About My Games In my RPG's, I try to give the best descriptions for the players, and I won't quit the RPG until every single player has either QUIT or DIED! I want my fellow bro's to be happy with the amount of detail and story behind my RPG's. If you need to ask questions at any time, please feel free to. Also, you can give me some ideas about how to better my RPG's -- I will read what every single player of mine has to say about the RPG's that I created.
Hunger, Thirst, and Sleep I've done this before in some of my RPG's, and now I'm bringing the hunger, thirst and sleep stats back!
Hunger You need to eat in this RPG to survive and thrive. You can do anything to obtain food. You can fish, and cook it and eat it. You could steal from others, or you could just become a cannibal and eat other survivors! That's creepy htough, bro. You'll lose REPUTATION if you do that. I will talk about reputation after the three big survival stats.
Thirst You have to drink water to survive. Drinking some other substances, such as juice, or milk could also quench your thirst, but they are not as effective as water.
Rest You MUST sleep, or you will die. Sleep deprivation will also lower the amount of damage you do to zombies, survivors, or other creatures.
Reputation Yep, even when the world is being ravaged my zombies, reputation matters! If you do good deeds for others, like helping old women find their babies, or being generous to other survivors and giving them supplies. You could also be a mean, barbaric dude, who kills and steals to survive. Choose who YOU want to be!
Other Creatures Yep, you will find some strange creatures out there. Not jsut zombies, or reckless survivors. *SPOILER* This will have a few monsters from Skyrim. Examples are the Snow Troll, Ice Wraiths, Giants, and I might consider adding Dragons!
Stats I've decided to add stats while I thought about this game creation, so here they are.
PUT 30 POINTS INTO THE CATEGORIES ON THE CHARACTER SHEET
Strength=Modifies amount of damage you do with melee weapons.
Agility=Modifies amount of damage done with ranged weapons.
Endurance=Modifies amount of damage you can take + how much HP you have. (For every point, +20HP)
Speed=Modifies how quickly you attack and how fast you can run
Intelligence=Modifies the amount of EXP you gain after killing things or stealing/giving items.
Survival=Modifies how long it takes for your hunger, thirst, and sleep to degrade. (Which is good)
CURRENCY--Thalzers! Money DOES matter in this game. Survivors wil be willing to sell items to you, be it weapons, or supplies to survive like food and water, and possibly even a place to stay.
MULTIPLAYER Everyone who chooses 'On' for multiplayer will have a choice of starting in the same locations as the other players, or start alone eventually meet up with the others. THIS WILL BE POTENTIALLY DANGEROUS. Players are allowed to do absolutely anything to other players (no dirty thoughts), be it stealing from them, or killing them. Work together, or kill each other. Your choices! If players are on different difficulties and they have multiplayer on, then no extra damage would be dealt to those on higher difficulties. All damage in PvP (player vs player)will be equal, no unfair advantages.
The Difficulties Very easy=You will take minimum damage from NPC enemies, and deal the maximum amount of damage to them. Easy=You will take reduced damage from NPC enemies, and deal some extra damage to the opposing forces. Casual=normal amounts of damage dealt and received. Tough=You will receive a little more damage from NPC enemies, but you will still deal the normal amount of damage to them. Enemies and Allies are also more intelligent. Intense=This gets a tad tricky. You will receive larger amounts of damage, and the NPC's are much more intelligent, and you deal less damage to enemies. Sneaking may be a good solution to this type of difficulty. Nightmare=To be frank, only the baddest of the bad should try this difficulty. Be prepared for a big challenge. You will have to outsmart the enemies in most occasions, and sneaking around to avoid, or attack enemies are highly recommended. Enemies will deal massive amounts of damage to you, and they are extremely intelligent. Your Allies will also be extremely intelligent, and they deal and receive the normal amount of damage to and from enemies.
--Basic Info-- Name: Age: Gender: Physical Desc.: --Stats-- Trait: (Choose anything, examples can be Crafty, Observant, Resourceful, etc. Strength: ??? Agility: ??? Endurance: ??? Speed: ???? Intelligence: ??? Survival: ??? HP: (Leave Blank-This will be determined by your Endurance stat) Hunger: 100% Thirst: 100% Sleep: 100% EXP: 0/50 --Equipment-- Money Pouch: 0 Thalzers (If your like me and the red underline under words annoys the living hell out of you, just right click it and add it to dictionary to cease the annoyance) --Player Settings-- Multiplayer: (Choose On if you want to interact with other players, and Off to play individually) Difficulty: (Choose between Very Easy, Easy, Casual, Tough, Intense, and Nightmare difficulties! If you die, you must start the adventure all over again. Fun!) --Clock-- Time of Day: Morning --Inventory-- [Food]
I accept as many players as possible, so you can join the action whenever your schedule clears up. Hope everyone enjoys! And good luck. The character sheet looks intimidating (probably to some people), but don't worry about that. I will take care of everything on it, you just have to make the decisions and occasionally look over your stats and exp and yadda yadda.
If this game is successful, there will definitely be a sequel.
--Hideout-- Current Location: Small shack;Arctics Hideout Location: None Defenses: None Barricades: -Door: None -Windows: None -Walls: None Survivors: None
You walk out of the shack.
The first thing you see is the bright blue sky, along with bright ice on the ground. There are a few icy hills surrounding you, and off to the left of you in the distance, you can see a small building that is barely bigger than your own shack. It looks as if it is about 300 feet away, and black smoke is rising from the chimney of the building.
You can also see an ice troll about 120 feet to your left, blocking the path to the building. ================================================================== --Basic Info-- Name: Kazimir Zet Age: 23 Gender: Male Physical Desc.: Blue eyes, blonde hair, 5 feet 11 inches --Stats-- Trait: Aggressive Strength: 10 Agility: 5 Endurance: 5 Speed: 2 Intelligence: 5 Survival: 3 HP: Hunger: 100% Thirst: 100% Sleep: 100% EXP: 0/50 --Equipment-- Money Pouch: 0 Thalzers --Player Settings-- Multiplayer: Off Difficulty: Casual --Clock-- Time of Day: Morning --Inventory-- [Food]
You can choose your location, and you can also choose if you want to have survivors with you. If you do choose survivors, you can be leader, or you can decide if one of the other survivors should be the leader, or you can all just make decisions as a team.
Choose a location that is medieval-like, and choose the biome that it will be located in. i.e Desert, Arctics, Forest, Grasslands, etc. ==================================================================== --Basic Info-- Name: Qwerty Poiu Age: 25 Gender: Male Physical Desc.: Tall, Fit, Brown Skinned --Stats-- Trait: Scavenger Strength: 4 Agility: 4 Endurance: 6 Speed: 4 Intelligence: 6 Survival: 6 HP: 120/120 Hunger:99% Thirst:99% Sleep:99% EXP: 0/50 --Equipment-- Money Pouch: 0 Thalzers --Player Settings-- Multiplayer: Off Difficulty: Tough --Clock-- Time of Day: Morning --Inventory-- [Food] [Weapons] {E}Wooden Bow [Armor] [Ammo] 15 Bronze Arrows [Other] {E}Quiver --Hideout-- Current Location: Village Mess Hall; Grasslands Hideout Location: None Defenses: None Barricades: -Door: None -Windows: None -Walls: None Survivors: ==John (223HP)== Weapon: Wooden Stick Armor: Ragged Clothes ==Elizabeth (60HP)== Weapon: Pan Armor: Ragged Clothes =Franklin (148HP)== Weapon: Fishing Pole Armor: Ragged Clothes
You can hear John fussing within the Mess Hall as you shut the door quietly behind you. You crouch down, and you quietly walk towards a forested area near the Mess Hall. You sit still for 6 minutes, then a Raccoon comes near to eat wild berries from a nearby bush.
Which is it? Do you attack the troll, or run around? ================================================================== --Basic Info-- Name: Qwerty Poiu Age: 25 Gender: Male Physical Desc.: Tall, Fit, Brown Skinned --Stats-- Trait: Scavenger Strength: 4 Agility: 4 Endurance: 6 Speed: 4 Intelligence: 6 Survival: 6 HP: 120/120 Hunger:98% Thirst:98% Sleep:98% EXP: 15/50 --Equipment-- Money Pouch: 0 Thalzers --Player Settings-- Multiplayer: Off Difficulty: Tough --Clock-- Time of Day: Morning --Inventory-- [Food] [Weapons] {E}Wooden Bow [Armor] [Ammo] 14 Bronze Arrows [Other] {E}Quiver --Hideout-- Current Location: Village Mess Hall; Grasslands Hideout Location: None Defenses: None Barricades: -Door: None -Windows: None -Walls: None Survivors: ==John (223HP)== Weapon: Wooden Stick Armor: Ragged Clothes ==Elizabeth (60HP)== Weapon: Pan Armor: Ragged Clothes =Franklin (148HP)== Weapon: Fishing Pole Armor: Ragged Clothes
You slowly gain some ground without scaring the Raccoon. You draw your bow, and set your arrow on the string. You slowly reel back your arm, and fire. The arrow pierces right through the Raccoon's skull. You killed it instantly, and without a sound.
You gained 15 exp by killing the Raccoon. What will you do now? ================================================================== --Basic Info-- Name: Kazimir Zet Age: 23 Gender: Male Physical Desc.: Blue eyes, blonde hair, 5 feet 11 inches --Stats-- Trait: Aggressive Strength: 10 Agility: 5 Endurance: 5 Speed: 2 Intelligence: 5 Survival: 3 HP: Hunger: 100% Thirst: 100% Sleep: 100% EXP: 0/50 --Equipment-- Money Pouch: 0 Thalzers --Player Settings-- Multiplayer: Off Difficulty: Casual --Clock-- Time of Day: Morning --Inventory-- [Food]
[Weapons]
[Armor]
[Ammo]
--Hideout-- Current Location: Small Wooden House, Taiga Hideout Location: Defenses: None Barricades: -Door: None -Windows: None -Walls: None Survivors: None
You can put them in yourself if you want, or I can do it for you, whichever idea satisfies you. Also, will you be the leader of the group, or have one of the NPC's be the leader?
(If you choose your own survivors names and stuff, set it up how it is like on Qwerty's character sheet. Leave the weapons and armor blank, you will have to earn that for yourself the others. ^^)
You fit the tail of the Raccoon onto a belt that you are wearing around your pants. The Raccoon is dangling from its tail, with its head low to the ground as you crouch.
You search for another animal, but this time it around 16 minutes or so. A squirrel explores the area around you, and you shoot an arrow at it. You successfully hit it in the leg, and it dies shortly after the impact.
You gained another 15 EXP for killing the squirrel.
--Hideout-- Current Location: Small Wooden House, Taiga Hideout Location: Defenses: None Barricades: -Door: None -Windows: None -Walls: None Survivors: *Leader*McCarren(674 HP) Weapons: Bronze Two Handed Sword Armor: Bronze body plate & Bronze plate leggings.
Vyren(344 HP) Weapons: Six Ninja Stars. Armor: Full-body leather armor.
[Yes sir! By the way, I saw your new game that you made. Very organized and it looks great! And I have noticed how you do stop managing the games if more people join. xD I'm not going to join it though, because I feel like I would just do stupid things in it.]
McCarren is the leader of the group. He is very strong and can provide protection for the group, but he'll need ranged support in sticky situations. He is an intelligent leader fortunately, and isn't stingy with the items that he finds; he's not against sharing items to his fellow Allies. Vyren, on the other hand, sometimes likes to think that he can do everything on his own during some intense battles, which is his only downfall. He is also generous with the items he finds, and will share them with his Allies as well as McCarren.
One last step, choose what starting weapons you want to have. Bronze Sword, or Wooden Bow w/ 25 Bronze Arrows & Quiver? (I should have added magic, but it didn't cross my mind during the creation of this game. Maybe in the future I will add magic to this game along the players journeys. Hope you don't get bored of this game!)