the year is 1984, Tensions between the Eastern Bloc, and NATO are boiling over. Neither side wants to step down, and large build up of forces are everywhere The Doomsday Clock is now at 11:57 The only time it's been closer to doomsday (Midnight) was in 1957. (Historical Divergence) Now many nations are dissolving into internal conflict, only a few nations manage to hold their own, but lose a lot of territory, whether it be for Communism, Democracy, Neither, or just plain Anarchy. Now much of Europe, Asia, and even a lot of the Americas are dissolved into squabbling city states, with (for the times) primitive technology like simple bolt action rifles, and basics for civilization (Agriculture, basic buildings, a list of simple laws, etc.).
Sheet: Leader Name: Age: Gender: Description: Bio: optional Faction: This is what your city state fights for: Democracy, Communism, or Neutral, remember, if you're gonna play a Democratic russian city state, or a communist British city state, don't expect to have any allies --------- City Name: Can be real, or made up, don't be silly City Standard: Population:8,000 (Split between the below 3) Workers: Scientists: Soldiers: Soldier Types: Militia --------- Buildings: 800 Houses, Town Hall, Conscription Center, Vehicles: (For War) none Defenses: none Allies: none Enemies: ResourcesCatch all currency)50,000 Morale: Average Events: Your city State has been formed
this will focus on war (and peace), for the most part. And i believe this is it.
Leader Name: Savell the Mighty Age: 27 Gender: Male Description: 180 Lbs, muscular, 5'11", brown eyes, black hair, and a Now shaved chin. Bio: Proud and physically powerful, able to brawl his way out of the loudest tavern and yet delicately difuse a a tense situation. Faction: Neither Nationality: American ---------- City Name: New Hope City Standard: A green cross on a white field. Population:8,000 (Split between the below 3) Workers:3500 Scientists:2500 Soldiers:2000 Soldier Types: Militia --------- Buildings: 800 Houses, Town Hall, Conscription Center, lumber mill, quarry, farm, Small watch tower Vehicles: (For War) none Defenses: none Allies: none Enemies: Resources:45,000 Morale: Average Events: agricultural research center: 3 turns
you open fire, but they have the advantage of height, cover, and assistance of grenades, you hear metal clinks as they roll down around you, you see your men being ripped up by gunfire from behind and in front of them, and grenade shrapnel
I order my men to retreat as quickly as possible, and personally carry the injured. Once back at my town, I tell the militia to go on high alert and tell the builders to start building an Armory, for my scientists to research body armor.
Leader Name: Savell the Mighty Age: 27 Gender: Male Description: 180 Lbs, muscular, 5'11", brown eyes, black hair, and a Now shaved chin. Bio: Proud and physically powerful, able to brawl his way out of the loudest tavern and yet delicately difuse a a tense situation. Faction: Neither Nationality: American ---------- City Name: New Hope City Standard: A green cross on a white field. Population:8,000 (Split between the below 3) Workers:3500 Scientists:2500 Soldiers:2000 Soldier Types: Militia --------- Buildings: 800 Houses, Town Hall, Conscription Center, lumber mill, quarry, farm, Small watch tower Vehicles: (For War) none Defenses: none Allies: none Enemies: Resources:45,000 Morale: Average Events: agricultural research center: 2 turns, Flak Jackets: 5 turns
you help carry back the wounded
you end up losing 10 men
the militia increase patrols and research is started
Leader Name: Savell the Mighty Age: 27 Gender: Male Description: 180 Lbs, muscular, 5'11", brown eyes, black hair, and a Now shaved chin. Bio: Proud and physically powerful, able to brawl his way out of the loudest tavern and yet delicately difuse a a tense situation. Faction: Neither Nationality: American ---------- City Name: New Hope City Standard: A green cross on a white field. Population:7,990 (Split between the below 3) Workers:3500 Scientists:2500 Soldiers:1990 Soldier Types: Militia --------- Buildings: 800 Houses, Town Hall, Conscription Center, lumber mill, quarry, farm, Small watch tower Vehicles: (For War) none Defenses: none Allies: none Enemies: Resources:45,000 Morale: Average Events: agricultural research center: 2 turns, Flak Jackets: 5 turns
Arrgh. I order the construction of a Hospital to help the injured, pondering...A mad idea comes to mind, as I grab a gun and head out to where the massacre occured. Those BANDITS shall pay, but my men shouldn't have to die when I led them into this mess. I therefore crawl all the way to the highest hill and look at the enemy, if they're still there.
Leader Name: Ylliasviel Strife Age: 38 Gender: F Description: 1m78, brown hair and eyes. has an authority aura and it is said that she never become angry Bio: She manipulated all its opposant to reach the top and now is ready to anything to keep its place. Faction: Democracy Location: Caïman islands --------- City Name: Castelcerf City Standard: a charging deer Population:8,000 (Split between the below 3) Workers: 3500 Scientists: 2500 Soldiers: 2000 Soldier Types: Militia --------- Buildings: 800 Houses, Town Hall, Conscription Center, Vehicles: (For War) none Defenses: none Allies: none Enemies: ResourcesCatch all currency)50,000 Morale: Average Events: Farms: 3 turns, Sawmill: 4 turns
Allright, I spend 500 militia to make little outposts at each point where ship may land. They will have to observe the coast and warn if anything strange happens. If some builders are still free, I start building a shipyard linked to a dock.
Leader Name: Savell the Mighty Age: 27 Gender: Male Description: 180 Lbs, muscular, 5'11", brown eyes, black hair, and a Now shaved chin. Bio: Proud and physically powerful, able to brawl his way out of the loudest tavern and yet delicately difuse a a tense situation. Faction: Neither Nationality: American ---------- City Name: New Hope City Standard: A green cross on a white field. Population:7,990 (Split between the below 3) Workers:3500 Scientists:2500 Soldiers:1990 Soldier Types: Militia --------- Buildings: 800 Houses, Town Hall, Conscription Center, lumber mill, quarry, farm, Small watch tower Vehicles: (For War) none Defenses: none Allies: none Enemies: Resources:45,000 Morale: Average Events: agricultural research center: 1 turns, Flak Jackets: 4 turns, Medical Building: 3 turns
yeah, they're loading up on Technical to move out
Leader Name: Ylliasviel Strife Age: 38 Gender: F Description: 1m78, brown hair and eyes. has an authority aura and it is said that she never become angry Bio: She manipulated all its opposant to reach the top and now is ready to anything to keep its place. Faction: Democracy Location: Caïman islands --------- City Name: Castelcerf City Standard: a charging deer Population:8,000 (Split between the below 3) Workers: 3500 Scientists: 2500 Soldiers: 2000 Soldier Types: Militia --------- Buildings: 800 Houses, Town Hall, Conscription Center, Vehicles: (For War) none Defenses: none Allies: none Enemies: ResourcesCatch all currency)50,000 Morale: Average Events: Farms: 3 turns, Sawmill: 4 turns, Simple dock, Outposts: 3 turns
with your technology, you could literally build them straight from the village square
Leader Name: Ylliasviel Strife Age: 38 Gender: F Description: 1m78, brown hair and eyes. has an authority aura and it is said that she never become angry Bio: She manipulated all its opposant to reach the top and now is ready to anything to keep its place. Faction: Democracy Location: Caïman islands --------- City Name: Castelcerf City Standard: a charging deer Population:8,000 (Split between the below 3) Workers: 3500 Scientists: 2500 Soldiers: 2000 Soldier Types: Militia --------- Buildings: 800 Houses, Town Hall, Conscription Center, Vehicles: (For War) none Defenses: none Allies: none Enemies: ResourcesCatch all currency)50,000 Morale: Average Events: Farms: 2 turns, Sawmill: 3 turns, Simple dock, Outposts: 3 turns
Fine, then I use half of my searchers to search on building techniques in order to increase productivity. And the other half to search on spears and bows (using wood) to upgrade militia to close range and long range specialists.
Leader Name: Glades Age: 21 Gender: Male Description: Average male: black hair, brown eyes, etc; Bio: The only reason why he is a leader is because while everyone else seems to conflict over it, Glades couldn't care less about the position -- to much responsibilities and such. Knowing that he wouldn't abuse the power of command, others start to nominate and look at him as their leader, soon nearly everyone did, and with no supporters, soon too did the other leader candidates. Faction: Neutral Nationality:Austrian Area: (naturally) Austria --------- City Name: Frontrosis City Standard: Black Flag Population:8,000 Workers: 4000 Scientists: 1000 Soldiers: 3000 Soldier Types: Militia --------- Buildings: 800 Houses, Town Hall, Conscription Center, Vehicles: (For War) none Defenses: none Allies: none Enemies: ResourcesCatch all currency)50,000 Morale: Average Events: Farm: 1 turns, 2 small watchtowers: 4 turns, school: 5 turns, storage: 1 turns, Medium Agriculture: 3 turns
ok, and the answer is pretty obvious after a few hours of research, the mountains, and general high elevation aren't nice to trees
- Not really, as there are some (not too sure since I don't visit the mountains much) mountains that are forested; from my understand, it depends on climate, formation of the mountain, and etc (can't really put it into word. Anyways, I'll research more on the region when I get a chance; back to the game now.
I'll have 500 militias head out with the remainder of my scientist, 300 I think, and study the animals around -- to see what safe vegetations there are, the animal's habits and diet, and to get them use to tracking the animals (for later, when I have a place to keep them XD) ----------------------------------------- Ps. There are mountains? Should really say that in the scout report next time.
the militia find large amounts of stone, and water, but only sparse, weak forests.
Leader Name: Glades Age: 21 Gender: Male Description: Average male: black hair, brown eyes, etc; Bio: The only reason why he is a leader is because while everyone else seems to conflict over it, Glades couldn't care less about the position -- to much responsibilities and such. Knowing that he wouldn't abuse the power of command, others start to nominate and look at him as their leader, soon nearly everyone did, and with no supporters, soon too did the other leader candidates. Faction: Neutral Nationality:Austrian Area: (naturally) Austria --------- City Name: Frontrosis City Standard: Black Flag Population:8,000 Workers: 4000 Scientists: 1000 Soldiers: 3000 Soldier Types: Militia --------- Buildings: 800 Houses, Town Hall, Conscription Center, Vehicles: (For War) none Defenses: none Allies: none Enemies: ResourcesCatch all currency)50,000 Morale: Average Events: Farm: 1 turns, 2 small watchtowers: 4 turns, school: 5 turns, storage: 1 turns, Medium Agriculture: 3 turns
still, there is an area of height were literally no trees can grow, and the alps are rather tall, but still not many heavily forested mountains too my knowledge
neither the militia or scientists are good at being quiet, or sneaky, and many times they scare the animals away
---------- it's Austria, should been a little obvious with one wikipedia search
Leader Name: Ylliasviel Strife Age: 38 Gender: F Description: 1m78, brown hair and eyes. has an authority aura and it is said that she never become angry Bio: She manipulated all its opposant to reach the top and now is ready to anything to keep its place. Faction: Democracy Location: Caïman islands --------- City Name: Castelcerf City Standard: a charging deer Population:8,000 (Split between the below 3) Workers: 3500 Scientists: 2500 Soldiers: 2000 Soldier Types: Militia --------- Buildings: 800 Houses, Town Hall, Conscription Center, Vehicles: (For War) none Defenses: none Allies: none Enemies: ResourcesCatch all currency)50,000 Morale: Average Events: Farms: 2 turns, Sawmill: 3 turns, Simple dock, Outposts: 3 turns
you mean like a boat making building, or just generally?
also, spears and bows? you're about 100 years off, it's 1980's, also if i handed you a spear, would you be good at close range, ignoring the fact that spears are most definitely not close range weapons? not really, you'll need to train with it
Buildings: 800 Houses, Town Hall, Conscription Center, lumber mill, quarry, farm, Small watch tower Vehicles: (For War) none Defenses: none Allies: none Enemies: Resources:45,000 Morale: Average Events: agricultural research center: 1 turns, Flak Jackets: 4 turns, Medical Building: 3 turns
Good, good. I aim, then open fire, concentrating on those already holding their guns, hiding behind a rock for cover. I pause between each shot so the raiders wont know where it's coming from.
Leader Name: Savell the Mighty Age: 27 Gender: Male Description: 180 Lbs, muscular, 5'11", brown eyes, black hair, and a Now shaved chin. Bio: Proud and physically powerful, able to brawl his way out of the loudest tavern and yet delicately difuse a a tense situation. Faction: Neither Nationality: American ---------- City Name: New Hope City Standard: A green cross on a white field. Population:7,990 (Split between the below 3) Workers:3500 Scientists:2500 Soldiers:1990 Soldier Types: Militia --------- Buildings: 800 Houses, Town Hall, Conscription Center, lumber mill, quarry, farm, Small watch tower Vehicles: (For War) none Defenses: none Allies: none Enemies: Resources:45,000 Morale: Average Events: agricultural research center: 1 turns, Flak Jackets: 4 turns, Medical Building: 3 turns
yeah, you're not a sniper, you have the aim of a militiaman, there isn't even a flash suppresser, and you couldn't hope to kill 50+ men
Leader Name: Savell the Mighty Age: 27 Gender: Male Description: 180 Lbs, muscular, 5'11", brown eyes, black hair, and a Now shaved chin. Bio: Proud and physically powerful, able to brawl his way out of the loudest tavern and yet delicately difuse a a tense situation. Faction: Neither Nationality: American ---------- City Name: New Hope City Standard: A green cross on a white field. Population:7,990 (Split between the below 3) Workers:3500 Scientists:2500 Soldiers:1990 Soldier Types: Militia --------- Buildings: 800 Houses, Town Hall, Conscription Center, lumber mill, quarry, farm, Small watch tower Vehicles: (For War) none Defenses: none Allies: none Enemies: Resources:45,000 Morale: Average Events: agricultural research center: 1 turns, Flak Jackets: 4 turns, Medical Building: 3 turns
As soon as I can i'm gonna research sniper rifles... Anywho, instead of suicide-by-revenge, I wait until they leave and run down to look for anything they might have left behind.
Leader Name: Savell the Mighty Age: 27 Gender: Male Description: 180 Lbs, muscular, 5'11", brown eyes, black hair, and a Now shaved chin. Bio: Proud and physically powerful, able to brawl his way out of the loudest tavern and yet delicately difuse a a tense situation. Faction: Neither Nationality: American ---------- City Name: New Hope City Standard: A green cross on a white field. Population:7,990 (Split between the below 3) Workers:3500 Scientists:2500 Soldiers:1990 Soldier Types: Militia --------- Buildings: 800 Houses, Town Hall, Conscription Center, lumber mill, quarry, farm, Small watch tower Vehicles: (For War) none Defenses: none Allies: none Enemies: Resources:45,000 Morale: Average Events: agricultural research center: 1 turns, Flak Jackets: 4 turns, Medical Building: 3 turns
yeah, that'll be a little while
they leave behind shell casings, shrapnel, ohwait are they heading for your city?
Leader Name: Savell the Mighty Age: 27 Gender: Male Description: 180 Lbs, muscular, 5'11", brown eyes, black hair, and a Now shaved chin. Bio: Proud and physically powerful, able to brawl his way out of the loudest tavern and yet delicately difuse a a tense situation. Faction: Neither Nationality: American ---------- City Name: New Hope City Standard: A green cross on a white field. Population:7,990 (Split between the below 3) Workers:3500 Scientists:2500 Soldiers:1990 Soldier Types: Militia --------- Buildings: 800 Houses, Town Hall, Conscription Center, lumber mill, quarry, farm, Small watch tower Vehicles: (For War) none Defenses: none Allies: none Enemies: Resources:45,000 Morale: Average Events: agricultural research center: 1 turns, Flak Jackets: 4 turns, Medical Building: 3 turns
CRAP. I run back to the city as fast as I can, and watch for the raiders on the horizon, telling my militia to keep a sharp eye out for them and get into a two-line formation once they spot them.