Hello, and welcome fair gamers to a little experiment of mine. I have been playing some DnD lately, and I realized DMing is a lot like running a Forum Game. So, I decided I'd try doing a game DnD style. What will I do? Well, I'll reveal the first story after enough people join in. Also, I'm doing all the rolling so you don't need dice and I don't need to accuse cheating. Now, the ultimate forum game question: How do you join?
Well, to join, you give me this:
Name: Your name, Derpy. Bio: Describe yourself! Have some fun with this! Affinity: Your element your are associated with. Race: See Races below Class: See Classes below Preferred Weapon: What weapon class you would like to use.
Name: John Menon Bio: A generic hero used to make an example. Has no characteristics unto himself. In fact, he may be a Doppelganer. Affinity: Fire Race: Chanian Class: Avatar Preferred Weapon: Blade
You get:
Name: John Menon HP:28 MP:10 Afiinity: Fire Race: Chanian Race Perk: Cleave(Gains an extra attack when killing an opponent) Class: Avatar Class Perk: Divine Strength (+3 to damage) ----------------------------------------------------------------- Stats Strength: 8 Perception: 5 Endurance: 8 Charisma: 2 Intelligence: 2 Agility: 5 Luck: 5 ----------------------------------------------------------------- Inventory: Weapon: Shortsword (1d6) Armor: Double Leather(12 AC, -3 Acrobatics) Other: Lume's Everburning Candle
As for the classes...*cracks knuckles*
Mercenary For-hire adventurers that make up the meat and potatoes of a team. They excel in direct combat, taking direct hits and dishing out damage with melee weapons. They dabble in gunplay, but will not use magical force. Magical equipment yes, magic itself no. Weapon Proficiencies: Pistol, Auto, Polearm, Bladed, Blunt Armor Proficiencies: Heavy, Medium, Light, simple
Pirate A sailor of some sorts always seeking booty. Some seek causes, some seek money, others seek chaos, all bend the law to do so. After all, raiding isn't illegal if it's "eace keeping". Whatever they do, they do it with style, with swagger equaling effect for them. Weapon Proficiencies: Blades, Polarms, Pistols, Cannons, Rifles Armor Proficiencies: Coats, Simple
Musicians The living body of a muse. Their memory for songs is limitless, and at a glance they can play a song like a non-musician with decades of memorization and practice. They are the only ones who can use the mysterious musical weapons. Musicians, rock out! Weapon Proficiencies: Musical Armor Proficiencies: Simple, Exotic
Syntical Synticals are one with the shadows. They can-and often do-steal from others to make ends meet. They are masters of gunplay, but not so much with anything else. Weapon Proficiencies: All Ranged Classes Armor Proficiencies: Light, Coat, Simple
Avatars Avatars are exemplars of their chosen deity and believe those who follow others are in the wrong. Their powers remain so long as they remain aligned with their god of choice. Weapon Proficiencies: Polearms, Blunt, Bladed, Rifle, Sniper Armor Proficiencies: Heavy, Medium
Wizard Masters of magic who enter combat doing whatever they want with it. They can strike many foes with a single use of magic, weakening entire hordes for their allies to slaughter. Proficient Weapons: Staffs, Wands, All Magic Proficient Armors; Simple
Vansibanes Hermits who live alone, only associating with those who they trust implicitly. Their magical knowledge is rivaled by none. Magic oozes from every pore of their body...and in some cases, so does stench. Proficient Weapons: Staffs, Bladed, Pistols Proficient Armors: Simple
Cleric These are the guys you always need, the guys who can heal. They combine medical knowledge with healing magic to cure their allies any way they can. After seeing so many cadavers, they have become largely atheist, even in the face of Avatars. Proficient weapons: Blunt, Staffs, Pistol, Sniper Proficient Armor: Light, Simple
Races:
Cheezburgians: The cat people! They have heightened senses and are very agile, but are not as strong or durable as other races.(+3 PER/AGI, -3 STR/END)
Youtubians: The race of cyborgs! They are more intelligent than average, but their robotic enhancements slow them down. (+2 INT, -2 AGI)
Chanians: The huge gorilla people! Their massive size gives them more strength and endurance, but they are dumber and less charismatic than average. (+3 STR/END, -3 INT/CHA)
Trollix: Galactic politicians that happen to be dragon men! They are luckier than average and more charismatic, but their scales make them less agile and they cannot see well. (+2 CHA/LCK, -2 AGI/PER)
Behemel: The largely hated space nazis! Their aggressive tendencies make other races hate them and they are largely unlucky , but they are more agile, strong and durable than others. (+2 STR/END/AGI, -3 CHA/LCK)
Collective: The once rulers of the whole **** universe! They have good eyes and can sweet-talk well, but they aren't as strong or lucky as most. (+2 PER/CHA, -2 LCK/STR)
Balcheans: The warmongering frogs! They are stronger and more agile than anyone by average, but are easy to squish and can't see well. (+4 STR/AGI, -4 END/PER)
Tropers: The gem-laden race of infinite wisdom and beauty! They are smarter and more charismatic than others, but their gem skin makes them less agile and their gem eyes make it harder to see. (+3 INT/CHA, -3 PER/AGI)
PHEW. So, now we wait for about...six people to make characters!
Name: Kronos Bio: A devout Atlasian, he belives and fights for the god Atlas, and hopes to bring him in the mortal world in a body with power to fit his strength. Affinity: Thunder Race: Chanian Class: Avatar Preferred Weapon: Warhammer
Where does this take place? Mementia Legends? Future? Past? Present? Or a new universe entirely?
This takes place during when Memetia Legends 3 should take place. I kinda like Atlas ascending to godhood and competing with Yao for dominion over Behemel. And kudos if you get where I took Cleave from.
I'm going to gather the sheets and post the introduction soon. Just be patient.
And don't worry anyone else who wants to join, I'm just starting at six. We have more room.
You live in a world oppressed by another. Your world, the magic-rich planet of Asgard, is under the dominion of a demonic plane keeping the people from each town from living fulfilling lives and deterring the majority of your races from the planet. Every year, on the 31st of Atmer(December), the people of each city choose the most promising member of their community-or the member they most detest, depending on how cynical you are-to go to0 the central city of Magnus-Opus to send from their acropolis into the demon plane. It is rumored that if this is not done, doom and great misfortune shall befall Asgard.
You six are the ones chosen from each city to send into the demon plane this year. You have been given the best equipment the towns could afford(suspiciously, the Chanians are famous for their metalcrafting and they give their hero leather armor...) and sent to Magnus-Opus. When you approach the castle Magnus, the Patrician Ganon sends his court wizard to summon the portal to the demon plane. He also casts an Epic level Restorative Armor to brace you for the impact of the warp, considering you have no experience...at all.
Now, the question is...do you enter? (For the love of The Author, if someone actually says no...)
Name: Trollra (The ever trolling) Bio: Blue and white scales, with a long, thick tail. Yellow eyes. Hates everyone, and secretly wants to kill you. Severe pessimest, and despises the fact the he has to heal others. Affinity: Ice Race: Trollix Class: Cleric Preferred Weapon: Pistol
May I please join? Please? I didnt get my computer till 8 today, i had no chance to join D=. If not, im not going to go all angreh face, but please?
Name: Trollra HP: 8 MP: 39 Affinity: Ice Race: Trollix Race Perk: Dragon Breath: Can channel affinity into a LCK based attack. Class: Cleric Class Perk: Smack Healing: Can hit an ally and convert damage to healing. Nature: True Neutral ------------------------------------------------------------ Stats Strength: 16 Perception: 14 Endurance: 8 Charisma: 21 Intelligence: 24 Agility: 8 Luck: 15 ------------------------------------------------------------------ Inventory: Weapon: Pistol(1d6) Armor: Clerical Coat Off hand: none Other: 100 Credits Mysterious list-locked-
Party Level: 1 EXP: 0/1000
Name: Mort HP: 9 MP: 11 Affinity: Wind Race: Cheezburgian Race Perk: Master Barter: Gets 50% better prices at any shop. SYNTICAL SPECIFIC: All merchants double as fences. Class: Syntical Class Perk: Shirt Stealer: Can steal equipped equipment from people! Nature: True Neutral ------------------------------------------------------------ Stats Strength: 17 Perception: 18 Endurance: 11 Charisma: 14 Intelligence: 13 Agility: 28 Luck: 11 ------------------------------------------------------------------ Inventory: Weapon: Scoped Compound Shortbow(1d6+2) Armor: Leather Coat (10 AC, +1 Acrobatics) Off hand: -Scoped Compound Shortbow- Other: 100 Credits Lockpicks Mysterious Locket-locked-
Name: Guild Slew HP: 19 MP: 17 Affinity: Fire Race: Behemel Race Perk: Priest: Can use Cleric skills at half effect. Class: Pirate Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always. Nature: True Neutral ------------------------------------------------------------ Stats Strength: 16 Perception: 15 Endurance: 20 Charisma: 8 Intelligence: 14 Agility: 23 Luck: 12 ------------------------------------------------------------------ Inventory: Weapon: Bolt-action Rifle (1d8) Armor: Leather Coat (10 AC, +1 Acrobatics) Off hand: -Bolt Action Rifle- Other: 225 Credits Papa Slew's Cross Necklace
Those of you who did not decide: you decide you do not want a magic boot up your behind and rush into the portal.
Rolling for will save (INT)...
Chronos: 28! You are fine.
Demyx: 10...You get a ringing so intense that you pass out...
Largo: 16. You have a slight ringing in your ears.
Weaver: 8...You get a ringing so intense that you pass out...
Trollra: 33! You are so fine it's CRAZY.
Mort: 16. You have a slight ringing in your ears.
Guild: 12. You have a slight ringing in your ears.
You, or at least those of you who are awake, see a clearing in the middle of a forest of trees. It seems to be night outside, providing just enough light to tell that the trees have no leaves. As you walk forward, you feel the dirt is very squishy. When you look down, you see it's not dirt, it is, in fact, bloody flesh. There is a red pond in the middle of the clearing, as well as paths through the underbrush to your west and north, with the portal behind you marking south. The portal closes behind you, revealing more underbrush and woods.