ForumsForum GamesMemetia and Mystery: Memetia crossed with DnD!

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Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Hello, and welcome fair gamers to a little experiment of mine. I have been playing some DnD lately, and I realized DMing is a lot like running a Forum Game. So, I decided I'd try doing a game DnD style. What will I do? Well, I'll reveal the first story after enough people join in. Also, I'm doing all the rolling so you don't need dice and I don't need to accuse cheating. Now, the ultimate forum game question: How do you join?

Well, to join, you give me this:

Name: Your name, Derpy.
Bio: Describe yourself! Have some fun with this!
Affinity: Your element your are associated with.
Race: See Races below
Class: See Classes below
Preferred Weapon: What weapon class you would like to use.

And I give you this:

Name:
HP:
MP:
Race:
Race Perk:
Class:
Class Perk:
Nature: True Neutral
------------------------------------------------------------
Stats:
Strength:
Endurance:
Charisma:
Intelligence:
Agility:
Luck:
------------------------------------------------------------------
Inventory:
Weapon:
Armor:
Off hand:
Other:

For example:

You give:


Name: John Menon
Bio: A generic hero used to make an example. Has no characteristics unto himself. In fact, he may be a Doppelganer.
Affinity: Fire
Race: Chanian
Class: Avatar
Preferred Weapon: Blade

You get:

Name: John Menon
HP:28
MP:10
Afiinity: Fire
Race: Chanian
Race Perk: Cleave(Gains an extra attack when killing an opponent)
Class: Avatar
Class Perk: Divine Strength (+3 to damage)
-----------------------------------------------------------------
Stats
Strength: 8
Perception: 5
Endurance: 8
Charisma: 2
Intelligence: 2
Agility: 5
Luck: 5
-----------------------------------------------------------------
Inventory:
Weapon: Shortsword (1d6)
Armor: Double Leather(12 AC, -3 Acrobatics)
Other:
Lume's Everburning Candle

As for the classes...*cracks knuckles*

Mercenary
For-hire adventurers that make up the meat and potatoes of a team. They excel in direct combat, taking direct hits and dishing out damage with melee weapons. They dabble in gunplay, but will not use magical force. Magical equipment yes, magic itself no.
Weapon Proficiencies: Pistol, Auto, Polearm, Bladed, Blunt
Armor Proficiencies: Heavy, Medium, Light, simple

Pirate
A sailor of some sorts always seeking booty. Some seek causes, some seek money, others seek chaos, all bend the law to do so. After all, raiding isn't illegal if it's &quoteace keeping". Whatever they do, they do it with style, with swagger equaling effect for them.
Weapon Proficiencies: Blades, Polarms, Pistols, Cannons, Rifles
Armor Proficiencies: Coats, Simple

Musicians
The living body of a muse. Their memory for songs is limitless, and at a glance they can play a song like a non-musician with decades of memorization and practice. They are the only ones who can use the mysterious musical weapons. Musicians, rock out!
Weapon Proficiencies: Musical
Armor Proficiencies: Simple, Exotic

Syntical
Synticals are one with the shadows. They can-and often do-steal from others to make ends meet. They are masters of gunplay, but not so much with anything else.
Weapon Proficiencies: All Ranged Classes
Armor Proficiencies: Light, Coat, Simple

Avatars
Avatars are exemplars of their chosen deity and believe those who follow others are in the wrong. Their powers remain so long as they remain aligned with their god of choice.
Weapon Proficiencies: Polearms, Blunt, Bladed, Rifle, Sniper
Armor Proficiencies: Heavy, Medium

Wizard
Masters of magic who enter combat doing whatever they want with it. They can strike many foes with a single use of magic, weakening entire hordes for their allies to slaughter.
Proficient Weapons: Staffs, Wands, All Magic
Proficient Armors; Simple

Vansibanes
Hermits who live alone, only associating with those who they trust implicitly. Their magical knowledge is rivaled by none. Magic oozes from every pore of their body...and in some cases, so does stench.
Proficient Weapons: Staffs, Bladed, Pistols
Proficient Armors: Simple

Cleric
These are the guys you always need, the guys who can heal. They combine medical knowledge with healing magic to cure their allies any way they can. After seeing so many cadavers, they have become largely atheist, even in the face of Avatars.
Proficient weapons: Blunt, Staffs, Pistol, Sniper
Proficient Armor: Light, Simple

Races:

Cheezburgians: The cat people! They have heightened senses and are very agile, but are not as strong or durable as other races.(+3 PER/AGI, -3 STR/END)

Youtubians: The race of cyborgs! They are more intelligent than average, but their robotic enhancements slow them down. (+2 INT, -2 AGI)

Chanians: The huge gorilla people! Their massive size gives them more strength and endurance, but they are dumber and less charismatic than average. (+3 STR/END, -3 INT/CHA)

Trollix: Galactic politicians that happen to be dragon men! They are luckier than average and more charismatic, but their scales make them less agile and they cannot see well. (+2 CHA/LCK, -2 AGI/PER)

Behemel: The largely hated space nazis! Their aggressive tendencies make other races hate them and they are largely unlucky , but they are more agile, strong and durable than others. (+2 STR/END/AGI, -3 CHA/LCK)

Collective: The once rulers of the whole **** universe! They have good eyes and can sweet-talk well, but they aren't as strong or lucky as most. (+2 PER/CHA, -2 LCK/STR)

Balcheans: The warmongering frogs! They are stronger and more agile than anyone by average, but are easy to squish and can't see well. (+4 STR/AGI, -4 END/PER)

Tropers: The gem-laden race of infinite wisdom and beauty! They are smarter and more charismatic than others, but their gem skin makes them less agile and their gem eyes make it harder to see. (+3 INT/CHA, -3 PER/AGI)

PHEW. So, now we wait for about...six people to make characters!

  • 637 Replies
Bluydee
offline
Bluydee
3,426 posts
Nomad

Name: Cronos
HP: 33/33
MP: 18
Affinity: Thunder
Race: Chanian
Race Perk: Cleave: Melee kills grant additional strikes
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 19
Perception: 14
Endurance: 23
Charisma: 13
Intelligence: 18
Agility: 19
Luck: 10
------------------------------------------------------------------
Inventory:
Weapon: Iron Mace(1d6)
Armor: Double Leather (14 AC, -3 Acrobatics)
Off hand: Iron Mace(1d6)
Other:
Atlas Hammer Printed Credit Card(100 credits)
Mystic Mallet Mjolnir
(30 Mag.Shotshells, 50 FMJ rounds)

I refuse to disturb the village

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Demyx Nove
HP: 15/15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Acoustic Guitar (1d6)
Armor: Fashionable clothes
Off hand: -Acoustic Guitar-
Other:
10 Credits

"any place of interest Mishka?"

shadowgun453
offline
shadowgun453
2,463 posts
Farmer

Name: Shadow White
HP: 33/34
MP: 12/22
Affinity: Light
Race: Cheezburgian
Race Perk: Hook Claws: +3 to damage and grapple
Class: Avatar
Class Perk: Divine Protection: Gains +8 to AC
Nature: Lawful Good
------------------------------------------------------------
Stats
Strength: 20
Perception: 15
Endurance: 24
Charisma: 17
Intelligence: 17
Agility: 13
Luck: 18
------------------------------------------------------------------
Inventory:
Weapon: Iron Longsword (1d8)
Armor: Double Leather (14 AC, -2 Acrobatics)
Off hand: None
Other:
Sun Amulet

I decide to go look in the temple, not knowing when Avo would answer my questions. But before I did I ask Mishka if could go look in her peoples temple.

Chryosten
offline
Chryosten
17,384 posts
Herald

Name: Guild Slew
HP: 19/19
MP: 17
Affinity: Fire
Race: Behemel
Race Perk: Priest: Can use Cleric skills at half effect.
Class: Pirate
Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 20
Charisma: 8
Intelligence: 14
Agility: 23
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Shotgun(4d2)(19 Mag.Shotshells)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Shotgun-
Other:
225 Credits
Papa Slew's Cross Necklace
Bolt-Action Rifle(1d8)(20 Rounds)
10 Cold Crystal Chunks
Small Caliber SMG(2d3)

I check the large tent to see what's inside.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Name: Cronos
HP: 33/33
MP: 18
Affinity: Thunder
Race: Chanian
Race Perk: Cleave: Melee kills grant additional strikes
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 19
Perception: 14
Endurance: 23
Charisma: 13
Intelligence: 18
Agility: 19
Luck: 10
------------------------------------------------------------------
Inventory:
Weapon: Iron Mace(1d6)
Armor: Double Leather (14 AC, -3 Acrobatics)
Off hand: Iron Mace(1d6)
Other:
Atlas Hammer Printed Credit Card(100 credits)
Mystic Mallet Mjolnir
(30 Mag.Shotshells, 50 FMJ rounds)

Name: Demyx Nove
HP: 15/15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Acoustic Guitar (1d6)
Armor: Fashionable clothes
Off hand: -Acoustic Guitar-
Other:
10 Credits

Name: Largo Veck
HP: 21/21
MP: 0
Affinity: Water
Race: Cheezburgian
Race Perk: Cat sense: +5 to sense-based rolls
Class: Mercenary
Class Perk: Brutality: +3 damage +1 damage per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 18
Perception: 13
Endurance: 16
Charisma: 12
Intelligence: 7
Agility: 14
Luck: 16
------------------------------------------------------------------
Inventory:
Weapon: War Axe (1d8)
Armor: Leather Armor (10 AC, -1 Acrobatics)
Off hand: Pistol (1d6)(20 B00lets)
Other:
200 Credits
Book of Poems

Name: Weaver
HP: 12/12
MP: 0
Affinity: Ice
Race: Cheezburgian
Race Perk: 6th Sense: Automeatically detects living presences
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 11
Charisma: 12
Intelligence: 14
Agility: 18
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Pistol (1d6)(19 B00lets)
Armor: Leather Armor (10 AC, -1 Acrobatics)
Off hand: Ghetto Pistol (1d6)(19 B00lets)
Other:
200 Credits

Name: Trollra
HP: 8/8
MP: 39
Affinity: Ice
Race: Trollix
Race Perk: Dragon Breath: Can channel affinity into a LCK based attack.
Class: Cleric
Class Perk: Smack Healing: Can hit an ally and convert damage to healing.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 14
Endurance: 8
Charisma: 21
Intelligence: 24
Agility: 8
Luck: 15
------------------------------------------------------------------
Inventory:
Weapon: Pistol(1d6)(20 B00lets)
Armor: Clerical Coat
Off hand: none
Other:
Small Caliber Submachinegun(3d6)(50 FMJ B00lets)
100 Credits
Mysterious list-locked-

Name: Mort
HP: 9/9
MP: 11
Affinity: Wind
Race: Cheezburgian
Race Perk: Master Barter: Gets 50% better prices at any shop.
SYNTICAL SPECIFIC: All merchants double as fences.
Class: Syntical
Class Perk: Shirt Stealer: Can steal equipped equipment from people!
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 17
Perception: 18
Endurance: 11
Charisma: 14
Intelligence: 13
Agility: 28
Luck: 11
------------------------------------------------------------------
Inventory:
Weapon: Scoped Compound Shortbow(1d6+3)(68 Steelhead Arrows)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Scoped Compound Shortbow-
Other:
100 Credits
Lockpicks
Mysterious Locket of...Freaking Jin? WTF!?

Name: Guild Slew
HP: 19/19
MP: 17
Affinity: Fire
Race: Behemel
Race Perk: Priest: Can use Cleric skills at half effect.
Class: Pirate
Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 20
Charisma: 8
Intelligence: 14
Agility: 23
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Shotgun(4d2)(19 Mag.Shotshells)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Shotgun-
Other:
225 Credits
Papa Slew's Cross Necklace
Bolt-Action Rifle(1d8)(20 Rounds)
10 Cold Crystal Chunks
Small Caliber SMG(2d3)

Name: Jin
HP: 6/6
MP: 15
Affinity: Arcana
Race: Halfling
Race Perk: Sneaky *******: Gains a +5 to all sneak related rolls.
Class: Syntical
Class Perk: Sneak Attack Critical: All sneak attacks are criticals.
Nature: Neutral Evil
------------------------------------------------------------
Stats
Strength: 12
Perception: 24
Endurance: 8
Charisma: 16
Intelligence: 20
Agility: 26
Luck: 16
------------------------------------------------------------------
Inventory:
Weapon: Shortbow(1d6)(20 Ironhead Arrows)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Shortbow-
Other:
0 Credits
Lockpicks

Name: Shadow White
HP: 33/34
MP: 12/22
Affinity: Light
Race: Cheezburgian
Race Perk: Hook Claws: +3 to damage and grapple
Class: Avatar
Class Perk: Divine Protection: Gains +8 to AC
Nature: Lawful Good
------------------------------------------------------------
Stats
Strength: 20
Perception: 15
Endurance: 24
Charisma: 17
Intelligence: 17
Agility: 13
Luck: 18
------------------------------------------------------------------
Inventory:
Weapon: Iron Longsword (1d8)
Armor: Double Leather (14 AC, -2 Acrobatics)
Off hand: None
Other:
Sun Amulet

Name: Mishka
HP: 10/10
MP: 80
Affinity: Light
Race: Kobold
Race Perk: Kobold Logic: Mishka rerolls as much as she want!
Class: Cleric
Class Perk: Medic Instinct: Drops everything to heal an ally.
Nature: Chaotic Good
------------------------------------------------------------
Stats
Strength: 10
Perception: 16
Endurance: 10
Charisma: 10
Intelligence: 40
Agility: 20
Luck: 21
------------------------------------------------------------------
Inventory:
Weapon: Sun Staff(1d8 Light)
Armor: Cloak of Skrom
Off hand: -Sun Staff-
Other:

Party Level: 1
Experience: 40/1000

@Chronos: You backpack begins to feel lighter after you refuse to search the village.

@Demyx: Mishka points to the temple and big tent.

@Shadow: Mishka: Mishka will let you search Mishka's temple. But just you.

You search the temple and get an unnatural 20, finding that what left is surprisingly ornate. At the back, there is still the altar, which has several golden objects and a sun on the wall. The center has a red rug along it.

@Guild: The large tent has a pair of guards and a kobold that is larger than the others. This kobold is much better dressed than the others, and there are a couple of bookshelves near the wall. You notice a silver sword in the ground next to the big kobold, as well as shotguns next to the guards.

Bluydee
offline
Bluydee
3,426 posts
Nomad

Name: Cronos
HP: 33/33
MP: 18
Affinity: Thunder
Race: Chanian
Race Perk: Cleave: Melee kills grant additional strikes
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 19
Perception: 14
Endurance: 23
Charisma: 13
Intelligence: 18
Agility: 19
Luck: 10
------------------------------------------------------------------
Inventory:
Weapon: Iron Mace(1d6)
Armor: Double Leather (14 AC, -3 Acrobatics)
Off hand: Iron Mace(1d6)
Other:
Atlas Hammer Printed Credit Card(100 credits)
Mystic Mallet Mjolnir
(30 Mag.Shotshells, 50 FMJ rounds)

I look at Mjollnir and attempt to hold it.

shadowgun453
offline
shadowgun453
2,463 posts
Farmer

Name: Shadow White
HP: 33/34
MP: 12/22
Affinity: Light
Race: Cheezburgian
Race Perk: Hook Claws: +3 to damage and grapple
Class: Avatar
Class Perk: Divine Protection: Gains +8 to AC
Nature: Lawful Good
------------------------------------------------------------
Stats
Strength: 20
Perception: 15
Endurance: 24
Charisma: 17
Intelligence: 17
Agility: 13
Luck: 18
------------------------------------------------------------------
Inventory:
Weapon: Iron Longsword (1d8)
Armor: Double Leather (14 AC, -2 Acrobatics)
Off hand: None
Other:
Sun Amulet

I look at my sun amulet and back to the sun on the wall, "there exactly the same, (what I mean is that they are the same shape, and color.) But how can this be, is Avo Mishka's god to?" I said to my self stunned at the revelation. (I got to go and tell Mishka that her sun god and my god, Avo are one in the same, most likely.)

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

name: Demyx Nove
HP: 15/15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Acoustic Guitar (1d6)
Armor: Fashionable clothes
Off hand: -Acoustic Guitar-
Other:
10 Credits

can I go into the big tent and see if i find anything useful.

Chryosten
offline
Chryosten
17,384 posts
Herald

Name: Guild Slew
HP: 19/19
MP: 17
Affinity: Fire
Race: Behemel
Race Perk: Priest: Can use Cleric skills at half effect.
Class: Pirate
Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 20
Charisma: 8
Intelligence: 14
Agility: 23
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Shotgun(4d2)(19 Mag.Shotshells)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Shotgun-
Other:
225 Credits
Papa Slew's Cross Necklace
Bolt-Action Rifle(1d8)(20 Rounds)
10 Cold Crystal Chunks
Small Caliber SMG(2d3)

I head back to Mishka and ask her who that big Kobold in the big tent is.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Name: Cronos
HP: 33/33
MP: 18
Affinity: Thunder
Race: Chanian
Race Perk: Cleave: Melee kills grant additional strikes
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 29
Perception: 14
Endurance: 23
Charisma: 13
Intelligence: 18
Agility: 19
Luck: 10
------------------------------------------------------------------
Inventory:
Weapon: Mystic mallet Mjolnir(2d6+1d8 Lightning+4)
Armor: Double Leather (14 AC, -3 Acrobatics)
Off hand: Iron Mace(1d6)
Other:
Atlas Hammer Printed Credit Card(100 credits)
Iron Mace
(30 Mag.Shotshells, 50 FMJ rounds)

Name: Demyx Nove
HP: 15/15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Acoustic Guitar (1d6)
Armor: Fashionable clothes
Off hand: -Acoustic Guitar-
Other:
10 Credits

Name: Largo Veck
HP: 21/21
MP: 0
Affinity: Water
Race: Cheezburgian
Race Perk: Cat sense: +5 to sense-based rolls
Class: Mercenary
Class Perk: Brutality: +3 damage +1 damage per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 18
Perception: 13
Endurance: 16
Charisma: 12
Intelligence: 7
Agility: 14
Luck: 16
------------------------------------------------------------------
Inventory:
Weapon: War Axe (1d8)
Armor: Leather Armor (10 AC, -1 Acrobatics)
Off hand: Pistol (1d6)(20 B00lets)
Other:
200 Credits
Book of Poems

Name: Weaver
HP: 12/12
MP: 0
Affinity: Ice
Race: Cheezburgian
Race Perk: 6th Sense: Automeatically detects living presences
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 11
Charisma: 12
Intelligence: 14
Agility: 18
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Pistol (1d6)(19 B00lets)
Armor: Leather Armor (10 AC, -1 Acrobatics)
Off hand: Ghetto Pistol (1d6)(19 B00lets)
Other:
200 Credits

Name: Trollra
HP: 8/8
MP: 39
Affinity: Ice
Race: Trollix
Race Perk: Dragon Breath: Can channel affinity into a LCK based attack.
Class: Cleric
Class Perk: Smack Healing: Can hit an ally and convert damage to healing.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 14
Endurance: 8
Charisma: 21
Intelligence: 24
Agility: 8
Luck: 15
------------------------------------------------------------------
Inventory:
Weapon: Pistol(1d6)(20 B00lets)
Armor: Clerical Coat
Off hand: none
Other:
Small Caliber Submachinegun(3d6)(50 FMJ B00lets)
100 Credits
Mysterious list-locked-

Name: Mort
HP: 9/9
MP: 11
Affinity: Wind
Race: Cheezburgian
Race Perk: Master Barter: Gets 50% better prices at any shop.
SYNTICAL SPECIFIC: All merchants double as fences.
Class: Syntical
Class Perk: Shirt Stealer: Can steal equipped equipment from people!
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 17
Perception: 18
Endurance: 11
Charisma: 14
Intelligence: 13
Agility: 28
Luck: 11
------------------------------------------------------------------
Inventory:
Weapon: Scoped Compound Shortbow(1d6+3)(68 Steelhead Arrows)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Scoped Compound Shortbow-
Other:
100 Credits
Lockpicks
Mysterious Locket of...Freaking Jin? WTF!?

Name: Guild Slew
HP: 19/19
MP: 17
Affinity: Fire
Race: Behemel
Race Perk: Priest: Can use Cleric skills at half effect.
Class: Pirate
Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 20
Charisma: 8
Intelligence: 14
Agility: 23
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Shotgun(4d2)(19 Mag.Shotshells)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Shotgun-
Other:
225 Credits
Papa Slew's Cross Necklace
Bolt-Action Rifle(1d8)(20 Rounds)
10 Cold Crystal Chunks
Small Caliber SMG(2d3)

Name: Jin
HP: 6/6
MP: 15
Affinity: Arcana
Race: Halfling
Race Perk: Sneaky *******: Gains a +5 to all sneak related rolls.
Class: Syntical
Class Perk: Sneak Attack Critical: All sneak attacks are criticals.
Nature: Neutral Evil
------------------------------------------------------------
Stats
Strength: 12
Perception: 24
Endurance: 8
Charisma: 16
Intelligence: 20
Agility: 26
Luck: 16
------------------------------------------------------------------
Inventory:
Weapon: Shortbow(1d6)(20 Ironhead Arrows)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Shortbow-
Other:
0 Credits
Lockpicks

Name: Shadow White
HP: 33/34
MP: 12/22
Affinity: Light
Race: Cheezburgian
Race Perk: Hook Claws: +3 to damage and grapple
Class: Avatar
Class Perk: Divine Protection: Gains +8 to AC
Nature: Lawful Good
------------------------------------------------------------
Stats
Strength: 20
Perception: 15
Endurance: 24
Charisma: 17
Intelligence: 17
Agility: 13
Luck: 18
------------------------------------------------------------------
Inventory:
Weapon: Iron Longsword (1d8)
Armor: Double Leather (14 AC, -2 Acrobatics)
Off hand: None
Other:
Sun Amulet

Name: Mishka
HP: 10/10
MP: 80
Affinity: Light
Race: Kobold
Race Perk: Kobold Logic: Mishka rerolls as much as she want!
Class: Cleric
Class Perk: Medic Instinct: Drops everything to heal an ally.
Nature: Chaotic Good
------------------------------------------------------------
Stats
Strength: 10
Perception: 16
Endurance: 10
Charisma: 10
Intelligence: 40
Agility: 20
Luck: 21
------------------------------------------------------------------
Inventory:
Weapon: Sun Staff(1d8 Light)
Armor: Cloak of Skrom
Off hand: -Sun Staff-
Other:

Party Level: 1
Experience: 40/1000

@Chronos: Upon lifting Mjolnir, the hammer feels as light as a feather and you feel a surge of strength through your veins. Whether or not people consider you a good and lawful person, Mjolnir does.

@Shadow: You tell Mishka about the similarity between your amulet and the temple's decoration.

Mishka: Then it must be true. You must be Champion of Light promised to tribe by Sun God. Mishka think she will be good friend with Shadow.

@Demyx: You notice much more than Guild likely did. You see glowing bracelets on the guards' arms and a small red glow on the shotguns. The sword has a dark octarine glow to it, and you feel evil energy emanating from it. The books seem to be written in a script akin to Trollix, with Cheezburgian numbers. You also spot a guitar behind the bookshelf.

@Guild: Mishka looks horrified at the question.

Mishka: Big Kobold was Warchief...was sword still there!?

shadowgun453
offline
shadowgun453
2,463 posts
Farmer

Name: Shadow White
HP: 33/34
MP: 12/22
Affinity: Light
Race: Cheezburgian
Race Perk: Hook Claws: +3 to damage and grapple
Class: Avatar
Class Perk: Divine Protection: Gains +8 to AC
Nature: Lawful Good
------------------------------------------------------------
Stats
Strength: 20
Perception: 15
Endurance: 24
Charisma: 17
Intelligence: 17
Agility: 13
Luck: 18
------------------------------------------------------------------
Inventory:
Weapon: Iron Longsword (1d8)
Armor: Double Leather (14 AC, -2 Acrobatics)
Off hand: None
Other:
Sun Amulet

"I see, well we need to look for survivors, where would your people go to find shelter?"

Chryosten
offline
Chryosten
17,384 posts
Herald

Name: Guild Slew
HP: 19/19
MP: 17
Affinity: Fire
Race: Behemel
Race Perk: Priest: Can use Cleric skills at half effect.
Class: Pirate
Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 20
Charisma: 8
Intelligence: 14
Agility: 23
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Shotgun(4d2)(19 Mag.Shotshells)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Shotgun-
Other:
225 Credits
Papa Slew's Cross Necklace
Bolt-Action Rifle(1d8)(20 Rounds)
10 Cold Crystal Chunks
Small Caliber SMG(2d3)

"Sword definitely was there. Could you tell me more about this Warlord?"

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Demyx Nove
HP: 15/15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Acoustic Guitar (1d6)
Armor: Fashionable clothes
Off hand: -Acoustic Guitar-
Other:
10 Credits

I take the guitar and try reading the book.

Bluydee
offline
Bluydee
3,426 posts
Nomad

Name: Cronos
HP: 33/33
MP: 18
Affinity: Thunder
Race: Chanian
Race Perk: Cleave: Melee kills grant additional strikes
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 29
Perception: 14
Endurance: 23
Charisma: 13
Intelligence: 18
Agility: 19
Luck: 10
------------------------------------------------------------------
Inventory:
Weapon: Mystic mallet Mjolnir(2d6+1d8 Lightning+4)
Armor: Double Leather (14 AC, -3 Acrobatics)
Off hand: Iron Mace(1d6)
Other:
Atlas Hammer Printed Credit Card(100 credits)
Iron Mace
(30 Mag.Shotshells, 50 FMJ rounds)

I scout the area around the camp.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Name: Cronos
HP: 33/33
MP: 18
Affinity: Thunder
Race: Chanian
Race Perk: Cleave: Melee kills grant additional strikes
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 29
Perception: 14
Endurance: 23
Charisma: 13
Intelligence: 18
Agility: 19
Luck: 10
------------------------------------------------------------------
Inventory:
Weapon: Mystic mallet Mjolnir(2d6+1d8 Lightning+4)
Armor: Double Leather (14 AC, -3 Acrobatics)
Off hand: Iron Mace(1d6)
Other:
Atlas Hammer Printed Credit Card(100 credits)
Iron Mace
(30 Mag.Shotshells, 50 FMJ rounds)

Name: Demyx Nove
HP: 15/15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Acoustic Guitar (1d6)
Armor: Fashionable clothes
Off hand: -Acoustic Guitar-
Other:
10 Credits
Electric Guitar

Name: Largo Veck
HP: 21/21
MP: 0
Affinity: Water
Race: Cheezburgian
Race Perk: Cat sense: +5 to sense-based rolls
Class: Mercenary
Class Perk: Brutality: +3 damage +1 damage per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 18
Perception: 13
Endurance: 16
Charisma: 12
Intelligence: 7
Agility: 14
Luck: 16
------------------------------------------------------------------
Inventory:
Weapon: War Axe (1d8)
Armor: Leather Armor (10 AC, -1 Acrobatics)
Off hand: Pistol (1d6)(20 B00lets)
Other:
200 Credits
Book of Poems

Name: Weaver
HP: 12/12
MP: 0
Affinity: Ice
Race: Cheezburgian
Race Perk: 6th Sense: Automeatically detects living presences
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 11
Charisma: 12
Intelligence: 14
Agility: 18
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Pistol (1d6)(19 B00lets)
Armor: Leather Armor (10 AC, -1 Acrobatics)
Off hand: Ghetto Pistol (1d6)(19 B00lets)
Other:
200 Credits

Name: Trollra
HP: 8/8
MP: 39
Affinity: Ice
Race: Trollix
Race Perk: Dragon Breath: Can channel affinity into a LCK based attack.
Class: Cleric
Class Perk: Smack Healing: Can hit an ally and convert damage to healing.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 14
Endurance: 8
Charisma: 21
Intelligence: 24
Agility: 8
Luck: 15
------------------------------------------------------------------
Inventory:
Weapon: Pistol(1d6)(20 B00lets)
Armor: Clerical Coat
Off hand: none
Other:
Small Caliber Submachinegun(3d6)(50 FMJ B00lets)
100 Credits
Mysterious list-locked-

Name: Mort
HP: 9/9
MP: 11
Affinity: Wind
Race: Cheezburgian
Race Perk: Master Barter: Gets 50% better prices at any shop.
SYNTICAL SPECIFIC: All merchants double as fences.
Class: Syntical
Class Perk: Shirt Stealer: Can steal equipped equipment from people!
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 17
Perception: 18
Endurance: 11
Charisma: 14
Intelligence: 13
Agility: 28
Luck: 11
------------------------------------------------------------------
Inventory:
Weapon: Scoped Compound Shortbow(1d6+3)(68 Steelhead Arrows)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Scoped Compound Shortbow-
Other:
100 Credits
Lockpicks
Mysterious Locket of...Freaking Jin? WTF!?

Name: Guild Slew
HP: 19/19
MP: 17
Affinity: Fire
Race: Behemel
Race Perk: Priest: Can use Cleric skills at half effect.
Class: Pirate
Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 20
Charisma: 8
Intelligence: 14
Agility: 23
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Shotgun(4d2)(19 Mag.Shotshells)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Shotgun-
Other:
225 Credits
Papa Slew's Cross Necklace
Bolt-Action Rifle(1d8)(20 Rounds)
10 Cold Crystal Chunks
Small Caliber SMG(2d3)

Name: Jin
HP: 6/6
MP: 15
Affinity: Arcana
Race: Halfling
Race Perk: Sneaky *******: Gains a +5 to all sneak related rolls.
Class: Syntical
Class Perk: Sneak Attack Critical: All sneak attacks are criticals.
Nature: Neutral Evil
------------------------------------------------------------
Stats
Strength: 12
Perception: 24
Endurance: 8
Charisma: 16
Intelligence: 20
Agility: 26
Luck: 16
------------------------------------------------------------------
Inventory:
Weapon: Shortbow(1d6)(20 Ironhead Arrows)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Shortbow-
Other:
0 Credits
Lockpicks

Name: Shadow White
HP: 33/34
MP: 12/22
Affinity: Light
Race: Cheezburgian
Race Perk: Hook Claws: +3 to damage and grapple
Class: Avatar
Class Perk: Divine Protection: Gains +8 to AC
Nature: Lawful Good
------------------------------------------------------------
Stats
Strength: 20
Perception: 15
Endurance: 24
Charisma: 17
Intelligence: 17
Agility: 13
Luck: 18
------------------------------------------------------------------
Inventory:
Weapon: Iron Longsword (1d8)
Armor: Double Leather (14 AC, -2 Acrobatics)
Off hand: None
Other:
Sun Amulet

Name: Mishka
HP: 10/10
MP: 80
Affinity: Light
Race: Kobold
Race Perk: Kobold Logic: Mishka rerolls as much as she want!
Class: Cleric
Class Perk: Medic Instinct: Drops everything to heal an ally.
Nature: Chaotic Good
------------------------------------------------------------
Stats
Strength: 10
Perception: 16
Endurance: 10
Charisma: 10
Intelligence: 40
Agility: 20
Luck: 21
------------------------------------------------------------------
Inventory:
Weapon: Sun Staff(1d8 Light)
Armor: Cloak of Skrom
Off hand: -Sun Staff-
Other:

Party Level: 1
Experience: 40/1000

@Shadow: Mishka seems to be thinking.

Mishka: Mishka think...Mishka think village would panic and simply run from danger. Mishka's people could be scattered all across plane...

@Guild: Mishka seems to be thinking again.

Mishka: Mishka not know warchief well. Mishka only know warchief held cursed sword that must not taste blood.

@Demyx: The book seems to be an account of all things that have happened to the village. There are also maps of the plane at various points in the book. A credit card slips out from between a couple of pages in the book as you flip through.

When you pick up the guitar, you can feel an electrical pulse through it.

@Bluydee: Around the camp, you find a fairly stomped path leading north and some suspicious bushes to the east.

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