ForumsForum GamesThe Great Terrarian War (Fantasy City Builder)

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loco5
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loco5
16,287 posts
Peasant

This will be a war strategy based city builder set in the late medieval times, involving guns, dragons, giant animals, etc.


In the land of Terraria a great war was fought between the 6 races that lived in a precarious balance, until a new evil arouse, the Undead, who brought war to the (fairly) peaceful land, splitting the races into various factions, uprooting and dividing families, murdering innocents, and butchering armies. By now they have found their place among a dark alliance called "The Brotherhood" worshiping a dark god called "Azarith" while the other faction, called "The Order" fighting for what they call 'good', they worship a small pantheon of gods, too many of which to name. Both have been fighting for years with no end in sight, by now a hotly contested area of resources has been so scorched with angry blood and magic that is now a nearly uninhabitable badlands. Both sides have been working to restore it and blame the other, but still fight in it, so their motions to restore it are constantly ruined by their constant fighting.


Faction races

The Order:
Elves "Nature"- Obviously, a nature oriented faction, using the animals to their advantage having a wide variety of mounts from Giant bears, to huge eagles. Though Frail and have lesser melee infantry
Humans "Light"- A combination of Humans and their larger cousins the Giants, they have perfected the Chariot and heavy armor, and use it to their advantage in battle, but due to this, even their cavalry is slower in battle.
Dwarves "Machine"- Focusing on their technological advances, the dwarves have a large variety of machinery like Iron tanks and Zepplins. But they lack any magic, being completely opposed to it.

The "Brotherhood"
Undead "Death"- Having vastly superior troops, they can take a lot of enemies one on one, but they lack in numbers, they can start to become overwhelmed against a numerically superior enemy.
Orcs "War"- being made up of Orcs and Ogres, both are the most brutish race, ogres being stronger and stupider, they have some of the best conventional weapons and warriors, making use of elephants, also investing themselves into alchemy as weaponry. Though they are the stupidest race, their tactics are sub par at best and cannot form coherent battle plans, being heavily reliant on their smarter dark elf cousins.
Dark Elves "Magic"- they are a race heavily reliant on magic, having the best magic users in the land, but they have very little armor among their armies, mostly relying on either magic or speed.



Sheet:


Leader Name: Something fantasy like, if you can't think, use this
Age: (Humans & Giants live to 70, Orcs & Ogres to 50, Dwarves to 250, Elves & Dark Elves to 350, and Undead don't die.)
Gender:
RaceElf, Human, Giant, Dwarf, Undead, Orc, Ogre, or Dark Elf, keep to your faction please)
Bio: 5 sentences, optional
----------
City Name: Something fantasy oriented
Population:500 (divide into the three categories below)
Workers:
Researchers:
Soldiers:
Soldier Types: i put
Gold:10,000
Coat of Arms: (what your flag looks like)
Defenses: None
----------
Buildings:10 houses(holds 5 people), 5 farms (supplies 10 people), City Hall
Projects: (research, long building projects, etc.)
Events:None


i believe this is it, enjoy

  • 67 Replies
kastor246
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kastor246
213 posts
Nomad

Leader Name: Kevendithas Axeager
Age: 25
Gender:male
Racewarves
----------
City Name: The lost city of the Dwarves
Population:500
Workers:100
Researchers:250
Soldiers:150
Soldier Typeswarven Axemen (one handed axe, chainmail, small wooden shield)
Gold:10,000
Coat of Arms: A orange cross on a red flag
Defenses: None
----------
Buildings:10 houses(holds 5 people), 5 farms (supplies 10 people), City Hall
Projects: Lumber Mill: 2 turns Quarry: 2 turns
Events:

And ill have all 250 researchers research on a stone wall.

loco5
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loco5
16,287 posts
Peasant

Leader Name: Kevendithas Axeager
Age: 25
Gender:male
Racewarves
----------
City Name: The lost city of the Dwarves
Population:500
Workers:100
Researchers:250
Soldiers:150
Soldier Typeswarven Axemen (one handed axe, chainmail, small wooden shield)
Gold:10,000
Coat of Arms: A orange cross on a red flag
Defenses: None
----------
Buildings:10 houses(holds 5 people), 5 farms (supplies 10 people), City Hall
Projects: Lumber Mill: 2 turns Quarry: 2 turns
Events:


you don't even have Palisades yet, you can't skip to stone

kastor246
offline
kastor246
213 posts
Nomad

Leader Name: Kevendithas Axeager
Age: 25
Gender:male
Racewarves
----------
City Name: The lost city of the Dwarves
Population:500
Workers:100
Researchers:250
Soldiers:150
Soldier Typeswarven Axemen (one handed axe, chainmail, small wooden shield)
Gold:10,000
Coat of Arms: A orange cross on a red flag
Defenses: None
----------
Buildings:10 houses(holds 5 people), 5 farms (supplies 10 people), City Hall
Projects: Lumber Mill: 2 turns Quarry: 2 turns
Events:

I guess then i jus twait a turn.

loco5
offline
loco5
16,287 posts
Peasant

Leader Name: Kevendithas Axeager
Age: 25
Gender:male
Racewarves
----------
City Name: The lost city of the Dwarves
Population:500
Workers:100
Researchers:250
Soldiers:150
Soldier Typeswarven Axemen (one handed axe, chainmail, small wooden shield)
Gold:10,000
Coat of Arms: A orange cross on a red flag
Defenses: None
----------
Buildings:10 houses(holds 5 people), 5 farms (supplies 10 people), City Hall
Projects: Lumber Mill: 2 turns Quarry: 2 turns
Events:


yeah, no, either do something or it won't count.

also, Palisades...

Garriss
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Garriss
1,023 posts
Nomad

Leader Name: Eques Dis'ii
Age: 35
Gender: Male
Race: Orc
----------
City Name: Mol Furg Desert Tribe
Population: 500
Workers: 175
Researchers: 125
Soldiers: 200
Soldier Types: Orcish Warrior (Shortsword, Buckler, Light Chainmail)
Gold: 8,000
Coat of Arms: A Desert Wolf Howling with Bloody Fangs
Defenses: None
----------
Buildings: 10 Huts(+5 Population), 5 Farms (Supplies 10 Population), Tribal Council
Projects: Training Grounds 2 Turns
Events: None

Ill have my workers build a market and a quarry. I also send a small force of about 50 orcs to skirmish with the dwarves.

loco5
offline
loco5
16,287 posts
Peasant

Leader Name: Eques Dis'ii
Age: 35
Gender: Male
Race: Orc
----------
City Name: Mol Furg Desert Tribe
Population: 450
Workers: 175
Researchers: 125
Soldiers: 150
Soldier Types: Orcish Warrior (Shortsword, Buckler, Light Chainmail)
Gold: 6,000
Coat of Arms: A Desert Wolf Howling with Bloody Fangs
Defenses: None
----------
Buildings: 10 Huts(+5 Population), 5 Farms (Supplies 10 Population), Tribal Council, Market, Training Grounds
Projects:
Events: Quarry: 2 turns



The 50 orcs move out, but are quickly put down by the dwarves in the towers

training ground done

Garriss
offline
Garriss
1,023 posts
Nomad

Leader Name: Eques Dis'ii
Age: 35
Gender: Male
Race: Orc
----------
City Name: Mol Furg Desert Tribe
Population: 450
Workers: 175
Researchers: 125
Soldiers: 150
Soldier Types: Orcish Warrior (Shortsword, Buckler, Light Chainmail)
Gold: 6,000
Coat of Arms: A Desert Wolf Howling with Bloody Fangs
Defenses: None
----------
Buildings: 10 Huts(+5 Population), 5 Farms (Supplies 10 Population), Tribal Council, Market, Training Grounds
Projects:
Events: Quarry: 2 turns

I let my people rest.

loco5
offline
loco5
16,287 posts
Peasant

Leader Name: Eques Dis'ii
Age: 35
Gender: Male
Race: Orc
----------
City Name: Mol Furg Desert Tribe
Population: 650
Workers: 175
Researchers: 125
Soldiers: 150
Soldier Types: Orcish Warrior (Shortsword, Buckler, Light Chainmail)
Gold: 6,000
Coat of Arms: A Desert Wolf Howling with Bloody Fangs
Defenses: None
----------
Buildings: 10 Huts(+5 Population), 5 Farms (Supplies 10 Population), Tribal Council, Market, Training Grounds
Projects:
Events: Quarry: 2 turns

you get 200 population (no need for schools or teachers or whatever, they're chock full of grow up hormones)

Garriss
offline
Garriss
1,023 posts
Nomad

Leader Name: Eques Dis'ii
Age: 35
Gender: Male
Race: Orc
----------
City Name: Mol Furg Desert Tribe
Population: 650
Workers: 200
Researchers: 200
Soldiers: 250
Soldier Types: Orcish Warrior (Shortsword, Buckler, Light Chainmail)
Gold: 6,000
Coat of Arms: A Desert Wolf Howling with Bloody Fangs
Defenses: None
----------
Buildings: 10 Huts(+5 Population), 5 Farms (Supplies 10 Population), Tribal Council, Market, Training Grounds
Projects:
Events: Quarry: 2 turns

I research for larger defensive materials, shields and strategies.
I also make my workers build a wooden wall.

loco5
offline
loco5
16,287 posts
Peasant

Leader Name: Eques Dis'ii
Age: 35
Gender: Male
Race: Orc
----------
City Name: Mol Furg Desert Tribe
Population: 650
Workers: 200
Researchers: 200
Soldiers: 250
Soldier Types: Orcish Warrior (Shortsword, Buckler, Light Chainmail)
Gold: 6,000
Coat of Arms: A Desert Wolf Howling with Bloody Fangs
Defenses: None
----------
Buildings: 10 Huts(+5 Population), 5 Farms (Supplies 10 Population), Tribal Council, Market, Training Grounds
Projects:
Events: Quarry: 1 turns, Palisade: 3 turns


materials? like walls?


an upgrade of the buckler or something larger? (Remember, buckler is great against basically all melee, except polearms and range weapons)

no strategies, that's what you get for being an orc


you start off with a Palisade, some hewn together logs of fairly the same height

Garriss
offline
Garriss
1,023 posts
Nomad

Leader Name: Eques Dis'ii
Age: 35
Gender: Male
Race: Orc
----------
City Name: Mol Furg Desert Tribe
Population: 650
Workers: 200
Researchers: 200
Soldiers: 250
Soldier Types: Orcish Warrior (Shortsword, Buckler, Light Chainmail)
Gold: 6,000
Coat of Arms: A Desert Wolf Howling with Bloody Fangs
Defenses: None
----------
Buildings: 10 Huts(+5 Population), 5 Farms (Supplies 10 Population), Tribal Council, Market, Training Grounds
Projects:
Events: Quarry: 1 turns, Palisade: 3 turns

(How much do I earn from the market?) I research bigger shields and maybe better armor and helmets. I also try to tame some giant wolves.
I also research long range weapons and long melee weapons.

loco5
offline
loco5
16,287 posts
Peasant

Leader Name: Eques Dis'ii
Age: 35
Gender: Male
Race: Orc
----------
City Name: Mol Furg Desert Tribe
Population: 650
Workers: 200
Researchers: 200
Soldiers: 250
Soldier Types: Orcish Warrior (Shortsword, Buckler, Light Chainmail)
Gold: 6,000
Coat of Arms: A Desert Wolf Howling with Bloody Fangs
Defenses: None
----------
Buildings: 10 Huts(holds 5 Population), 5 Farms (Supplies 10 Population), Tribal Council, Market, Training Grounds
Projects:
Events: Quarry: 1 turns, Palisade: 3 turns


you might want to build more farms and huts

and slow down skippy

one piece of armor, one weapon, and you need to find some Wargs

loco5
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loco5
16,287 posts
Peasant

also, you need the quarry to sell stuff, and you need to say when you mine (the more you mine in a row, the less you get, it slowly regenerates)

kastor246
offline
kastor246
213 posts
Nomad

Leader Name: Kevendithas Axeager
Age: 25
Gender:male
Racewarves
----------
City Name: The lost city of the Dwarves
Population:500
Workers:100
Researchers:250
Soldiers:150
Soldier Typeswarven Axemen (one handed axe, chainmail, small wooden shield)
Gold:10,000
Coat of Arms: A orange cross on a red flag
Defenses: None
----------
Buildings:10 houses(holds 5 people), 5 farms (supplies 10 people), City Hall
Projects: Lumber Mill: 2 turns Quarry: 2 turns
Events:

Then ill have 250 of my researchers research palisaides

loco5
offline
loco5
16,287 posts
Peasant

Leader Name: Kevendithas Axeager
Age: 25
Gender:male
Racewarves
----------
City Name: The lost city of the Dwarves
Population:500
Workers:100
Researchers:250
Soldiers:150
Soldier Typeswarven Axemen (one handed axe, chainmail, small wooden shield)
Gold:10,000
Coat of Arms: A orange cross on a red flag
Defenses: None
----------
Buildings:10 houses(holds 5 people), 5 farms (supplies 10 people), City Hall
Projects: Lumber Mill: 1 turns Quarry: 1 turns
Events:

done, since so many researched it

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