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Roty
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Roty
779 posts
Nomad

INTRO

Many specimen of all planets were captured, to fight for amusement.

Their goal isn't to win, their goal is to escape from the arena, but in order to escape, they must win.

This is where it all begins.

==============================================================

RULES

Before you step into the Wrathful Cage, you should know the basic rules, so please take 5 minutes of your time into reading them if you want full knowledge of the game. If you are in a hurry, read only the rules that have an IMPORTANT text before them. Yes, everything is important but you know what you want to read...

IMPORTANT You can choose only one champion, and once you choose it, you cannot change it, or pick another one, so choose wisely.

There will be no updates, and no new upcoming heroes, but that's why at the start you can choose out of 8 heroes.

IMPORTANT Battles are all turn-based, and there is no luck or chances, everything is fully on maths, that means if you hope on something to happen, you fail...

VERY IMPORTANT You do the Player VS Player battles yourselves, I will be just here to check it and correct any mistakes, if the battle is fine, I will only say that it's all good and you can continue the battle, if it's not okay, I will fix the mistake you did. (Why I do this? Because 3 people (Me, the first fighter, and the second fighter) has to be online so that this battle can end fast, and that is a rare thing, that's why, I had this problem in my previous PVP Game).

You can't die, but instead of death, you will be awarded with a loss in your stats and you cannot change that.

Every victory against a player gives you 50 experience points, and a loss gives you 25 experience points. Every victory against a beast gives you 20 experience points, but a loss gives you nothing at all.

When you level up, you can choose 2 of the 5 options you will be given to improve your champion in many ways, these include defense upgrades, ability bonuses and additions, health boosters and more.

IMPORTANT Each champion has 2 abilities, 1 passive, and 1 ultimate. Passives are all-time active bonuses which the champions always has. Normal abilities are abilities that the champion must use to win his opponent, they don't have any cost, but they have cooldown. And lastly, ultimates are the strongest powers of the champions, they can be used at any time, however, only once per fight.

Your health and ability cooldowns are restored at the end of each battle.

IMPORTANT All champions have a defense stat, and all numbers are rounded down if there's decimals. If you read somewhere 'Pure Damage' that means the defense is ignored.

If you want to fight a player, you must ask them first through the forum or through their profile page and if they accept, the battle begins. If one of the players is currently in a fight after they both agree, the battle will begin once they are both free.

IMPORTANT If you are in a battle against a player, if they don't post their move in 24 hours, you automatically win the fight.

No, you can't have a teammate, you are all on your own.

As you may have read above, you can fight against beast, which I control. You won't know what abilities or stats they have, you will know that when the battle starts, and you must either win or lose.

Once a battle starts, you can't just stop it, you must win or lose, you can however flee from a battle but that will count as a loss to you, and a win to your opponent.

Yes, I will always use a Calculator.

IMPORTANT 6 Players Maximum, no more, please.

If you have any more questions about anything related to the game, post through my profile or here.

==============================================================

CHAMPIONS

Name: Marules the Assassin
Health: 1500
Normal Attack: 60 Damage
Defense: 20%
Passive:
---Engager (Your first normal attack you make will deal triple damage, after that, this passive is useless)
Abilities:
---Hidden Blades (Attacks your enemy with your hidden blade, dealing 100 pure damage) (Cooldown 4 Turns)
---Smokesand Bomb (Throws a bomb with smoke and sand mixed inside, stunning your enemy for 1 turn and making your normal attack deal double damage while your enemy is stunned) (Cooldown 4 Turns)
Ultimate:
---Assassinate (Damages the enemy for 30% of his current health)


Name: Orzen the Magician
Health: 1400
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Magic Fanatic (Damages your enemy each turn for 10 damage)
Abilities:
---Frostbolt (Hurls a frostbolt at an enemy, dealing 100 damage and stunning for 1 turn) (Cooldown 5 Turns)
---Firebolt (Hurls a firebolt at an enemy, dealing 100 damage and then dealing 20 damage per turn for 2 turns) (Cooldown 6 Turns)
Ultimate:
---Frostfire Bolt (Combines the effects of the Frostbolt and Firebolt, launching a frostfire bolt at an enemy, dealing 200 damage, stunning them for 1 turn, and dealing 20 damage per turn for 2 turns)


Name: Ash the Huntress
Health: 1400
Normal Attack: 70 Damage
Defense: 20%
Passive:
---Killing Spree (Each time you deal damage with any kind of attack, your normal attack damage increases by 5, if you are stunned, silenced or disabled, the effect restores)
Abilities:
---Silencing Shot (Shots an arrow that silences an enemy, preventing it to cast abilities or ultimate, for 2 turns) (Cooldown 7 Turns)
---Rapid Shooting (You will be able to do 2 actions on your next turn) (Cooldown 3 Turns)
Ultimate:
---Headshot (Shoots your enemy in the head, damaging them for 20% of ther Maximum health)


Name: Polaris the Gravity Master
Health: 1500
Normal Attack: 40 Damage
Defense: 10%
Passive:
---Absorb (Each time you are hit by any kind of attack, you gain 2% to defense)
Abilities:
---Gravity Blast (Blasts your enemy for 90 damage and stuns for 1 turn) (Cooldown 4 Turns)
---Gravity Pull (Pull your enemy close to you, making it your next any kind of attack deal double damage) (Cooldown 4 Turns)
Ultimate:
---Release (Damages your enemy for a pure damage equal to your defense percent multiplied by 6)


Name: Rutkov the Vampire
Health: 1300
Normal Attack: 80 Damage
Defense: 0%
Passive:
---Life Steal (Each time you hit your enemy with a normal attack, you heal yourself for 40 health)
Abilities:
---Blood Strike (Bites your enemy to bleed for 50 pure damage each turn for 3 turns) (Cooldown 5 Turns)
---Bite (Bites your enemy for 160 damage) (Cooldown 5 Turns)
Ultimate:
---Soul Steal (Damages your enemy for 180 damages, and heal yourself for the same amount of damage you did on your enemy)


Name: Wulfen the Beastmaster
Health: 1400
Normal Attack: 60 Damage
Defense: 10%
Passive:
---Wolf Pet (Each time you deal any kind of damage, your wolf pet attacks your enemy for 20 damage)
Abilities:
---Rabid (Enrages you and your pet, increasing all damage done by 50% for 2 turns) (Cooldown 4 Turns)
---Kill Command (When your pet has to attack, it will attack twice instead of once, for 3 turns) (Cooldown 5 Turns)
Ultimate:
---Bind (Binds Wulfen with his wolf pet for an ultimate attack, dealing 350 damage to the enemy)


Name: Thorn the Shieldman
Health: 1600
Normal Attack: 30 Damage
Defense: 30%
Passive:
---Spiked Shield (Everytime you receive damage from a normal attack, you will also attack your enemy for 20 damage)
Abilities:
---Armored Forever (Increase your defense by 10% for 2 turns) (Cooldown 6 Turns)
---Shield Slam (Slams your enemy with your shield for 80 damage and stunning it for 1 turn) (Cooldown 4 Turns)
Ultimate:
---Ultimate Defender (You are invulnerable to all attacks for 3 turns)


Name: Krosis the Timestopper
Health: 1300
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Backtrack (When you are stunned, you go a second back in time to evade that stun, therefore you can never be stunned)
Abilities:
---Time Leap (Run to the future, stunning your enemy for 2 turns) (Cooldown 8 Turns)
---Reality (Deals 100 damage to your enemy or 150 if he or she is stunned) (Cooldown 5 Turns)
Ultimate:
---Time Stop (You stop the whole time and you attack your enemy 3 times with normal attacks)

==============================================================

SHEET

Player: (Your AG Username)
Champion: (Your hero's name)
Health: (The health of the hero)
Normal Attack: (The normal attack of your hero)
Defense: (The defense percentage of your hero)
Passive:
---(Your hero's passive, FULL DESCRIPTION)
Abilities:
---(Your hero's first ability, FULL DESCRIPTION)
---(The second ability, FULL DESCRIPTION)
Ultimate:
---(Your hero's ultimate, FULL DESCRIPTION)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

==============================================================

I really hope this game will be successful!

  • 204 Replies
Fixter
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Fixter
385 posts
Nomad

Player: Fixter
Name: Rutkov the Vampire
Health: 1300
Normal Attack: 80 Damage
Defense: 0%
Passive:
---Life Steal (Each time you hit your enemy with a normal attack, you heal yourself for 40 health)
Abilities:
---Blood Strike (Bites your enemy to bleed for 50 pure damage each turn for 3 turns) (Cooldown 5 Turns)
---Bite (Bites your enemy for 160 damage) (Cooldown 5 Turns)
Ultimate:
---Soul Steal (Damages your enemy for 180 damages, and heal yourself for the same amount of damage you did on your enemy)
Level: 1
Experience: 40/50
Battles: 2
Wins/Losses against Players: 0/1
Wins/Losses against Beasts: 1/0

Polaris
Health: 858/1500
Attack: 40
Defense: 22%
Ability 1: Cooldown 3 turns
Ability 2: Cooldown 2 turns
Ultimate: Ready
Status: Bleeding ( 50 pure damage for 2 more turns)
---VS---
Rutkov
Health: 1040/1300
Attack: 80
Defense: 0%
Ability 1: Cooldown 5 turns
Ability 2: Cooldown 3 turns
Ultimate: Used
Status: Normal

Turn 8:
I will use Blood Bite.
858- 50 pure damage=808 HP
Your defense rises.

FlamingZelda
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FlamingZelda
146 posts
Nomad

Player: FlamingZelda
Name: Polaris the Gravity Master
Health: 1500
Normal Attack: 40 Damage
Defense: 10%
Passive:
---Absorb (Each time you are hit by any kind of attack, you gain 2% to defense)
Abilities:
---Gravity Blast (Blasts your enemy for 90 damage and stuns for 1 turn) (Cooldown 4 Turns)
---Gravity Pull (Pull your enemy close to you, making it your next any kind of attack deal double damage) (Cooldown 4 Turns)
Ultimate:
---Release (Damages your enemy for a pure damage equal to your defense percent multiplied by 6)
Level: 1
Experience: 25/50
Battles: 0
Wins/Losses against Players: 0/1
Wins/Losses against Beasts: 0/0
======================
I do a normal attack for 40 damage

Polaris
Health: 858/1500
Attack: 40
Defense: 22%
Ability 1: Cooldown 2 turns
Ability 2: Cooldown 1 turns
Ultimate: Ready
Status: Bleeding ( 50 pure damage for 2 more turns)
---VS---
Rutkov
Health: 1000/1300
Attack: 80
Defense: 0%
Ability 1: Cooldown 4 turns
Ability 2: Cooldown 2 turns
Ultimate: Used
Status: Normal

Turn 9

Fixter
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Fixter
385 posts
Nomad

Player: Fixter
Name: Rutkov the Vampire
Health: 1300
Normal Attack: 80 Damage
Defense: 0%
Passive:
---Life Steal (Each time you hit your enemy with a normal attack, you heal yourself for 40 health)
Abilities:
---Blood Strike (Bites your enemy to bleed for 50 pure damage each turn for 3 turns) (Cooldown 5 Turns)
---Bite (Bites your enemy for 160 damage) (Cooldown 5 Turns)
Ultimate:
---Soul Steal (Damages your enemy for 180 damages, and heal yourself for the same amount of damage you did on your enemy)
Level: 1
Experience: 40/50
Battles: 2
Wins/Losses against Players: 0/1
Wins/Losses against Beasts: 1/0
Polaris
Health: 696/1500
Attack: 40
Defense: 24%
Ability 1: Cooldown 2 turns
Ability 2: Cooldown 1 turns
Ultimate: Ready
Status: Bleeding ( 50 pure damage for 1 more turn)
---VS---
Rutkov
Health: 1040/1300
Attack: 80
Defense: 0%
Ability 1: Cooldown 4 turns
Ability 2: Cooldown 2 turns
Ultimate: Used
Status: Normal

Turn 9 :
I will use my normal attack.
808- 0,78*80=746 HP - 50 pure damage = 696 HP
1000+40=1040 HP.
Your defense rises.

FlamingZelda
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FlamingZelda
146 posts
Nomad

Player: FlamingZelda
Name: Polaris the Gravity Master
Health: 1500
Normal Attack: 40 Damage
Defense: 10%
Passive:
---Absorb (Each time you are hit by any kind of attack, you gain 2% to defense)
Abilities:
---Gravity Blast (Blasts your enemy for 90 damage and stuns for 1 turn) (Cooldown 4 Turns)
---Gravity Pull (Pull your enemy close to you, making it your next any kind of attack deal double damage) (Cooldown 4 Turns)
Ultimate:
---Release (Damages your enemy for a pure damage equal to your defense percent multiplied by 6)
Level: 1
Experience: 25/50
Battles: 0
Wins/Losses against Players: 0/1
Wins/Losses against Beasts: 0/0
======================
I use a normal attack. Also I believe I will lose soon.

Polaris
Health: 696/1500
Attack: 40
Defense: 24%
Ability 1: Cooldown 1 turns
Ability 2: Ready
Ultimate: Ready
Status: Bleeding ( 50 pure damage for 1 more turn)
---VS---
Rutkov
Health: 1000/1300
Attack: 80
Defense: 0%
Ability 1: Cooldown 3 turns
Ability 2: Cooldown 1 turns
Ultimate: Used
Status: Normal

Turn 10 :

Fixter
offline
Fixter
385 posts
Nomad

Player: Fixter
Name: Rutkov the Vampire
Health: 1300
Normal Attack: 80 Damage
Defense: 0%
Passive:
---Life Steal (Each time you hit your enemy with a normal attack, you heal yourself for 40 health)
Abilities:
---Blood Strike (Bites your enemy to bleed for 50 pure damage each turn for 3 turns) (Cooldown 5 Turns)
---Bite (Bites your enemy for 160 damage) (Cooldown 5 Turns)
Ultimate:
---Soul Steal (Damages your enemy for 180 damages, and heal yourself for the same amount of damage you did on your enemy)
Level: 1
Experience: 40/50
Battles: 2
Wins/Losses against Players: 0/1
Wins/Losses against Beasts: 1/0

Polaris
Health: 586/1500
Attack: 40
Defense: 24%
Ability 1: Cooldown 1 turns
Ability 2: Ready
Ultimate: Ready
Status: Normal
---VS---
Rutkov
Health: 1040/1300
Attack: 80
Defense: 0%
Ability 1: Cooldown 3 turns
Ability 2: Cooldown 1 turns
Ultimate: Used
Status: Normal

Turn 10:
I will use my normal attack.
696- 0,76 * 80 = 636 - 50 pure damage = 586 HP
1000+40 = 1040 HP
Your defense rises.
And ...how do you know that you will lose? You still haven't used your ultimate...it will change things for sure...

FlamingZelda
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FlamingZelda
146 posts
Nomad

Player: FlamingZelda
Name: Polaris the Gravity Master
Health: 1500
Normal Attack: 40 Damage
Defense: 10%
Passive:
---Absorb (Each time you are hit by any kind of attack, you gain 2% to defense)
Abilities:
---Gravity Blast (Blasts your enemy for 90 damage and stuns for 1 turn) (Cooldown 4 Turns)
---Gravity Pull (Pull your enemy close to you, making it your next any kind of attack deal double damage) (Cooldown 4 Turns)
Ultimate:
---Release (Damages your enemy for a pure damage equal to your defense percent multiplied by 6)
Level: 1
Experience: 25/50
Battles: 0
Wins/Losses against Players: 0/1
Wins/Losses against Beasts: 0/0
======================
I use gravity pull

Polaris
Health: 586/1500
Attack: 40
Defense: 24%
Ability 1: Ready
Ability 2: Cooldown 4 turns
Ultimate: Ready
Status: Normal
---VS---
Rutkov
Health: 1040/1300
Attack: 80
Defense: 0%
Ability 1: Cooldown 2 turns
Ability 2: Ready
Ultimate: Used
Status: Gravitypulled

Turn 11:

Our abiletys do about the same amount of damage when they are both used. yours have longer cooldowns but every time you attack you negate one of my attacks. as well as doing twice as much damage as my attack. And you have an advantage of approx 400 hp. my ultimate will ,after being charged up,do about 300 damage.

Fixter
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Fixter
385 posts
Nomad

Player: Fixter
Name: Rutkov the Vampire
Health: 1300
Normal Attack: 80 Damage
Defense: 0%
Passive:
---Life Steal (Each time you hit your enemy with a normal attack, you heal yourself for 40 health)
Abilities:
---Blood Strike (Bites your enemy to bleed for 50 pure damage each turn for 3 turns) (Cooldown 5 Turns)
---Bite (Bites your enemy for 160 damage) (Cooldown 5 Turns)
Ultimate:
---Soul Steal (Damages your enemy for 180 damages, and heal yourself for the same amount of damage you did on your enemy)
Level: 1
Experience: 40/50
Battles: 2
Wins/Losses against Players: 0/1
Wins/Losses against Beasts: 1/0
Polaris
Health: 468/1500
Attack: 40
Defense: 28%
Ability 1: Ready
Ability 2: Cooldown 4 turns
Ultimate: Ready
Status: Normal
---VS---
Rutkov
Health: 1040/1300
Attack: 80
Defense: 0%
Ability 1: Cooldown 2 turns
Ability 2: Cooldown 5 turns
Ultimate: Used
Status: Gravitypulled

Turn 11 :
I will use Bite.
586 - 0,74*160=468 HP
Your defense rises.

Well...you are probably right...and did you noticed nobody else is playing?

FlamingZelda
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FlamingZelda
146 posts
Nomad

Player: FlamingZelda
Name: Polaris the Gravity Master
Health: 1500
Normal Attack: 40 Damage
Defense: 10%
Passive:
---Absorb (Each time you are hit by any kind of attack, you gain 2% to defense)
Abilities:
---Gravity Blast (Blasts your enemy for 90 damage and stuns for 1 turn) (Cooldown 4 Turns)
---Gravity Pull (Pull your enemy close to you, making it your next any kind of attack deal double damage) (Cooldown 4 Turns)
Ultimate:
---Release (Damages your enemy for a pure damage equal to your defense percent multiplied by 6)
Level: 1
Experience: 25/50
Battles: 0
Wins/Losses against Players: 0/1
Wins/Losses against Beasts: 0/0
=========================
I use Gravity blast for 180. then do a normal attack for 40.

Polaris
Health: 468/1500
Attack: 40
Defense: 28%
Ability 1: Cooldown 3 turns
Ability 2: Cooldown 2 turns
Ultimate: Ready
Status: Normal
---VS---
Rutkov
Health: 820/1300
Attack: 80
Defense: 0%
Ability 1: Ready
Ability 2: Cooldown 3 turns
Ultimate: Used
Status: Normal

Turn 12

My only hope is that the Cooldown difference will turn the tables. No, it appears that the other players have quit or just don't care.

FlamingZelda
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FlamingZelda
146 posts
Nomad

The other two battles have already finnished I just hope the other players come back for the boss fight.

p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

Well...you are probably right...and did you noticed nobody else is playing?
No, it appears that the other players have quit or just don't care.
I was inactive in this thread because the only thing I could do was fight a beast. Not only would that require Roty's presence, but it would also be pointless, given we're soon having a boss fight, and that's it for this PvP; the beast fight would only serve to delay the final fight, not to mention it would offer me nothing (the XP would be close to leveling me up, but not quite there).
Plus, I've been waiting for Mort to mention whether his resignation was general, or just from our fight.
Mort_Kawasaki
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Mort_Kawasaki
1,211 posts
Nomad

I've been waiting for Mort to mention whether his resignation was general, or just from our fight.


That was for this fight, as I saw no possibility of me still winning.
Fixter
offline
Fixter
385 posts
Nomad

Player: Fixter
Name: Rutkov the Vampire
Health: 1300
Normal Attack: 80 Damage
Defense: 0%
Passive:
---Life Steal (Each time you hit your enemy with a normal attack, you heal yourself for 40 health)
Abilities:
---Blood Strike (Bites your enemy to bleed for 50 pure damage each turn for 3 turns) (Cooldown 5 Turns)
---Bite (Bites your enemy for 160 damage) (Cooldown 5 Turns)
Ultimate:
---Soul Steal (Damages your enemy for 180 damages, and heal yourself for the same amount of damage you did on your enemy)
Level: 1
Experience: 40/50
Battles: 2
Wins/Losses against Players: 0/1
Wins/Losses against Beasts: 1/0

Polaris
Health: 418/1500
Attack: 40
Defense:30%
Ability 1: Cooldown 3 turns
Ability 2: Cooldown 2 turns
Ultimate: Ready
Status: Bleeding ( 50 pure damage for 2 more turns)
---VS---
Rutkov
Health: 820/1300
Attack: 80
Defense: 0%
Ability 1: Ready
Ability 2: Cooldown 3 turns
Ultimate: Used
Status: Normal

Turn 12
I will use Blood strike.
468- 50 pure damage = 418 HP
Your defense rises.
Well, for us it doesn't matters who will win, we both will lvl up.

FlamingZelda
offline
FlamingZelda
146 posts
Nomad

Player: FlamingZelda
Name: Polaris the Gravity Master
Health: 1500
Normal Attack: 40 Damage
Defense: 10%
Passive:
---Absorb (Each time you are hit by any kind of attack, you gain 2% to defense)
Abilities:
---Gravity Blast (Blasts your enemy for 90 damage and stuns for 1 turn) (Cooldown 4 Turns)
---Gravity Pull (Pull your enemy close to you, making it your next any kind of attack deal double damage) (Cooldown 4 Turns)
Ultimate:
---Release (Damages your enemy for a pure damage equal to your defense percent multiplied by 6)
Level: 1
Experience: 25/50
Battles: 0
Wins/Losses against Players: 0/1
Wins/Losses against Beasts: 0/0
=========================
I use a normal attack for 40.

Polaris
Health: 418/1500
Attack: 40
Defense:30%
Ability 1: Cooldown 2 turns
Ability 2: Cooldown 1 turns
Ultimate: Ready
Status: Bleeding ( 50 pure damage for 2 more turns)
---VS---
Rutkov
Health: 780/1300
Attack: 80
Defense: 0%
Ability 1: Ready
Ability 2: Cooldown 2 turns
Ultimate: Used
Status: Normal

Turn 13

Fixter
offline
Fixter
385 posts
Nomad

Player: Fixter
Name: Rutkov the Vampire
Health: 1300
Normal Attack: 80 Damage
Defense: 0%
Passive:
---Life Steal (Each time you hit your enemy with a normal attack, you heal yourself for 40 health)
Abilities:
---Blood Strike (Bites your enemy to bleed for 50 pure damage each turn for 3 turns) (Cooldown 5 Turns)
---Bite (Bites your enemy for 160 damage) (Cooldown 5 Turns)
Ultimate:
---Soul Steal (Damages your enemy for 180 damages, and heal yourself for the same amount of damage you did on your enemy)
Level: 1
Experience: 40/50
Battles: 2
Wins/Losses against Players: 0/1
Wins/Losses against Beasts: 1/0

Polaris
Health: 312/1500
Attack: 40
Defense:32%
Ability 1: Cooldown 2 turns
Ability 2: Cooldown 1 turns
Ultimate: Ready
Status: Bleeding ( 50 pure damage for 1 more turns)
---VS---
Rutkov
Health: 820/1300
Attack: 80
Defense: 0%
Ability 1: Cooldown 4 turns
Ability 2: Cooldown 2 turns
Ultimate: Used
Status: Normal

418- 0,70*80=362 HP - 50 pure damage = 312 HP
780+ 40 = 820 HP
Your defense rises.

FlamingZelda
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FlamingZelda
146 posts
Nomad

I concede

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