Background: The world has been ravaged by war multiple times, but not like this. The era has led to the rise of a new enemy, surprising the Order (The Order is an army of well trained soldiers clad in blue armor. They reside in the Western Expanse, which stretches towards their blood-rivals, the Knights of Round (More on them later). The Order has a variety of soldiers to assist in the war, such as mages and bladesmen. They seek the union of the world under one ruler to prolong peace within their empire. The Knights of Round are against the union, knowing that they would be as slaves to the Order. They are an army clad in crimson and are much more headlong then their enemies. Regardless of the odds of battle, they still charge forward, seeking to preserve their freedom. Among them are bladesmen and warmages, mages capable of wielding a weapon in battle, but not as profound in thee arts of magic as the Order's own. They remain oblivious to the new threat on the world, knowing that the Order is the new danger's first prey. Among other groups are the Magi, a group of blue-skinned creatures consisting of a complete army of warmages, the Outsiders, who are deserters from the Order and Knights of Round alike, working together despite their differences to stay alive, the Dragoon, former pikemen in the Round's army that have learned dragon lore and often ride their dragons that they raise themselves into battle, and the Nameless Ones, a group of shadowed, always cloaked beings who's history remains unknown and forbidden to study. Legend has it the crafted the two swords of legend. The Gladius and the Eclipse. (You can't choose to be allied to the Nameless Ones, they are merely part of the storyline.) Gladius: A sorcery-imbued shortsword that originates from Levian steel (A very strong metal that is extremely had to craft and can't dent, rust, or dull) and has a regular, leather-wrought grip, which is made from ironwood and reinforced with Levian steel. In fact, it resembles a gladiator's shortsword. Eclipse: An obsidian greatsword tat rivals the strength of Levian steel. The hilt is made to resemble the moon, and ,when in pure moonlight, can absorb the moon's energy to strengthen and repair the blade, if needed. It is said that every soul this blade reaps is stored in the blade for eternity.
How to Play: 1. Select your alliance. EX. Knights of Round 2. Pick a name for your character. EX. Thiorian 3. pick a class according to your alliance. EX. Bladesman 4. Distribute the thirty points given to you in the beginning in any of these six attributes: Strength (basic attack power) Magic (Basic spell power(Only works for mages and warmages)) Agility (dodge chance) Resist (magic defense) Defense (melee defense) Luck (critical hit chance(critical hits do 2x damage)) EX. Strength:7 Magic:0 Agility:5 Resist:6 Defense:6 Luck:6
By now, your profile should look something like this. Name: Thiorian Race: Age:*Come up with something suitable to your race (For more on races, scroll down). Class: Bladesman Alliance: Knights of Round Stats: Str:7 Mag:0 Agi:5 Res:6 Def:6 Luck:6
Races: Your race depends on who you're allied with. The Knights of Round can be: Human Elf (60-140) Dwarf (50-90) (The Order's races are the same as the Knights of Round's) Magi: Blue-skins (30-50) Outsiders: Human Beastman Dragoons: Human Elf (60-140) Dwarfs (50-90)
More on classes: Knights of Round: Bladesmen:Melee Pikemen:Melee/Range Bowsmen:Range Warmage:All Magic/Melee Guardefender/Melee Order: Knightefender/Melee Priest:Beneficial Magic Mage:Offensive Magic Ranger:Melee/Range Lancer:Melee Magi: Warmage:All Magic/Melee *Note: Magi Warmages have more powerful magic than any other warmage from other factions. Outsiders: Cutthroat:Melee Sniper:Range Archmage:Offensive Magic Dragoons: Dragoon:Melee/Range Dragon Priest:Beneficial Magic
Now your profile should look like this (New info bolded) Name: Thiorian Race: Human Age: 27 Class: Bladesman Alliance: Knights of Round Stats: Str:7 Mag:0 Agi:5 Res:6 Def:6 Luck:6
Now onto equipment. Weapons: Melee classes can equip shortswords, greatswords, axes, hammers, flails, lances, and longknives. Range classes can equip shortbows, longbows, throwing knives, crossbows, and throwing stars. Magic classes can't equip any weapons, but can use up to three of these magic attributes (Set them on your profile. They're permanent!) Fire Water Wind Ice Earth Dark Light Shadow Defender classes can only equip poleaxes, lances, and flails. Armor: Melee classes can equip light armor and heavy armor. Melee/Range classes can only equip light armor. Melee/Defender classes can only equip heavy armor. Range classes can only equip light armor. Magic classes can only equip robes.
*Note: You can make up the names of your armor, and the armor, when made, can get five points put in any of the attribute slots, just like your base stats. ***WARNING*** Weapons can break down during battle!
So, I hope you enjoy the game. And also, you can only create one character, but if you want, you can delete your previous character to create another.
Name: Shade Race: Elf Age: 16 Class: Dragoon Alliance: Dragoons Stats: Str:6 Mag:0 Agi:6 Res:6 Def:6 Luck:6 Weapons: Right hand - Soijan (Short sword) Str +4 Res +1 Left hand - Tyverg (Short sword) Str +4 Luck +1 Range: Norquesh (long bow strung on back) Str +3 Agi +2 Armor: Felmerth (light armor) Def +4 Res +1 Helm: Abalrth Def +3 Agi+2 Gloves: Yilmuth Def +1 Luck +3 Res +1 Feet: Nikermant Agi +3 Def +2 Accesory 1: Ring of Garcon Str +3 Res +2 Accesory 2: Gauntlet of Scyridge Agi +5
One of your swords becomes chipped as you realize that the monster's hide is as tough as steel. You reach for a horn at your belt, only to find that it wasn't there but at the center of the clearing, behind the monster.
With a groan, I realize that nobody has taken command of these soldiers. As one of the oldest soldiers there, and likely one of the most experienced because of this, I decide to do so myself, shouting, "Ten of you stay behind and finish off these Magi! The rest of you, follow me and shoot anything that doesn't look like a Dragoon!" Then I begin working my way towards the opposite side of the camp, staying behind cover as best I can while doing so and shooting at any Magi soldiers who try to stop me (and hopefully any Dragoons who have decided to follow me).
[It is pretty hard if you have a popular game like yours', but you don't have to respond immediately to every reply. You could choose to slow down the pace a little bit if you wanted to. Luckily I don't have to worry about such things, since hardly anyone knows about Zoids or are interested enough to learn. xp]
You come across a whole squad of enemy mages, already nearing completion of their spells. While your group and yourself charge forward, another group of Magi zoom outwards, swords drawn, and your whole 'squad' is in disarray. Fire shoots out and many are enveloped in flames. You manage to grasp your horn and sound a distress signal. Before too long, reinforcements will come to help you and your wounded, but you will need to hold them off somehow.
"Form up! Form up!" I shout. "Form a line of battle! Stay calm and engage the enemy as you were **** well trained to do!"
In the heat of battle, it's hard to avoid swearing at the men, but I hold my tongue as best I can. With my battleaxe, I fend off the attacking Magi, hacking into the arms and legs of any who come nearby, focusing more on disabling them than killing them. It's difficult to hack through a neck; chopping open a limb takes less than a second. All the while, I fire my crossbow at the heads and upper bodies of those I've disabled, aiming to finish the job that my battleaxe would have taken too long to complete.
All the while, I gather my makeshift squadron, organizing them into two lines, one which could engage the enemy in melee while the other remained a meter or so behind, providing ranged support. I keep fighting the whole while, of course. It wouldn't do to set a bad example: these soldiers need to learn to respect me if I'm to keep them alive until the reinforcements arrive.
You hear the flap of wings and you look upwards, seeing a whole squad of twenty dragoons loom over the enemy forces, their dragons spewing fire and the soldiers on their mounts lobbing javelins at the enemy Magi. with renewed effort, you whole group of ten men and women charge the defenseless, confused mages.
After you hear the final horns that sounded the retreat of the enemy forces, you gaze upon you battered crew, seeking for your comrade's faces, but could only find one of them. [Insert Name for support character here], a [insert class and race here].
You go up to him and greet him with:
*When you get a support character, be sure to put them on your profile. Include Name, Race, and Class but equipment is irrelevant, unless you want to put it in.
As the fighting dies down and the last of the Magi are routed, I relax my muscles and sheath my weapons. For the time being, it seems more logical to conserve my strength.
Erik, a fellow human Dragoon, appears to be among the Dragoons who followed me so valiantly into battle. I'm dismayed that the others died, but Erik and I have been comrades for years. I know that I can rely on him.
"Erik," I say, gazing at him wearily. No more greeting is necessary; merely by acknowledging him, I've done all I need to do. I've shown that we're still comrades, that I still know who he is and still care that he's alive. "Were you injured in the battle? I'm sure there are some Dragon Priests around here somewhere to heal you, if so..." I glance around, looking for someone with healing ability, just in case he needs any medical attention.
(Have you thought about writing a book? You come up with awesome stuff!!)
You spy a healer walking by, already on his own business helping other wounded. You sigh, exhausted, as you unsling your pack from your back. You retrieve a bundle of herbs and move to apply them to Erik's wounds. "Thank you friend," you hear Erik mumble as he slips into a deep, pleasant sleep.
[I've tried, but I find that I can't actually sit down and concentrate on anything long enough to do so. Then, I suppose I try for the wrong things - pseudo-traditional fantasy could actually be a good direction to go in... Also, Santi_ wanted you to update his character, which I presume you missed because he requested it on the page before this one.]
I smile down at Erik and finish cleaning his wounds. Once the herbs are applied, I think back to any medical training I may have had, limited as it most likely was. Binding is necessary to prevent blood loss and keep a wound clean, so I quickly locate some strips of cloth (the cleanest I can find) and wrap them around his wounds a few times, tying the strips tightly to ensure that they don't let any blood out or dirt in.
That done, I sit back and rest, waiting for Erik to wake up, watching over him. I trust the Dragoons not to let him fall into danger, but it's important that we stick together at this point. There's safety in numbers.
Name: Shade Race: Elf Age: 16 Class: Dragoon Alliance: Dragoons Stats: Str:6 Mag:0 Agi:6 Res:6 Def:6 Luck:6 Weapons: Right hand - Soijan (Short sword) Str +4 Res +1 Left hand - Tyverg (Short sword) Str +4 Luck +1 Range: Norquesh (long bow strung on back) Str +3 Agi +2 Armor: Felmerth (light armor) Def +4 Res +1 Helm: Abalrth Def +3 Agi+2 Gloves: Yilmuth Def +1 Luck +3 Res +1 Feet: Nikermant Agi +3 Def +2 Accesory 1: Ring of Garcon Str +3 Res +2 Accesory 2: Gauntlet of Scyridge Agi +5
The monstrous creature roars and barrels towards you, knocking you off your feet. You roll to the side in time to avoid the troll's club, which created a deep crater in the ground. You leap back onto your feet and draw your two shortswords, Tyverg and Soijan, and charge at the creature. After slitting the troll's throat, you walk away towards:
You're jolted awake by Erik's screams that pierced into the night. Even after they subsided, it still echoed off the faraway mountain range. You turn to Erik and tentatively ask, "What was all of that about, my friend?" He looked upon you with a face written with horror. "I've just had a vision... I saw the camp being overrun by shadowed figures that slaughtered all of us. Except us two. They took us and-" Before Erik could continue however, he was cut off by a strong gust that carried his voice away. After it died down, you say...