The Beginning You grew up in the small village of Chiakor, a remote village with rich traditions, buried deep in the wilds. Every year for as long as you can remember, your village has chosen a champion to send to the cursed Demon Realm.
Legend has it that in years Chiakor has failed to produce a champion, chaos has reigned over the countryside. Children disappear, crops wilt, and disease spreads like wildfire. This year, you have been selected to be the champion.
Character Creation What is your name, Champion? Male or Female? If your are male, are you lean, average, or thick? If female, are you slender, average, or curvy? What is your skin color; light, olive, dark, or ebony? What color is your hair, and how long?
Stats for the game include: Strength - Increases your damage and enables the Strong Back perks if high enough. Toughness - Increases your health points and enables the Tank and Regeneration perks if high enough. Speed - Increases you chances to evade attacks, certain encounters and to run from a fight. Also enables the Evasion and Runner perks if high enough. Intelligence - Increase the chance to withstand certain encounters. Spells are also easier to learn and cast. Corruption - Shows how corrupt you've become since entering the Demon Realm. If high enough, you won't be known as the nice guy anymore. Nice thoughts and actions will be harder to perform if corruption becomes too high. Anger rises a lot faster when more corrupt. Fatigue - Determines whether or not skills and spells can be used. Waiting, resting, and sleeping reduce fatigue. Hit points - Your life. If it reaches 0, your enemy will find a way to corrupt your mind or body in some way, adding to your corruption.
Every person is born with a gift. What's yours? Strength - Are you stronger than normal? +5 to strength Toughness - Are you unusually tough? +5 to toughness Speed - Are you very quick? +5 to speed Smarts - Are you a quick learner? +5 to intelligence Endurance - Are you energetic? Recover from fatigue 50% faster
Before you became a champion, you had other plans for your life. What were you doing before? Alchemy - You spent some time as an alchemist's assistant, and alchemical items always seem to be more reactive in your hands. You are much more successful at making concoctions than the normal person, and can make others much more potent. Fighting - You spent much of your time fighting other children, and you had plans to find work as a guard when you grew up. You do 10% more damage with physical attacks. Healing - You often spent your free time with the village healer, learning how to tend to wounds. Healing items and effects are 20% more effective. Religion - You spent a lot of time at the village temple, and learned how to meditate. Meditating will reduce corruption. Schooling - You spent much of your time in school, and even begged the richest man in town, Mr. Savin, to let you read some of his books. You are much better at focusing, and spellcasting uses 20% less fatigue. Slacking - You spent a lot of time slacking, avoiding work, and otherwise making a nuisance of yourself. Your efforts at slacking have made you quite adept at resting, and fatigue decreases 20% faster. Smithing - You managed to get an apprenticeship with the local blacksmith. Because of your time spent at the blacksmith's side, you've learned how to fit armor for maximum protection. Increases armor effectiveness by roughly 10%.
Feel free to ask questions, and have fun if you decide to try! Also, this game is story driven, and every person will have a similar story line, so if you don't want anything spoiled, don't look at others posts. This could also be good for people not playing and reading what happens to see what differences the players actions are and other things.
I'm just kind of into seeing how other people play differently. Anyways, gl.
I ask them if they know the farmer Whitney, and ask why her farm hasn't been burned to the ground yet.
The demons answer the question, sometimes filling in for each other. It turns out Whitney's farm has a Centaur protecting it, who's name is Kelt. Besides that, however, there is some sort of purity that prevents the demons from getting close enough to do any real damage. The strange pure aura apparently weakens them whenever they get too close. Quite a few of them have actual died there. You've learned that some demons fear the farm greatly, and and call it the "bane of demonic existence", yet they haven't made that completely clear as to why they call it that yet.
I also ask if there is anything to demonic life besides going to this bar and doing missions.
They take a few swigs along with you. Two demons have left the table after your first question, leaving three still chatting with you. Two of them seem drunk.
After the sober demon listens to the question while the other two try, he then responds. He tells you that there is a place located in a swamp called the Bazaar, which apparently has a bunch of 'fun things' to do.
*Theoritically, if I was taken from Area A to Area C, crossing through Area B blindfolded, would I be able to teleport between Area A and Area C without ever seeing Area B?*
I decide just to explore the general area and hope that I come across the swamp.
Name & Sex: Michael Lee, M Day #3 Time: 22:42 + 0:02 ---------- Complexion: Light Hair: Long, black Height: 5'4" Masculinity: Slightly Masculine (60/100) Muscles: Visible(59/100) Frame: Narrow (34/100) ---------- Body: All human ---------- ~Perks~ Smithing: Armor effectiveness increased by 10% ---------- Outfit: Comfortable Clothes Weapons: 4 ft. bamboo stick, 6½ bamboo spear Storage: 1 ft. bamboo stick, 8 Perudi olives, 29.5 ft. rope ---------- Camp Storage: - ---------- Places Explored: ~Lake ~Forest ---------- Strength: 12 Toughness: 11 Speed: 17 Intelligence: 11 Corruption: 0% ---------- HP: 100% Fatigue: 52% -4 ---------- Status Effects: - ---------- Level: 1 Experience: 70 Gems: 0 ---------- Quest: None ---------- People: ~[Rat-morph] Rathazul (Acquaintance) ~[Hawkish/Possibly Human] Giacomo (Manager)
I gather more globs of goo from the lake. If nothing attacks me and I am successful, I take the globs of goo I gathered and teleport back to camp. If nothing of interest happens in camp when I get there, I place the globs of goo into my camp storage then teleport back to the lake and explore it for a bit.
*Theoritically, if I was taken from Area A to Area C, crossing through Area B blindfolded, would I be able to teleport between Area A and Area C without ever seeing Area B?*
Not unless you could produce a mental picture of Area B for you to teleport to, which would be impossible since you where wearing a blindfold. Furthermore, Area B could possibly be located somewhere other than in between Area A and C, theoretically.
I decide just to explore the general area and hope that I come across the swamp.
The general area consists only of monstrous dunes of sand, and your new demonic home of course.
Remembering the long journey to this place, you recall it taking quite a while. You're out in the boonies. ______________________________________________ Name & Sex: Michael Lee, M Day #3 Time: 22:58 + 0:16 ---------- Complexion: Light Hair: Long, black Height: 5'4" Masculinity: Slightly Masculine (60/100) Muscles: Visible(59/100) Frame: Narrow (34/100) ---------- Body: All human ---------- ~Perks~ Smithing: Armor effectiveness increased by 10% ---------- Outfit: Comfortable Clothes Weapons: 4 ft. bamboo stick, 6½ bamboo spear Storage: 1 ft. bamboo stick, 8 Perudi olives, 29.5 ft. rope ---------- Camp Storage: Three basketball-sized globs of goo ---------- Places Explored: ~Lake ~Forest ---------- Strength: 12 Toughness: 11 Speed: 17 Intelligence: 11 Corruption: 0% ---------- HP: 100% Fatigue: 48% -4 ---------- Status Effects: - ---------- Level: 1 Experience: 70 Gems: 0 ---------- Quest: None ---------- People: ~[Rat-morph] Rathazul (Acquaintance) ~[Hawkish/Possibly Human] Giacomo (Manager)
I gather more globs of goo from the lake. If nothing attacks me and I am successful, I take the globs of goo I gathered and teleport back to camp. If nothing of interest happens in camp when I get there, I place the globs of goo into my camp storage then teleport back to the lake and explore it for a bit.
You end up being successful in retrieving the goo and storing them at the camp. You've gathered at least three, while the rest where out of reach.
After exploring the lake, you find nothing. Sixteen minutes have passed, and you've constantly heard whaling somewhere, even at the camp.
Realising that I won't be able to get to the swamp, I reenter the bar, get a new drink, and sit with some other demons and just listen to the conversation.