so i was thinking yesterday that although my game take the castle is working as i would like, it is boring. although it keeps me busy with lots of things i must pay attention to, the players say "i raid" and sometimes "i buy 1 heavy infantry unit." so i have devised a new dungeon crawler game that i think any active forum participator will like. here is the intro- (this is a mid-evil era game)
One day, as you are sitting in your cottage, you hear a knock on your door. you go to answer it. standing there is a man in long purple cloaks (keep in mind that is the sign of royalty). you cannot see his face or any part of his body, as the cloak covers it all. he seems...friendly-ish, but before you can say anything he begins. "Hello! my name is sir Acrobis of the Deminin family. i am here because i am looking for brave adventurers to help me forfill a quest...a very dangerous one. have you ever heard of the legendary dragon's gold?" you think for a moment, but you do not recall of it. "well legend has it that in a town very close to here a dragon has millions of pounds of gols stashed away in an underground safe...and i am trying to assemble a team to recover it. everyone participating splits the loot. Do you accept?" you say of course, beacuse you wont turn an offer like this one down. however, the following events are foggy.
Character Sheet:
Name: Age: (15-40) visual description: (this will actually become important) Bio: (can be blank. doesn't matter, but its a good idea anyway) class: (below, pick one) alignment: neutral (influenced by most everything) ------------ level: 1 XP: 0/10 health: 100/100 status: perfect stats: ( base stats will be based on class, armor will factor in) Strength: Endurance: Melee: Ranged: Magica: (the form of magic in this game) ------------ inventory: 1 rock, 2 health potions, 10 feet rope party: N/A
take out everything in parenthesis
Rules: 1. i am the only one who determines outcomes of anything. you NEVER will say "i decapitate xyz monster and then run down a hall." instead, "i attempt to decaptiate xyz monster." big difference. 2. If/when you become in a party, battling will be different. i havent worked this out yet, but i can tell you this, if your not posting every 2 days, you may be subject to be taken out temporarily to permanently 3. godmodding is strictly forbidden 4. if you die, you are done. you may restart, but EVERYTHING you had will be destroyed. 5. arguing will NOT be tolerated
Notes: 1. observe EVERYTHING. one of the major functions in this game will be to observe the room. if you enter a room i will give you obvious things, but most everything important or even special you will have to take a turn and observe for. 2. every peice of armor will have stats, rarity, and resell value, because there will be AI vendors in this game 3. everyone is on the same map. i cannot stress this enough because its very important. i will sketch the map, and is possible to go into a room that has already been explored 4. enemies will, for the most part, scale to your level. but in some instances they may not. bosses will not present themselves to you obviously, and if your very weak i may say "dont not go in there unless you plan on dieing." 5. PvP is going to happen, unless you want to baby through the game and never hurt a soul. 6. everything you do in this game will factor towards your alignment. i will tell you what you are and inform you of changes. 7. XP will be gained by killing monsters. PvP kills will be worth TONS. leveling up increases base stats. i will tell you when you gain XP 8. I will always update your CS (character sheet), not you. there is a format i want it in, and it will be that way.
Classes: (each class will get a weapon they start with, and different stats) Knight: starter weapon: short iron sword (+1 strength, +2 melee) starting stats: Strength: 5 Endurance: 5 Melee: 5 Ranged: 1 Magica: 0
Name:Zenil the second Age: 13 visual description: 5"6, average waist. Not strong, but he is a geometry expert. Bio: His father always told tales of how he was a criminal, so he took his dads advice and took to a life of thievery Alignment:True neutral class: Archer Gold: 50 ------------ level: 1 XP: 3/10 health: 100/100 status: perfect stats: Strength: 3 (+1 from bow) Endurance: 2 Melee: 0 Ranged: 7 (+2 from bow) Magica: 1 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short wodden bow (equipped, +1 strength, +2 ranged), small quiver (10 arrows, 2 without tip [max 30], equipped), long iron sword (+3 strength, +3 melee) party: N/A
as you draw near, you realize its a body of a man. its attracting flies and has almost entirely decomposed. you see a piece of his torso was bitten off by something. something like a beast, with very large mandibles.
Name: Horace Altman Age: 31 visual description: Muscular, Brown hair and eyes, 1.7 metres tall Bio: Got tired of working at farm and decided to leave. Had alot of raw talent and trained to be a knight. class: Knight alignment: neutral gold: 150 ------------ level: 1 XP: 8/10 health: 100/100 status: perfect stats: Strength: 7 (+2 from sword) Endurance: 5 Melee: 8 (+3 from sword) Ranged: 1 Magica: 0 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short iron sword (+1 strength, +2 melee), long iron sword (+2 strength, +3 melee, equipped), skeletal key party: N/A
"That is interesting, also a bazaar? I saw a place that used to be a bazaar, there was a man sobbing there, he told me that two men raided his bazaar. One more thing, how about working together again? We can split the gold half half!"
NOTICE! I may be on and off sporadically, so dont drop my char sheet.
Name:Zenil the second Age: 13 visual description: 5"6, average waist. Not strong, but he is a geometry expert. Bio: His father always told tales of how he was a criminal, so he took his dads advice and took to a life of thievery Alignment:True neutral class: Archer Gold: 50 ------------ level: 1 XP: 3/10 health: 100/100 status: perfect stats: Strength: 3 (+1 from bow) Endurance: 2 Melee: 0 Ranged: 7 (+2 from bow) Magica: 1 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short wodden bow (equipped, +1 strength, +2 ranged), small quiver (10 arrows, 2 without tip [max 30], equipped), long iron sword (+3 strength, +3 melee) party: N/A
I get to the door as quickly and as quietly as possible.
Name: Horace Altman Age: 31 visual description: Muscular, Brown hair and eyes, 1.7 metres tall Bio: Got tired of working at farm and decided to leave. Had alot of raw talent and trained to be a knight. class: Knight alignment: neutral gold: 150 ------------ level: 1 XP: 8/10 health: 100/100 status: perfect stats: Strength: 7 (+2 from sword) Endurance: 5 Melee: 8 (+3 from sword) Ranged: 1 Magica: 0 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short iron sword (+1 strength, +2 melee), long iron sword (+2 strength, +3 melee, equipped), skeletal key party: Alder
"after seeing that man's power...its doubtful you will prevail fighting him. we could try though. my name is Alder, and i am a pyromancer, or fire mage." he says.
Name:Zenil the second Age: 13 visual description: 5"6, average waist. Not strong, but he is a geometry expert. Bio: His father always told tales of how he was a criminal, so he took his dads advice and took to a life of thievery Alignment:True neutral class: Archer Gold: 50 ------------ level: 1 XP: 3/10 health: 100/100 status: perfect stats: Strength: 3 (+1 from bow) Endurance: 2 Melee: 0 Ranged: 7 (+2 from bow) Magica: 1 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short wodden bow (equipped, +1 strength, +2 ranged), small quiver (10 arrows, 2 without tip [max 30], equipped), long iron sword (+3 strength, +3 melee) party: N/A
as your about to make it to the door, something large falls in front of you. it looks like a giant lizard. it is fully black, with a white mane. its roughly 10 feet long and 7 feet high, and it looks very threatening. "Who dares enter the sacred realm!" he yells.
Name: Horace Altman Age: 31 visual description: Muscular, Brown hair and eyes, 1.7 metres tall Bio: Got tired of working at farm and decided to leave. Had alot of raw talent and trained to be a knight. class: Knight alignment: neutral gold: 150 ------------ level: 1 XP: 8/10 health: 100/100 status: perfect stats: Strength: 7 (+2 from sword) Endurance: 5 Melee: 8 (+3 from sword) Ranged: 1 Magica: 0 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short iron sword (+1 strength, +2 melee), long iron sword (+2 strength, +3 melee, equipped), skeletal key party: Alder
I'm Horace and I'm a knight. Should we get going now?
Name:Zenil the second Age: 13 visual description: 5"6, average waist. Not strong, but he is a geometry expert. Bio: His father always told tales of how he was a criminal, so he took his dads advice and took to a life of thievery Alignment:True neutral class: Archer Gold: 50 ------------ level: 1 XP: 3/10 health: 100/100 status: perfect stats: Strength: 3 (+1 from bow) Endurance: 2 Melee: 0 Ranged: 7 (+2 from bow) Magica: 1 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short wodden bow (equipped, +1 strength, +2 ranged), small quiver (10 arrows, 2 without tip [max 30], equipped), long iron sword (+3 strength, +3 melee) party: N/A
Name: Horace Altman Age: 31 visual description: Muscular, Brown hair and eyes, 1.7 metres tall Bio: Got tired of working at farm and decided to leave. Had alot of raw talent and trained to be a knight. class: Knight alignment: neutral gold: 150 ------------ level: 1 XP: 8/10 health: 100/100 status: perfect stats: Strength: 7 (+2 from sword) Endurance: 5 Melee: 8 (+3 from sword) Ranged: 1 Magica: 0 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short iron sword (+1 strength, +2 melee), long iron sword (+2 strength, +3 melee, equipped), skeletal key party: Alder
"yes, i would be happy too." you walk out of the room back into the room with 3 doors.
Name:Zenil the second Age: 13 visual description: 5"6, average waist. Not strong, but he is a geometry expert. Bio: His father always told tales of how he was a criminal, so he took his dads advice and took to a life of thievery Alignment:True neutral class: Archer Gold: 50 ------------ level: 1 XP: 3/10 health: 100/100 status: perfect stats: Strength: 3 (+1 from bow) Endurance: 2 Melee: 0 Ranged: 7 (+2 from bow) Magica: 1 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short wodden bow (equipped, +1 strength, +2 ranged), small quiver (10 arrows, 2 without tip [max 30], equipped), long iron sword (+3 strength, +3 melee) party: N/A
this game has no wrong, its an exploration game. you cant really have right/wrong in an RPG and mine dont.
Name: Horace Altman Age: 31 visual description: Muscular, Brown hair and eyes, 1.7 metres tall Bio: Got tired of working at farm and decided to leave. Had alot of raw talent and trained to be a knight. class: Knight alignment: neutral gold: 150 ------------ level: 1 XP: 8/10 health: 100/100 status: perfect stats: Strength: 7 (+2 from sword) Endurance: 5 Melee: 8 (+3 from sword) Ranged: 1 Magica: 0 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short iron sword (+1 strength, +2 melee), long iron sword (+2 strength, +3 melee, equipped), skeletal key party: Alder
Name:Zenil the second Age: 13 visual description: 5"6, average waist. Not strong, but he is a geometry expert. Bio: His father always told tales of how he was a criminal, so he took his dads advice and took to a life of thievery Alignment:True neutral class: Archer Gold: 50 ------------ level: 1 XP: 3/10 health: 100/100 status: perfect stats: Strength: 3 (+1 from bow) Endurance: 2 Melee: 0 Ranged: 7 (+2 from bow) Magica: 1 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short wodden bow (equipped, +1 strength, +2 ranged), small quiver (10 arrows, 2 without tip [max 30], equipped), long iron sword (+3 strength, +3 melee) party: N/A
Name: Horace Altman Age: 31 visual description: Muscular, Brown hair and eyes, 1.7 metres tall Bio: Got tired of working at farm and decided to leave. Had alot of raw talent and trained to be a knight. class: Knight alignment: neutral gold: 150 ------------ level: 1 XP: 8/10 health: 100/100 status: perfect stats: Strength: 7 (+2 from sword) Endurance: 5 Melee: 8 (+3 from sword) Ranged: 1 Magica: 0 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short iron sword (+1 strength, +2 melee), long iron sword (+2 strength, +3 melee, equipped), skeletal key party: Alder
left would be the direction you originally came from. the other 2 doors are the ones you have never been through. and when you say alder and i go left, you cant assume he is going to follow or obey you, but he will for now.
Name:Zenil the second Age: 13 visual description: 5"6, average waist. Not strong, but he is a geometry expert. Bio: His father always told tales of how he was a criminal, so he took his dads advice and took to a life of thievery Alignment:True neutral class: Archer Gold: 50 ------------ level: 1 XP: 3/10 health: 100/100 status: perfect stats: Strength: 3 (+1 from bow) Endurance: 2 Melee: 0 Ranged: 7 (+2 from bow) Magica: 1 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short wodden bow (equipped, +1 strength, +2 ranged), small quiver (10 arrows, 2 without tip [max 30], equipped), long iron sword (+3 strength, +3 melee) party: N/A
well you put quotations around what your saying. anyway:
the beast stares at you and rears its head like its about to attack. it cant speak english.
Name: Horace Altman Age: 31 visual description: Muscular, Brown hair and eyes, 1.7 metres tall Bio: Got tired of working at farm and decided to leave. Had alot of raw talent and trained to be a knight. class: Knight alignment: neutral gold: 150 ------------ level: 1 XP: 8/10 health: 100/100 status: perfect stats: Strength: 7 (+2 from sword) Endurance: 5 Melee: 8 (+3 from sword) Ranged: 1 Magica: 0 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short iron sword (+1 strength, +2 melee), long iron sword (+2 strength, +3 melee, equipped), skeletal key party: Alder
Never mind that. I say "let's go straight" to Alder. I go straight and I'm just going to guess he does too.
Name: Horace Altman Age: 31 visual description: Muscular, Brown hair and eyes, 1.7 metres tall Bio: Got tired of working at farm and decided to leave. Had alot of raw talent and trained to be a knight. class: Knight alignment: neutral gold: 150 ------------ level: 1 XP: 8/10 health: 100/100 status: perfect stats: Strength: 7 (+2 from sword) Endurance: 5 Melee: 8 (+3 from sword) Ranged: 1 Magica: 0 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short iron sword (+1 strength, +2 melee), long iron sword (+2 strength, +3 melee, equipped), skeletal key party: Alder
he follows you. you open the door, seeing the room is dark like the last one. "Luminus!" Alder says, and the room lights up. you see nothing in the room but a book in the corner.
I thought that you said he said something to me?
if he did, I don't remember it. if you can find it show me.
Name: Horace Altman Age: 31 visual description: Muscular, Brown hair and eyes, 1.7 metres tall Bio: Got tired of working at farm and decided to leave. Had alot of raw talent and trained to be a knight. class: Knight alignment: neutral gold: 150 ------------ level: 1 XP: 8/10 health: 100/100 status: perfect stats: Strength: 7 (+2 from sword) Endurance: 5 Melee: 8 (+3 from sword) Ranged: 1 Magica: 0 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short iron sword (+1 strength, +2 melee), long iron sword (+2 strength, +3 melee, equipped), skeletal key party: Alder
I go to the book and open it and if it's a tome or written in runes or something, I ask Alder if he can read it.
Name: Horace Altman Age: 31 visual description: Muscular, Brown hair and eyes, 1.7 metres tall Bio: Got tired of working at farm and decided to leave. Had alot of raw talent and trained to be a knight. class: Knight alignment: neutral gold: 150 ------------ level: 1 XP: 8/10 health: 100/100 status: perfect stats: Strength: 7 (+2 from sword) Endurance: 5 Melee: 8 (+3 from sword) Ranged: 1 Magica: 0 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short iron sword (+1 strength, +2 melee), long iron sword (+2 strength, +3 melee, equipped), skeletal key party: Alder
it is a tome. you hand it to alder. "its nothing I didn't already...oh my god..." he shakes his head. suddenly, the floor your standing on brakes away, and you and alder are falling down a chute. you hit the bottom, not losing any health, to see your in some sort of dungeon. "the tome read, 'to summon a fireball you get trapped in a dungeon when you read this'. I cant believe we fell for that."