ForumsForum GamesMemetia and Mystery: Memetia crossed with DnD!

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Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Hello, and welcome fair gamers to a little experiment of mine. I have been playing some DnD lately, and I realized DMing is a lot like running a Forum Game. So, I decided I'd try doing a game DnD style. What will I do? Well, I'll reveal the first story after enough people join in. Also, I'm doing all the rolling so you don't need dice and I don't need to accuse cheating. Now, the ultimate forum game question: How do you join?

Well, to join, you give me this:

Name: Your name, Derpy.
Bio: Describe yourself! Have some fun with this!
Affinity: Your element your are associated with.
Race: See Races below
Class: See Classes below
Preferred Weapon: What weapon class you would like to use.

And I give you this:

Name:
HP:
MP:
Race:
Race Perk:
Class:
Class Perk:
Nature: True Neutral
------------------------------------------------------------
Stats:
Strength:
Endurance:
Charisma:
Intelligence:
Agility:
Luck:
------------------------------------------------------------------
Inventory:
Weapon:
Armor:
Off hand:
Other:

For example:

You give:


Name: John Menon
Bio: A generic hero used to make an example. Has no characteristics unto himself. In fact, he may be a Doppelganer.
Affinity: Fire
Race: Chanian
Class: Avatar
Preferred Weapon: Blade

You get:

Name: John Menon
HP:28
MP:10
Afiinity: Fire
Race: Chanian
Race Perk: Cleave(Gains an extra attack when killing an opponent)
Class: Avatar
Class Perk: Divine Strength (+3 to damage)
-----------------------------------------------------------------
Stats
Strength: 8
Perception: 5
Endurance: 8
Charisma: 2
Intelligence: 2
Agility: 5
Luck: 5
-----------------------------------------------------------------
Inventory:
Weapon: Shortsword (1d6)
Armor: Double Leather(12 AC, -3 Acrobatics)
Other:
Lume's Everburning Candle

As for the classes...*cracks knuckles*

Mercenary
For-hire adventurers that make up the meat and potatoes of a team. They excel in direct combat, taking direct hits and dishing out damage with melee weapons. They dabble in gunplay, but will not use magical force. Magical equipment yes, magic itself no.
Weapon Proficiencies: Pistol, Auto, Polearm, Bladed, Blunt
Armor Proficiencies: Heavy, Medium, Light, simple

Pirate
A sailor of some sorts always seeking booty. Some seek causes, some seek money, others seek chaos, all bend the law to do so. After all, raiding isn't illegal if it's &quoteace keeping". Whatever they do, they do it with style, with swagger equaling effect for them.
Weapon Proficiencies: Blades, Polarms, Pistols, Cannons, Rifles
Armor Proficiencies: Coats, Simple

Musicians
The living body of a muse. Their memory for songs is limitless, and at a glance they can play a song like a non-musician with decades of memorization and practice. They are the only ones who can use the mysterious musical weapons. Musicians, rock out!
Weapon Proficiencies: Musical
Armor Proficiencies: Simple, Exotic

Syntical
Synticals are one with the shadows. They can-and often do-steal from others to make ends meet. They are masters of gunplay, but not so much with anything else.
Weapon Proficiencies: All Ranged Classes
Armor Proficiencies: Light, Coat, Simple

Avatars
Avatars are exemplars of their chosen deity and believe those who follow others are in the wrong. Their powers remain so long as they remain aligned with their god of choice.
Weapon Proficiencies: Polearms, Blunt, Bladed, Rifle, Sniper
Armor Proficiencies: Heavy, Medium

Wizard
Masters of magic who enter combat doing whatever they want with it. They can strike many foes with a single use of magic, weakening entire hordes for their allies to slaughter.
Proficient Weapons: Staffs, Wands, All Magic
Proficient Armors; Simple

Vansibanes
Hermits who live alone, only associating with those who they trust implicitly. Their magical knowledge is rivaled by none. Magic oozes from every pore of their body...and in some cases, so does stench.
Proficient Weapons: Staffs, Bladed, Pistols
Proficient Armors: Simple

Cleric
These are the guys you always need, the guys who can heal. They combine medical knowledge with healing magic to cure their allies any way they can. After seeing so many cadavers, they have become largely atheist, even in the face of Avatars.
Proficient weapons: Blunt, Staffs, Pistol, Sniper
Proficient Armor: Light, Simple

Races:

Cheezburgians: The cat people! They have heightened senses and are very agile, but are not as strong or durable as other races.(+3 PER/AGI, -3 STR/END)

Youtubians: The race of cyborgs! They are more intelligent than average, but their robotic enhancements slow them down. (+2 INT, -2 AGI)

Chanians: The huge gorilla people! Their massive size gives them more strength and endurance, but they are dumber and less charismatic than average. (+3 STR/END, -3 INT/CHA)

Trollix: Galactic politicians that happen to be dragon men! They are luckier than average and more charismatic, but their scales make them less agile and they cannot see well. (+2 CHA/LCK, -2 AGI/PER)

Behemel: The largely hated space nazis! Their aggressive tendencies make other races hate them and they are largely unlucky , but they are more agile, strong and durable than others. (+2 STR/END/AGI, -3 CHA/LCK)

Collective: The once rulers of the whole **** universe! They have good eyes and can sweet-talk well, but they aren't as strong or lucky as most. (+2 PER/CHA, -2 LCK/STR)

Balcheans: The warmongering frogs! They are stronger and more agile than anyone by average, but are easy to squish and can't see well. (+4 STR/AGI, -4 END/PER)

Tropers: The gem-laden race of infinite wisdom and beauty! They are smarter and more charismatic than others, but their gem skin makes them less agile and their gem eyes make it harder to see. (+3 INT/CHA, -3 PER/AGI)

PHEW. So, now we wait for about...six people to make characters!

  • 637 Replies
Bluydee
offline
Bluydee
3,426 posts
Nomad

Name: Cronos
HP: 33/33
MP: 18
Affinity: Thunder
Race: Chanian
Race Perk: Cleave: Melee kills grant additional strikes
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 29
Perception: 14
Endurance: 23
Charisma: 13
Intelligence: 18
Agility: 19
Luck: 10
------------------------------------------------------------------
Inventory:
Weapon: Mystic mallet Mjolnir(2d6+1d8 Lightning+4)
Armor: Double Leather (14 AC, -3 Acrobatics)
Off hand: Iron Mace(1d6)
Other:
Atlas Hammer Printed Credit Card(100 credits)
Iron Mace
(30 Mag.Shotshells, 50 FMJ rounds)

I yell I know you're in their at the bushes.

shadowgun453
offline
shadowgun453
2,463 posts
Farmer

Name: Shadow White
HP: 33/34
MP: 12/22
Affinity: Light
Race: Cheezburgian
Race Perk: Hook Claws: +3 to damage and grapple
Class: Avatar
Class Perk: Divine Protection: Gains +8 to AC
Nature: Lawful Good
------------------------------------------------------------
Stats
Strength: 20
Perception: 15
Endurance: 24
Charisma: 17
Intelligence: 17
Agility: 13
Luck: 18
------------------------------------------------------------------
Inventory:
Weapon: Iron Longsword (1d8)
Armor: Double Leather (14 AC, -2 Acrobatics)
Off hand: None
Other:
Sun Amulet

"Hmm, well I think its best to go back to the temple and see if there is anything of use or some thing." I said to Mishka.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Demyx Nove
HP: 15/15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Acoustic Guitar (1d6)
Armor: Fashionable clothes
Off hand: -Acoustic Guitar-
Other:
10 Credits
Electric Guitar

I Pick up the credit card. "hello impromtu target" and pocket it. then I take the book as well since the map will be useful, and walk outside. also, i equip the electric guitar.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Name: Cronos
HP: 33/33
MP: 18
Affinity: Thunder
Race: Chanian
Race Perk: Cleave: Melee kills grant additional strikes
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 29
Perception: 14
Endurance: 23
Charisma: 13
Intelligence: 18
Agility: 19
Luck: 10
------------------------------------------------------------------
Inventory:
Weapon: Mystic mallet Mjolnir(2d6+1d8 Lightning+4)
Armor: Double Leather (14 AC, -3 Acrobatics)
Off hand: Iron Mace(1d6)
Other:
Atlas Hammer Printed Credit Card(100 credits)
Iron Mace
(30 Mag.Shotshells, 50 FMJ rounds)

Name: Demyx Nove
HP: 15/15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Electric Guitar (1d6+1d10 Electric))
Armor: Fashionable clothes
Off hand: -Electric Guitar-
Other:
Kobold Warchief Credit Card(1400 Credits)
10 Credits
Kobold Journal
Acoustic Guitar

Name: Largo Veck
HP: 21/21
MP: 0
Affinity: Water
Race: Cheezburgian
Race Perk: Cat sense: +5 to sense-based rolls
Class: Mercenary
Class Perk: Brutality: +3 damage +1 damage per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 18
Perception: 13
Endurance: 16
Charisma: 12
Intelligence: 7
Agility: 14
Luck: 16
------------------------------------------------------------------
Inventory:
Weapon: War Axe (1d8)
Armor: Leather Armor (10 AC, -1 Acrobatics)
Off hand: Pistol (1d6)(20 B00lets)
Other:
200 Credits
Book of Poems

Name: Weaver
HP: 12/12
MP: 0
Affinity: Ice
Race: Cheezburgian
Race Perk: 6th Sense: Automeatically detects living presences
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 11
Charisma: 12
Intelligence: 14
Agility: 18
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Pistol (1d6)(19 B00lets)
Armor: Leather Armor (10 AC, -1 Acrobatics)
Off hand: Ghetto Pistol (1d6)(19 B00lets)
Other:
200 Credits

Name: Trollra
HP: 8/8
MP: 39
Affinity: Ice
Race: Trollix
Race Perk: Dragon Breath: Can channel affinity into a LCK based attack.
Class: Cleric
Class Perk: Smack Healing: Can hit an ally and convert damage to healing.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 14
Endurance: 8
Charisma: 21
Intelligence: 24
Agility: 8
Luck: 15
------------------------------------------------------------------
Inventory:
Weapon: Pistol(1d6)(20 B00lets)
Armor: Clerical Coat
Off hand: none
Other:
Small Caliber Submachinegun(3d6)(50 FMJ B00lets)
100 Credits
Mysterious list-locked-

Name: Mort
HP: 9/9
MP: 11
Affinity: Wind
Race: Cheezburgian
Race Perk: Master Barter: Gets 50% better prices at any shop.
SYNTICAL SPECIFIC: All merchants double as fences.
Class: Syntical
Class Perk: Shirt Stealer: Can steal equipped equipment from people!
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 17
Perception: 18
Endurance: 11
Charisma: 14
Intelligence: 13
Agility: 28
Luck: 11
------------------------------------------------------------------
Inventory:
Weapon: Scoped Compound Shortbow(1d6+3)(68 Steelhead Arrows)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Scoped Compound Shortbow-
Other:
100 Credits
Lockpicks
Mysterious Locket of...Freaking Jin? WTF!?

Name: Guild Slew
HP: 19/19
MP: 17
Affinity: Fire
Race: Behemel
Race Perk: Priest: Can use Cleric skills at half effect.
Class: Pirate
Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 20
Charisma: 8
Intelligence: 14
Agility: 23
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Shotgun(4d2)(19 Mag.Shotshells)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Shotgun-
Other:
225 Credits
Papa Slew's Cross Necklace
Bolt-Action Rifle(1d8)(20 Rounds)
10 Cold Crystal Chunks
Small Caliber SMG(2d3)

Name: Jin
HP: 6/6
MP: 15
Affinity: Arcana
Race: Halfling
Race Perk: Sneaky *******: Gains a +5 to all sneak related rolls.
Class: Syntical
Class Perk: Sneak Attack Critical: All sneak attacks are criticals.
Nature: Neutral Evil
------------------------------------------------------------
Stats
Strength: 12
Perception: 24
Endurance: 8
Charisma: 16
Intelligence: 20
Agility: 26
Luck: 16
------------------------------------------------------------------
Inventory:
Weapon: Shortbow(1d6)(20 Ironhead Arrows)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Shortbow-
Other:
0 Credits
Lockpicks

Name: Shadow White
HP: 33/34
MP: 12/22
Affinity: Light
Race: Cheezburgian
Race Perk: Hook Claws: +3 to damage and grapple
Class: Avatar
Class Perk: Divine Protection: Gains +8 to AC
Nature: Lawful Good
------------------------------------------------------------
Stats
Strength: 20
Perception: 15
Endurance: 24
Charisma: 17
Intelligence: 17
Agility: 13
Luck: 18
------------------------------------------------------------------
Inventory:
Weapon: Iron Longsword (1d8)
Armor: Double Leather (14 AC, -2 Acrobatics)
Off hand: None
Other:
Sun Amulet

Name: Mishka
HP: 10/10
MP: 80
Affinity: Light
Race: Kobold
Race Perk: Kobold Logic: Mishka rerolls as much as she want!
Class: Cleric
Class Perk: Medic Instinct: Drops everything to heal an ally.
Nature: Chaotic Good
------------------------------------------------------------
Stats
Strength: 10
Perception: 16
Endurance: 10
Charisma: 10
Intelligence: 40
Agility: 20
Luck: 21
------------------------------------------------------------------
Inventory:
Weapon: Sun Staff(1d8 Light)
Armor: Cloak of Skrom
Off hand: -Sun Staff-
Other:

Party Level: 1
Experience: 40/1000

@Chronos: You get no response from the bushes. However, now you notice that there is a path extending past the bushes leading to a trap door.

@Shadow: You take Mishka to the temple. Mishka seems a bit saddened at the state of the temple. Even though the sun is down, you feel like it's the middle of the day.

@Demyx: Okay, The card has 1400 credits on it.

shadowgun453
offline
shadowgun453
2,463 posts
Farmer

Name: Shadow White
HP: 33/34
MP: 12/22
Affinity: Light
Race: Cheezburgian
Race Perk: Hook Claws: +3 to damage and grapple
Class: Avatar
Class Perk: Divine Protection: Gains +8 to AC
Nature: Lawful Good
------------------------------------------------------------
Stats
Strength: 20
Perception: 15
Endurance: 24
Charisma: 17
Intelligence: 17
Agility: 13
Luck: 18
------------------------------------------------------------------
Inventory:
Weapon: Iron Longsword (1d8)
Armor: Double Leather (14 AC, -2 Acrobatics)
Off hand: None
Other:
Sun Amulet

"I know how you feel, if any of the temples of light where damaged I would be saddened to. But Mishka don't worry, if we can find the rest of your village they can help us restore this place to its former glory. But for now we need to find weapons, cloths, books anything of uses."

Bluydee
offline
Bluydee
3,426 posts
Nomad

Name: Cronos
HP: 33/33
MP: 18
Affinity: Thunder
Race: Chanian
Race Perk: Cleave: Melee kills grant additional strikes
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 29
Perception: 14
Endurance: 23
Charisma: 13
Intelligence: 18
Agility: 19
Luck: 10
------------------------------------------------------------------
Inventory:
Weapon: Mystic mallet Mjolnir(2d6+1d8 Lightning+4)
Armor: Double Leather (14 AC, -3 Acrobatics)
Off hand: Iron Mace(1d6)
Other:
Atlas Hammer Printed Credit Card(100 credits)
Iron Mace
(30 Mag.Shotshells, 50 FMJ rounds)

I check the trap door

(Side note: Mjollnir does 7-24 base damage.)

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Demyx Nove
HP: 15/15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Electric Guitar (1d6+1d10 Electric))
Armor: Fashionable clothes
Off hand: -Electric Guitar-
Other:
Kobold Warchief Credit Card(1400 Credits)
10 Credits
Kobold Journal
Acoustic Guitar

I show Mishka the credit card and the Kobold Journal.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Name: Cronos
HP: 33/33
MP: 18
Affinity: Thunder
Race: Chanian
Race Perk: Cleave: Melee kills grant additional strikes
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 29
Perception: 14
Endurance: 23
Charisma: 13
Intelligence: 18
Agility: 19
Luck: 10
------------------------------------------------------------------
Inventory:
Weapon: Mystic mallet Mjolnir(2d6+1d8 Lightning+4)
Armor: Double Leather (14 AC, -3 Acrobatics)
Off hand: Iron Mace(1d6)
Other:
Atlas Hammer Printed Credit Card(100 credits)
Iron Mace
(30 Mag.Shotshells, 50 FMJ rounds)

Name: Demyx Nove
HP: 15/15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Electric Guitar (1d6+1d10 Electric))
Armor: Fashionable clothes
Off hand: -Electric Guitar-
Other:
Kobold Warchief Credit Card(1400 Credits)
10 Credits
Kobold Journal
Acoustic Guitar

Name: Largo Veck
HP: 21/21
MP: 0
Affinity: Water
Race: Cheezburgian
Race Perk: Cat sense: +5 to sense-based rolls
Class: Mercenary
Class Perk: Brutality: +3 damage +1 damage per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 18
Perception: 13
Endurance: 16
Charisma: 12
Intelligence: 7
Agility: 14
Luck: 16
------------------------------------------------------------------
Inventory:
Weapon: War Axe (1d8)
Armor: Leather Armor (10 AC, -1 Acrobatics)
Off hand: Pistol (1d6)(20 B00lets)
Other:
200 Credits
Book of Poems

Name: Weaver
HP: 12/12
MP: 0
Affinity: Ice
Race: Cheezburgian
Race Perk: 6th Sense: Automeatically detects living presences
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 11
Charisma: 12
Intelligence: 14
Agility: 18
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Pistol (1d6)(19 B00lets)
Armor: Leather Armor (10 AC, -1 Acrobatics)
Off hand: Ghetto Pistol (1d6)(19 B00lets)
Other:
200 Credits

Name: Trollra
HP: 8/8
MP: 39
Affinity: Ice
Race: Trollix
Race Perk: Dragon Breath: Can channel affinity into a LCK based attack.
Class: Cleric
Class Perk: Smack Healing: Can hit an ally and convert damage to healing.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 14
Endurance: 8
Charisma: 21
Intelligence: 24
Agility: 8
Luck: 15
------------------------------------------------------------------
Inventory:
Weapon: Pistol(1d6)(20 B00lets)
Armor: Clerical Coat
Off hand: none
Other:
Small Caliber Submachinegun(3d6)(50 FMJ B00lets)
100 Credits
Mysterious list-locked-

Name: Mort
HP: 9/9
MP: 11
Affinity: Wind
Race: Cheezburgian
Race Perk: Master Barter: Gets 50% better prices at any shop.
SYNTICAL SPECIFIC: All merchants double as fences.
Class: Syntical
Class Perk: Shirt Stealer: Can steal equipped equipment from people!
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 17
Perception: 18
Endurance: 11
Charisma: 14
Intelligence: 13
Agility: 28
Luck: 11
------------------------------------------------------------------
Inventory:
Weapon: Scoped Compound Shortbow(1d6+3)(68 Steelhead Arrows)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Scoped Compound Shortbow-
Other:
100 Credits
Lockpicks
Mysterious Locket of...Freaking Jin? WTF!?

Name: Guild Slew
HP: 19/19
MP: 17
Affinity: Fire
Race: Behemel
Race Perk: Priest: Can use Cleric skills at half effect.
Class: Pirate
Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 20
Charisma: 8
Intelligence: 14
Agility: 23
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Shotgun(4d2)(19 Mag.Shotshells)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Shotgun-
Other:
225 Credits
Papa Slew's Cross Necklace
Bolt-Action Rifle(1d8)(20 Rounds)
10 Cold Crystal Chunks
Small Caliber SMG(2d3)

Name: Jin
HP: 6/6
MP: 15
Affinity: Arcana
Race: Halfling
Race Perk: Sneaky *******: Gains a +5 to all sneak related rolls.
Class: Syntical
Class Perk: Sneak Attack Critical: All sneak attacks are criticals.
Nature: Neutral Evil
------------------------------------------------------------
Stats
Strength: 12
Perception: 24
Endurance: 8
Charisma: 16
Intelligence: 20
Agility: 26
Luck: 16
------------------------------------------------------------------
Inventory:
Weapon: Shortbow(1d6)(20 Ironhead Arrows)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Shortbow-
Other:
0 Credits
Lockpicks

Name: Shadow White
HP: 33/34
MP: 12/22
Affinity: Light
Race: Cheezburgian
Race Perk: Hook Claws: +3 to damage and grapple
Class: Avatar
Class Perk: Divine Protection: Gains +8 to AC
Nature: Lawful Good
------------------------------------------------------------
Stats
Strength: 20
Perception: 15
Endurance: 24
Charisma: 17
Intelligence: 17
Agility: 13
Luck: 18
------------------------------------------------------------------
Inventory:
Weapon: Iron Longsword (1d8)
Armor: Double Leather (14 AC, -2 Acrobatics)
Off hand: None
Other:
Sun Amulet

Name: Mishka
HP: 10/10
MP: 80
Affinity: Light
Race: Kobold
Race Perk: Kobold Logic: Mishka rerolls as much as she want!
Class: Cleric
Class Perk: Medic Instinct: Drops everything to heal an ally.
Nature: Chaotic Good
------------------------------------------------------------
Stats
Strength: 10
Perception: 16
Endurance: 10
Charisma: 10
Intelligence: 40
Agility: 20
Luck: 21
------------------------------------------------------------------
Inventory:
Weapon: Sun Staff(1d8 Light)
Armor: Cloak of Skrom
Off hand: -Sun Staff-
Other:

Party Level: 1
Experience: 40/1000
@Shadow: Mishka turns to you with tears in her eyes.

Mishka: Mishka think there is cache of supplies somewhere in temple.

@Chronos: Inside the trap door there is what looks like a hermit huddling in a small corridor.

@Demyx: You enter the temple and don't feel anything special. Mishka does not really react to the journal or credit card.

Mishka: Oh, it's the Warchief's money and journal. You can keep those, they may be helpful.

Chryosten
offline
Chryosten
17,384 posts
Herald

Name: Guild Slew
HP: 19/19
MP: 17
Affinity: Fire
Race: Behemel
Race Perk: Priest: Can use Cleric skills at half effect.
Class: Pirate
Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 20
Charisma: 8
Intelligence: 14
Agility: 23
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Shotgun(4d2)(19 Mag.Shotshells)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Shotgun-
Other:
225 Credits
Papa Slew's Cross Necklace
Bolt-Action Rifle(1d8)(20 Rounds)
10 Cold Crystal Chunks
Small Caliber SMG(2d3)

I head back to the big tent and throw a cold crystal chunk at the guards to see what would happen.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Demyx Nove
HP: 15/15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Electric Guitar (1d6+1d10 Electric))
Armor: Fashionable clothes
Off hand: -Electric Guitar-
Other:
Kobold Warchief Credit Card(1400 Credits)
10 Credits
Kobold Journal
Acoustic Guitar

I head back outside and start playing music, and retuning the guitar till i get it tuned to something that sounds good.

shadowgun453
offline
shadowgun453
2,463 posts
Farmer

Name: Shadow White
HP: 33/34
MP: 12/22
Affinity: Light
Race: Cheezburgian
Race Perk: Hook Claws: +3 to damage and grapple
Class: Avatar
Class Perk: Divine Protection: Gains +8 to AC
Nature: Lawful Good
------------------------------------------------------------
Stats
Strength: 20
Perception: 15
Endurance: 24
Charisma: 17
Intelligence: 17
Agility: 13
Luck: 18
------------------------------------------------------------------
Inventory:
Weapon: Iron Longsword (1d8)
Armor: Double Leather (14 AC, -2 Acrobatics)
Off hand: None
Other:
Sun Amulet

I start to look all over the temple. After telling Mishka to yell if she find the cache of supplies.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Name: Cronos
HP: 33/33
MP: 18
Affinity: Thunder
Race: Chanian
Race Perk: Cleave: Melee kills grant additional strikes
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 29
Perception: 14
Endurance: 23
Charisma: 13
Intelligence: 18
Agility: 19
Luck: 10
------------------------------------------------------------------
Inventory:
Weapon: Mystic mallet Mjolnir(2d6+1d8 Lightning+4)
Armor: Double Leather (14 AC, -3 Acrobatics)
Off hand: Iron Mace(1d6)
Other:
Atlas Hammer Printed Credit Card(100 credits)
Iron Mace
(30 Mag.Shotshells, 50 FMJ rounds)

Name: Demyx Nove
HP: 15/15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Electric Guitar (1d8+1d8 Electric))
Armor: Fashionable clothes
Off hand: -Electric Guitar-
Other:
Kobold Warchief Credit Card(1400 Credits)
10 Credits
Kobold Journal
Acoustic Guitar

Name: Largo Veck
HP: 21/21
MP: 0
Affinity: Water
Race: Cheezburgian
Race Perk: Cat sense: +5 to sense-based rolls
Class: Mercenary
Class Perk: Brutality: +3 damage +1 damage per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 18
Perception: 13
Endurance: 16
Charisma: 12
Intelligence: 7
Agility: 14
Luck: 16
------------------------------------------------------------------
Inventory:
Weapon: War Axe (1d8)
Armor: Leather Armor (10 AC, -1 Acrobatics)
Off hand: Pistol (1d6)(20 B00lets)
Other:
200 Credits
Book of Poems

Name: Weaver
HP: 12/12
MP: 0
Affinity: Ice
Race: Cheezburgian
Race Perk: 6th Sense: Automeatically detects living presences
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 11
Charisma: 12
Intelligence: 14
Agility: 18
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Pistol (1d6)(19 B00lets)
Armor: Leather Armor (10 AC, -1 Acrobatics)
Off hand: Ghetto Pistol (1d6)(19 B00lets)
Other:
200 Credits

Name: Trollra
HP: 8/8
MP: 39
Affinity: Ice
Race: Trollix
Race Perk: Dragon Breath: Can channel affinity into a LCK based attack.
Class: Cleric
Class Perk: Smack Healing: Can hit an ally and convert damage to healing.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 14
Endurance: 8
Charisma: 21
Intelligence: 24
Agility: 8
Luck: 15
------------------------------------------------------------------
Inventory:
Weapon: Pistol(1d6)(20 B00lets)
Armor: Clerical Coat
Off hand: none
Other:
Small Caliber Submachinegun(3d6)(50 FMJ B00lets)
100 Credits
Mysterious list-locked-

Name: Mort
HP: 9/9
MP: 11
Affinity: Wind
Race: Cheezburgian
Race Perk: Master Barter: Gets 50% better prices at any shop.
SYNTICAL SPECIFIC: All merchants double as fences.
Class: Syntical
Class Perk: Shirt Stealer: Can steal equipped equipment from people!
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 17
Perception: 18
Endurance: 11
Charisma: 14
Intelligence: 13
Agility: 28
Luck: 11
------------------------------------------------------------------
Inventory:
Weapon: Scoped Compound Shortbow(1d6+3)(68 Steelhead Arrows)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Scoped Compound Shortbow-
Other:
100 Credits
Lockpicks
Mysterious Locket of...Freaking Jin? WTF!?

Name: Guild Slew
HP: 19/19
MP: 17
Affinity: Fire
Race: Behemel
Race Perk: Priest: Can use Cleric skills at half effect.
Class: Pirate
Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 20
Charisma: 8
Intelligence: 14
Agility: 23
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Shotgun(4d2)(19 Mag.Shotshells)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Shotgun-
Other:
225 Credits
Papa Slew's Cross Necklace
Bolt-Action Rifle(1d8)(20 Rounds)
3 Cold Crystal Chunks
7 Hot Crystal Chunks
Small Caliber SMG(2d3)

Name: Jin
HP: 6/6
MP: 15
Affinity: Arcana
Race: Halfling
Race Perk: Sneaky *******: Gains a +5 to all sneak related rolls.
Class: Syntical
Class Perk: Sneak Attack Critical: All sneak attacks are criticals.
Nature: Neutral Evil
------------------------------------------------------------
Stats
Strength: 12
Perception: 24
Endurance: 8
Charisma: 16
Intelligence: 20
Agility: 26
Luck: 16
------------------------------------------------------------------
Inventory:
Weapon: Shortbow(1d6)(20 Ironhead Arrows)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Shortbow-
Other:
0 Credits
Lockpicks

Name: Shadow White
HP: 33/34
MP: 12/22
Affinity: Light
Race: Cheezburgian
Race Perk: Hook Claws: +3 to damage and grapple
Class: Avatar
Class Perk: Divine Protection: Gains +8 to AC
Nature: Lawful Good
------------------------------------------------------------
Stats
Strength: 20
Perception: 15
Endurance: 24
Charisma: 17
Intelligence: 17
Agility: 13
Luck: 18
------------------------------------------------------------------
Inventory:
Weapon: Iron Longsword (1d8)
Armor: Double Leather (14 AC, -2 Acrobatics)
Off hand: None
Other:
Sun Amulet

Name: Mishka
HP: 10/10
MP: 80
Affinity: Light
Race: Kobold
Race Perk: Kobold Logic: Mishka rerolls as much as she want!
Class: Cleric
Class Perk: Medic Instinct: Drops everything to heal an ally.
Nature: Chaotic Good
------------------------------------------------------------
Stats
Strength: 10
Perception: 16
Endurance: 10
Charisma: 10
Intelligence: 40
Agility: 20
Luck: 21
------------------------------------------------------------------
Inventory:
Weapon: Sun Staff(1d8 Light)
Armor: Cloak of Skrom
Off hand: -Sun Staff-
Other:

Party Level: 1
Experience: 40/1000

@Guild: The crystals immediately heat up into Hot Crystal Chunks. For some reason, you decided to throw seven of the crystals by the shotgun.

@Demyx: You tune the guitar to a balanced sound, going from sharp to resonant and balancing out the base and elemental damage.

@Shadow: You and Mishka fail to find the cache on your first search, but Mishka thinks she remembers something.

Mishka: Mishka think... Mishka think Shadow should put amulet on altar.

@vademark: Finally, you can has sheet!

Name: Vademark
HP: 15/15
MP: 80
Affinity: Earth
Race: Chanian
Race Perk: Black Artisan: +5 to Blacksmithing rolls
Class: Vansibane
Class Perk: Enchanted Weapon: Attack rolls determined by INT
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 17
Perception: 14
Endurance: 18
Charisma: 18
Intelligence: 18
Agility: 20
Luck: 11
------------------------------------------------------------------
Inventory:
Weapon: Sun Staff(1d8 Light)
Armor: Cloak of Skrom
Off hand: -Sun Staff-
Other:

Bluydee
offline
Bluydee
3,426 posts
Nomad

Name: Cronos
HP: 33/33
MP: 18
Affinity: Thunder
Race: Chanian
Race Perk: Cleave: Melee kills grant additional strikes
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 29
Perception: 14
Endurance: 23
Charisma: 13
Intelligence: 18
Agility: 19
Luck: 10
------------------------------------------------------------------
Inventory:
Weapon: Mystic mallet Mjolnir(2d6+1d8 Lightning+4)
Armor: Double Leather (14 AC, -3 Acrobatics)
Off hand: Iron Mace(1d6)
Other:
Atlas Hammer Printed Credit Card(100 credits)
Iron Mace
(30 Mag.Shotshells, 50 FMJ rounds)


I ask him who he is.

shadowgun453
offline
shadowgun453
2,463 posts
Farmer

Name: Shadow White
HP: 33/34
MP: 12/22
Affinity: Light
Race: Cheezburgian
Race Perk: Hook Claws: +3 to damage and grapple
Class: Avatar
Class Perk: Divine Protection: Gains +8 to AC
Nature: Lawful Good
------------------------------------------------------------
Stats
Strength: 20
Perception: 15
Endurance: 24
Charisma: 17
Intelligence: 17
Agility: 13
Luck: 18
------------------------------------------------------------------
Inventory:
Weapon: Iron Longsword (1d8)
Armor: Double Leather (14 AC, -2 Acrobatics)
Off hand: None
Other:
Sun Amulet

I do as Mishka said.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Demyx Nove
HP: 15/15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Electric Guitar (1d8+1d8 Electric))
Armor: Fashionable clothes
Off hand: -Electric Guitar-
Other:
Kobold Warchief Credit Card(1400 Credits)
10 Credits
Kobold Journal
Acoustic Guitar

"oh great, as if Vademark needed to be here. though it does explain where he went to after he vanished from town. the idiot still owes me 50 credits worth of drinks. so, why the hell are you here?"

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