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Roty
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Roty
779 posts
Nomad

INTRO

Many specimen of all planets were captured, to fight for amusement.

Their goal isn't to win, their goal is to escape from the arena, but in order to escape, they must win.

This is where it all begins.

==============================================================

RULES

Before you step into the Wrathful Cage, you should know the basic rules, so please take 5 minutes of your time into reading them if you want full knowledge of the game. If you are in a hurry, read only the rules that have an IMPORTANT text before them. Yes, everything is important but you know what you want to read...

IMPORTANT You can choose only one champion, and once you choose it, you cannot change it, or pick another one, so choose wisely.

There will be no updates, and no new upcoming heroes, but that's why at the start you can choose out of 8 heroes.

IMPORTANT Battles are all turn-based, and there is no luck or chances, everything is fully on maths, that means if you hope on something to happen, you fail...

VERY IMPORTANT You do the Player VS Player battles yourselves, I will be just here to check it and correct any mistakes, if the battle is fine, I will only say that it's all good and you can continue the battle, if it's not okay, I will fix the mistake you did. (Why I do this? Because 3 people (Me, the first fighter, and the second fighter) has to be online so that this battle can end fast, and that is a rare thing, that's why, I had this problem in my previous PVP Game).

You can't die, but instead of death, you will be awarded with a loss in your stats and you cannot change that.

Every victory against a player gives you 50 experience points, and a loss gives you 25 experience points. Every victory against a beast gives you 20 experience points, but a loss gives you nothing at all.

When you level up, you can choose 2 of the 5 options you will be given to improve your champion in many ways, these include defense upgrades, ability bonuses and additions, health boosters and more.

IMPORTANT Each champion has 2 abilities, 1 passive, and 1 ultimate. Passives are all-time active bonuses which the champions always has. Normal abilities are abilities that the champion must use to win his opponent, they don't have any cost, but they have cooldown. And lastly, ultimates are the strongest powers of the champions, they can be used at any time, however, only once per fight.

Your health and ability cooldowns are restored at the end of each battle.

IMPORTANT All champions have a defense stat, and all numbers are rounded down if there's decimals. If you read somewhere 'Pure Damage' that means the defense is ignored.

If you want to fight a player, you must ask them first through the forum or through their profile page and if they accept, the battle begins. If one of the players is currently in a fight after they both agree, the battle will begin once they are both free.

IMPORTANT If you are in a battle against a player, if they don't post their move in 24 hours, you automatically win the fight.

No, you can't have a teammate, you are all on your own.

As you may have read above, you can fight against beast, which I control. You won't know what abilities or stats they have, you will know that when the battle starts, and you must either win or lose.

Once a battle starts, you can't just stop it, you must win or lose, you can however flee from a battle but that will count as a loss to you, and a win to your opponent.

Yes, I will always use a Calculator.

IMPORTANT 6 Players Maximum, no more, please.

If you have any more questions about anything related to the game, post through my profile or here.

==============================================================

CHAMPIONS

Name: Marules the Assassin
Health: 1500
Normal Attack: 60 Damage
Defense: 20%
Passive:
---Engager (Your first normal attack you make will deal triple damage, after that, this passive is useless)
Abilities:
---Hidden Blades (Attacks your enemy with your hidden blade, dealing 100 pure damage) (Cooldown 4 Turns)
---Smokesand Bomb (Throws a bomb with smoke and sand mixed inside, stunning your enemy for 1 turn and making your normal attack deal double damage while your enemy is stunned) (Cooldown 4 Turns)
Ultimate:
---Assassinate (Damages the enemy for 30% of his current health)


Name: Orzen the Magician
Health: 1400
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Magic Fanatic (Damages your enemy each turn for 10 damage)
Abilities:
---Frostbolt (Hurls a frostbolt at an enemy, dealing 100 damage and stunning for 1 turn) (Cooldown 5 Turns)
---Firebolt (Hurls a firebolt at an enemy, dealing 100 damage and then dealing 20 damage per turn for 2 turns) (Cooldown 6 Turns)
Ultimate:
---Frostfire Bolt (Combines the effects of the Frostbolt and Firebolt, launching a frostfire bolt at an enemy, dealing 200 damage, stunning them for 1 turn, and dealing 20 damage per turn for 2 turns)


Name: Ash the Huntress
Health: 1400
Normal Attack: 70 Damage
Defense: 20%
Passive:
---Killing Spree (Each time you deal damage with any kind of attack, your normal attack damage increases by 5, if you are stunned, silenced or disabled, the effect restores)
Abilities:
---Silencing Shot (Shots an arrow that silences an enemy, preventing it to cast abilities or ultimate, for 2 turns) (Cooldown 7 Turns)
---Rapid Shooting (You will be able to do 2 actions on your next turn) (Cooldown 3 Turns)
Ultimate:
---Headshot (Shoots your enemy in the head, damaging them for 20% of ther Maximum health)


Name: Polaris the Gravity Master
Health: 1500
Normal Attack: 40 Damage
Defense: 10%
Passive:
---Absorb (Each time you are hit by any kind of attack, you gain 2% to defense)
Abilities:
---Gravity Blast (Blasts your enemy for 90 damage and stuns for 1 turn) (Cooldown 4 Turns)
---Gravity Pull (Pull your enemy close to you, making it your next any kind of attack deal double damage) (Cooldown 4 Turns)
Ultimate:
---Release (Damages your enemy for a pure damage equal to your defense percent multiplied by 6)


Name: Rutkov the Vampire
Health: 1300
Normal Attack: 80 Damage
Defense: 0%
Passive:
---Life Steal (Each time you hit your enemy with a normal attack, you heal yourself for 40 health)
Abilities:
---Blood Strike (Bites your enemy to bleed for 50 pure damage each turn for 3 turns) (Cooldown 5 Turns)
---Bite (Bites your enemy for 160 damage) (Cooldown 5 Turns)
Ultimate:
---Soul Steal (Damages your enemy for 180 damages, and heal yourself for the same amount of damage you did on your enemy)


Name: Wulfen the Beastmaster
Health: 1400
Normal Attack: 60 Damage
Defense: 10%
Passive:
---Wolf Pet (Each time you deal any kind of damage, your wolf pet attacks your enemy for 20 damage)
Abilities:
---Rabid (Enrages you and your pet, increasing all damage done by 50% for 2 turns) (Cooldown 4 Turns)
---Kill Command (When your pet has to attack, it will attack twice instead of once, for 3 turns) (Cooldown 5 Turns)
Ultimate:
---Bind (Binds Wulfen with his wolf pet for an ultimate attack, dealing 350 damage to the enemy)


Name: Thorn the Shieldman
Health: 1600
Normal Attack: 30 Damage
Defense: 30%
Passive:
---Spiked Shield (Everytime you receive damage from a normal attack, you will also attack your enemy for 20 damage)
Abilities:
---Armored Forever (Increase your defense by 10% for 2 turns) (Cooldown 6 Turns)
---Shield Slam (Slams your enemy with your shield for 80 damage and stunning it for 1 turn) (Cooldown 4 Turns)
Ultimate:
---Ultimate Defender (You are invulnerable to all attacks for 3 turns)


Name: Krosis the Timestopper
Health: 1300
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Backtrack (When you are stunned, you go a second back in time to evade that stun, therefore you can never be stunned)
Abilities:
---Time Leap (Run to the future, stunning your enemy for 2 turns) (Cooldown 8 Turns)
---Reality (Deals 100 damage to your enemy or 150 if he or she is stunned) (Cooldown 5 Turns)
Ultimate:
---Time Stop (You stop the whole time and you attack your enemy 3 times with normal attacks)

==============================================================

SHEET

Player: (Your AG Username)
Champion: (Your hero's name)
Health: (The health of the hero)
Normal Attack: (The normal attack of your hero)
Defense: (The defense percentage of your hero)
Passive:
---(Your hero's passive, FULL DESCRIPTION)
Abilities:
---(Your hero's first ability, FULL DESCRIPTION)
---(The second ability, FULL DESCRIPTION)
Ultimate:
---(Your hero's ultimate, FULL DESCRIPTION)
Level: 1
Experience: 0/50
Battles: 0
Wins/Losses against Players: 0/0
Wins/Losses against Beasts: 0/0

==============================================================

I really hope this game will be successful!

  • 204 Replies
Fixter
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Fixter
385 posts
Nomad

Player: Fixter
Name: Rutkov the Vampire
Health: 1300
Normal Attack: 80 Damage
Defense: 0%
Passive:
---Life Steal (Each time you hit your enemy with a normal attack, you heal yourself for 40 health)
Abilities:
---Blood Strike (Bites your enemy to bleed for 50 pure damage each turn for 3 turns) (Cooldown 5 Turns)
---Bite (Bites your enemy for 160 damage) (Cooldown 5 Turns)
Ultimate:
---Soul Steal (Damages your enemy for 180 damages, and heal yourself for the same amount of damage you did on your enemy)
Level: 1
Experience: 40/50
Battles: 2
Wins/Losses against Players: 0/1
Wins/Losses against Beasts: 1/0

Polaris
Health: 1134/1500
Attack: 40
Defense: 18%
Ability 1: Cooldown 2 turns
Ability 2: Cooldown 1 turns
Ultimate: Ready
Status: Normal
---VS---
Rutkov
Health: 1300/1300
Attack: 80
Defense: 0%
Ability 1: Cooldown 3 turns
Ability 2: Cooldown 2 turns
Ultimate: Used
Status: Normal

Turn 3
I will use my ultimate.
180*0,86=154,8, rounded 155, or 154, not sure if the damage is rounded up. or down, when Roty comes he will fix it if I rounded it bad.
1256-155=1201 HP
I will heal 180 HP, 1080+180=1260 HP
Your defense rises.

Turn 4
I use my normal attack.
0,84*80=67,2, rounded 67
1201-67=1134 HP
I will heal 40 HP, 1260+40=1300 HP
And you will take 50 pure damage for the last time.
1134-50=1084
Your defense rises.

Mort_Kawasaki
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Mort_Kawasaki
1,211 posts
Nomad

Player: Mort_Kawasaki
Name: Ash the Huntress
Health: 1500
Normal Attack: 70 Damage
Defense: 20%
Passive:
---Killing Spree (Each time you deal damage with any kind of attack, your normal attack damage increases by 6, if you are stunned, silenced or disabled, the effect restores)
Abilities:
---Silencing Shot (Shots an arrow that silences an enemy, preventing it to cast abilities or ultimate, for 2 turns) (Cooldown 7 Turns)
---Rapid Shooting (You will be able to do 2 actions on your next turn) (Cooldown 3 Turns)
Ultimate:
---Headshot (Shoots your enemy in the head, damaging them for 20% of their Maximum health)
***
Level: 2
Experience: 0/100
Battles: 1
Wins/Losses against Players: 1/0
Wins/Losses against Beasts: 0/0

***

Ash
Health: 1288/1500
Attack: 80
Defense: 20%
Ability 1: Ready
Ability 2: Ready
Ultimate: Used
Status: 16 dmg/turn: 1 turn, atk = 70 + 15 = 85.
---VS---
Orzen
Health: 1230/1500
Attack: 70
Defense: 10%
Ability 1: Cooldown, 3 turns
Ability 2: Cooldown, 5 turns
Ultimate: Ready
Status: Normal

Wait, what? How is it turn 3 already?

Anyway,
Turn 2:

I use my normal attack for 75 * 0.9 = 68 dmg.
1230 - 68 = 1162
atk -> 80

Turn 3:

I use my normal attack for 80 * 0.9 = 72 dmg.
1162 - 72 = 1090
atk -> 85

p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

Nonononono. My Frostbolt ability also stuns. So, turn one you use your ultimate, I stun, turn two you're stunned, I use Firebolt, and now it's turn 3.

W0lverine123
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W0lverine123
153 posts
Peasant

Player: W0lverine123
Champion: Marules the Assassin
Health: 1600
Normal Attack: 60 damage
Defense: 20%
Passive:
---Engager (Your first normal attack you make will deal triple damage, after that, this passive is useless.)
Abilities:
---Hidden Blade (Attacks your enemy with your hidden blade, dealing 120 pure damage.) (Cooldown: 4 Turns)
---Smokesand Bomb (Throws a bomb with smoke and sand mixed inside, stunning your enemy for 1 turn and making your normal attack deal double damage while your enemy is stunned.) (Cooldown: 4 Turns)
Ultimate:
---Assassinate (Damages the enemy for 30% of his current health.)
Level: 2
Experience: 0/100
Battles: 1
Wins/Losses against Players: 1/0
Wins/Losses against Beasts: 0/0

***

TURN 9:
I use Hidden Blade.

***

WULFEN:
362 - 120 = 242

***

Marules
Health: 1360/1600
Attack: 60
Defense: 20%
Ability 1: Ready
Ability 2: Cooldown, 2 turns
Ultimate: Expended
Status: Normal
---VS---
Wulfen
Health: 242/1400
Attack: 60
Defense: 10%
Ability 1: Cooldown, 1 turn
Ability 2: Ready
Ultimate: Ready
Status: Normal

Turn: 09

***

@Gameplayer: Yeah, Wulfen is a champion that requires a good bit of luck and a hell of a lot of planning.
By the way...
1424 - 64 = 1360

W0lverine123
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W0lverine123
153 posts
Peasant

CORRECTION:
Marules's Ability 1 (Hidden Blades) should be listed as follows: "Cooldown, 4 turns"

Roty
offline
Roty
779 posts
Nomad

A QUESTION TO ALL
Do you want a Boss fight? All of you 6 players against one big giant massive powerful boss that I will control for cool rewards?
(Suggestion by Paris)

=====================================================================

MARULES AND WULFEN

Marules
Health: 1360/1600
Attack: 60
Defense: 20%
Ability 1: Ready
Ability 2: Cooldown, 2 turns
Ultimate: Expended
Status: Normal
---VS---
Wulfen
Health: 566/1400
Attack: 60
Defense: 10%
Ability 1: Cooldown, 1 turn
Ability 2: Ready
Ultimate: Ready
Status: Normal

Thanks for fixing the errors that you made yourselves to ease up everything for me. But I must say Wolverine your damage from Turn 4 and Turn 5 was negated because no one mentioned stealing turns. I understand, you waited, he didn't respond, but please, that was just too much...

Battle can continue
Time checking this battle since my last check: 29 Minutes!

=====================================================================

POLARIS AND RUTKOV

Polaris
Health: 1085/1500
Attack: 40
Defense: 18%
Ability 1: Cooldown 2 turns
Ability 2: Cooldown 1 turns
Ultimate: Ready
Status: Normal
---VS---
Rutkov
Health: 1300/1300
Attack: 80
Defense: 0%
Ability 1: Cooldown 3 turns
Ability 2: Cooldown 2 turns
Ultimate: Used
Status: Normal

Fixed some errors, battle can continue!
Time checking this battle since my last check: 4 Minutes!

=====================================================================

ASH AND ORZEN

Ash
Health: 1288/1500
Attack: 85
Defense: 20%
Ability 1: Ready
Ability 2: Ready
Ultimate: Used
Status: 16 dmg/turn: 1 turn, atk = 70 + 15 = 85.
---VS---
Orzen
Health: 1230/1500
Attack: 70
Defense: 10%
Ability 1: Cooldown, 3 turns
Ability 2: Cooldown, 5 turns
Ultimate: Ready
Status: Normal

No errors, no fixing, battle can continue! Yes, Mort. Paris is right about that, it was Turn 3.
Time checking this battle since my last check: 10 Minutes!

=====================================================================

Roty
offline
Roty
779 posts
Nomad

MARULES AND WULFEN

Marules
Health: 1360/1600
Attack: 60
Defense: 20%
Ability 1: Ready
Ability 2: Cooldown, 2 turns
Ultimate: Expended
Status: Normal
---VS---
Wulfen
Health: 566/1400
Attack: 60
Defense: 10%
Ability 1: Cooldown, 4 turn
Ability 2: Ready
Ultimate: Ready
Status: Normal

Fixed an error on Ability 1.

Mort_Kawasaki
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Mort_Kawasaki
1,211 posts
Nomad

Oh, didn't see that, sorry.
Anyway, if you want to use your ultimate now scrap the following.

Turn 3:
I use my normal attack for 75 * 0.9 = 68 dmg.
1230 - 68 = 1162
atk -> 80

Turn 4:
I use my normal attack for 80 * 0.9 = 72 dmg.
1162 - 72 = 1090
atk -> 85
[Just copypasta]

Mort_Kawasaki
offline
Mort_Kawasaki
1,211 posts
Nomad

@Boss
I accept your challenge!

p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

Player: p1a2r3i4s5
Champion: Orzen the Magician
Health: 1500
Normal Attack: 70 Damage
Defense: 10%
Passive:
---Magic Fanatic (Damages your enemy each turn for 15 damage)
Abilities:
---Frostbolt (Hurls a frostbolt at an enemy, dealing 100 damage and stunning for 1 turn) (Cooldown 5 Turns)
---Firebolt (Hurls a firebolt at an enemy, dealing 100 damage and then dealing 20 damage per turn for 2 turns) (Cooldown 6 Turns)
Ultimate:
---Frostfire Bolt (Combines the effects of the Frostbolt and Firebolt, launching a frostfire bolt at an enemy, dealing 200 damage, stunning them for 1 turn, and dealing 20 damage per turn for 2 turns)
Level: 2
Experience: 25/100
Battles: 2
Wins/Losses against Players: 1/1
Wins/Losses against Beasts: 0/0


Turn 3:
I use my normal attack for 75 * 0.9 = 68 dmg.
1230 - 68 = 1162
atk -> 80

Turn 4:
I use my normal attack for 80 * 0.9 = 72 dmg.
1162 - 72 = 1090
atk -> 85
But since Frostbolt on turn 1 stunned you and reset your passive, it should be 70 * 0.9 = 63 dmg and 75 * 0.9 = 68 dmg. Total damage is 131.

***

I use two regular attacks (turns 3 and 5) and a Frostfire Bolt for a total of 348 damage.

***

Turn 3: You use a regular attack for 63 damage.
I use a regular attack for 56 damage plus 16 from the per turn effect (72 total).
Turn 4: You use a regular attack for 68 daage.
I use Frostfire Bolt for 180 damage, plus 12 from the passive, plus 16 per turn for the two following turns (192 total). You are stunned for the duration of turn 5, and your attack bonus resets.
Turn 5: Same damage as turn 3, with the passive 12 added (84 total).
Turn 6: Your turn (this time didn't deal the passive/per turn dmg in advance).

***

The correct fight plan should look like this:

Ash
Health: 940/1500
Attack: 70
Defense: 20%
Ability 1: Ready
Ability 2: Ready
Ultimate: Used
Status: 16 dmg/turn, 1 turn
---VS---
Orzen
Health: 1099//1500
Attack: 70
Defense: 10%
Ability 1: Cooldown, 3 turns
Ability 2: Cooldown, 5 turns
Ultimate: Ready
Status: Normal

Turn 6

***

About boss: after we're finished with our current fights, right?
p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

But wait! You're forgetting your own bonus. It's no longer +5, but +6. Which means your second attack was 76 * 0.9 = ...68 damage, again. But do remember it in the future!

Also, completely forgot about cooldowns: for turn 6, Frostbolt is ready, while Firebolt is still on cooldown for 2 turns, just fyi.
And, of course, my ultimate is used...

FlamingZelda
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FlamingZelda
146 posts
Nomad

@fixter how did you go twice?

gameplayer101
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gameplayer101
87 posts
Peasant

hey guys, im quitting this thread. Ive decided to clear up a space since im not as interested. wolverine wins.

W0lverine123
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W0lverine123
153 posts
Peasant

@Roty: I stole only one turn, in which my opponent failed to respond for a large amount of time and you yourself informed me that I was allowed to do so, as the records show. I even increased the damage to myself by fixing mistakes not in my favor.
On that note, I too wish to withdraw myself from Wrathful Cage, surrendering Marules and everything I have earned. I enjoy it to some degree, but... *shrug* I make mistakes, you make mistakes, others make mistakes, and in the end it turns out I really can't handle such mistakes. It's hard enough during Algebra in school to watch my so-called peers mess up and to mess up myself. Here, I couldn't handle it, not really.
Thank you for what time I did have here. Remember me. I'll be around, I just... can't handle seeing the mistakes. Call it shameful, call it presumptuous, call it arrogant. Call it OCD if you'd like. All apologies to all of you.

Fixter
offline
Fixter
385 posts
Nomad

@FlamingZelda I didn't go twice.
Turn 1 : I used Bite, you used Gravity pull
Turn 2 : I used Blood Strike, you used Gravity Blast
Turn 3 : I used my Ultimate, you used your normal attack
Turn 4 : I used my normal attack, you turn
When did I go twice? If you mean that you took damage from Bleeding, I didn't go twice. You were Bleeding. So you took damage. I can attack you while you are bleeding and it doesn't count a going twice.

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