the year is 1984, Tensions between the Eastern Bloc, and NATO are boiling over. Neither side wants to step down, and large build up of forces are everywhere The Doomsday Clock is now at 11:57 The only time it's been closer to doomsday (Midnight) was in 1957. (Historical Divergence) Now many nations are dissolving into internal conflict, only a few nations manage to hold their own, but lose a lot of territory, whether it be for Communism, Democracy, Neither, or just plain Anarchy. Now much of Europe, Asia, and even a lot of the Americas are dissolved into squabbling city states, with (for the times) primitive technology like simple bolt action rifles, and basics for civilization (Agriculture, basic buildings, a list of simple laws, etc.).
Sheet: Leader Name: Age: Gender: Description: Bio: optional Faction: This is what your city state fights for: Democracy, Communism, or Neutral, remember, if you're gonna play a Democratic russian city state, or a communist British city state, don't expect to have any allies --------- City Name: Can be real, or made up, don't be silly City Standard: Population:8,000 (Split between the below 3) Workers: Scientists: Soldiers: Soldier Types: Militia --------- Buildings: 800 Houses, Town Hall, Conscription Center, Vehicles: (For War) none Defenses: none Allies: none Enemies: ResourcesCatch all currency)50,000 Morale: Average Events: Your city State has been formed
this will focus on war (and peace), for the most part. And i believe this is it.
Leader Name: Savell the Mighty Age: 27 Gender: Male Description: 180 Lbs, muscular, 5'11", brown eyes, black hair, and a Now shaved chin. Bio: Proud and physically powerful, able to brawl his way out of the loudest tavern and yet delicately difuse a a tense situation. Faction: Neither Nationality: American ---------- City Name: New Hope City Standard: A green cross on a white field. Population:8,000 (Split between the below 3) Workers:3500 Scientists:2500 Soldiers:2000 Soldier Types: Militia --------- Buildings: 800 Houses, Town Hall, Conscription Center, lumber mill, quarry, farm, Small watch tower Vehicles: (For War) none Defenses: none Allies: none Enemies: Resources:45,000 Morale: Average Events: agricultural research center: 3 turns
all your men couldn't hope to surround the city, like some wall of men.besides the militia are also your police, your defenders, etc.
Leader Name: Justin Erwin Age: 21 Gender: Male Description: 6ft, 2in. 200 lbs. White Skin, Short Brown Hair, Blue Eyes Bio: optional Faction: Democracy --------- City Name: Columbus, Ohio City Standard: The Ohio State Flag Population:8,000 (Split between the below 3) Workers: 2,000 Scientists: 3,000 Soldiers: 3,000 Soldier Types: Militia --------- Buildings: 800 Houses, Town Hall, Conscription Center, Vehicles: (For War) none Defenses: none Allies: none Enemies: Resources: 50,000 Morale: Average Events: Your city State has been formed
Combustion is the act of burning gas to create miniature explosions inside of an engine so that whatever the engine is mounted to can move in a direction. Therefore I research The Combustion Engine.
Leader Name: Justin Erwin Age: 21 Gender: Male Description: 6ft, 2in. 200 lbs. White Skin, Short Brown Hair, Blue Eyes Bio: optional Faction: Democracy --------- City Name: Columbus, Ohio City Standard: The Ohio State Flag Population:8,000 (Split between the below 3) Workers: 2,000 Scientists: 3,000 Soldiers: 3,000 Soldier Types: Militia --------- Buildings: 800 Houses, Town Hall, Conscription Center, Vehicles: (For War) none Defenses: none Allies: none Enemies: Resources: 50,000 Morale: Average Events: Your city State has been formed
nope, combustion is the act or process of burning, the combustion engine is what you described, but they exist, there is just a distinct lack of tech for them, many cars currently flaming wrecks, the engines being just shells
Leader Name: Glades Age: 21 Gender: Male Description: Average male: black hair, brown eyes, etc; Bio: The only reason why he is a leader is because while everyone else seems to conflict over it, Glades couldn't care less about the position -- to much responsibilities and such. Knowing that he wouldn't abuse the power of command, others start to nominate and look at him as their leader, soon nearly everyone did, and with no supporters, soon too did the other leader candidates. Faction: Neutral Nationality:Austrian Area: (naturally) Austria --------- City Name: Frontrosis City Standard: Black Flag Population:8,000 Workers: 4000 Scientists: 1000 Soldiers: 3000 Soldier Types: Militia --------- Buildings: 800 Houses, Town Hall, Conscription Center, Vehicles: (For War) none Defenses: none Allies: none Enemies: ResourcesCatch all currency)50,000 Morale: Average Events: Farm: 3 turns, 4 small watchtowers: 6 turns, school: 7 turns, storage: 3 turns
ok then
the militia find large amounts of stone, and water, but only sparse, weak forests.
apologies for not being active
It's alright, I only mainly check once or twice everyday.
Anyways, since all my workers are on a project right now, I'll have 1000 militia patrol the area, 1000 on stand-by, and the last 1000 escort the scientists on their research expedition on the flora and fauna around.
Leader Name: Glades Age: 21 Gender: Male Description: Average male: black hair, brown eyes, etc; Bio: The only reason why he is a leader is because while everyone else seems to conflict over it, Glades couldn't care less about the position -- to much responsibilities and such. Knowing that he wouldn't abuse the power of command, others start to nominate and look at him as their leader, soon nearly everyone did, and with no supporters, soon too did the other leader candidates. Faction: Neutral Nationality:Austrian Area: (naturally) Austria --------- City Name: Frontrosis City Standard: Black Flag Population:8,000 Workers: 4000 Scientists: 1000 Soldiers: 3000 Soldier Types: Militia --------- Buildings: 800 Houses, Town Hall, Conscription Center, Vehicles: (For War) none Defenses: none Allies: none Enemies: ResourcesCatch all currency)50,000 Morale: Average Events: Farm: 2 turns, 3 small watchtowers: 5 turns, school: 6 turns, storage: 2 turns
nothing quite interesting about the species of plants around here, other than the distinct lack of them higher up you go
Leader Name: Savell the Mighty Age: 27 Gender: Male Description: 180 Lbs, muscular, 5'11", brown eyes, black hair, and a Now shaved chin. Bio: Proud and physically powerful, able to brawl his way out of the loudest tavern and yet delicately difuse a a tense situation. Faction: Neither Nationality: American ---------- City Name: New Hope City Standard: A green cross on a white field. Population:8,000 (Split between the below 3) Workers:3500 Scientists:2500 Soldiers:2000 Soldier Types: Militia --------- Buildings: 800 Houses, Town Hall, Conscription Center, lumber mill, quarry, farm, Small watch tower Vehicles: (For War) none Defenses: none Allies: none Enemies: Resources:45,000 Morale: Average Events: agricultural research center: 3 turns
Grrr. I personally take an escort of 50 men and search for some bandits/desperate citizens. Before I leave, I order my workers to build enough houses for 2000 more population. I also tell 100 militia to guard each of my important buildings, and the rest can disperse evenly throughout the city, watching for crime and arresting the perps.
Leader Name: Glades Age: 21 Gender: Male Description: Average male: black hair, brown eyes, etc; Bio: The only reason why he is a leader is because while everyone else seems to conflict over it, Glades couldn't care less about the position -- to much responsibilities and such. Knowing that he wouldn't abuse the power of command, others start to nominate and look at him as their leader, soon nearly everyone did, and with no supporters, soon too did the other leader candidates. Faction: Neutral Nationality:Austrian Area: (naturally) Austria --------- City Name: Frontrosis City Standard: Black Flag Population:8,000 Workers: 4000 Scientists: 1000 Soldiers: 3000 Soldier Types: Militia --------- Buildings: 800 Houses, Town Hall, Conscription Center, Vehicles: (For War) none Defenses: none Allies: none Enemies: ResourcesCatch all currency)50,000 Morale: Average Events: Farm: 2 turns, 3 small watchtowers: 5 turns, school: 6 turns, storage: 2 turns
Hmm, what about the fauna (animals)? Hmm, now that the scientists are back I'll have some, 700, start researching tools: wheel, plow, hoe, ax, hammer, etc (if I don't know them); if I do know them, then I'll have those 700 research on preservation of food. The last 300 will work researching the cause of the lack of trees around the area, and ways to grow more, since they are going out I'll have 500 militias escort and guard them. The remain 500 idle militias shall be put on standby for the time being.
primitive technology like simple bolt action rifles, and basics for civilization (Agriculture, basic buildings, a list of simple laws, etc.).
Ps. May I have a list on them 'rimitive technology', 'basic buildings', and 'simple laws', if not too much trouble of course.
Ps2. Also thanks for the info, though I guess I could have deduced it if I read the beginning again, and sorry for the trouble.
Leader Name: Savell the Mighty Age: 27 Gender: Male Description: 180 Lbs, muscular, 5'11", brown eyes, black hair, and a Now shaved chin. Bio: Proud and physically powerful, able to brawl his way out of the loudest tavern and yet delicately difuse a a tense situation. Faction: Neither Nationality: American ---------- City Name: New Hope City Standard: A green cross on a white field. Population:8,000 (Split between the below 3) Workers:3500 Scientists:2500 Soldiers:2000 Soldier Types: Militia --------- Buildings: 800 Houses, Town Hall, Conscription Center, lumber mill, quarry, farm, Small watch tower Vehicles: (For War) none Defenses: none Allies: none Enemies: Resources:45,000 Morale: Average Events: agricultural research center: 3 turns
you move out, and go hunting. as you pass through a destroyed village, you come under fire from multiple places, at least 5 different buildings, with a crossfire being created
Leader Name: Glades Age: 21 Gender: Male Description: Average male: black hair, brown eyes, etc; Bio: The only reason why he is a leader is because while everyone else seems to conflict over it, Glades couldn't care less about the position -- to much responsibilities and such. Knowing that he wouldn't abuse the power of command, others start to nominate and look at him as their leader, soon nearly everyone did, and with no supporters, soon too did the other leader candidates. Faction: Neutral Nationality:Austrian Area: (naturally) Austria --------- City Name: Frontrosis City Standard: Black Flag Population:8,000 Workers: 4000 Scientists: 1000 Soldiers: 3000 Soldier Types: Militia --------- Buildings: 800 Houses, Town Hall, Conscription Center, Vehicles: (For War) none Defenses: none Allies: none Enemies: ResourcesCatch all currency)50,000 Morale: Average Events: Farm: 2 turns, 3 small watchtowers: 5 turns, school: 6 turns, storage: 2 turns
your usual animals you'd find in the Alps, nothing special, (deer, goats, mountain hares, things like that)
primitive tech is: Simple housing (i.e. two bedroom, kitchen) Simple agriculture (wooden sticks to make holes for seeds, scythes) a money system, the Austrian Euro, for trade between the people a rank class (scientists find themselves as high class, then the soldiers, then the workers) and some basic, nearly bible-esque laws (no stealing, murder, things like that, keeps it from being an anarchist state)
Leader Name: Ylliasviel Strife Age: 38 Gender: F Description: 1m78, brown hair and eyes. has an authority aura and it is said that she never become angry Bio: She manipulated all its opposant to reach the top and now is ready to anything to keep its place. Faction: Democracy Location: Caïman islands --------- City Name: Castelcerf City Standard: a charging deer Population:8,000 (Split between the below 3) Workers: 3500 Scientists: 2500 Soldiers: 2000 Soldier Types: Militia --------- Buildings: 800 Houses, Town Hall, Conscription Center, Vehicles: (For War) none Defenses: none Allies: none Enemies: ResourcesCatch all currency)50,000 Morale: Average Events: Your city State has been formed
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I first order my builders to build basic farms and sawmill I order my scientist to make basic research on fishing and boats I order my militia to establish a map of the area and detect weak and strong defense points.
Leader Name: Glades Age: 21 Gender: Male Description: Average male: black hair, brown eyes, etc; Bio: The only reason why he is a leader is because while everyone else seems to conflict over it, Glades couldn't care less about the position -- to much responsibilities and such. Knowing that he wouldn't abuse the power of command, others start to nominate and look at him as their leader, soon nearly everyone did, and with no supporters, soon too did the other leader candidates. Faction: Neutral Nationality:Austrian Area: (naturally) Austria --------- City Name: Frontrosis City Standard: Black Flag Population:8,000 Workers: 4000 Scientists: 1000 Soldiers: 3000 Soldier Types: Militia --------- Buildings: 800 Houses, Town Hall, Conscription Center, Vehicles: (For War) none Defenses: none Allies: none Enemies: ResourcesCatch all currency)50,000 Morale: Average Events: Farm: 2 turns, 3 small watchtowers: 5 turns, school: 6 turns, storage: 2 turns
Alright then, I'll continue with my actions from the last post then
Hmm, now that the scientists are back I'll have some, 700, start researching tools: wheel, plow, hoe, ax, hammer, etc ). The last 300 will work researching the cause of the lack of trees around the area, and ways to grow more, since they are going out I'll have 500 militias escort and guard them. The remain 500 idle militias shall be put on standby for the time being.
Leader Name: Savell the Mighty Age: 27 Gender: Male Description: 180 Lbs, muscular, 5'11", brown eyes, black hair, and a Now shaved chin. Bio: Proud and physically powerful, able to brawl his way out of the loudest tavern and yet delicately difuse a a tense situation. Faction: Neither Nationality: American ---------- City Name: New Hope City Standard: A green cross on a white field. Population:8,000 (Split between the below 3) Workers:3500 Scientists:2500 Soldiers:2000 Soldier Types: Militia --------- Buildings: 800 Houses, Town Hall, Conscription Center, lumber mill, quarry, farm, Small watch tower Vehicles: (For War) none Defenses: none Allies: none Enemies: Resources:45,000 Morale: Average Events: agricultural research center: 3 turns
I tell my troops to duck and cover behind shelter and yell "CEASE FIRE! I COME FROM A SAFE TOWN! JOIN ME, AND YOU'LL HAVE BEDS, FOOD, AND BEER! LOTS OF BEER!" No one can resist good food, beds, and beer, right?
Leader Name: Glades Age: 21 Gender: Male Description: Average male: black hair, brown eyes, etc; Bio: The only reason why he is a leader is because while everyone else seems to conflict over it, Glades couldn't care less about the position -- to much responsibilities and such. Knowing that he wouldn't abuse the power of command, others start to nominate and look at him as their leader, soon nearly everyone did, and with no supporters, soon too did the other leader candidates. Faction: Neutral Nationality:Austrian Area: (naturally) Austria --------- City Name: Frontrosis City Standard: Black Flag Population:8,000 Workers: 4000 Scientists: 1000 Soldiers: 3000 Soldier Types: Militia --------- Buildings: 800 Houses, Town Hall, Conscription Center, Vehicles: (For War) none Defenses: none Allies: none Enemies: ResourcesCatch all currency)50,000 Morale: Average Events: Farm: 1 turns, 2 small watchtowers: 4 turns, school: 5 turns, storage: 1 turns, Medium Agriculture: 3 turns
ok, and the answer is pretty obvious after a few hours of research, the mountains, and general high elevation aren't nice to trees
Leader Name: Ylliasviel Strife Age: 38 Gender: F Description: 1m78, brown hair and eyes. has an authority aura and it is said that she never become angry Bio: She manipulated all its opposant to reach the top and now is ready to anything to keep its place. Faction: Democracy Location: Caïman islands --------- City Name: Castelcerf City Standard: a charging deer Population:8,000 (Split between the below 3) Workers: 3500 Scientists: 2500 Soldiers: 2000 Soldier Types: Militia --------- Buildings: 800 Houses, Town Hall, Conscription Center, Vehicles: (For War) none Defenses: none Allies: none Enemies: ResourcesCatch all currency)50,000 Morale: Average Events: Farms: 3 turns, Sawmill: 4 turns
ok
fishing is really simple, you just need a dock, also, i'm guessing simple fishing dinghy?
you already know your general area.
Leader Name: Savell the Mighty Age: 27 Gender: Male Description: 180 Lbs, muscular, 5'11", brown eyes, black hair, and a Now shaved chin. Bio: Proud and physically powerful, able to brawl his way out of the loudest tavern and yet delicately difuse a a tense situation. Faction: Neither Nationality: American ---------- City Name: New Hope City Standard: A green cross on a white field. Population:8,000 (Split between the below 3) Workers:3500 Scientists:2500 Soldiers:2000 Soldier Types: Militia --------- Buildings: 800 Houses, Town Hall, Conscription Center, lumber mill, quarry, farm, Small watch tower Vehicles: (For War) none Defenses: none Allies: none Enemies: Resources:45,000 Morale: Average Events: agricultural research center: 3 turns
crossfire isn't nice, there is no shelter, anywho, yes it is easy if you outnumber the enemy, and can take the food, shelter and beer by force
Leader Name: Savell the Mighty Age: 27 Gender: Male Description: 180 Lbs, muscular, 5'11", brown eyes, black hair, and a Now shaved chin. Bio: Proud and physically powerful, able to brawl his way out of the loudest tavern and yet delicately difuse a a tense situation. Faction: Neither Nationality: American ---------- City Name: New Hope City Standard: A green cross on a white field. Population:8,000 (Split between the below 3) Workers:3500 Scientists:2500 Soldiers:2000 Soldier Types: Militia --------- Buildings: 800 Houses, Town Hall, Conscription Center, lumber mill, quarry, farm, Small watch tower Vehicles: (For War) none Defenses: none Allies: none Enemies: Resources:45,000 Morale: Average Events: agricultural research center: 3 turns
(If no cover, my troops just lay down on the ground prone.) Well, I tried peace. Now I tell my troops to open fire. "OKAY THEN! ANYTIME YOU WANNA SURRENDER IS FINE BY ME! UNTIL THEN, DIE!" I should have a weapon as well, and assist my troops with the skirmish.