Hello, and welcome fair gamers to a little experiment of mine. I have been playing some DnD lately, and I realized DMing is a lot like running a Forum Game. So, I decided I'd try doing a game DnD style. What will I do? Well, I'll reveal the first story after enough people join in. Also, I'm doing all the rolling so you don't need dice and I don't need to accuse cheating. Now, the ultimate forum game question: How do you join?
Well, to join, you give me this:
Name: Your name, Derpy. Bio: Describe yourself! Have some fun with this! Affinity: Your element your are associated with. Race: See Races below Class: See Classes below Preferred Weapon: What weapon class you would like to use.
Name: John Menon Bio: A generic hero used to make an example. Has no characteristics unto himself. In fact, he may be a Doppelganer. Affinity: Fire Race: Chanian Class: Avatar Preferred Weapon: Blade
You get:
Name: John Menon HP:28 MP:10 Afiinity: Fire Race: Chanian Race Perk: Cleave(Gains an extra attack when killing an opponent) Class: Avatar Class Perk: Divine Strength (+3 to damage) ----------------------------------------------------------------- Stats Strength: 8 Perception: 5 Endurance: 8 Charisma: 2 Intelligence: 2 Agility: 5 Luck: 5 ----------------------------------------------------------------- Inventory: Weapon: Shortsword (1d6) Armor: Double Leather(12 AC, -3 Acrobatics) Other: Lume's Everburning Candle
As for the classes...*cracks knuckles*
Mercenary For-hire adventurers that make up the meat and potatoes of a team. They excel in direct combat, taking direct hits and dishing out damage with melee weapons. They dabble in gunplay, but will not use magical force. Magical equipment yes, magic itself no. Weapon Proficiencies: Pistol, Auto, Polearm, Bladed, Blunt Armor Proficiencies: Heavy, Medium, Light, simple
Pirate A sailor of some sorts always seeking booty. Some seek causes, some seek money, others seek chaos, all bend the law to do so. After all, raiding isn't illegal if it's "eace keeping". Whatever they do, they do it with style, with swagger equaling effect for them. Weapon Proficiencies: Blades, Polarms, Pistols, Cannons, Rifles Armor Proficiencies: Coats, Simple
Musicians The living body of a muse. Their memory for songs is limitless, and at a glance they can play a song like a non-musician with decades of memorization and practice. They are the only ones who can use the mysterious musical weapons. Musicians, rock out! Weapon Proficiencies: Musical Armor Proficiencies: Simple, Exotic
Syntical Synticals are one with the shadows. They can-and often do-steal from others to make ends meet. They are masters of gunplay, but not so much with anything else. Weapon Proficiencies: All Ranged Classes Armor Proficiencies: Light, Coat, Simple
Avatars Avatars are exemplars of their chosen deity and believe those who follow others are in the wrong. Their powers remain so long as they remain aligned with their god of choice. Weapon Proficiencies: Polearms, Blunt, Bladed, Rifle, Sniper Armor Proficiencies: Heavy, Medium
Wizard Masters of magic who enter combat doing whatever they want with it. They can strike many foes with a single use of magic, weakening entire hordes for their allies to slaughter. Proficient Weapons: Staffs, Wands, All Magic Proficient Armors; Simple
Vansibanes Hermits who live alone, only associating with those who they trust implicitly. Their magical knowledge is rivaled by none. Magic oozes from every pore of their body...and in some cases, so does stench. Proficient Weapons: Staffs, Bladed, Pistols Proficient Armors: Simple
Cleric These are the guys you always need, the guys who can heal. They combine medical knowledge with healing magic to cure their allies any way they can. After seeing so many cadavers, they have become largely atheist, even in the face of Avatars. Proficient weapons: Blunt, Staffs, Pistol, Sniper Proficient Armor: Light, Simple
Races:
Cheezburgians: The cat people! They have heightened senses and are very agile, but are not as strong or durable as other races.(+3 PER/AGI, -3 STR/END)
Youtubians: The race of cyborgs! They are more intelligent than average, but their robotic enhancements slow them down. (+2 INT, -2 AGI)
Chanians: The huge gorilla people! Their massive size gives them more strength and endurance, but they are dumber and less charismatic than average. (+3 STR/END, -3 INT/CHA)
Trollix: Galactic politicians that happen to be dragon men! They are luckier than average and more charismatic, but their scales make them less agile and they cannot see well. (+2 CHA/LCK, -2 AGI/PER)
Behemel: The largely hated space nazis! Their aggressive tendencies make other races hate them and they are largely unlucky , but they are more agile, strong and durable than others. (+2 STR/END/AGI, -3 CHA/LCK)
Collective: The once rulers of the whole **** universe! They have good eyes and can sweet-talk well, but they aren't as strong or lucky as most. (+2 PER/CHA, -2 LCK/STR)
Balcheans: The warmongering frogs! They are stronger and more agile than anyone by average, but are easy to squish and can't see well. (+4 STR/AGI, -4 END/PER)
Tropers: The gem-laden race of infinite wisdom and beauty! They are smarter and more charismatic than others, but their gem skin makes them less agile and their gem eyes make it harder to see. (+3 INT/CHA, -3 PER/AGI)
PHEW. So, now we wait for about...six people to make characters!
Name: Trollra HP: 8/8 MP: 39 Affinity: Ice Race: Trollix Race Perk: Dragon Breath: Can channel affinity into a LCK based attack. Class: Cleric Class Perk: Smack Healing: Can hit an ally and convert damage to healing. Nature: True Neutral ------------------------------------------------------------ Stats Strength: 16 Perception: 14 Endurance: 8 Charisma: 21 Intelligence: 24 Agility: 8 Luck: 15 ------------------------------------------------------------------ Inventory: Weapon: Pistol(1d6)(20 B00lets) Armor: Clerical Coat Off hand: none Other: Small Caliber Submachinegun(3d6)(50 FMJ B00lets) 100 Credits Mysterious list-locked-
Name: Mort HP: 9/9 MP: 11 Affinity: Wind Race: Cheezburgian Race Perk: Master Barter: Gets 50% better prices at any shop. SYNTICAL SPECIFIC: All merchants double as fences. Class: Syntical Class Perk: Shirt Stealer: Can steal equipped equipment from people! Nature: True Neutral ------------------------------------------------------------ Stats Strength: 17 Perception: 18 Endurance: 11 Charisma: 14 Intelligence: 13 Agility: 28 Luck: 11 ------------------------------------------------------------------ Inventory: Weapon: Scoped Compound Shortbow(1d6+2)(20 Ironhead Arrows) Armor: Leather Coat (10 AC, +1 Acrobatics) Off hand: -Scoped Compound Shortbow- Other: 100 Credits Lockpicks Mysterious Locket (49 Steelhead Arrows)
Name: Guild Slew HP: 19/19 MP: 17 Affinity: Fire Race: Behemel Race Perk: Priest: Can use Cleric skills at half effect. Class: Pirate Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always. Nature: True Neutral ------------------------------------------------------------ Stats Strength: 16 Perception: 15 Endurance: 20 Charisma: 8 Intelligence: 14 Agility: 23 Luck: 12 ------------------------------------------------------------------ Inventory: Weapon: Shotgun(4d2)(19 Mag.Shotshells) Armor: Leather Coat (10 AC, +1 Acrobatics) Off hand: -Shotgun- Other: 225 Credits Papa Slew's Cross Necklace Bolt-Action Rifle(1d8)(20 Rounds) 10 Cold Crystal Chunks Small Caliber SMG(Waterlogged)
Name: Jin HP: 6/6 MP: 15 Affinity: Arcana Race: Halfling Race Perk: Sneaky *******: Gains a +5 to all sneak related rolls. Class: Syntical Class Perk: Sneak Attack Critical: All sneak attacks are criticals. Nature: Neutral Evil ------------------------------------------------------------ Stats Strength: 12 Perception: 24 Endurance: 8 Charisma: 16 Intelligence: 20 Agility: 26 Luck: 16 ------------------------------------------------------------------ Inventory: Weapon: Shortbow(1d6)(20 Steelhead Arrows) Armor: Leather Coat (10 AC, +1 Acrobatics) Off hand: -Shortbow- Other: 10 Credits Lockpicks
Demyx: You roll a natural 20 and actually freaking succeed.
Trollra: You have a bad feeling about Jin. You have a chance to alert your friends if he tries anything.
Mort: Whoops. By "draw" I meant "notch an arrow and pull back the string". Also, you never did reveal a bit of backstory relating to what's in the locket.
Name: Trollra HP: 8/8 MP: 39 Affinity: Ice Race: Trollix Race Perk: Dragon Breath: Can channel affinity into a LCK based attack. Class: Cleric Class Perk: Smack Healing: Can hit an ally and convert damage to healing. Nature: True Neutral ------------------------------------------------------------ Stats Strength: 16 Perception: 14 Endurance: 8 Charisma: 21 Intelligence: 24 Agility: 8 Luck: 15 ------------------------------------------------------------------ Inventory: Weapon: Pistol(1d6)(20 B00lets) Armor: Clerical Coat Off hand: none Other: Small Caliber Submachinegun(3d6)(50 FMJ B00lets) 100 Credits Mysterious list-locked-
Name: Mort HP: 9/9 MP: 11 Affinity: Wind Race: Cheezburgian Race Perk: Master Barter: Gets 50% better prices at any shop. SYNTICAL SPECIFIC: All merchants double as fences. Class: Syntical Class Perk: Shirt Stealer: Can steal equipped equipment from people! Nature: True Neutral ------------------------------------------------------------ Stats Strength: 17 Perception: 18 Endurance: 11 Charisma: 14 Intelligence: 13 Agility: 28 Luck: 11 ------------------------------------------------------------------ Inventory: Weapon: Scoped Compound Shortbow(1d6+2)(20 Ironhead Arrows) Armor: Leather Coat (10 AC, +1 Acrobatics) Off hand: -Scoped Compound Shortbow- Other: 100 Credits Lockpicks Mysterious Locket (49 Steelhead Arrows)
Name: Guild Slew HP: 19/19 MP: 17 Affinity: Fire Race: Behemel Race Perk: Priest: Can use Cleric skills at half effect. Class: Pirate Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always. Nature: True Neutral ------------------------------------------------------------ Stats Strength: 16 Perception: 15 Endurance: 20 Charisma: 8 Intelligence: 14 Agility: 23 Luck: 12 ------------------------------------------------------------------ Inventory: Weapon: Shotgun(4d2)(19 Mag.Shotshells) Armor: Leather Coat (10 AC, +1 Acrobatics) Off hand: -Shotgun- Other: 225 Credits Papa Slew's Cross Necklace Bolt-Action Rifle(1d8)(20 Rounds) 10 Cold Crystal Chunks Small Caliber SMG(2d3)
Name: Jin HP: 6/6 MP: 15 Affinity: Arcana Race: Halfling Race Perk: Sneaky *******: Gains a +5 to all sneak related rolls. Class: Syntical Class Perk: Sneak Attack Critical: All sneak attacks are criticals. Nature: Neutral Evil ------------------------------------------------------------ Stats Strength: 12 Perception: 24 Endurance: 8 Charisma: 16 Intelligence: 20 Agility: 26 Luck: 16 ------------------------------------------------------------------ Inventory: Weapon: Shortbow(1d6)(20 Steelhead Arrows) Armor: Leather Coat (10 AC, +1 Acrobatics) Off hand: -Shortbow- Other: 10 Credits Lockpicks
You roll an 18 to fix the SMG, successfully cleaning all the water out of it. You don't have any b00lets for it, but you do have it for when you get some.
Chronos: You roll to the other end and realize that you are missing your Steelhead arrows. You weren't using them, but still...
Name: Mort HP: 9/9 MP: 11 Affinity: Wind Race: Cheezburgian Race Perk: Master Barter: Gets 50% better prices at any shop. SYNTICAL SPECIFIC: All merchants double as fences. Class: Syntical Class Perk: Shirt Stealer: Can steal equipped equipment from people! Nature: True Neutral ------------------------------------------------------------ Stats Strength: 17 Perception: 18 Endurance: 11 Charisma: 14 Intelligence: 13 Agility: 28 Luck: 11 ------------------------------------------------------------------ Inventory: Weapon: Scoped Compound Shortbow(1d6+2)(20 Ironhead Arrows) Armor: Leather Coat (10 AC, +1 Acrobatics) Off hand: -Scoped Compound Shortbow- Other: 100 Credits Lockpicks Mysterious Locket Picture of me and... Freaking Jin!? WTF!? (49 Steelhead Arrows)
[Let's clear that up right away then. By draw I mean, taking the bow off my shoulder and holding it in my hand. By prepare I mean taking an arrow and loosely setting it on the rope (without pulling the rope).]
I look at the picture, then at Jin as he's moving closer in the boat. At the picture, back to Jin, now back at the picture, now back to me (sorry, had to do that). He's the guy on the picture!
Also, I vote for moving forward through the passage.
Name: Trollra HP: 8/8 MP: 39 Affinity: Ice Race: Trollix Race Perk: Dragon Breath: Can channel affinity into a LCK based attack. Class: Cleric Class Perk: Smack Healing: Can hit an ally and convert damage to healing. Nature: True Neutral ------------------------------------------------------------ Stats Strength: 16 Perception: 14 Endurance: 8 Charisma: 21 Intelligence: 24 Agility: 8 Luck: 15 ------------------------------------------------------------------ Inventory: Weapon: Pistol(1d6)(20 B00lets) Armor: Clerical Coat Off hand: none Other: Small Caliber Submachinegun(3d6)(50 FMJ B00lets) 100 Credits Mysterious list-locked-
Name: Mort HP: 9/9 MP: 11 Affinity: Wind Race: Cheezburgian Race Perk: Master Barter: Gets 50% better prices at any shop. SYNTICAL SPECIFIC: All merchants double as fences. Class: Syntical Class Perk: Shirt Stealer: Can steal equipped equipment from people! Nature: True Neutral ------------------------------------------------------------ Stats Strength: 17 Perception: 18 Endurance: 11 Charisma: 14 Intelligence: 13 Agility: 28 Luck: 11 ------------------------------------------------------------------ Inventory: Weapon: Scoped Compound Shortbow(1d6+2)(20 Ironhead Arrows) Armor: Leather Coat (10 AC, +1 Acrobatics) Off hand: -Scoped Compound Shortbow- Other: 100 Credits Lockpicks Mysterious Locket (49 Steelhead Arrows)
Name: Guild Slew HP: 19/19 MP: 17 Affinity: Fire Race: Behemel Race Perk: Priest: Can use Cleric skills at half effect. Class: Pirate Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always. Nature: True Neutral ------------------------------------------------------------ Stats Strength: 16 Perception: 15 Endurance: 20 Charisma: 8 Intelligence: 14 Agility: 23 Luck: 12 ------------------------------------------------------------------ Inventory: Weapon: Shotgun(4d2)(19 Mag.Shotshells) Armor: Leather Coat (10 AC, +1 Acrobatics) Off hand: -Shotgun- Other: 225 Credits Papa Slew's Cross Necklace Bolt-Action Rifle(1d8)(20 Rounds) 10 Cold Crystal Chunks Small Caliber SMG(2d3)
Name: Jin HP: 6/6 MP: 15 Affinity: Arcana Race: Halfling Race Perk: Sneaky *******: Gains a +5 to all sneak related rolls. Class: Syntical Class Perk: Sneak Attack Critical: All sneak attacks are criticals. Nature: Neutral Evil ------------------------------------------------------------ Stats Strength: 12 Perception: 24 Endurance: 8 Charisma: 16 Intelligence: 20 Agility: 26 Luck: 16 ------------------------------------------------------------------ Inventory: Weapon: Shortbow(1d6)(20 Steelhead Arrows) Armor: Leather Coat (10 AC, +1 Acrobatics) Off hand: -Shortbow- Other: 10 Credits Lockpicks
@shadowgun453: Phew, I almost thought you were going to point out that I forgot the Hyrin-Pern. Well, the reason humans aren't a race is because they're kinda extinct in Memetia. I want to have a sci-fi something that for once doesn't have anything even remotely human. If you don't mind not playing a silly h00man, yes you can join. The closest things to humans would be Youtubians or Chanians.
Also, I have driving school, so I won't be posting most of the day.
The team enters the cave to find what appears to be three Trollix, except much less pretty and with much longer faces. As you approach, the not-Trollix start waving their hands at you and shouting something in a language close to Cheezburgian. Since Cheezburgian is the foundation of Galactic, even non-Cheezburgians get the point that they want you to not go that way.
Name: Shadow White Bio: Shadow has always walk the path of light, good, and justice. He also a healer thanks to his god Avo, god of good and light. He hate the followers of Skorm, the god of evil and darkness. Affinity: Light. Race: Cheezburgian Class: Avatar Preferred Weapon: Long sword (A.K.A bladed).
Light is an affinity right? If not then water will be my affinity.