ForumsForum GamesMemetia and Mystery: Memetia crossed with DnD!

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Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Hello, and welcome fair gamers to a little experiment of mine. I have been playing some DnD lately, and I realized DMing is a lot like running a Forum Game. So, I decided I'd try doing a game DnD style. What will I do? Well, I'll reveal the first story after enough people join in. Also, I'm doing all the rolling so you don't need dice and I don't need to accuse cheating. Now, the ultimate forum game question: How do you join?

Well, to join, you give me this:

Name: Your name, Derpy.
Bio: Describe yourself! Have some fun with this!
Affinity: Your element your are associated with.
Race: See Races below
Class: See Classes below
Preferred Weapon: What weapon class you would like to use.

And I give you this:

Name:
HP:
MP:
Race:
Race Perk:
Class:
Class Perk:
Nature: True Neutral
------------------------------------------------------------
Stats:
Strength:
Endurance:
Charisma:
Intelligence:
Agility:
Luck:
------------------------------------------------------------------
Inventory:
Weapon:
Armor:
Off hand:
Other:

For example:

You give:


Name: John Menon
Bio: A generic hero used to make an example. Has no characteristics unto himself. In fact, he may be a Doppelganer.
Affinity: Fire
Race: Chanian
Class: Avatar
Preferred Weapon: Blade

You get:

Name: John Menon
HP:28
MP:10
Afiinity: Fire
Race: Chanian
Race Perk: Cleave(Gains an extra attack when killing an opponent)
Class: Avatar
Class Perk: Divine Strength (+3 to damage)
-----------------------------------------------------------------
Stats
Strength: 8
Perception: 5
Endurance: 8
Charisma: 2
Intelligence: 2
Agility: 5
Luck: 5
-----------------------------------------------------------------
Inventory:
Weapon: Shortsword (1d6)
Armor: Double Leather(12 AC, -3 Acrobatics)
Other:
Lume's Everburning Candle

As for the classes...*cracks knuckles*

Mercenary
For-hire adventurers that make up the meat and potatoes of a team. They excel in direct combat, taking direct hits and dishing out damage with melee weapons. They dabble in gunplay, but will not use magical force. Magical equipment yes, magic itself no.
Weapon Proficiencies: Pistol, Auto, Polearm, Bladed, Blunt
Armor Proficiencies: Heavy, Medium, Light, simple

Pirate
A sailor of some sorts always seeking booty. Some seek causes, some seek money, others seek chaos, all bend the law to do so. After all, raiding isn't illegal if it's &quoteace keeping". Whatever they do, they do it with style, with swagger equaling effect for them.
Weapon Proficiencies: Blades, Polarms, Pistols, Cannons, Rifles
Armor Proficiencies: Coats, Simple

Musicians
The living body of a muse. Their memory for songs is limitless, and at a glance they can play a song like a non-musician with decades of memorization and practice. They are the only ones who can use the mysterious musical weapons. Musicians, rock out!
Weapon Proficiencies: Musical
Armor Proficiencies: Simple, Exotic

Syntical
Synticals are one with the shadows. They can-and often do-steal from others to make ends meet. They are masters of gunplay, but not so much with anything else.
Weapon Proficiencies: All Ranged Classes
Armor Proficiencies: Light, Coat, Simple

Avatars
Avatars are exemplars of their chosen deity and believe those who follow others are in the wrong. Their powers remain so long as they remain aligned with their god of choice.
Weapon Proficiencies: Polearms, Blunt, Bladed, Rifle, Sniper
Armor Proficiencies: Heavy, Medium

Wizard
Masters of magic who enter combat doing whatever they want with it. They can strike many foes with a single use of magic, weakening entire hordes for their allies to slaughter.
Proficient Weapons: Staffs, Wands, All Magic
Proficient Armors; Simple

Vansibanes
Hermits who live alone, only associating with those who they trust implicitly. Their magical knowledge is rivaled by none. Magic oozes from every pore of their body...and in some cases, so does stench.
Proficient Weapons: Staffs, Bladed, Pistols
Proficient Armors: Simple

Cleric
These are the guys you always need, the guys who can heal. They combine medical knowledge with healing magic to cure their allies any way they can. After seeing so many cadavers, they have become largely atheist, even in the face of Avatars.
Proficient weapons: Blunt, Staffs, Pistol, Sniper
Proficient Armor: Light, Simple

Races:

Cheezburgians: The cat people! They have heightened senses and are very agile, but are not as strong or durable as other races.(+3 PER/AGI, -3 STR/END)

Youtubians: The race of cyborgs! They are more intelligent than average, but their robotic enhancements slow them down. (+2 INT, -2 AGI)

Chanians: The huge gorilla people! Their massive size gives them more strength and endurance, but they are dumber and less charismatic than average. (+3 STR/END, -3 INT/CHA)

Trollix: Galactic politicians that happen to be dragon men! They are luckier than average and more charismatic, but their scales make them less agile and they cannot see well. (+2 CHA/LCK, -2 AGI/PER)

Behemel: The largely hated space nazis! Their aggressive tendencies make other races hate them and they are largely unlucky , but they are more agile, strong and durable than others. (+2 STR/END/AGI, -3 CHA/LCK)

Collective: The once rulers of the whole **** universe! They have good eyes and can sweet-talk well, but they aren't as strong or lucky as most. (+2 PER/CHA, -2 LCK/STR)

Balcheans: The warmongering frogs! They are stronger and more agile than anyone by average, but are easy to squish and can't see well. (+4 STR/AGI, -4 END/PER)

Tropers: The gem-laden race of infinite wisdom and beauty! They are smarter and more charismatic than others, but their gem skin makes them less agile and their gem eyes make it harder to see. (+3 INT/CHA, -3 PER/AGI)

PHEW. So, now we wait for about...six people to make characters!

  • 637 Replies
shadowgun453
offline
shadowgun453
2,463 posts
Farmer

Name: Shadow White
HP: 33/34
MP: 12/22
Affinity: Light
Race: Cheezburgian
Race Perk: Hook Claws: +3 to Melee and Grapple
Class: Avatar
Class Perk: Divine Protection: Gains +8 to AC
Nature: Lawful Good
------------------------------------------------------------
Stats
Strength: 20
Perception: 15
Endurance: 24
Charisma: 17
Intelligence: 17
Agility: 13
Luck: 18
------------------------------------------------------------------
Inventory:
Weapon: Iron Longsword (1d8)
Armor: Double Leather (14 AC, -2 Acrobatics)
Off hand: None
Other:
Sun Amulet

Mishka and I left the church when I saw the rest of the group gathered around a weak looking cleric, " hey Mishka let go see what that all about."

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Demyx Nove
HP: 15/15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Electric Guitar (1d8+1d8 Electric))
Armor: Fashionable clothes
Off hand: -Electric Guitar-
Other:
Kobold Warchief Credit Card(0 Credits)
1410 Credits
Kobold Journal
Acoustic Guitar

"Demyx Nove. the only one in this group who likes to play music. the idiot you're with is Cronos, Trollix is Trollra, and the pirate guy is Guild."

The501stFalcon
offline
The501stFalcon
48 posts
Nomad

Name: Jimmy Rustle
HP: 7/7
MP: 33
Affinity: Arcana
Race: Half-Trollix/Half Youtubain
Race Perk: Hook Claws: +3 Melee and Grapple
Class: Cleric
Class Perk: Atheist: Immune to the influence of divinities
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 9
Perception: 18
Endurance: 9
Charisma: 14
Intelligence: 23
Agility: 19
Luck: 8
------------------------------------------------------------------
Inventory:
Weapon: .357 Revolver(1d8)
Armor: Clerical Robes
Off hand: -.357 Revolver-
Other:
0 Credits
Some Random Journal-locked-

"Ah lovely, I'm Jimmy nice to meet you" I go to shake Demyx's hand.
"So... What were you guys doing before I came along? Maybe I could tag along?" I ask.

shadowgun453
offline
shadowgun453
2,463 posts
Farmer

Name: Shadow White
HP: 33/34
MP: 12/22
Affinity: Light
Race: Cheezburgian
Race Perk: Hook Claws: +3 to Melee and Grapple
Class: Avatar
Class Perk: Divine Protection: Gains +8 to AC
Nature: Lawful Good
------------------------------------------------------------
Stats
Strength: 20
Perception: 15
Endurance: 24
Charisma: 17
Intelligence: 17
Agility: 13
Luck: 18
------------------------------------------------------------------
Inventory:
Weapon: Iron Longsword (1d8)
Armor: Double Leather (14 AC, -2 Acrobatics)
Off hand: None
Other:
Sun Amulet

I didn't wait for Mishka to respond before I head for the rest of the group.

Bluydee
offline
Bluydee
3,426 posts
Nomad

Name: Cronos
HP: 33/33
MP: 18
Affinity: Thunder
Race: Chanian
Race Perk: Cleave: Melee kills grant additional strikes
Class: Avatar
Class Perk: Divine Voice: +5 Charisma
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 29
Perception: 14
Endurance: 23
Charisma: 18
Intelligence: 18
Agility: 19
Luck: 10
------------------------------------------------------------------
Inventory:
Weapon: Mystic mallet Mjolnir(2d6+1d8 Lightning+4)
Armor: Double Leather (14 AC, -3 Acrobatics)
Off hand: Iron Mace(1d6)
Other:
Atlas Hammer Printed Credit Card(100 credits)
Iron Mace
(30 Mag.Shotshells, 50 FMJ rounds)

I tell Demyx to attempt to wield Mjollnir, for this will show if his heart is pure and righteous.

Then I tell Jimmy we were going to vanquish monsters from this land to save ours from tyranny. But then a Disciple of Avo saying we should go to Intet (the old fire god) for whatever reason along with fighting Skrom, who has done no one else harm.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Demyx Nove
HP: 15/15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Electric Guitar (1d8+1d8 Electric))
Armor: Fashionable clothes
Off hand: -Electric Guitar-
Other:
Kobold Warchief Credit Card(0 Credits)
1410 Credits
Kobold Journal
Acoustic Guitar

"you do know i can't wield it, but whatever, if you insist." i attempt to pick up Mjollnir.

The501stFalcon
offline
The501stFalcon
48 posts
Nomad

Name: Jimmy Rustle
HP: 7/7
MP: 33
Affinity: Arcana
Race: Half-Trollix/Half Youtubain
Race Perk: Hook Claws: +3 Melee and Grapple
Class: Cleric
Class Perk: Atheist: Immune to the influence of divinities
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 9
Perception: 18
Endurance: 9
Charisma: 14
Intelligence: 23
Agility: 19
Luck: 8
------------------------------------------------------------------
Inventory:
Weapon: .357 Revolver(1d8)
Armor: Clerical Robes
Off hand: -.357 Revolver-
Other:
0 Credits
Some Random Journal-locked-

"Hmm, sound like a quest. I'm in, that's... If it's ok with you."

Bluydee
offline
Bluydee
3,426 posts
Nomad

Name: Cronos
HP: 33/33
MP: 18
Affinity: Thunder
Race: Chanian
Race Perk: Cleave: Melee kills grant additional strikes
Class: Avatar
Class Perk: Divine Voice: +5 Charisma
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 29
Perception: 14
Endurance: 23
Charisma: 18
Intelligence: 18
Agility: 19
Luck: 10
------------------------------------------------------------------
Inventory:
Weapon: Mystic mallet Mjolnir(2d6+1d8 Lightning+4)
Armor: Double Leather (14 AC, -3 Acrobatics)
Off hand: Iron Mace(1d6)
Other:
Atlas Hammer Printed Credit Card(100 credits)
Iron Mace
(30 Mag.Shotshells, 50 FMJ rounds)

I'm fine with it.

(Pointing out Demyx has less intellect and charisma than me, yet calls me an idiot? k.)

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

(that's because you kinda threw away a boat you need, and blindly pulled something that was trapped. i think i'm right in calling you an idiot.)

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Name: Cronos
HP: 33/33
MP: 18
Affinity: Thunder
Race: Chanian
Race Perk: Cleave: Melee kills grant additional strikes
Class: Avatar
Class Perk: Divine Voice: +5 Charisma
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 29
Perception: 14
Endurance: 23
Charisma: 18
Intelligence: 18
Agility: 19
Luck: 10
------------------------------------------------------------------
Inventory:
Weapon: Mystic mallet Mjolnir(2d6+1d8 Lightning+4)
Armor: Double Leather (14 AC, -3 Acrobatics)
Off hand: Iron Mace(1d6)
Other:
Atlas Hammer Printed Credit Card(100 credits)
Iron Mace
(30 Mag.Shotshells, 50 FMJ rounds)

Name: Demyx Nove
HP: 15/15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Electric Guitar (1d8+1d8 Electric))
Armor: Fashionable clothes
Off hand: -Electric Guitar-
Other:
Kobold Warchief Credit Card(0 Credits)
1410 Credits
Kobold Journal
Acoustic Guitar

Name: Largo Veck
HP: 21/21
MP: 0
Affinity: Water
Race: Cheezburgian
Race Perk: Cat sense: +5 to sense-based rolls
Class: Mercenary
Class Perk: Brutality: +3 damage +1 damage per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 18
Perception: 13
Endurance: 16
Charisma: 12
Intelligence: 7
Agility: 14
Luck: 16
------------------------------------------------------------------
Inventory:
Weapon: War Axe (1d8)
Armor: Leather Armor (10 AC, -1 Acrobatics)
Off hand: Pistol (1d6)(20 B00lets)
Other:
200 Credits
Book of Poems

Name: Weaver
HP: 12/12
MP: 0
Affinity: Ice
Race: Cheezburgian
Race Perk: 6th Sense: Automeatically detects living presences
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 11
Charisma: 12
Intelligence: 14
Agility: 18
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Pistol (1d6)(19 B00lets)
Armor: Leather Armor (10 AC, -1 Acrobatics)
Off hand: Ghetto Pistol (1d6)(19 B00lets)
Other:
200 Credits

Name: Trollra
HP: 8/8
MP: 39
Affinity: Ice
Race: Trollix
Race Perk: Dragon Breath: Can channel affinity into a LCK based attack.
Class: Cleric
Class Perk: Smack Healing: Can hit an ally and convert damage to healing.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 14
Endurance: 8
Charisma: 21
Intelligence: 24
Agility: 8
Luck: 15
------------------------------------------------------------------
Inventory:
Weapon: Pistol(1d6)(20 B00lets)
Armor: Clerical Coat
Off hand: none
Other:
Small Caliber Submachinegun(3d6)(50 FMJ B00lets)
100 Credits
Mysterious list-locked-

Name: Mort
HP: 9/9
MP: 11
Affinity: Wind
Race: Cheezburgian
Race Perk: Master Barter: Gets 50% better prices at any shop.
SYNTICAL SPECIFIC: All merchants double as fences.
Class: Syntical
Class Perk: Shirt Stealer: Can steal equipped equipment from people!
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 17
Perception: 18
Endurance: 11
Charisma: 14
Intelligence: 13
Agility: 28
Luck: 11
------------------------------------------------------------------
Inventory:
Weapon: Scoped Compound Shortbow(1d6+3)(68 Steelhead Arrows)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Scoped Compound Shortbow-
Other:
100 Credits
Lockpicks
Mysterious Locket of...Freaking Jin? WTF!?

Name: Guild Slew
HP: 19/19
MP: 17
Affinity: Fire
Race: Behemel
Race Perk: Priest: Can use Cleric skills at half effect.
Class: Pirate
Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 20
Charisma: 8
Intelligence: 14
Agility: 23
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Heat Shotgun+2(4d2+1d8)(19 Mag. Shotshells)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: Heat Shotgun+2 (4d2+1d8) (19 Mag. Shotshells)
Other:
1725 Credits
Papa Slew's Cross Necklace
Bolt-Action Rifle(1d8)(20 Rounds)
3 Cold Crystal Chunks
7 Hot Crystal Chunks
Small Caliber SMG(2d3)
Shotgun

Name: Jin
HP: 6/6
MP: 15
Affinity: Arcana
Race: Halfling
Race Perk: Sneaky *******: Gains a +5 to all sneak related rolls.
Class: Syntical
Class Perk: Sneak Attack Critical: All sneak attacks are criticals.
Nature: Neutral Evil
------------------------------------------------------------
Stats
Strength: 12
Perception: 24
Endurance: 8
Charisma: 16
Intelligence: 20
Agility: 26
Luck: 16
------------------------------------------------------------------
Inventory:
Weapon: Shortbow(1d6)(20 Ironhead Arrows)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Shortbow-
Other:
0 Credits
Lockpicks

Name: Shadow White
HP: 33/34
MP: 12/22
Affinity: Light
Race: Cheezburgian
Race Perk: Hook Claws: +3 to Melee and Grapple
Class: Avatar
Class Perk: Divine Protection: Gains +8 to AC
Nature: Lawful Good
------------------------------------------------------------
Stats
Strength: 20
Perception: 15
Endurance: 24
Charisma: 17
Intelligence: 17
Agility: 13
Luck: 18
------------------------------------------------------------------
Inventory:
Weapon: Iron Longsword (1d8)
Armor: Double Leather (14 AC, -2 Acrobatics)
Off hand: None
Other:
Sun Amulet

Name: Mishka
HP: 10/10
MP: 80
Affinity: Light
Race: Kobold
Race Perk: Kobold Logic: Mishka rerolls as much as she want!
Class: Cleric
Class Perk: Medic Instinct: Drops everything to heal an ally.
Nature: Chaotic Good
------------------------------------------------------------
Stats
Strength: 10
Perception: 16
Endurance: 10
Charisma: 10
Intelligence: 40
Agility: 20
Luck: 21
------------------------------------------------------------------
Inventory:
Weapon: Sun Staff(1d8 Light)
Armor: Cloak of Avo
Off hand: -Sun Staff-
Other:

Name: Jimmy Rustle
HP: 7/7
MP: 33
Affinity: Arcana
Race: Half-Trollix/Half Youtubain
Race Perk: Hook Claws: +3 Melee and Grapple
Class: Cleric
Class Perk: Atheist: Immune to the influence of divinities
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 9
Perception: 18
Endurance: 9
Charisma: 14
Intelligence: 23
Agility: 19
Luck: 8
------------------------------------------------------------------
Inventory:
Weapon: .357 Revolver(1d8)(18 .357 Rounds)
Armor: Clerical Robes
Off hand: -.357 Revolver-
Other:
0 Credits
Some Random Journal-locked-

@Demyx: You try to lift the hammer, but a deep yet somewhat feminine voice, almost like a Valkyrie, tells you that you are not Chronos, so you may not wield her.

@Chronos: Well, you do have a policy of "smash first, ask questions later" and Demyx has a policy of "You all are idiots or insane".

@Everyone else: Mishka, whom you didn't notice left, comes back and gives Shadow a silver sword.

Mishka: Here, Mishka is giving sword to Avatar she trusts. Now, Mishka thinks party should head to city.

Mishka turns to Jimmy.

Mishka: You seem alright. Mishka will let you follow us.

Mishka leads the party back past the ruined village, past the clearing and up through the well-taken path into a desert of red sand. After you walk through a red sandstorm, you arrive at what seems to be the gate of a city that sits at the bottom of a giant cliff. At the gate are two guards wearing black robes, holding spears and having what look like dog muzzles poking out their hoods. One guard shifts and speaks in a rough voice.

Guard: Halt, travelers. What brings you to our city?

Mishka steps to the front of the crowd.

Mishka: Mishka's party must acquire supplies.

The guard leans on his spear as he continues.

Guard: Ah, Mistress Mishka, escorting another adventuring group to their dooms. Enter, and be sure to enjoy the faire in town for this week.

The guard beckons you to the gate as it opens.

The501stFalcon
offline
The501stFalcon
48 posts
Nomad

(I have 23 Int, Bluydee pls)

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Demyx Nove
HP: 15/15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Electric Guitar (1d8+1d8 Electric))
Armor: Fashionable clothes
Off hand: -Electric Guitar-
Other:
Kobold Warchief Credit Card(0 Credits)
1410 Credits
Kobold Journal
Acoustic Guitar

"Right... so, where should we go. because first thing i'm doing is getting a drink."

shadowgun453
offline
shadowgun453
2,463 posts
Farmer

How many attack point does the sword I got from Mishka have?

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Name: Cronos
HP: 33/33
MP: 18
Affinity: Thunder
Race: Chanian
Race Perk: Cleave: Melee kills grant additional strikes
Class: Avatar
Class Perk: Divine Voice: +5 Charisma
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 29
Perception: 14
Endurance: 23
Charisma: 18
Intelligence: 18
Agility: 19
Luck: 10
------------------------------------------------------------------
Inventory:
Weapon: Mystic mallet Mjolnir(2d6+1d8 Lightning+4)
Armor: Double Leather (14 AC, -3 Acrobatics)
Off hand: Iron Mace(1d6)
Other:
Atlas Hammer Printed Credit Card(100 credits)
Iron Mace
(30 Mag.Shotshells, 50 FMJ rounds)

Name: Demyx Nove
HP: 15/15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Electric Guitar (1d8+1d8 Electric))
Armor: Fashionable clothes
Off hand: -Electric Guitar-
Other:
Kobold Warchief Credit Card(0 Credits)
1410 Credits
Kobold Journal
Acoustic Guitar

Name: Largo Veck
HP: 21/21
MP: 0
Affinity: Water
Race: Cheezburgian
Race Perk: Cat sense: +5 to sense-based rolls
Class: Mercenary
Class Perk: Brutality: +3 damage +1 damage per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 18
Perception: 13
Endurance: 16
Charisma: 12
Intelligence: 7
Agility: 14
Luck: 16
------------------------------------------------------------------
Inventory:
Weapon: War Axe (1d8)
Armor: Leather Armor (10 AC, -1 Acrobatics)
Off hand: Pistol (1d6)(20 B00lets)
Other:
200 Credits
Book of Poems

Name: Weaver
HP: 12/12
MP: 0
Affinity: Ice
Race: Cheezburgian
Race Perk: 6th Sense: Automeatically detects living presences
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 11
Charisma: 12
Intelligence: 14
Agility: 18
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Pistol (1d6)(19 B00lets)
Armor: Leather Armor (10 AC, -1 Acrobatics)
Off hand: Ghetto Pistol (1d6)(19 B00lets)
Other:
200 Credits

Name: Trollra
HP: 8/8
MP: 39
Affinity: Ice
Race: Trollix
Race Perk: Dragon Breath: Can channel affinity into a LCK based attack.
Class: Cleric
Class Perk: Smack Healing: Can hit an ally and convert damage to healing.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 14
Endurance: 8
Charisma: 21
Intelligence: 24
Agility: 8
Luck: 15
------------------------------------------------------------------
Inventory:
Weapon: Pistol(1d6)(20 B00lets)
Armor: Clerical Coat
Off hand: none
Other:
Small Caliber Submachinegun(3d6)(50 FMJ B00lets)
100 Credits
Mysterious list-locked-

Name: Mort
HP: 9/9
MP: 11
Affinity: Wind
Race: Cheezburgian
Race Perk: Master Barter: Gets 50% better prices at any shop.
SYNTICAL SPECIFIC: All merchants double as fences.
Class: Syntical
Class Perk: Shirt Stealer: Can steal equipped equipment from people!
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 17
Perception: 18
Endurance: 11
Charisma: 14
Intelligence: 13
Agility: 28
Luck: 11
------------------------------------------------------------------
Inventory:
Weapon: Scoped Compound Shortbow(1d6+3)(68 Steelhead Arrows)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Scoped Compound Shortbow-
Other:
100 Credits
Lockpicks
Mysterious Locket of...Freaking Jin? WTF!?

Name: Guild Slew
HP: 19/19
MP: 17
Affinity: Fire
Race: Behemel
Race Perk: Priest: Can use Cleric skills at half effect.
Class: Pirate
Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 20
Charisma: 8
Intelligence: 14
Agility: 23
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Heat Shotgun+2(4d2+1d8)(19 Mag. Shotshells)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: Heat Shotgun+2 (4d2+1d8) (19 Mag. Shotshells)
Other:
1725 Credits
Papa Slew's Cross Necklace
Bolt-Action Rifle(1d8)(20 Rounds)
3 Cold Crystal Chunks
7 Hot Crystal Chunks
Small Caliber SMG(2d3)
Shotgun

Name: Jin
HP: 6/6
MP: 15
Affinity: Arcana
Race: Halfling
Race Perk: Sneaky *******: Gains a +5 to all sneak related rolls.
Class: Syntical
Class Perk: Sneak Attack Critical: All sneak attacks are criticals.
Nature: Neutral Evil
------------------------------------------------------------
Stats
Strength: 12
Perception: 24
Endurance: 8
Charisma: 16
Intelligence: 20
Agility: 26
Luck: 16
------------------------------------------------------------------
Inventory:
Weapon: Shortbow(1d6)(20 Ironhead Arrows)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Shortbow-
Other:
0 Credits
Lockpicks

Name: Shadow White
HP: 33/34
MP: 12/22
Affinity: Light
Race: Cheezburgian
Race Perk: Hook Claws: +3 to Melee and Grapple
Class: Avatar
Class Perk: Divine Protection: Gains +8 to AC
Nature: Lawful Good
------------------------------------------------------------
Stats
Strength: 20
Perception: 15
Endurance: 24
Charisma: 17
Intelligence: 17
Agility: 13
Luck: 18
------------------------------------------------------------------
Inventory:
Weapon: Iron Longsword (1d8)
Armor: Double Leather (14 AC, -2 Acrobatics)
Off hand: None
Other:
Sun Amulet
Cursed Silver Longsword

Name: Mishka
HP: 10/10
MP: 80
Affinity: Light
Race: Kobold
Race Perk: Kobold Logic: Mishka rerolls as much as she want!
Class: Cleric
Class Perk: Medic Instinct: Drops everything to heal an ally.
Nature: Chaotic Good
------------------------------------------------------------
Stats
Strength: 10
Perception: 16
Endurance: 10
Charisma: 10
Intelligence: 40
Agility: 20
Luck: 21
------------------------------------------------------------------
Inventory:
Weapon: Sun Staff(1d8 Light)
Armor: Cloak of Avo
Off hand: -Sun Staff-
Other:

Name: Jimmy Rustle
HP: 7/7
MP: 33
Affinity: Arcana
Race: Half-Trollix/Half Youtubain
Race Perk: Hook Claws: +3 Melee and Grapple
Class: Cleric
Class Perk: Atheist: Immune to the influence of divinities
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 9
Perception: 18
Endurance: 9
Charisma: 14
Intelligence: 23
Agility: 19
Luck: 8
------------------------------------------------------------------
Inventory:
Weapon: .357 Revolver(1d8)(18 .357 Rounds)
Armor: Clerical Robes
Off hand: -.357 Revolver-
Other:
0 Credits
Some Random Journal-locked-

@Demyx: Mishka reaches into her cloak and hands each of you a map of the city.

@shadowgun453: You mean the one that's cursed and should never taste blood? 1d8.+20 against silver vulnerable enemies.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Demyx Nove
HP: 15/15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Electric Guitar (1d8+1d8 Electric))
Armor: Fashionable clothes
Off hand: -Electric Guitar-
Other:
Kobold Warchief Credit Card(0 Credits)
1410 Credits
Kobold Journal
Acoustic Guitar

First thing I do is check the map for a bar, tell everyone i'll be there, then go there to get a drink. (using at the most 50 credits...)

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