ForumsForum GamesThe Great Terrarian War (Fantasy City Builder)

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loco5
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loco5
16,287 posts
Peasant

This will be a war strategy based city builder set in the late medieval times, involving guns, dragons, giant animals, etc.


In the land of Terraria a great war was fought between the 6 races that lived in a precarious balance, until a new evil arouse, the Undead, who brought war to the (fairly) peaceful land, splitting the races into various factions, uprooting and dividing families, murdering innocents, and butchering armies. By now they have found their place among a dark alliance called "The Brotherhood" worshiping a dark god called "Azarith" while the other faction, called "The Order" fighting for what they call 'good', they worship a small pantheon of gods, too many of which to name. Both have been fighting for years with no end in sight, by now a hotly contested area of resources has been so scorched with angry blood and magic that is now a nearly uninhabitable badlands. Both sides have been working to restore it and blame the other, but still fight in it, so their motions to restore it are constantly ruined by their constant fighting.


Faction races

The Order:
Elves "Nature"- Obviously, a nature oriented faction, using the animals to their advantage having a wide variety of mounts from Giant bears, to huge eagles. Though Frail and have lesser melee infantry
Humans "Light"- A combination of Humans and their larger cousins the Giants, they have perfected the Chariot and heavy armor, and use it to their advantage in battle, but due to this, even their cavalry is slower in battle.
Dwarves "Machine"- Focusing on their technological advances, the dwarves have a large variety of machinery like Iron tanks and Zepplins. But they lack any magic, being completely opposed to it.

The "Brotherhood"
Undead "Death"- Having vastly superior troops, they can take a lot of enemies one on one, but they lack in numbers, they can start to become overwhelmed against a numerically superior enemy.
Orcs "War"- being made up of Orcs and Ogres, both are the most brutish race, ogres being stronger and stupider, they have some of the best conventional weapons and warriors, making use of elephants, also investing themselves into alchemy as weaponry. Though they are the stupidest race, their tactics are sub par at best and cannot form coherent battle plans, being heavily reliant on their smarter dark elf cousins.
Dark Elves "Magic"- they are a race heavily reliant on magic, having the best magic users in the land, but they have very little armor among their armies, mostly relying on either magic or speed.



Sheet:


Leader Name: Something fantasy like, if you can't think, use this
Age: (Humans & Giants live to 70, Orcs & Ogres to 50, Dwarves to 250, Elves & Dark Elves to 350, and Undead don't die.)
Gender:
RaceElf, Human, Giant, Dwarf, Undead, Orc, Ogre, or Dark Elf, keep to your faction please)
Bio: 5 sentences, optional
----------
City Name: Something fantasy oriented
Population:500 (divide into the three categories below)
Workers:
Researchers:
Soldiers:
Soldier Types: i put
Gold:10,000
Coat of Arms: (what your flag looks like)
Defenses: None
----------
Buildings:10 houses(holds 5 people), 5 farms (supplies 10 people), City Hall
Projects: (research, long building projects, etc.)
Events:None


i believe this is it, enjoy

  • 67 Replies
loco5
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loco5
16,287 posts
Peasant

http://i1074.photobucket.com/albums/w409/locoace3/GameMap-1.jpg?t=1342624214


updated map


Leader Name: Eques Dis'ii
Age: 35
Gender: Male
Race: Orc
----------
City Name: Mol Furg Desert Tribe
Population: 500
Workers: 175
Researchers: 125
Soldiers: 200
Soldier Types: Orcish Warrior(Shortsword, buckler, light chainmail.)
Gold: 10,000
Coat of Arms: A Desert Wolf Howling with Bloody Fangs
Defenses: None
----------
Buildings: 10 Huts(+5 Population), 5 Farms (Supplies 10 Population), Tribal Council
Projects: Idle
Events: None

actually huts don't give any population, they just house it, you gotta give them the day off (I.E. stall production and whatnot for the turn.) and they will make population by themselves


your first move

loco5
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loco5
16,287 posts
Peasant

http://i1074.photobucket.com/albums/w409/locoace3/GameMap-1.jpg?t=1342627050


rawr fixed the map

Zyba
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Zyba
1,126 posts
Peasant

Leader Name: Zyger Foreststomper
Age: 27
Gender: Male
Race: Giant
Bio: The Giants are of a large race and Zyger was born into it. He is of the ones dwell in the ancient forests of towering trees that even giants can hide in. Much of his beginning was quite average, but eventually he literally had risen to the occasion - his growth has set him to a prestigious height in his village; that led to his becoming of leader in growing his now amassing city.
----------
City Name: Daren City
Population:500 (divide into the three categories below)
Workers: 250
Researchers: 100
Soldiers: 150
Soldier Types: i put
Gold:10,000
Coat of Arms: A Pile of Leaves and Branches (maybe it's a bush?)
Defenses: None
----------
Buildings:10 houses(holds 5 people), 5 farms (supplies 10 people), City Hall
Projects: (research, long building projects, etc.)
Events:None

Fill in my sheet and I'll start.

On another note, I'm assuming Zombies aren't included in the undead seeing as you described the Undead as small in number, but strong individually which I guess would fit vampires... I'm not sure how undead works in this universe so do as you wish.

loco5
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loco5
16,287 posts
Peasant

Leader Name: Zyger Foreststomper
Age: 27
Gender: Male
Race: Giant
Bio: The Giants are of a large race and Zyger was born into it. He is of the ones dwell in the ancient forests of towering trees that even giants can hide in. Much of his beginning was quite average, but eventually he literally had risen to the occasion - his growth has set him to a prestigious height in his village; that led to his becoming of leader in growing his now amassing city.
----------
City Name: Daren City
Population:500
Workers: 250
Researchers: 100
Soldiers: 150
Soldier Types: Swordsman(Longsword, Square Shield, Heavy Chainmail)
Gold:10,000
Coat of Arms: A Pile of Leaves and Branches (maybe it's a bush?)
Defenses:
----------
Buildings:10 houses(holds 5 people), 5 farms (supplies 10 people), City Hall
Projects: (research, long building projects, etc.)
Events:None


because it isn't zombie like infection, think of necromancers, and it isn't cheap to raise the dead, the spells and incantations required makes it simpler to raise them en masse, but not so big that it wouldn't be effective



there

loco5
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loco5
16,287 posts
Peasant

http://i1074.photobucket.com/albums/w409/locoace3/GameMap-1.jpg?t=1342658199

updated map

kastor246
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kastor246
213 posts
Nomad

Leader Name: Kevendithas Axeager
Age: 25
Gender:male
Racewarves
----------
City Name: The lost city of the Dwarves
Population:500
Workers:100
Researchers:250
Soldiers:150
Soldier Typeswarven Axemen (one handed axe, chainmail, small wooden shield)
Gold:10,000
Coat of Arms: A orange cross on a red flag
Defenses: None
----------
Buildings:10 houses(holds 5 people), 5 farms (supplies 10 people), City Hall
Projects: (research, long building projects, etc.)
Then i send 100 of my workers to look for resources.

(Also the site was frozen yesterday )

loco5
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loco5
16,287 posts
Peasant

Leader Name: Kevendithas Axeager
Age: 25
Gender:male
Racewarves
----------
City Name: The lost city of the Dwarves
Population:500
Workers:100
Researchers:250
Soldiers:150
Soldier Typeswarven Axemen (one handed axe, chainmail, small wooden shield)
Gold:10,000
Coat of Arms: A orange cross on a red flag
Defenses: None
----------
Buildings:10 houses(holds 5 people), 5 farms (supplies 10 people), City Hall
Projects: (research, long building projects, etc.)

to the immediate north a large stone deposit good for selling, and to the east, a small thin forest.

Garriss
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Garriss
1,023 posts
Nomad

Leader Name: Eques Dis'ii
Age: 35
Gender: Male
Race: Orc
----------
City Name: Mol Furg Desert Tribe
Population: 500
Workers: 175
Researchers: 125
Soldiers: 200
Soldier Types: Orcish Warrior (Shortsword, Buckler, Light Chainmail)
Gold: 10,000
Coat of Arms: A Desert Wolf Howling with Bloody Fangs
Defenses: None
----------
Buildings: 10 Huts(+5 Population), 5 Farms (Supplies 10 Population), Tribal Council
Projects: Idle
Events: None

I search for a possibly good place for a mine. I also try to find a forest that could possibly a place to cut wood. If we do find a resource place I commence the building of the woodcutter and the mine. I also build a training ground. I also search for other tribes to unite/conquer. (I send 125 workers for the mine and woodcutter, 50 for the training ground, half of my soldiers to guard and the other half to search for the tribes. I might research in the category of Agriculture too.)

loco5
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loco5
16,287 posts
Peasant

Leader Name: Eques Dis'ii
Age: 35
Gender: Male
Race: Orc
----------
City Name: Mol Furg Desert Tribe
Population: 500
Workers: 175
Researchers: 125
Soldiers: 200
Soldier Types: Orcish Warrior (Shortsword, Buckler, Light Chainmail)
Gold: 8,000
Coat of Arms: A Desert Wolf Howling with Bloody Fangs
Defenses: None
----------
Buildings: 10 Huts(+5 Population), 5 Farms (Supplies 10 Population), Tribal Council
Projects: Training Grounds 2 Turns
Events: None


you find a large stone deposit, perfect for a quarry, as for a forest, you don't find one, but up north you find some sort of dwarvish deforesting operation, near a river where they take logs the float up from the actual forest, down there they are proccessed and are building...somethng, it's garrisoned by a large force, mostly axemen, but atop towers around the camp there are also men with some sort of wood and metal tubes, you hear stories from your undead brethren, very powerful weapons.


and you start on a training camp for 2,000 gold, and find no orcish tribes n the immediate vicinity

Garriss
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Garriss
1,023 posts
Nomad

Leader Name: Eques Dis'ii
Age: 35
Gender: Male
Race: Orc
----------
City Name: Mol Furg Desert Tribe
Population: 500
Workers: 175
Researchers: 125
Soldiers: 200
Soldier Types: Orcish Warrior (Shortsword, Buckler, Light Chainmail)
Gold: 8,000
Coat of Arms: A Desert Wolf Howling with Bloody Fangs
Defenses: None
----------
Buildings: 10 Huts(+5 Population), 5 Farms (Supplies 10 Population), Tribal Council
Projects: Training Grounds 2 Turns
Events: None

I continue in researching about Agriculture, I sand about 10 orcs to scout at the dwarven camp, then I let half of my workers rest.

loco5
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loco5
16,287 posts
Peasant

Leader Name: Eques Dis'ii
Age: 35
Gender: Male
Race: Orc
----------
City Name: Mol Furg Desert Tribe
Population: 500
Workers: 175
Researchers: 125
Soldiers: 200
Soldier Types: Orcish Warrior (Shortsword, Buckler, Light Chainmail)
Gold: 8,000
Coat of Arms: A Desert Wolf Howling with Bloody Fangs
Defenses: None
----------
Buildings: 10 Huts(+5 Population), 5 Farms (Supplies 10 Population), Tribal Council
Projects: Training Grounds 2 Turns
Events: None

researching? if you want to improve agriculture you'll need to build a university, also you need to build a quarry and a market to harvest the stone


the 10 orcs aren't able to get close to get any good looks, lest they attract unwanted attention from the dwarves

kastor246
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kastor246
213 posts
Nomad

Leader Name: Kevendithas Axeager
Age: 25
Gender:male
Racewarves
----------
City Name: The lost city of the Dwarves
Population:500
Workers:100
Researchers:250
Soldiers:150
Soldier Typeswarven Axemen (one handed axe, chainmail, small wooden shield)
Gold:10,000
Coat of Arms: A orange cross on a red flag
Defenses: None
----------
Buildings:10 houses(holds 5 people), 5 farms (supplies 10 people), City Hall
Projects: (research, long building projects, etc.)

(Im guessing i need a lumber mill for the wood?)

I have 100 workers work a on lumber mill 100 workers work on a quarry for the stone.

loco5
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loco5
16,287 posts
Peasant

Leader Name: Kevendithas Axeager
Age: 25
Gender:male
Racewarves
----------
City Name: The lost city of the Dwarves
Population:500
Workers:100
Researchers:250
Soldiers:150
Soldier Typeswarven Axemen (one handed axe, chainmail, small wooden shield)
Gold:10,000
Coat of Arms: A orange cross on a red flag
Defenses: None
----------
Buildings:10 houses(holds 5 people), 5 farms (supplies 10 people), City Hall
Projects: (research, long building projects, etc.)



you only have 100 workers...

kastor246
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kastor246
213 posts
Nomad

Leader Name: Kevendithas Axeager
Age: 25
Gender:male
Racewarves
----------
City Name: The lost city of the Dwarves
Population:500
Workers:100
Researchers:250
Soldiers:150
Soldier Typeswarven Axemen (one handed axe, chainmail, small wooden shield)
Gold:10,000
Coat of Arms: A orange cross on a red flag
Defenses: None
----------
Buildings:10 houses(holds 5 people), 5 farms (supplies 10 people), City Hall
Projects: (research, long building projects, etc.)

Oops i was looking at population.

Then ill have 50 workers build a quarry and 50 work on building a lumber mill.

loco5
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loco5
16,287 posts
Peasant

Leader Name: Kevendithas Axeager
Age: 25
Gender:male
Racewarves
----------
City Name: The lost city of the Dwarves
Population:500
Workers:100
Researchers:250
Soldiers:150
Soldier Typeswarven Axemen (one handed axe, chainmail, small wooden shield)
Gold:10,000
Coat of Arms: A orange cross on a red flag
Defenses: None
----------
Buildings:10 houses(holds 5 people), 5 farms (supplies 10 people), City Hall
Projects: Lumber Mill: 2 turns Quarry: 2 turns
Events:


kay.

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