About My Games In my RPG's, I try to give the best descriptions for the players, and I won't quit the RPG until every single player has either QUIT or DIED! I want my fellow bro's to be happy with the amount of detail and story behind my RPG's. If you need to ask questions at any time, please feel free to. Also, you can give me some ideas about how to better my RPG's -- I will read what every single player of mine has to say about the RPG's that I created.
Hunger, Thirst, and Sleep I've done this before in some of my RPG's, and now I'm bringing the hunger, thirst and sleep stats back!
Hunger You need to eat in this RPG to survive and thrive. You can do anything to obtain food. You can fish, and cook it and eat it. You could steal from others, or you could just become a cannibal and eat other survivors! That's creepy htough, bro. You'll lose REPUTATION if you do that. I will talk about reputation after the three big survival stats.
Thirst You have to drink water to survive. Drinking some other substances, such as juice, or milk could also quench your thirst, but they are not as effective as water.
Rest You MUST sleep, or you will die. Sleep deprivation will also lower the amount of damage you do to zombies, survivors, or other creatures.
Reputation Yep, even when the world is being ravaged my zombies, reputation matters! If you do good deeds for others, like helping old women find their babies, or being generous to other survivors and giving them supplies. You could also be a mean, barbaric dude, who kills and steals to survive. Choose who YOU want to be!
Other Creatures Yep, you will find some strange creatures out there. Not jsut zombies, or reckless survivors. *SPOILER* This will have a few monsters from Skyrim. Examples are the Snow Troll, Ice Wraiths, Giants, and I might consider adding Dragons!
Stats I've decided to add stats while I thought about this game creation, so here they are.
PUT 30 POINTS INTO THE CATEGORIES ON THE CHARACTER SHEET
Strength=Modifies amount of damage you do with melee weapons.
Agility=Modifies amount of damage done with ranged weapons.
Endurance=Modifies amount of damage you can take + how much HP you have. (For every point, +20HP)
Speed=Modifies how quickly you attack and how fast you can run
Intelligence=Modifies the amount of EXP you gain after killing things or stealing/giving items.
Survival=Modifies how long it takes for your hunger, thirst, and sleep to degrade. (Which is good)
CURRENCY--Thalzers! Money DOES matter in this game. Survivors wil be willing to sell items to you, be it weapons, or supplies to survive like food and water, and possibly even a place to stay.
MULTIPLAYER Everyone who chooses 'On' for multiplayer will have a choice of starting in the same locations as the other players, or start alone eventually meet up with the others. THIS WILL BE POTENTIALLY DANGEROUS. Players are allowed to do absolutely anything to other players (no dirty thoughts), be it stealing from them, or killing them. Work together, or kill each other. Your choices! If players are on different difficulties and they have multiplayer on, then no extra damage would be dealt to those on higher difficulties. All damage in PvP (player vs player)will be equal, no unfair advantages.
The Difficulties Very easy=You will take minimum damage from NPC enemies, and deal the maximum amount of damage to them. Easy=You will take reduced damage from NPC enemies, and deal some extra damage to the opposing forces. Casual=normal amounts of damage dealt and received. Tough=You will receive a little more damage from NPC enemies, but you will still deal the normal amount of damage to them. Enemies and Allies are also more intelligent. Intense=This gets a tad tricky. You will receive larger amounts of damage, and the NPC's are much more intelligent, and you deal less damage to enemies. Sneaking may be a good solution to this type of difficulty. Nightmare=To be frank, only the baddest of the bad should try this difficulty. Be prepared for a big challenge. You will have to outsmart the enemies in most occasions, and sneaking around to avoid, or attack enemies are highly recommended. Enemies will deal massive amounts of damage to you, and they are extremely intelligent. Your Allies will also be extremely intelligent, and they deal and receive the normal amount of damage to and from enemies.
--Basic Info-- Name: Age: Gender: Physical Desc.: --Stats-- Trait: (Choose anything, examples can be Crafty, Observant, Resourceful, etc. Strength: ??? Agility: ??? Endurance: ??? Speed: ???? Intelligence: ??? Survival: ??? HP: (Leave Blank-This will be determined by your Endurance stat) Hunger: 100% Thirst: 100% Sleep: 100% EXP: 0/50 --Equipment-- Money Pouch: 0 Thalzers (If your like me and the red underline under words annoys the living hell out of you, just right click it and add it to dictionary to cease the annoyance) --Player Settings-- Multiplayer: (Choose On if you want to interact with other players, and Off to play individually) Difficulty: (Choose between Very Easy, Easy, Casual, Tough, Intense, and Nightmare difficulties! If you die, you must start the adventure all over again. Fun!) --Clock-- Time of Day: Morning --Inventory-- [Food]
I accept as many players as possible, so you can join the action whenever your schedule clears up. Hope everyone enjoys! And good luck. The character sheet looks intimidating (probably to some people), but don't worry about that. I will take care of everything on it, you just have to make the decisions and occasionally look over your stats and exp and yadda yadda.
If this game is successful, there will definitely be a sequel.
[Weapons] {E}Wooden Bow [Armor] [Ammo] 14 Bronze Arrows [Other] {E}Quiver --Hideout-- Current Location: Village Mess Hall; Grasslands Hideout Location: None Defenses: None Barricades: -Door: None -Windows: None -Walls: None Village Mess Halls Storage: Freshly Killed Raccoon, Freshly Killed Squirrel (both properly being preserved) Survivors: John (223HP) Weapon: Wooden Stick Armor: Ragged Clothes ----------------- Elizabeth (60HP) Weapon: Pan Armor: Ragged Clothes ------------------ Franklin (148HP) Weapon: Fishing Pole Armor: Ragged Clothes
You grab the squirrel, and carry it with you back to the shelter. You walk through the door with the meat, and the other survivors applaud.
You all store the meat in a preservative wrapping that one of the other survivors had brought from a castle that was conquered by a horde of zombies recently.
John then speaks again. "It's still very light outside... does anyone want to go with me to explore?" he asks. Elizabeth raises her hand, but Franklin decides to stay. What will you do? ==================================================================
--Hideout-- Current Location: Small Wooden House, Taiga Hideout Location: Storage: [Food] Three raw Raccoons, two cooked Squirrels [Items] -3 logs of wood, one bear pelt, woodcutting axe Defenses: None Barricades: -Door: None -Windows: None -Walls: None ---------- Survivors: *Leader*McCarren(674 HP) Weapons: Bronze Two Handed Sword Armor: Bronze body plate & Bronze plate leggings. ------------- Vyren(344 HP) Weapons: Six Ninja Stars. Armor: Full-body leather armor
McCarren agrees. "I'm sick of this little shack, there isn't enough space for all of us to sleep every night. Plus, we don't have many goods to carry, so it will be easy to travel. Vyren, your thoughts?"
"Well..." Vyren says,"... I'm not sure. It is a little cramped in here, and your right about the easy traveling. I guess we could give it a shot."
McCarren looks at you. "Well, lead the way. We'll be right behind you. If you see any trouble, tell me. We'll need the meat if its a troll or something worth using time for."
(Copy this character sheet, so your exp and your stats stay!)
"Lets leave the three logs of wood behind." McCarren says. "We can just collect more wood when we find a new place."
You all travel for about two hours, then you finally find a small village. It looks inhabited, but you can't tell what is roaming around within the village. You see a couple of figures outside of the village, and they are making fast movements. One of the figures look like they are swinging something in one hand. Suddenly, one of the other figures fall to the ground, and it doesn't move. You see more figures in the distance, that look like humans, fighting something in the village.
"Might be a group of survivors." McCarren states. "Let's go see whats going on."
What do you want to do? ================================================================== --Basic Info-- Name: Qwerty Poiu Age: 25 Gender: Male Physical Desc.: Tall, Fit, Brown Skinned --Stats-- Trait: Scavenger Strength: 4 Agility: 4 Endurance: 6 Speed: 4 Intelligence: 6 Survival: 6 HP: 120/120 Hunger:95% Thirst:95% Sleep:94% EXP: 30/50 --Equipment-- Money Pouch: 0 Thalzers --Player Settings-- Multiplayer: Off Difficulty: Tough --Clock-- Time of Day: Midday --Inventory-- [Food] [Weapons] {E}Wooden Bow [Armor] [Ammo] 14 Bronze Arrows [Other] {E}Quiver --Hideout-- Current Location: Village Mess Hall; Grasslands Hideout Location: None Storage: [Food] Raccoon Meat,Two Squirrel Meat [Items] 20 Bolts, Iron helmet, Fur Boots. (These were here when you arrived) Defenses: None Barricades: -Door: None -Windows: None -Walls: None Survivors: John (223HP) Weapon: Wooden Stick Armor: Ragged Clothes ----------------- Elizabeth (60HP) Weapon: Pan Armor: Ragged Clothes ------------------ Franklin (148HP) Weapon: Fishing Pole Armor: Ragged Clothes
You and Franklin stay behind to guard.
A few hours pass, and nothing happens. Then, Elizabeth comes back with more squirrel meat. "Thanks for the help, guys." she says sarcastically as she stores the meat in the Mess Hall.