Hello, and welcome fair gamers to a little experiment of mine. I have been playing some DnD lately, and I realized DMing is a lot like running a Forum Game. So, I decided I'd try doing a game DnD style. What will I do? Well, I'll reveal the first story after enough people join in. Also, I'm doing all the rolling so you don't need dice and I don't need to accuse cheating. Now, the ultimate forum game question: How do you join?
Well, to join, you give me this:
Name: Your name, Derpy. Bio: Describe yourself! Have some fun with this! Affinity: Your element your are associated with. Race: See Races below Class: See Classes below Preferred Weapon: What weapon class you would like to use.
Name: John Menon Bio: A generic hero used to make an example. Has no characteristics unto himself. In fact, he may be a Doppelganer. Affinity: Fire Race: Chanian Class: Avatar Preferred Weapon: Blade
You get:
Name: John Menon HP:28 MP:10 Afiinity: Fire Race: Chanian Race Perk: Cleave(Gains an extra attack when killing an opponent) Class: Avatar Class Perk: Divine Strength (+3 to damage) ----------------------------------------------------------------- Stats Strength: 8 Perception: 5 Endurance: 8 Charisma: 2 Intelligence: 2 Agility: 5 Luck: 5 ----------------------------------------------------------------- Inventory: Weapon: Shortsword (1d6) Armor: Double Leather(12 AC, -3 Acrobatics) Other: Lume's Everburning Candle
As for the classes...*cracks knuckles*
Mercenary For-hire adventurers that make up the meat and potatoes of a team. They excel in direct combat, taking direct hits and dishing out damage with melee weapons. They dabble in gunplay, but will not use magical force. Magical equipment yes, magic itself no. Weapon Proficiencies: Pistol, Auto, Polearm, Bladed, Blunt Armor Proficiencies: Heavy, Medium, Light, simple
Pirate A sailor of some sorts always seeking booty. Some seek causes, some seek money, others seek chaos, all bend the law to do so. After all, raiding isn't illegal if it's "eace keeping". Whatever they do, they do it with style, with swagger equaling effect for them. Weapon Proficiencies: Blades, Polarms, Pistols, Cannons, Rifles Armor Proficiencies: Coats, Simple
Musicians The living body of a muse. Their memory for songs is limitless, and at a glance they can play a song like a non-musician with decades of memorization and practice. They are the only ones who can use the mysterious musical weapons. Musicians, rock out! Weapon Proficiencies: Musical Armor Proficiencies: Simple, Exotic
Syntical Synticals are one with the shadows. They can-and often do-steal from others to make ends meet. They are masters of gunplay, but not so much with anything else. Weapon Proficiencies: All Ranged Classes Armor Proficiencies: Light, Coat, Simple
Avatars Avatars are exemplars of their chosen deity and believe those who follow others are in the wrong. Their powers remain so long as they remain aligned with their god of choice. Weapon Proficiencies: Polearms, Blunt, Bladed, Rifle, Sniper Armor Proficiencies: Heavy, Medium
Wizard Masters of magic who enter combat doing whatever they want with it. They can strike many foes with a single use of magic, weakening entire hordes for their allies to slaughter. Proficient Weapons: Staffs, Wands, All Magic Proficient Armors; Simple
Vansibanes Hermits who live alone, only associating with those who they trust implicitly. Their magical knowledge is rivaled by none. Magic oozes from every pore of their body...and in some cases, so does stench. Proficient Weapons: Staffs, Bladed, Pistols Proficient Armors: Simple
Cleric These are the guys you always need, the guys who can heal. They combine medical knowledge with healing magic to cure their allies any way they can. After seeing so many cadavers, they have become largely atheist, even in the face of Avatars. Proficient weapons: Blunt, Staffs, Pistol, Sniper Proficient Armor: Light, Simple
Races:
Cheezburgians: The cat people! They have heightened senses and are very agile, but are not as strong or durable as other races.(+3 PER/AGI, -3 STR/END)
Youtubians: The race of cyborgs! They are more intelligent than average, but their robotic enhancements slow them down. (+2 INT, -2 AGI)
Chanians: The huge gorilla people! Their massive size gives them more strength and endurance, but they are dumber and less charismatic than average. (+3 STR/END, -3 INT/CHA)
Trollix: Galactic politicians that happen to be dragon men! They are luckier than average and more charismatic, but their scales make them less agile and they cannot see well. (+2 CHA/LCK, -2 AGI/PER)
Behemel: The largely hated space nazis! Their aggressive tendencies make other races hate them and they are largely unlucky , but they are more agile, strong and durable than others. (+2 STR/END/AGI, -3 CHA/LCK)
Collective: The once rulers of the whole **** universe! They have good eyes and can sweet-talk well, but they aren't as strong or lucky as most. (+2 PER/CHA, -2 LCK/STR)
Balcheans: The warmongering frogs! They are stronger and more agile than anyone by average, but are easy to squish and can't see well. (+4 STR/AGI, -4 END/PER)
Tropers: The gem-laden race of infinite wisdom and beauty! They are smarter and more charismatic than others, but their gem skin makes them less agile and their gem eyes make it harder to see. (+3 INT/CHA, -3 PER/AGI)
PHEW. So, now we wait for about...six people to make characters!
Name: Trollra HP: 8/8 MP: 39 Affinity: Ice Race: Trollix Race Perk: Dragon Breath: Can channel affinity into a LCK based attack. Class: Cleric Class Perk: Smack Healing: Can hit an ally and convert damage to healing. Nature: True Neutral ------------------------------------------------------------ Stats Strength: 16 Perception: 14 Endurance: 8 Charisma: 21 Intelligence: 24 Agility: 8 Luck: 15 ------------------------------------------------------------------ Inventory: Weapon: Pistol(1d6)(20 B00lets) Armor: Clerical Coat Off hand: none Other: Small Caliber Submachinegun(3d6)(50 FMJ B00lets) 100 Credits Mysterious list-locked-
Name: Mort HP: 9/9 MP: 11 Affinity: Wind Race: Cheezburgian Race Perk: Master Barter: Gets 50% better prices at any shop. SYNTICAL SPECIFIC: All merchants double as fences. Class: Syntical Class Perk: Shirt Stealer: Can steal equipped equipment from people! Nature: True Neutral ------------------------------------------------------------ Stats Strength: 17 Perception: 18 Endurance: 11 Charisma: 14 Intelligence: 13 Agility: 28 Luck: 11 ------------------------------------------------------------------ Inventory: Weapon: Scoped Compound Shortbow(1d6+3)(68 Steelhead Arrows) Armor: Leather Coat (10 AC, +1 Acrobatics) Off hand: -Scoped Compound Shortbow- Other: 100 Credits Lockpicks Mysterious Locket of...Freaking Jin? WTF!?
Name: Guild Slew HP: 19/19 MP: 17 Affinity: Fire Race: Behemel Race Perk: Priest: Can use Cleric skills at half effect. Class: Pirate Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always. Nature: True Neutral ------------------------------------------------------------ Stats Strength: 16 Perception: 15 Endurance: 20 Charisma: 8 Intelligence: 14 Agility: 23 Luck: 12 ------------------------------------------------------------------ Inventory: Weapon: Heat Shotgun+2(4d2+1d8)(19 Mag. Shotshells) Armor: Leather Coat (10 AC, +1 Acrobatics) Off hand: Heat Shotgun+2 (4d2+1d8) (19 Mag. Shotshells) Other: 1725 Credits Dimitri's Homing Big Huge Rifle(1d20+8)(Replenishing Drum Mag) Papa Slew's Cross Necklace 3 Cold Crystal Chunks 7 Hot Crystal Chunks
Name: Jin HP: 6/6 MP: 15 Affinity: Arcana Race: Halfling Race Perk: Sneaky *******: Gains a +5 to all sneak related rolls. Class: Syntical Class Perk: Sneak Attack Critical: All sneak attacks are criticals. Nature: Neutral Evil ------------------------------------------------------------ Stats Strength: 12 Perception: 24 Endurance: 8 Charisma: 16 Intelligence: 20 Agility: 26 Luck: 16 ------------------------------------------------------------------ Inventory: Weapon: Shortbow(1d6)(20 Ironhead Arrows) Armor: Leather Coat (10 AC, +1 Acrobatics) Off hand: -Shortbow- Other: 0 Credits Lockpicks
Name: Shadow White HP: 33/34 MP: 12/22 Affinity: Light Race: Cheezburgian Race Perk: Hook Claws: +3 to Melee and Grapple Class: Avatar Class Perk: Divine Protection: Gains +8 to AC Nature: Lawful Good ------------------------------------------------------------ Stats Strength: 20 Perception: 15 Endurance: 24 Charisma: 17 Intelligence: 17 Agility: 13 Luck: 18 ------------------------------------------------------------------ Inventory: Weapon: Iron Longsword (1d8) Armor: Double Leather (14 AC, -2 Acrobatics) Off hand: None Other: Sun Amulet Cursed Silver Longsword
Name: Mishka HP: 10/10 MP: 80 Affinity: Light Race: Kobold Race Perk: Kobold Logic: Mishka rerolls as much as she want! Class: Cleric Class Perk: Medic Instinct: Drops everything to heal an ally. Nature: Chaotic Good ------------------------------------------------------------ Stats Strength: 10 Perception: 16 Endurance: 10 Charisma: 10 Intelligence: 40 Agility: 20 Luck: 21 ------------------------------------------------------------------ Inventory: Weapon: Sun Staff(1d8 Light) Armor: Cloak of Avo Off hand: -Sun Staff- Other:
Name: Jimmy Rustle HP: 7/7 MP: 32 Affinity: Arcana Race: Half-Trollix/Half Youtubain Race Perk: Hook Clawss: +3 Melee and Grapple Class: Cleric Class Perk: Atheist: Immune to the influence of divinities Nature: True Neutral ------------------------------------------------------------ Stats Strength: 9 Perception: 18 Endurance: 9 Charisma: 14 Intelligence: 23 Agility: 19 Luck: 8 ------------------------------------------------------------------ Inventory: Weapon: .357 Revolver(1d8)(18 .357 Rounds) Armor: Clerical Robes Off hand: -.357 Revolver- Other: 0 Credits Some Random Journal-locked-
@Demyx: You are currently trying to teach Jimmy to play guitar.
@Chronos: Mishka tells you that the Eldar were once the masters of their plane until they unleashed several demonic godlike entities and doomed their race. However, even after this they remain a strong force in their own world. The Eldar all have strong psychic powers, but are very frail. They tend to make for good heroes that hit and run or sit back and cast spells.
@Shadow: Through some sort of guidance you find your way to Dimitri's tent with the holy artifacts. You get in just as your new ally Guild is finishing a trade for a very big rifle.
Dimitri: Hello comrade! Allow me to finish dealings with this customer and I will be right with you!
@Guild: You trade the three weapons for the Homing Big Huge Rifle with the Replenishing Drum Mag. You decide that you will leave and let Dimitri get to your recent ally Shadow, whom is holding a big ol' bag of shiny things.
Name: Trollra HP: 8/8 MP: 39 Affinity: Ice Race: Trollix Race Perk: Dragon Breath: Can channel affinity into a LCK based attack. Class: Cleric Class Perk: Smack Healing: Can hit an ally and convert damage to healing. Nature: True Neutral ------------------------------------------------------------ Stats Strength: 16 Perception: 14 Endurance: 8 Charisma: 21 Intelligence: 24 Agility: 8 Luck: 15 ------------------------------------------------------------------ Inventory: Weapon: Pistol(1d6)(20 B00lets) Armor: Clerical Coat Off hand: none Other: Small Caliber Submachinegun(3d6)(50 FMJ B00lets) 100 Credits Mysterious list-locked-
Name: Mort HP: 9/9 MP: 11 Affinity: Wind Race: Cheezburgian Race Perk: Master Barter: Gets 50% better prices at any shop. SYNTICAL SPECIFIC: All merchants double as fences. Class: Syntical Class Perk: Shirt Stealer: Can steal equipped equipment from people! Nature: True Neutral ------------------------------------------------------------ Stats Strength: 17 Perception: 18 Endurance: 11 Charisma: 14 Intelligence: 13 Agility: 28 Luck: 11 ------------------------------------------------------------------ Inventory: Weapon: Scoped Compound Shortbow(1d6+3)(68 Steelhead Arrows) Armor: Leather Coat (10 AC, +1 Acrobatics) Off hand: -Scoped Compound Shortbow- Other: 100 Credits Lockpicks Mysterious Locket of...Freaking Jin? WTF!?
Name: Guild Slew HP: 19/19 MP: 17 Affinity: Fire Race: Behemel Race Perk: Priest: Can use Cleric skills at half effect. Class: Pirate Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always. Nature: True Neutral ------------------------------------------------------------ Stats Strength: 16 Perception: 15 Endurance: 20 Charisma: 8 Intelligence: 14 Agility: 23 Luck: 12 ------------------------------------------------------------------ Inventory: Weapon: Dimitri's Homing Big Huge Rifle(1d20+8)(Replenishing Drum Mag) Armor: Leather Coat (10 AC, +1 Acrobatics) Off hand: -Big Huge Rifle- Other: 1725 Credits Papa Slew's Cross Necklace 3 Cold Crystal Chunks 7 Hot Crystal Chunks Heat Shotgun+2 (4d2+1d8)x2(19 Mag. Shotshells)
Name: Jin HP: 6/6 MP: 15 Affinity: Arcana Race: Halfling Race Perk: Sneaky *******: Gains a +5 to all sneak related rolls. Class: Syntical Class Perk: Sneak Attack Critical: All sneak attacks are criticals. Nature: Neutral Evil ------------------------------------------------------------ Stats Strength: 12 Perception: 24 Endurance: 8 Charisma: 16 Intelligence: 20 Agility: 26 Luck: 16 ------------------------------------------------------------------ Inventory: Weapon: Shortbow(1d6)(20 Ironhead Arrows) Armor: Leather Coat (10 AC, +1 Acrobatics) Off hand: -Shortbow- Other: 0 Credits Lockpicks
Name: Shadow White HP: 33/34 MP: 12/22 Affinity: Light Race: Cheezburgian Race Perk: Hook Claws: +3 to Melee and Grapple Class: Avatar Class Perk: Divine Protection: Gains +8 to AC Nature: Lawful Good ------------------------------------------------------------ Stats Strength: 20 Perception: 15 Endurance: 24 Charisma: 17 Intelligence: 17 Agility: 13 Luck: 18 ------------------------------------------------------------------ Inventory: Weapon: Iron Longsword (1d8) Armor: Double Leather (14 AC, -2 Acrobatics) Off hand: None Other: Sun Amulet Cursed Silver Longsword
Name: Mishka HP: 10/10 MP: 80 Affinity: Light Race: Kobold Race Perk: Kobold Logic: Mishka rerolls as much as she want! Class: Cleric Class Perk: Medic Instinct: Drops everything to heal an ally. Nature: Chaotic Good ------------------------------------------------------------ Stats Strength: 10 Perception: 16 Endurance: 10 Charisma: 10 Intelligence: 40 Agility: 20 Luck: 21 ------------------------------------------------------------------ Inventory: Weapon: Sun Staff(1d8 Light) Armor: Cloak of Avo Off hand: -Sun Staff- Other:
Name: Jimmy Rustle HP: 7/7 MP: 32 Affinity: Arcana Race: Half-Trollix/Half Youtubain Race Perk: Hook Clawss: +3 Melee and Grapple Class: Cleric Class Perk: Atheist: Immune to the influence of divinities Nature: True Neutral ------------------------------------------------------------ Stats Strength: 9 Perception: 18 Endurance: 9 Charisma: 14 Intelligence: 23 Agility: 19 Luck: 8 ------------------------------------------------------------------ Inventory: Weapon: .357 Revolver(1d8)(18 .357 Rounds) Armor: Clerical Robes Off hand: -.357 Revolver- Other: 0 Credits Some Random Journal-locked-
@Guild: After some searching, you find an arena you can fight monsters in for money. SInce you don't find the group there, you look further and find Demyx teaching Jimmy guitar in an alley. Further searching finds Mort and Jin sneaking around town and the rest you find at the local inn.
@Demyx: You notice someone standing nearby...Jimmy is just starting to get used to strumming.
@Chronos: You see Weaver, Trollra and Largo and later Guild enter after a while, but you don't know where Mort or Jin went.
@Shadow: Dimitri has a forlorn look on his face.
Dimitri: I am recognizing that sword...You will not be able to be sellink that weapon, but I am willink to trade it. As for artifacts, I was workink out deal with Kobold priestess Mishka. If you are bringink her here, I can be givink supplies to them. Otherwise, I will not be tradink those artifacts.
Name: Trollra HP: 8/8 MP: 39 Affinity: Ice Race: Trollix Race Perk: Dragon Breath: Can channel affinity into a LCK based attack. Class: Cleric Class Perk: Smack Healing: Can hit an ally and convert damage to healing. Nature: True Neutral ------------------------------------------------------------ Stats Strength: 16 Perception: 14 Endurance: 8 Charisma: 21 Intelligence: 24 Agility: 8 Luck: 15 ------------------------------------------------------------------ Inventory: Weapon: Pistol(1d6)(20 B00lets) Armor: Clerical Coat Off hand: none Other: Small Caliber Submachinegun(3d6)(50 FMJ B00lets) 100 Credits Mysterious list-locked-
Name: Mort HP: 9/9 MP: 11 Affinity: Wind Race: Cheezburgian Race Perk: Master Barter: Gets 50% better prices at any shop. SYNTICAL SPECIFIC: All merchants double as fences. Class: Syntical Class Perk: Shirt Stealer: Can steal equipped equipment from people! Nature: True Neutral ------------------------------------------------------------ Stats Strength: 17 Perception: 18 Endurance: 11 Charisma: 14 Intelligence: 13 Agility: 28 Luck: 11 ------------------------------------------------------------------ Inventory: Weapon: Scoped Compound Shortbow(1d6+3)(68 Steelhead Arrows) Armor: Leather Coat (10 AC, +1 Acrobatics) Off hand: -Scoped Compound Shortbow- Other: 100 Credits Lockpicks Mysterious Locket of...Freaking Jin? WTF!?
Name: Guild Slew HP: 19/19 MP: 17 Affinity: Fire Race: Behemel Race Perk: Priest: Can use Cleric skills at half effect. Class: Pirate Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always. Nature: True Neutral ------------------------------------------------------------ Stats Strength: 16 Perception: 15 Endurance: 20 Charisma: 8 Intelligence: 14 Agility: 23 Luck: 12 ------------------------------------------------------------------ Inventory: Weapon: Dimitri's Homing Big Huge Rifle(1d20+8)(Replenishing Drum Mag) Armor: Leather Coat (10 AC, +1 Acrobatics) Off hand: -Big Huge Rifle- Other: 1725 Credits Papa Slew's Cross Necklace 3 Cold Crystal Chunks 7 Hot Crystal Chunks Heat Shotgun+2 (4d2+1d8)x2(19 Mag. Shotshells)
Name: Jin HP: 6/6 MP: 15 Affinity: Arcana Race: Halfling Race Perk: Sneaky *******: Gains a +5 to all sneak related rolls. Class: Syntical Class Perk: Sneak Attack Critical: All sneak attacks are criticals. Nature: Neutral Evil ------------------------------------------------------------ Stats Strength: 12 Perception: 24 Endurance: 8 Charisma: 16 Intelligence: 20 Agility: 26 Luck: 16 ------------------------------------------------------------------ Inventory: Weapon: Shortbow(1d6)(20 Ironhead Arrows) Armor: Leather Coat (10 AC, +1 Acrobatics) Off hand: -Shortbow- Other: 0 Credits Lockpicks
Name: Shadow White HP: 33/34 MP: 12/22 Affinity: Light Race: Cheezburgian Race Perk: Hook Claws: +3 to Melee and Grapple Class: Avatar Class Perk: Divine Protection: Gains +8 to AC Nature: Lawful Good ------------------------------------------------------------ Stats Strength: 20 Perception: 15 Endurance: 24 Charisma: 17 Intelligence: 17 Agility: 13 Luck: 18 ------------------------------------------------------------------ Inventory: Weapon: Iron Longsword (1d8) Armor: Double Leather (14 AC, -2 Acrobatics) Off hand: None Other: Sun Amulet Cursed Silver Longsword
Name: Mishka HP: 10/10 MP: 80 Affinity: Light Race: Kobold Race Perk: Kobold Logic: Mishka rerolls as much as she want! Class: Cleric Class Perk: Medic Instinct: Drops everything to heal an ally. Nature: Chaotic Good ------------------------------------------------------------ Stats Strength: 10 Perception: 16 Endurance: 10 Charisma: 10 Intelligence: 40 Agility: 20 Luck: 21 ------------------------------------------------------------------ Inventory: Weapon: Sun Staff(1d8 Light) Armor: Cloak of Avo Off hand: -Sun Staff- Other:
Name: Jimmy Rustle HP: 7/7 MP: 32 Affinity: Arcana Race: Half-Trollix/Half Youtubain Race Perk: Hook Clawss: +3 Melee and Grapple Class: Cleric Class Perk: Atheist: Immune to the influence of divinities Nature: True Neutral ------------------------------------------------------------ Stats Strength: 9 Perception: 18 Endurance: 9 Charisma: 14 Intelligence: 23 Agility: 19 Luck: 8 ------------------------------------------------------------------ Inventory: Weapon: .357 Revolver(1d8)(18 .357 Rounds) Armor: Clerical Robes Off hand: -.357 Revolver- Other: 0 Credits Some Random Journal-locked-
@Demyx: The figure holds its hands up, doggy palms held out.
Figure: Woah man, calm down. Name's Rikku.
The figure walks out of the shadows, and it's clearly a Cheezburgian, which is odd in a city of dogs. She-at least you think so, it's hard to tell-also has a box you can feel musical energy from slung over her back.
Rikku: I was just admiring your guitar playing. Teaching this kid how to play?
@Chronos: Atlas tells you that he does not know much about Eldar, being a species from a completely different plane. However, he does point you towards the two at the marketplace.
@Guild: You See the fairgrounds, the inn and a few shops on the map, but most of this small town seems to be residential.
@Shadow: You find Mishka at the inn.
Mishka: Oh, Mishka and acolytes worked out deal with Dimitri century ago. If Mishka village were to be destroyed, Dimitri would provide supplies to recover in exchange for artifacts.