Hello, and welcome fair gamers to a little experiment of mine. I have been playing some DnD lately, and I realized DMing is a lot like running a Forum Game. So, I decided I'd try doing a game DnD style. What will I do? Well, I'll reveal the first story after enough people join in. Also, I'm doing all the rolling so you don't need dice and I don't need to accuse cheating. Now, the ultimate forum game question: How do you join?
Well, to join, you give me this:
Name: Your name, Derpy. Bio: Describe yourself! Have some fun with this! Affinity: Your element your are associated with. Race: See Races below Class: See Classes below Preferred Weapon: What weapon class you would like to use.
Name: John Menon Bio: A generic hero used to make an example. Has no characteristics unto himself. In fact, he may be a Doppelganer. Affinity: Fire Race: Chanian Class: Avatar Preferred Weapon: Blade
You get:
Name: John Menon HP:28 MP:10 Afiinity: Fire Race: Chanian Race Perk: Cleave(Gains an extra attack when killing an opponent) Class: Avatar Class Perk: Divine Strength (+3 to damage) ----------------------------------------------------------------- Stats Strength: 8 Perception: 5 Endurance: 8 Charisma: 2 Intelligence: 2 Agility: 5 Luck: 5 ----------------------------------------------------------------- Inventory: Weapon: Shortsword (1d6) Armor: Double Leather(12 AC, -3 Acrobatics) Other: Lume's Everburning Candle
As for the classes...*cracks knuckles*
Mercenary For-hire adventurers that make up the meat and potatoes of a team. They excel in direct combat, taking direct hits and dishing out damage with melee weapons. They dabble in gunplay, but will not use magical force. Magical equipment yes, magic itself no. Weapon Proficiencies: Pistol, Auto, Polearm, Bladed, Blunt Armor Proficiencies: Heavy, Medium, Light, simple
Pirate A sailor of some sorts always seeking booty. Some seek causes, some seek money, others seek chaos, all bend the law to do so. After all, raiding isn't illegal if it's "eace keeping". Whatever they do, they do it with style, with swagger equaling effect for them. Weapon Proficiencies: Blades, Polarms, Pistols, Cannons, Rifles Armor Proficiencies: Coats, Simple
Musicians The living body of a muse. Their memory for songs is limitless, and at a glance they can play a song like a non-musician with decades of memorization and practice. They are the only ones who can use the mysterious musical weapons. Musicians, rock out! Weapon Proficiencies: Musical Armor Proficiencies: Simple, Exotic
Syntical Synticals are one with the shadows. They can-and often do-steal from others to make ends meet. They are masters of gunplay, but not so much with anything else. Weapon Proficiencies: All Ranged Classes Armor Proficiencies: Light, Coat, Simple
Avatars Avatars are exemplars of their chosen deity and believe those who follow others are in the wrong. Their powers remain so long as they remain aligned with their god of choice. Weapon Proficiencies: Polearms, Blunt, Bladed, Rifle, Sniper Armor Proficiencies: Heavy, Medium
Wizard Masters of magic who enter combat doing whatever they want with it. They can strike many foes with a single use of magic, weakening entire hordes for their allies to slaughter. Proficient Weapons: Staffs, Wands, All Magic Proficient Armors; Simple
Vansibanes Hermits who live alone, only associating with those who they trust implicitly. Their magical knowledge is rivaled by none. Magic oozes from every pore of their body...and in some cases, so does stench. Proficient Weapons: Staffs, Bladed, Pistols Proficient Armors: Simple
Cleric These are the guys you always need, the guys who can heal. They combine medical knowledge with healing magic to cure their allies any way they can. After seeing so many cadavers, they have become largely atheist, even in the face of Avatars. Proficient weapons: Blunt, Staffs, Pistol, Sniper Proficient Armor: Light, Simple
Races:
Cheezburgians: The cat people! They have heightened senses and are very agile, but are not as strong or durable as other races.(+3 PER/AGI, -3 STR/END)
Youtubians: The race of cyborgs! They are more intelligent than average, but their robotic enhancements slow them down. (+2 INT, -2 AGI)
Chanians: The huge gorilla people! Their massive size gives them more strength and endurance, but they are dumber and less charismatic than average. (+3 STR/END, -3 INT/CHA)
Trollix: Galactic politicians that happen to be dragon men! They are luckier than average and more charismatic, but their scales make them less agile and they cannot see well. (+2 CHA/LCK, -2 AGI/PER)
Behemel: The largely hated space nazis! Their aggressive tendencies make other races hate them and they are largely unlucky , but they are more agile, strong and durable than others. (+2 STR/END/AGI, -3 CHA/LCK)
Collective: The once rulers of the whole **** universe! They have good eyes and can sweet-talk well, but they aren't as strong or lucky as most. (+2 PER/CHA, -2 LCK/STR)
Balcheans: The warmongering frogs! They are stronger and more agile than anyone by average, but are easy to squish and can't see well. (+4 STR/AGI, -4 END/PER)
Tropers: The gem-laden race of infinite wisdom and beauty! They are smarter and more charismatic than others, but their gem skin makes them less agile and their gem eyes make it harder to see. (+3 INT/CHA, -3 PER/AGI)
PHEW. So, now we wait for about...six people to make characters!
Name: Guild Slew HP: 19/19 MP: 17 Affinity: Fire Race: Behemel Race Perk: Priest: Can use Cleric skills at half effect. Class: Pirate Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always. Nature: True Neutral ------------------------------------------------------------ Stats Strength: 16 Perception: 15 Endurance: 20 Charisma: 8 Intelligence: 14 Agility: 23 Luck: 12 ------------------------------------------------------------------ Inventory: Weapon: Shotgun(4d2)(19 Mag.Shotshells) Armor: Leather Coat (10 AC, +1 Acrobatics) Off hand: -Shotgun- Other: 225 Credits Papa Slew's Cross Necklace Bolt-Action Rifle(1d8)(20 Rounds) 10 Cold Crystal Chunks Small Caliber SMG(2d3)
Party Level: 1 Experience: 40/1000
Name: Shadow White HP: 34/34 MP: 22/22 Affinity: Light Race: Cheezburgian Race Perk: Hook Claws: +3 to damage and grapple Class: Avatar Class Perk: Divine Protection: Gains +8 to AC Nature: Lawful Good ------------------------------------------------------------ Stats Strength: 20 Perception: 15 Endurance: 24 Charisma: 17 Intelligence: 17 Agility: 13 Luck: 18 ------------------------------------------------------------------ Inventory: Weapon: Iron Longsword (1d8) Armor: Double Leather (14 AC, -2 Acrobatics) Off hand: None Other: Sun Amulet
Mishka taps her staff on the ground twice and a white light washes over the Avatar, cleansing the scorch marks.
Mishka: Mishka's camp was raided not long ago. A pack of goblins led by a big black winged man with sharp red eyes. Mishka did not get good look before guards rushed Mishka out, but Mishka will never forget those eyes. Cape came from captive that died of shock at attack. Captive tried to burn Mishka's temple, but Mishka stopped him with holy light. Mishka took cloak to keep hazards off Mishka. As soon as Mishka finds new cloak, Mishka burning this one.
Mishka extends her hand to the Avatar.
Mishka: To shake hands is Kobold sign of peace. Peace, Avatar?
Name: Shadow White HP: 34/34 MP: 22/22 Affinity: Light Race: Cheezburgian Race Perk: Hook Claws: +3 to damage and grapple Class: Avatar Class Perk: Divine Protection: Gains +8 to AC Nature: Lawful Good ------------------------------------------------------------ Stats Strength: 20 Perception: 15 Endurance: 24 Charisma: 17 Intelligence: 17 Agility: 13 Luck: 18 ------------------------------------------------------------------ Inventory: Weapon: Iron Longsword (1d8) Armor: Double Leather (14 AC, -2 Acrobatics) Off hand: None Other: Sun Amulet
I shake her hand, "I'm sorry I mistaken you for one of my enemy's, but the beast you described was one of Skorms lackeys. His name is Krona. He is said to work for darkness and he can also summon his sons the Raven Mockers, his son have arms and leg of long extinct humans but the head and torso of ravens."
Guys, I'm going to have to take a break from this thread for now. I'm going on vacation in a few days, and I'll have a lot of stuff on my hands. If it's alright, I'll come back to this thread in a few weeks. I don't doubt that it'll still be active, it's a great thread. So, I'll see you guys in a few weeks.
Name: Guild Slew HP: 19/19 MP: 17 Affinity: Fire Race: Behemel Race Perk: Priest: Can use Cleric skills at half effect. Class: Pirate Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always. Nature: True Neutral ------------------------------------------------------------ Stats Strength: 16 Perception: 15 Endurance: 20 Charisma: 8 Intelligence: 14 Agility: 23 Luck: 12 ------------------------------------------------------------------ Inventory: Weapon: Shotgun(4d2)(19 Mag.Shotshells) Armor: Leather Coat (10 AC, +1 Acrobatics) Off hand: -Shotgun- Other: 225 Credits Papa Slew's Cross Necklace Bolt-Action Rifle(1d8)(20 Rounds) 10 Cold Crystal Chunks Small Caliber SMG(2d3)
Name: Jin HP: 6/6 MP: 15 Affinity: Arcana Race: Halfling Race Perk: Sneaky *******: Gains a +5 to all sneak related rolls. Class: Syntical Class Perk: Sneak Attack Critical: All sneak attacks are criticals. Nature: Neutral Evil ------------------------------------------------------------ Stats Strength: 12 Perception: 24 Endurance: 8 Charisma: 16 Intelligence: 20 Agility: 26 Luck: 16 ------------------------------------------------------------------ Inventory: Weapon: Shortbow(1d6)(20 Steelhead Arrows) Armor: Leather Coat (10 AC, +1 Acrobatics) Off hand: -Shortbow- Other: 10 Credits Lockpicks
Party Level: 1 Experience: 40/1000
Name: Shadow White HP: 34/34 MP: 22/22 Affinity: Light Race: Cheezburgian Race Perk: Hook Claws: +3 to damage and grapple Class: Avatar Class Perk: Divine Protection: Gains +8 to AC Nature: Lawful Good ------------------------------------------------------------ Stats Strength: 20 Perception: 15 Endurance: 24 Charisma: 17 Intelligence: 17 Agility: 13 Luck: 18 ------------------------------------------------------------------ Inventory: Weapon: Iron Longsword (1d8) Armor: Double Leather (14 AC, -2 Acrobatics) Off hand: None Other: Sun Amulet
Name: Mishka HP: 10/10 MP: 80 Affinity: Light Race: Kobold Race Perk: Kobold Logic: Mishka rerolls as much as she want! Class: Cleric Class Perk: Medic Instinct: Drops everything to heal an ally. Nature: Chaotic Good ------------------------------------------------------------ Stats Strength: 10 Perception: 16 Endurance: 10 Charisma: 10 Intelligence: 40 Agility: 20 Luck: 21 ------------------------------------------------------------------ Inventory: Weapon: Sun Staff(1d8 Light) Armor: Cloak of Skrom Off hand: -Sun Staff- Other:
@016Bramble: That's okay. With no sarcasm, I can say that I am perfetcly capable of covering for you, Trollra and Weaver. Oh yeah, kingjac left. I was going to mention that sometime...
@Shadow: Mishka seems to be relieved at this information.
Mishka: Krona? Intet will not like other gods in his plane. Mishla think that Krona will soon find a fiery death. Mishka will join you, Shadow White.
@Mort: Thanks. Jin, after panting and wheezing, gets up and brushes himself off.
Jin: Well, you do kinda look like my cat. I called him Mort, too. Hey, can you lend me some arrows?
You remember that the locket is a family heirloom, an apparent memory of the Ancients whom were the caretakers of your ancestors.
@Chronos: Mishka turns to you, looks you over and looks a little worried.
Mishka: Mishka worships the sun. The sun give life, light and punishment for the unworthy. Maybe your god will let you make nice with Mishka and Shadow?
@Demyx: Mishka glares at you for your little snark, but she turns to the group.
Mishka: Mishka thinks you all need to get moving. Mishka and Mishka new's friend Shadow can help you get around, yes?
Name: Guild Slew HP: 19/19 MP: 17 Affinity: Fire Race: Behemel Race Perk: Priest: Can use Cleric skills at half effect. Class: Pirate Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always. Nature: True Neutral ------------------------------------------------------------ Stats Strength: 16 Perception: 15 Endurance: 20 Charisma: 8 Intelligence: 14 Agility: 23 Luck: 12 ------------------------------------------------------------------ Inventory: Weapon: Shotgun(4d2)(19 Mag.Shotshells) Armor: Leather Coat (10 AC, +1 Acrobatics) Off hand: -Shotgun- Other: 225 Credits Papa Slew's Cross Necklace Bolt-Action Rifle(1d8)(20 Rounds) 10 Cold Crystal Chunks Small Caliber SMG(2d3)
Name: Jin HP: 6/6 MP: 15 Affinity: Arcana Race: Halfling Race Perk: Sneaky *******: Gains a +5 to all sneak related rolls. Class: Syntical Class Perk: Sneak Attack Critical: All sneak attacks are criticals. Nature: Neutral Evil ------------------------------------------------------------ Stats Strength: 12 Perception: 24 Endurance: 8 Charisma: 16 Intelligence: 20 Agility: 26 Luck: 16 ------------------------------------------------------------------ Inventory: Weapon: Shortbow(1d6)(20 Steelhead Arrows) Armor: Leather Coat (10 AC, +1 Acrobatics) Off hand: -Shortbow- Other: 0 Credits Lockpicks
Name: Shadow White HP: 34/34 MP: 22/22 Affinity: Light Race: Cheezburgian Race Perk: Hook Claws: +3 to damage and grapple Class: Avatar Class Perk: Divine Protection: Gains +8 to AC Nature: Lawful Good ------------------------------------------------------------ Stats Strength: 20 Perception: 15 Endurance: 24 Charisma: 17 Intelligence: 17 Agility: 13 Luck: 18 ------------------------------------------------------------------ Inventory: Weapon: Iron Longsword (1d8) Armor: Double Leather (14 AC, -2 Acrobatics) Off hand: None Other: Sun Amulet
Name: Mishka HP: 10/10 MP: 80 Affinity: Light Race: Kobold Race Perk: Kobold Logic: Mishka rerolls as much as she want! Class: Cleric Class Perk: Medic Instinct: Drops everything to heal an ally. Nature: Chaotic Good ------------------------------------------------------------ Stats Strength: 10 Perception: 16 Endurance: 10 Charisma: 10 Intelligence: 40 Agility: 20 Luck: 21 ------------------------------------------------------------------ Inventory: Weapon: Sun Staff(1d8 Light) Armor: Cloak of Skrom Off hand: -Sun Staff- Other:
Party Level: 1 Experience: 40/1000
@Chronos: Did I mention my new "character breaking the fourth wall means damage" rule? I'll let it slide this time, you didn't know about it. Also, Jin is just that good of a theif.
My you doing so, I assume you mean that you don't bash Mishka and Shadow. You scan Jin's credit card to take back the 10 credits he scanned off.
Mishka leads the team back through the cave and back to the clearing with the pond and down the southern path. Roll for listen!
(note: I'm not rolling for DM controlled characters)
Cronos rolls a 20! He hears about five of those not-Balcheans in the bushes.
Demyx rolls an 8...he doesn't hear jack.
Mort rolls a 23! He hears about five not-Balcheans in the bushes.
Guild hears an 8...he doesn't hear jack.
Shadow gets an 11. He hears some rustling in the bushes.