ForumsForum GamesAge of Empires II(Forum Game Edition)

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Kylelolcat
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Kylelolcat
4,813 posts
Nomad

From the beginning of time, there have been Empires. They have always waged war, and they have always striven to conquer. Now, the empires of the Middle Ages will fight for dominance.

This is a two to eight player forum game where you build your empire, raise an army and conquer your foes. And for once, this is NOT a Memetia game. This may have a Memetia version, but for now, enjoy fighting as real-life empires with more realistic weaponry.

Races:
Britons
Celts
Franks
Spanish
Goths
Teutons
Vinkings
Huns
Byzantines
Persians
Sarcens
Turks
Koreans
Chinese
Japanese
Molgols
Aztec
Mayans

So, just fill out the empty spaces on this sheep to play!

Player Name:
Town Name:
Race:
Wood: 200
Food: 500
Gold: 0
Stone: 0
5 Villagers
1 Scout Cavalry

  • 43 Replies
Cardibard
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Cardibard
2,025 posts
Nomad

Player Name:Axel
Town Name:Grulinburg
Race:goths
Wood: 200
Food: 500
Gold: 0
Stone: 0
5 Villagers
1 Scout Cavalry

Faunbard
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Faunbard
650 posts
Nomad

Player Name: Akadar (Faunbard)
Town Name:Erabor
Race: Celts
Wood: 200
Food: 500
Gold: 0
Stone: 0
5 Villagers
1 Scout Cavalry

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Player Name: Axel(Cardibard)
Town Name:Grulinburg
Race:goths
Wood: 200
Food: 500
Gold: 0
Stone: 0
5 Villagers
1 Scout Cavalry

Your villagers and scout are in the middle of a forest. You can't see any gold or stone around for a while. Build a town center here?

Player Name: Akadar (Faunbard)
Town Name:Erabor
Race: Celts
Wood: 200
Food: 500
Gold: 0
Stone: 0
5 Villagers
1 Scout Cavalry

You are on a cliff. There aren't many trees nearby, but you can see some piles of stone close by. Build a town center?

Cardibard
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Cardibard
2,025 posts
Nomad

Player Name: Axel(Cardibard)
Town Name:Grulinburg
Race:goths
Wood: 200
Food: 500
Gold: 0
Stone: 0
5 Villagers
1 Scout Cavalry

I tell the scout to look to see if it can find anything within a reasonable distance.

Faunbard
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Faunbard
650 posts
Nomad

Player Name:Akadar (faunbard)
Town Name: Erabia
Race:Celts
Wood: 200
Food: 500
Gold: 0
Stone: 0
5 Villagers
1 Scout Cavalry

Faunbard
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Faunbard
650 posts
Nomad

Whups forgot to post...
If it is possible, I wish to quarry some rock and construct that out of the town center. (For reinforcement)

Omnihero10
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Omnihero10
2,515 posts
Nomad

Player Name:Nilous Nitari
Town Name:Yuccan
Race:Mayan
Wood: 200
Food: 500
Gold: 0
Stone: 0
5 Villagers
1 Scout Cavalry

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Player Name: Axel(Cardibard)
Town Name:Grulinburg
Race:goths
Wood: 200
Food: 500
Gold: 0
Stone: 0
5 Villagers
1 Scout Cavalry

The scout finds a large gold mine a reasonable way away from your starting point. He also finds a herd of deer.

Player Name:Akadar (faunbard)
Town Name: Erabia
Race:Celts
Wood: 200
Food: 500
Gold: 0
Stone: 0
5 Stone Miners
1 Scout Cavalry

You start gathering Stone, but there's nowhere to carry the stone to due to the lack of a mining camp or town center.

Player Name:Nilous Nitari (Omnihero10)
Town Name:Yuccan
Race:Mayan
Wood: 200
Food: 500
Gold: 0
Stone: 0
5 Villagers
1 Scout Cavalry

You begin near a forest next to an ocean. There's also a herd of goats a ways off. Build a town center?

Faunbard
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Faunbard
650 posts
Nomad

Player Name:Akadar (faunbard)
Town Name: Erabia
Race:Celts
Wood: 200
Food: 500
Gold: 0
Stone: 0
5 Stone Miners
1 Scout Cavalry

Hmmmm. Ok I will start making a town center.

Cardibard
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Cardibard
2,025 posts
Nomad

Player Name: Axel(Cardibard)
Town Name:Grulinburg
Race:goths
Wood: 200
Food: 500
Gold: 0
Stone: 0
5 Villagers
1 Scout Cavalry

I have us move closer to these.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Player Name:Akadar (faunbard)
Town Name: Erabia
Race:Celts
Wood: 0
Food: 500
Gold: 0
Stone: 50
5 Builders
1 Scout Cavalry

You expend 200 wood to build a Town Center where the builders can deposit their stone. You are able to research Loom technology for 200 wood and 150 food to increase Villager health and make more Villagers.

Player Name: Axel(Cardibard)
Town Name:Grulinburg
Race: Goths
Wood: 200
Food: 500
Gold: 0
Stone: 0
5 Villagers
1 Scout Cavalry

Sorry, the Goths being uncapitalized was bugging me.

You move your villagers over to the goldmine and deer. Want to build a town center?

Omnihero10
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Omnihero10
2,515 posts
Nomad

Player Name:Nilous Nitari (Omnihero10)
Town Name:Yuccan
Race:Mayan
Wood: 200
Food: 500
Gold: 0
Stone: 0
5 Villagers
1 Scout Cavalry

I will build his town center, and said some villagers to gather while eyes send two others to investigate the goats

When they return, I will have them construct two houses.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Player Name:Nilous Nitari (Omnihero10)
Town Name:Yuccan
Race:Mayan
Wood: 0
Food: 500
Gold: 0
Stone: 0
1 Builder
2 Hunters
2 Lumberjacks
1 Scout Cavalry

The villager starts building the town center and will be done next turn. As for the others, the now Hunters see that it's just some goats that can be hunted for food and the Lumberjacks gather lumber.

Cardibard
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Cardibard
2,025 posts
Nomad

Player Name: Axel(Cardibard)
Town Name:Grulinburg
Race: Goths
Wood: 200
Food: 500
Gold: 0
Stone: 0
5 Villagers
1 Scout Cavalry

yes we settle.

Omnihero10
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Omnihero10
2,515 posts
Nomad

Player Name:Nilous Nitari (Omnihero10)
Town Name:Yuccan
Race:Mayan
Wood: 0
Food: 500
Gold: 0
Stone: 0
1 Builder
2 Hunters
2 Lumberjacks
1 Scout Cavalry

I send the scout cavalry to wander around the area looking for useful resources in danger.

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