ForumsForum GamesMemetia and Mystery: Memetia crossed with DnD!

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Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Hello, and welcome fair gamers to a little experiment of mine. I have been playing some DnD lately, and I realized DMing is a lot like running a Forum Game. So, I decided I'd try doing a game DnD style. What will I do? Well, I'll reveal the first story after enough people join in. Also, I'm doing all the rolling so you don't need dice and I don't need to accuse cheating. Now, the ultimate forum game question: How do you join?

Well, to join, you give me this:

Name: Your name, Derpy.
Bio: Describe yourself! Have some fun with this!
Affinity: Your element your are associated with.
Race: See Races below
Class: See Classes below
Preferred Weapon: What weapon class you would like to use.

And I give you this:

Name:
HP:
MP:
Race:
Race Perk:
Class:
Class Perk:
Nature: True Neutral
------------------------------------------------------------
Stats:
Strength:
Endurance:
Charisma:
Intelligence:
Agility:
Luck:
------------------------------------------------------------------
Inventory:
Weapon:
Armor:
Off hand:
Other:

For example:

You give:


Name: John Menon
Bio: A generic hero used to make an example. Has no characteristics unto himself. In fact, he may be a Doppelganer.
Affinity: Fire
Race: Chanian
Class: Avatar
Preferred Weapon: Blade

You get:

Name: John Menon
HP:28
MP:10
Afiinity: Fire
Race: Chanian
Race Perk: Cleave(Gains an extra attack when killing an opponent)
Class: Avatar
Class Perk: Divine Strength (+3 to damage)
-----------------------------------------------------------------
Stats
Strength: 8
Perception: 5
Endurance: 8
Charisma: 2
Intelligence: 2
Agility: 5
Luck: 5
-----------------------------------------------------------------
Inventory:
Weapon: Shortsword (1d6)
Armor: Double Leather(12 AC, -3 Acrobatics)
Other:
Lume's Everburning Candle

As for the classes...*cracks knuckles*

Mercenary
For-hire adventurers that make up the meat and potatoes of a team. They excel in direct combat, taking direct hits and dishing out damage with melee weapons. They dabble in gunplay, but will not use magical force. Magical equipment yes, magic itself no.
Weapon Proficiencies: Pistol, Auto, Polearm, Bladed, Blunt
Armor Proficiencies: Heavy, Medium, Light, simple

Pirate
A sailor of some sorts always seeking booty. Some seek causes, some seek money, others seek chaos, all bend the law to do so. After all, raiding isn't illegal if it's &quoteace keeping". Whatever they do, they do it with style, with swagger equaling effect for them.
Weapon Proficiencies: Blades, Polarms, Pistols, Cannons, Rifles
Armor Proficiencies: Coats, Simple

Musicians
The living body of a muse. Their memory for songs is limitless, and at a glance they can play a song like a non-musician with decades of memorization and practice. They are the only ones who can use the mysterious musical weapons. Musicians, rock out!
Weapon Proficiencies: Musical
Armor Proficiencies: Simple, Exotic

Syntical
Synticals are one with the shadows. They can-and often do-steal from others to make ends meet. They are masters of gunplay, but not so much with anything else.
Weapon Proficiencies: All Ranged Classes
Armor Proficiencies: Light, Coat, Simple

Avatars
Avatars are exemplars of their chosen deity and believe those who follow others are in the wrong. Their powers remain so long as they remain aligned with their god of choice.
Weapon Proficiencies: Polearms, Blunt, Bladed, Rifle, Sniper
Armor Proficiencies: Heavy, Medium

Wizard
Masters of magic who enter combat doing whatever they want with it. They can strike many foes with a single use of magic, weakening entire hordes for their allies to slaughter.
Proficient Weapons: Staffs, Wands, All Magic
Proficient Armors; Simple

Vansibanes
Hermits who live alone, only associating with those who they trust implicitly. Their magical knowledge is rivaled by none. Magic oozes from every pore of their body...and in some cases, so does stench.
Proficient Weapons: Staffs, Bladed, Pistols
Proficient Armors: Simple

Cleric
These are the guys you always need, the guys who can heal. They combine medical knowledge with healing magic to cure their allies any way they can. After seeing so many cadavers, they have become largely atheist, even in the face of Avatars.
Proficient weapons: Blunt, Staffs, Pistol, Sniper
Proficient Armor: Light, Simple

Races:

Cheezburgians: The cat people! They have heightened senses and are very agile, but are not as strong or durable as other races.(+3 PER/AGI, -3 STR/END)

Youtubians: The race of cyborgs! They are more intelligent than average, but their robotic enhancements slow them down. (+2 INT, -2 AGI)

Chanians: The huge gorilla people! Their massive size gives them more strength and endurance, but they are dumber and less charismatic than average. (+3 STR/END, -3 INT/CHA)

Trollix: Galactic politicians that happen to be dragon men! They are luckier than average and more charismatic, but their scales make them less agile and they cannot see well. (+2 CHA/LCK, -2 AGI/PER)

Behemel: The largely hated space nazis! Their aggressive tendencies make other races hate them and they are largely unlucky , but they are more agile, strong and durable than others. (+2 STR/END/AGI, -3 CHA/LCK)

Collective: The once rulers of the whole **** universe! They have good eyes and can sweet-talk well, but they aren't as strong or lucky as most. (+2 PER/CHA, -2 LCK/STR)

Balcheans: The warmongering frogs! They are stronger and more agile than anyone by average, but are easy to squish and can't see well. (+4 STR/AGI, -4 END/PER)

Tropers: The gem-laden race of infinite wisdom and beauty! They are smarter and more charismatic than others, but their gem skin makes them less agile and their gem eyes make it harder to see. (+3 INT/CHA, -3 PER/AGI)

PHEW. So, now we wait for about...six people to make characters!

  • 637 Replies
Chryosten
offline
Chryosten
17,384 posts
Herald

Name: Guild Slew
HP: 19/19
MP: 17
Affinity: Fire
Race: Behemel
Race Perk: Priest: Can use Cleric skills at half effect.
Class: Pirate
Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 20
Charisma: 8
Intelligence: 14
Agility: 23
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Heat Shotgun+2(4d2+1d8)(19 Mag. Shotshells)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: Heat Shotgun+2 (4d2+1d8) (19 Mag. Shotshells)
Other:
1725 Credits
Papa Slew's Cross Necklace
Bolt-Action Rifle(1d8)(20 Rounds)
3 Cold Crystal Chunks
7 Hot Crystal Chunks
Small Caliber SMG(2d3)
Shotgun

I search for a market to sell my weapons.e

shadowgun453
offline
shadowgun453
2,463 posts
Farmer

no here the sword I'm talking about (Mishka, whom you didn't notice left, comes back and gives Shadow a silver sword.

Mishka: Here, Mishka is giving sword to Avatar she trusts. Now, Mishka thinks party should head to city.)

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Name: Cronos
HP: 33/33
MP: 18
Affinity: Thunder
Race: Chanian
Race Perk: Cleave: Melee kills grant additional strikes
Class: Avatar
Class Perk: Divine Voice: +5 Charisma
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 29
Perception: 14
Endurance: 23
Charisma: 18
Intelligence: 18
Agility: 19
Luck: 10
------------------------------------------------------------------
Inventory:
Weapon: Mystic mallet Mjolnir(2d6+1d8 Lightning+4)
Armor: Double Leather (14 AC, -3 Acrobatics)
Off hand: Iron Mace(1d6)
Other:
Atlas Hammer Printed Credit Card(100 credits)
Iron Mace
(30 Mag.Shotshells, 50 FMJ rounds)

Name: Demyx Nove
HP: 15/15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Electric Guitar (1d8+1d8 Electric))
Armor: Fashionable clothes
Off hand: -Electric Guitar-
Other:
Kobold Warchief Credit Card(0 Credits)
1360 Credits
Kobold Journal
Acoustic Guitar

Name: Largo Veck
HP: 21/21
MP: 0
Affinity: Water
Race: Cheezburgian
Race Perk: Cat sense: +5 to sense-based rolls
Class: Mercenary
Class Perk: Brutality: +3 damage +1 damage per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 18
Perception: 13
Endurance: 16
Charisma: 12
Intelligence: 7
Agility: 14
Luck: 16
------------------------------------------------------------------
Inventory:
Weapon: War Axe (1d8)
Armor: Leather Armor (10 AC, -1 Acrobatics)
Off hand: Pistol (1d6)(20 B00lets)
Other:
200 Credits
Book of Poems

Name: Weaver
HP: 12/12
MP: 0
Affinity: Ice
Race: Cheezburgian
Race Perk: 6th Sense: Automeatically detects living presences
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 11
Charisma: 12
Intelligence: 14
Agility: 18
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Pistol (1d6)(19 B00lets)
Armor: Leather Armor (10 AC, -1 Acrobatics)
Off hand: Ghetto Pistol (1d6)(19 B00lets)
Other:
200 Credits

Name: Trollra
HP: 8/8
MP: 39
Affinity: Ice
Race: Trollix
Race Perk: Dragon Breath: Can channel affinity into a LCK based attack.
Class: Cleric
Class Perk: Smack Healing: Can hit an ally and convert damage to healing.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 14
Endurance: 8
Charisma: 21
Intelligence: 24
Agility: 8
Luck: 15
------------------------------------------------------------------
Inventory:
Weapon: Pistol(1d6)(20 B00lets)
Armor: Clerical Coat
Off hand: none
Other:
Small Caliber Submachinegun(3d6)(50 FMJ B00lets)
100 Credits
Mysterious list-locked-

Name: Mort
HP: 9/9
MP: 11
Affinity: Wind
Race: Cheezburgian
Race Perk: Master Barter: Gets 50% better prices at any shop.
SYNTICAL SPECIFIC: All merchants double as fences.
Class: Syntical
Class Perk: Shirt Stealer: Can steal equipped equipment from people!
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 17
Perception: 18
Endurance: 11
Charisma: 14
Intelligence: 13
Agility: 28
Luck: 11
------------------------------------------------------------------
Inventory:
Weapon: Scoped Compound Shortbow(1d6+3)(68 Steelhead Arrows)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Scoped Compound Shortbow-
Other:
100 Credits
Lockpicks
Mysterious Locket of...Freaking Jin? WTF!?

Name: Guild Slew
HP: 19/19
MP: 17
Affinity: Fire
Race: Behemel
Race Perk: Priest: Can use Cleric skills at half effect.
Class: Pirate
Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 20
Charisma: 8
Intelligence: 14
Agility: 23
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Heat Shotgun+2(4d2+1d8)(19 Mag. Shotshells)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: Heat Shotgun+2 (4d2+1d8) (19 Mag. Shotshells)
Other:
1725 Credits
Papa Slew's Cross Necklace
Bolt-Action Rifle(1d8)(20 Rounds)
3 Cold Crystal Chunks
7 Hot Crystal Chunks
Small Caliber SMG(2d3)
Shotgun

Name: Jin
HP: 6/6
MP: 15
Affinity: Arcana
Race: Halfling
Race Perk: Sneaky *******: Gains a +5 to all sneak related rolls.
Class: Syntical
Class Perk: Sneak Attack Critical: All sneak attacks are criticals.
Nature: Neutral Evil
------------------------------------------------------------
Stats
Strength: 12
Perception: 24
Endurance: 8
Charisma: 16
Intelligence: 20
Agility: 26
Luck: 16
------------------------------------------------------------------
Inventory:
Weapon: Shortbow(1d6)(20 Ironhead Arrows)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Shortbow-
Other:
0 Credits
Lockpicks

Name: Shadow White
HP: 33/34
MP: 12/22
Affinity: Light
Race: Cheezburgian
Race Perk: Hook Claws: +3 to Melee and Grapple
Class: Avatar
Class Perk: Divine Protection: Gains +8 to AC
Nature: Lawful Good
------------------------------------------------------------
Stats
Strength: 20
Perception: 15
Endurance: 24
Charisma: 17
Intelligence: 17
Agility: 13
Luck: 18
------------------------------------------------------------------
Inventory:
Weapon: Iron Longsword (1d8)
Armor: Double Leather (14 AC, -2 Acrobatics)
Off hand: None
Other:
Sun Amulet
Cursed Silver Longsword

Name: Mishka
HP: 10/10
MP: 80
Affinity: Light
Race: Kobold
Race Perk: Kobold Logic: Mishka rerolls as much as she want!
Class: Cleric
Class Perk: Medic Instinct: Drops everything to heal an ally.
Nature: Chaotic Good
------------------------------------------------------------
Stats
Strength: 10
Perception: 16
Endurance: 10
Charisma: 10
Intelligence: 40
Agility: 20
Luck: 21
------------------------------------------------------------------
Inventory:
Weapon: Sun Staff(1d8 Light)
Armor: Cloak of Avo
Off hand: -Sun Staff-
Other:

Name: Jimmy Rustle
HP: 7/7
MP: 33
Affinity: Arcana
Race: Half-Trollix/Half Youtubain
Race Perk: Hook Claws: +3 Melee and Grapple
Class: Cleric
Class Perk: Atheist: Immune to the influence of divinities
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 9
Perception: 18
Endurance: 9
Charisma: 14
Intelligence: 23
Agility: 19
Luck: 8
------------------------------------------------------------------
Inventory:
Weapon: .357 Revolver(1d8)(18 .357 Rounds)
Armor: Clerical Robes
Off hand: -.357 Revolver-
Other:
0 Credits
Some Random Journal-locked-

@Demyx: You go to the bar and spend exactly 50 credits getting well and truly sloshed, because that's a lot of alcohol. While in there, someone is showing off an electricity sheathed weapon that he got from an arms dealer at the fair.

@Guild: You look at the map and find the trade fair. Everyone points to a tent with a pair of what seem to be arctic, primal Behemel (basically arctic bears) hitched to a post outside, telling you that you can get excellent trades in there.

@Shadow: Yeah, that was the cursed sword. As you hold the sword, you can feel a dark thirst from it. It seems to hunger for blood... meanwhile, Mishka takes a holy artifact and inspects it.

Mishka: Note said to find magic man...but if fair in town, Mishka think we find Dimitri instead.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Demyx Nove
HP: 15/15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Electric Guitar (1d8+1d8 Electric))
Armor: Fashionable clothes
Off hand: -Electric Guitar-
Other:
Kobold Warchief Credit Card(0 Credits)
1360 Credits
Kobold Journal
Acoustic Guitar

(Can I try shocking my self sober with the Electric Guitar?)

Chryosten
offline
Chryosten
17,384 posts
Herald

Name: Guild Slew
HP: 19/19
MP: 17
Affinity: Fire
Race: Behemel
Race Perk: Priest: Can use Cleric skills at half effect.
Class: Pirate
Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 20
Charisma: 8
Intelligence: 14
Agility: 23
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Heat Shotgun+2(4d2+1d8)(19 Mag. Shotshells)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: Heat Shotgun+2 (4d2+1d8) (19 Mag. Shotshells)
Other:
1725 Credits
Papa Slew's Cross Necklace
Bolt-Action Rifle(1d8)(20 Rounds)
3 Cold Crystal Chunks
7 Hot Crystal Chunks
Small Caliber SMG(2d3)
Shotgun

I enter the tent and see what they have in stock.

Chryosten
offline
Chryosten
17,384 posts
Herald

Name: Guild Slew
HP: 19/19
MP: 17
Affinity: Fire
Race: Behemel
Race Perk: Priest: Can use Cleric skills at half effect.
Class: Pirate
Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 20
Charisma: 8
Intelligence: 14
Agility: 23
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Heat Shotgun+2(4d2+1d8)(19 Mag. Shotshells)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: Heat Shotgun+2 (4d2+1d8) (19 Mag. Shotshells)
Other:
1725 Credits
Papa Slew's Cross Necklace
Bolt-Action Rifle(1d8)(20 Rounds)
3 Cold Crystal Chunks
7 Hot Crystal Chunks
Small Caliber SMG(2d3)
Shotgun

I enter the tent and see what they have in stock.

Mort_Kawasaki
offline
Mort_Kawasaki
1,211 posts
Nomad

Name: Mort
HP: 9/9
MP: 11
Affinity: Wind
Race: Cheezburgian
Race Perk: Master Barter: Gets 50% better prices at any shop.
SYNTICAL SPECIFIC: All merchants double as fences.
Class: Syntical
Class Perk: Shirt Stealer: Can steal equipped equipment from people!
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 17
Perception: 18
Endurance: 11
Charisma: 14
Intelligence: 13
Agility: 28
Luck: 11
------------------------------------------------------------------
Inventory:
Weapon: Scoped Compound Shortbow(1d6+3)(68 Steelhead Arrows)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Scoped Compound Shortbow-
Other:
100 Credits
Lockpicks
Mysterious Locket of...Freaking Jin? WTF!?

I'll attempt to steal a dagger from somewhere in the market, making use of fenc- merchants.

Bluydee
offline
Bluydee
3,426 posts
Nomad

Name: Cronos
HP: 33/33
MP: 18
Affinity: Thunder
Race: Chanian
Race Perk: Cleave: Melee kills grant additional strikes
Class: Avatar
Class Perk: Divine Voice: +5 Charisma
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 29
Perception: 14
Endurance: 23
Charisma: 18
Intelligence: 18
Agility: 19
Luck: 10
------------------------------------------------------------------
Inventory:
Weapon: Mystic mallet Mjolnir(2d6+1d8 Lightning+4)
Armor: Double Leather (14 AC, -3 Acrobatics)
Off hand: Iron Mace(1d6)
Other:
Atlas Hammer Printed Credit Card(100 credits)
Iron Mace
(30 Mag.Shotshells, 50 FMJ rounds)

I ask Mishka what was that about our dooms.

(I'd also point out I'd dish out the most damage in a real DnD game.)

The501stFalcon
offline
The501stFalcon
48 posts
Nomad

Name: Jimmy Rustle
HP: 7/7
MP: 33
Affinity: Arcana
Race: Half-Trollix/Half Youtubain
Race Perk: Hook Claws: +3 Melee and Grapple
Class: Cleric
Class Perk: Atheist: Immune to the influence of divinities
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 9
Perception: 18
Endurance: 9
Charisma: 14
Intelligence: 23
Agility: 19
Luck: 8
------------------------------------------------------------------
Inventory:
Weapon: .357 Revolver(1d8)(18 .357 Rounds)
Armor: Clerical Robes
Off hand: -.357 Revolver-
Other:
0 Credits
Some Random Journal-locked

I follow Demyx into the bar and try to heal him sober

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Name: Cronos
HP: 33/33
MP: 18
Affinity: Thunder
Race: Chanian
Race Perk: Cleave: Melee kills grant additional strikes
Class: Avatar
Class Perk: Divine Voice: +5 Charisma
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 29
Perception: 14
Endurance: 23
Charisma: 18
Intelligence: 18
Agility: 19
Luck: 10
------------------------------------------------------------------
Inventory:
Weapon: Mystic mallet Mjolnir(2d6+1d8 Lightning+4)
Armor: Double Leather (14 AC, -3 Acrobatics)
Off hand: Iron Mace(1d6)
Other:
Atlas Hammer Printed Credit Card(100 credits)
Iron Mace
(30 Mag.Shotshells, 50 FMJ rounds)

Name: Demyx Nove
HP: 15/15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Electric Guitar (1d8+1d8 Electric))
Armor: Fashionable clothes
Off hand: -Electric Guitar-
Other:
Kobold Warchief Credit Card(0 Credits)
1360 Credits
Kobold Journal
Acoustic Guitar

Name: Largo Veck
HP: 21/21
MP: 0
Affinity: Water
Race: Cheezburgian
Race Perk: Cat sense: +5 to sense-based rolls
Class: Mercenary
Class Perk: Brutality: +3 damage +1 damage per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 18
Perception: 13
Endurance: 16
Charisma: 12
Intelligence: 7
Agility: 14
Luck: 16
------------------------------------------------------------------
Inventory:
Weapon: War Axe (1d8)
Armor: Leather Armor (10 AC, -1 Acrobatics)
Off hand: Pistol (1d6)(20 B00lets)
Other:
200 Credits
Book of Poems

Name: Weaver
HP: 12/12
MP: 0
Affinity: Ice
Race: Cheezburgian
Race Perk: 6th Sense: Automeatically detects living presences
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 11
Charisma: 12
Intelligence: 14
Agility: 18
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Pistol (1d6)(19 B00lets)
Armor: Leather Armor (10 AC, -1 Acrobatics)
Off hand: Ghetto Pistol (1d6)(19 B00lets)
Other:
200 Credits

Name: Trollra
HP: 8/8
MP: 39
Affinity: Ice
Race: Trollix
Race Perk: Dragon Breath: Can channel affinity into a LCK based attack.
Class: Cleric
Class Perk: Smack Healing: Can hit an ally and convert damage to healing.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 14
Endurance: 8
Charisma: 21
Intelligence: 24
Agility: 8
Luck: 15
------------------------------------------------------------------
Inventory:
Weapon: Pistol(1d6)(20 B00lets)
Armor: Clerical Coat
Off hand: none
Other:
Small Caliber Submachinegun(3d6)(50 FMJ B00lets)
100 Credits
Mysterious list-locked-

Name: Mort
HP: 9/9
MP: 11
Affinity: Wind
Race: Cheezburgian
Race Perk: Master Barter: Gets 50% better prices at any shop.
SYNTICAL SPECIFIC: All merchants double as fences.
Class: Syntical
Class Perk: Shirt Stealer: Can steal equipped equipment from people!
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 17
Perception: 18
Endurance: 11
Charisma: 14
Intelligence: 13
Agility: 28
Luck: 11
------------------------------------------------------------------
Inventory:
Weapon: Scoped Compound Shortbow(1d6+3)(68 Steelhead Arrows)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Scoped Compound Shortbow-
Other:
100 Credits
Lockpicks
Mysterious Locket of...Freaking Jin? WTF!?

Name: Guild Slew
HP: 19/19
MP: 17
Affinity: Fire
Race: Behemel
Race Perk: Priest: Can use Cleric skills at half effect.
Class: Pirate
Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 20
Charisma: 8
Intelligence: 14
Agility: 23
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Heat Shotgun+2(4d2+1d8)(19 Mag. Shotshells)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: Heat Shotgun+2 (4d2+1d8) (19 Mag. Shotshells)
Other:
1725 Credits
Papa Slew's Cross Necklace
Bolt-Action Rifle(1d8)(20 Rounds)
3 Cold Crystal Chunks
7 Hot Crystal Chunks
Small Caliber SMG(2d3)
Shotgun

Name: Jin
HP: 6/6
MP: 15
Affinity: Arcana
Race: Halfling
Race Perk: Sneaky *******: Gains a +5 to all sneak related rolls.
Class: Syntical
Class Perk: Sneak Attack Critical: All sneak attacks are criticals.
Nature: Neutral Evil
------------------------------------------------------------
Stats
Strength: 12
Perception: 24
Endurance: 8
Charisma: 16
Intelligence: 20
Agility: 26
Luck: 16
------------------------------------------------------------------
Inventory:
Weapon: Shortbow(1d6)(20 Ironhead Arrows)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Shortbow-
Other:
0 Credits
Lockpicks

Name: Shadow White
HP: 33/34
MP: 12/22
Affinity: Light
Race: Cheezburgian
Race Perk: Hook Claws: +3 to Melee and Grapple
Class: Avatar
Class Perk: Divine Protection: Gains +8 to AC
Nature: Lawful Good
------------------------------------------------------------
Stats
Strength: 20
Perception: 15
Endurance: 24
Charisma: 17
Intelligence: 17
Agility: 13
Luck: 18
------------------------------------------------------------------
Inventory:
Weapon: Iron Longsword (1d8)
Armor: Double Leather (14 AC, -2 Acrobatics)
Off hand: None
Other:
Sun Amulet
Cursed Silver Longsword

Name: Mishka
HP: 10/10
MP: 80
Affinity: Light
Race: Kobold
Race Perk: Kobold Logic: Mishka rerolls as much as she want!
Class: Cleric
Class Perk: Medic Instinct: Drops everything to heal an ally.
Nature: Chaotic Good
------------------------------------------------------------
Stats
Strength: 10
Perception: 16
Endurance: 10
Charisma: 10
Intelligence: 40
Agility: 20
Luck: 21
------------------------------------------------------------------
Inventory:
Weapon: Sun Staff(1d8 Light)
Armor: Cloak of Avo
Off hand: -Sun Staff-
Other:

Name: Jimmy Rustle
HP: 7/7
MP: 32
Affinity: Arcana
Race: Half-Trollix/Half Youtubain
Race Perk: Hook Clawss: +3 Melee and Grapple
Class: Cleric
Class Perk: Atheist: Immune to the influence of divinities
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 9
Perception: 18
Endurance: 9
Charisma: 14
Intelligence: 23
Agility: 19
Luck: 8
------------------------------------------------------------------
Inventory:
Weapon: .357 Revolver(1d8)(18 .357 Rounds)
Armor: Clerical Robes
Off hand: -.357 Revolver-
Other:
0 Credits
Some Random Journal-locked-

@Demyx: You can try...

@Guild: Inside the tent you find a Chanian man standing in front of a counter with a sort of back area to it.

Man: Good day, comerade! Be welcome to Dimitri's Arms Tent! If it can exist, Dimitri has it.

@Mort: It turns out none of the tents are selling daggers except for the one Guild went into, and Chanian eunuchs prevent you from getting past the bears. Also, Jin has decided he is following you.

@Chronos: You will dish out the most damage in our game. You'll kinda be like my half-orc with +12 to melee and Great Cleave.Mishka looks dismissive of the whole doom thing.

Mishka: Oh, doom? Well, you are not first group Mishka has had to escort. Only first time Mishka's village burned down.

@Jimmy: You use a poison cure on Demyx and remove the alcohol from his bloodstream, especially his brain.

The501stFalcon
offline
The501stFalcon
48 posts
Nomad

Name: Jimmy Rustle
HP: 7/7
MP: 32
Affinity: Arcana
Race: Half-Trollix/Half Youtubain
Race Perk: Hook Clawss: +3 Melee and Grapple
Class: Cleric
Class Perk: Atheist: Immune to the influence of divinities
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 9
Perception: 18
Endurance: 9
Charisma: 14
Intelligence: 23
Agility: 19
Luck: 8
------------------------------------------------------------------
Inventory:
Weapon: .357 Revolver(1d8)(18 .357 Rounds)
Armor: Clerical Robes
Off hand: -.357 Revolver-
Other:
0 Credits
Some Random Journal-locked-

"Try not getting drunk Demyx, I only have so many remedies"

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Demyx Nove
HP: 15/15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Electric Guitar (1d8+1d8 Electric))
Armor: Fashionable clothes
Off hand: -Electric Guitar-
Other:
Kobold Warchief Credit Card(0 Credits)
1360 Credits
Kobold Journal
Acoustic Guitar

"I was sure that 50 credits was not gonna get that much... thanks. say... do you wanna learn how to play guitar Jimmy?"

The501stFalcon
offline
The501stFalcon
48 posts
Nomad

Name: Jimmy Rustle
HP: 7/7
MP: 32
Affinity: Arcana
Race: Half-Trollix/Half Youtubain
Race Perk: Hook Clawss: +3 Melee and Grapple
Class: Cleric
Class Perk: Atheist: Immune to the influence of divinities
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 9
Perception: 18
Endurance: 9
Charisma: 14
Intelligence: 23
Agility: 19
Luck: 8
------------------------------------------------------------------
Inventory:
Weapon: .357 Revolver(1d8)(18 .357 Rounds)
Armor: Clerical Robes
Off hand: -.357 Revolver-
Other:
0 Credits
Some Random Journal-locked-

"I have nothing to do, so sure!"

Bluydee
offline
Bluydee
3,426 posts
Nomad

Name: Cronos
HP: 33/33
MP: 18
Affinity: Thunder
Race: Chanian
Race Perk: Cleave: Melee kills grant additional strikes
Class: Avatar
Class Perk: Divine Voice: +5 Charisma
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 29
Perception: 14
Endurance: 23
Charisma: 18
Intelligence: 18
Agility: 19
Luck: 10
------------------------------------------------------------------
Inventory:
Weapon: Mystic mallet Mjolnir(2d6+1d8 Lightning+4)
Armor: Double Leather (14 AC, -3 Acrobatics)
Off hand: Iron Mace(1d6)
Other:
Atlas Hammer Printed Credit Card(100 credits)
Iron Mace
(30 Mag.Shotshells, 50 FMJ rounds)

I stay with Mishka and ask about her childhood and life.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Demyx Nove
HP: 15/15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Electric Guitar (1d8+1d8 Electric))
Armor: Fashionable clothes
Off hand: -Electric Guitar-
Other:
Kobold Warchief Credit Card(0 Credits)
1360 Credits
Kobold Journal
Acoustic Guitar

"well, first we should probably find some place where they wouldn't mind music being played..."

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