Weapons: Right hand - Soijan (Short sword) Str +4 Res +1 Left hand - Tyverg (Short sword) Str +4 Luck +1 Range: Norquesh (long bow strung on back) Str +3 Agi +2 Armor: Felmerth (light armor) Def +4 Res +1 Helm: Abalrth Def +3 Agi+2 Gloves: Yilmuth Def +1 Luck +3 Res +1 Feet: Nikermant Agi +3 Def +2 Accesory 1: Ring of Garcon Str +3 Res +2 Accesory 2: Gauntlet of Scyridge Agi +5 Two of the goblins are dead, one is lying on the ground, wounded, and the last one has a horn nearing its lips.
Name: Kiba Race: Human Age: 24 Class: Cutthroat Alliance: Outsiders Stats: Str:12 Mag:0 Agi:6 Res:12 Def:0 Luck:0 Right Hand: Light ShortSword (+1 Str,+4 Agi) Left Hand: Dark ShortSword (+1 Luck, +4 Agi) Helm: Assassin�s Cap (+2 Def,+3 Agi ) Armor: Assassin�s Armor[light armor] (+2 Def,+1 Res,+2 Agi) Gloves: Gauntlets of Light (+Agi,+3 Def) Feet: Leggings of Dark (+5 Res) Accessory 1: Health Ring (+5 Def) Accessory 2: Crest of the Assassin (+3 Def, +2 Agi) You encounter a huge troll that is charging towards you. You:
Name: Shade Race: Elf Age: 16 Class: Dragoon Alliance: Dragoons Stats: Str:6 Mag:0 Agi:6 Res:6 Def:6 Luck:6 Weapons: Right hand - Soijan (Short sword) Str +4 Res +1 Left hand - Tyverg (Short sword) Str +4 Luck +1 Range: Norquesh (long bow strung on back) Str +3 Agi +2 Armor: Felmerth (light armor) Def +4 Res +1 Helm: Abalrth Def +3 Agi+2 Gloves: Yilmuth Def +1 Luck +3 Res +1 Feet: Nikermant Agi +3 Def +2 Accesory 1: Ring of Garcon Str +3 Res +2 Accesory 2: Gauntlet of Scyridge Agi +5
A sudden roar bursts through the clearing, and a giant mammoth charges at you, while the horn sounds, startling you. You lunge at the remaining goblins and kill them before they do anything else. Then:
I duck below the wooden wall and take aim with my crossbow, attempting to put an arrow in as many of the attacking group of Magi as I can in order to injure or kill them, hopefully disrupting their concentration and thus ruining their attempts to use magic against us. "Cover me," I call, ensuring that my fellow Dragoons will do their best not to let any of the Magi return fire.
But none of your soldiers are there, only a handful of strangers that were in other platoons, aiding you in the firing. You hear the burst of flame and shrieks of fear from the other side of the camp. You come to realize that the group you're fighting was just a distraction. The shrieks continue, raging your emotions, knowing that they're your friends.