so i was thinking yesterday that although my game take the castle is working as i would like, it is boring. although it keeps me busy with lots of things i must pay attention to, the players say "i raid" and sometimes "i buy 1 heavy infantry unit." so i have devised a new dungeon crawler game that i think any active forum participator will like. here is the intro- (this is a mid-evil era game)
One day, as you are sitting in your cottage, you hear a knock on your door. you go to answer it. standing there is a man in long purple cloaks (keep in mind that is the sign of royalty). you cannot see his face or any part of his body, as the cloak covers it all. he seems...friendly-ish, but before you can say anything he begins. "Hello! my name is sir Acrobis of the Deminin family. i am here because i am looking for brave adventurers to help me forfill a quest...a very dangerous one. have you ever heard of the legendary dragon's gold?" you think for a moment, but you do not recall of it. "well legend has it that in a town very close to here a dragon has millions of pounds of gols stashed away in an underground safe...and i am trying to assemble a team to recover it. everyone participating splits the loot. Do you accept?" you say of course, beacuse you wont turn an offer like this one down. however, the following events are foggy.
Character Sheet:
Name: Age: (15-40) visual description: (this will actually become important) Bio: (can be blank. doesn't matter, but its a good idea anyway) class: (below, pick one) alignment: neutral (influenced by most everything) ------------ level: 1 XP: 0/10 health: 100/100 status: perfect stats: ( base stats will be based on class, armor will factor in) Strength: Endurance: Melee: Ranged: Magica: (the form of magic in this game) ------------ inventory: 1 rock, 2 health potions, 10 feet rope party: N/A
take out everything in parenthesis
Rules: 1. i am the only one who determines outcomes of anything. you NEVER will say "i decapitate xyz monster and then run down a hall." instead, "i attempt to decaptiate xyz monster." big difference. 2. If/when you become in a party, battling will be different. i havent worked this out yet, but i can tell you this, if your not posting every 2 days, you may be subject to be taken out temporarily to permanently 3. godmodding is strictly forbidden 4. if you die, you are done. you may restart, but EVERYTHING you had will be destroyed. 5. arguing will NOT be tolerated
Notes: 1. observe EVERYTHING. one of the major functions in this game will be to observe the room. if you enter a room i will give you obvious things, but most everything important or even special you will have to take a turn and observe for. 2. every peice of armor will have stats, rarity, and resell value, because there will be AI vendors in this game 3. everyone is on the same map. i cannot stress this enough because its very important. i will sketch the map, and is possible to go into a room that has already been explored 4. enemies will, for the most part, scale to your level. but in some instances they may not. bosses will not present themselves to you obviously, and if your very weak i may say "dont not go in there unless you plan on dieing." 5. PvP is going to happen, unless you want to baby through the game and never hurt a soul. 6. everything you do in this game will factor towards your alignment. i will tell you what you are and inform you of changes. 7. XP will be gained by killing monsters. PvP kills will be worth TONS. leveling up increases base stats. i will tell you when you gain XP 8. I will always update your CS (character sheet), not you. there is a format i want it in, and it will be that way.
Classes: (each class will get a weapon they start with, and different stats) Knight: starter weapon: short iron sword (+1 strength, +2 melee) starting stats: Strength: 5 Endurance: 5 Melee: 5 Ranged: 1 Magica: 0
as your about to make it to the door, something large falls in front of you. it looks like a giant lizard. it is fully black, with a white mane. its roughly 10 feet long and 7 feet high, and it looks very threatening. "Who dares enter the sacred realm!" he yells.
Name: John Shadow Age: 24 Gender: Male Level: 1 (5/10 XP) 25 base HP Tier: 1 (blunt weapons) ---------- ratio: 1 W; 0 L (100% win ratio) prize money: $1,000 tier points: 1 ---------- Current battle: practice(1) vs. crypt keeper map: the crypts you: 25 HP, tier 1 him: 20 HP, tier 1 he summons a great axe (action) you summon a spiked shield (action)
I look around the dungeon and if it's dark I ask Alder to make some light with a fireball.
Name:Zenil the second Age: 13 visual description: 5"6, average waist. Not strong, but he is a geometry expert. Bio: His father always told tales of how he was a criminal, so he took his dads advice and took to a life of thievery Alignment:True neutral class: Archer Gold: 50 ------------ level: 1 XP: 3/10 health: 100/100 status: perfect stats: Strength: 3 (+1 from bow) Endurance: 2 Melee: 0 Ranged: 7 (+2 from bow) Magica: 1 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short wodden bow (equipped, +1 strength, +2 ranged), small quiver (10 arrows, 2 without tip [max 30], equipped), long iron s"Listen, I don't want any trouble. I was just leaving when I realized that this place was sacred. I am unclean, will you teach me how to be a sacred man like you?"
Name: John Shadow Age: 24 Gender: Male Level: 1 (5/10 XP) 25 base HP Tier: 1 (blunt weapons) ---------- ratio: 1 W; 0 L (100% win ratio) prize money: $1,000 tier points: 1 ---------- Current battle: practice(1) vs. crypt keeper map: the crypts you: 25 HP, tier 1 him: 20 HP, tier 1 he summons a great axe (action) you summon a spiked shield (action)
"Luminos!" he says. however, nothing happens. he tries again and fails. "this room is spellbound. magical force fields are abundant, trapping magical tidbits. only extremely powerful wizards could summon something in here."
the room isn't to dark, though. you walk around, finding the room is completely made of rock. there is a door in the western area, but it will not open. its sealed shut by something. their is reading on it that you cant read.
Name:Zenil the second Age: 13 visual description: 5"6, average waist. Not strong, but he is a geometry expert. Bio: His father always told tales of how he was a criminal, so he took his dads advice and took to a life of thievery Alignment:True neutral class: Archer Gold: 50 ------------ level: 1 XP: 3/10 health: 100/100 status: perfect stats: Strength: 3 (+1 from bow) Endurance: 2 Melee: 0 Ranged: 7 (+2 from bow) Magica: 1 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short wodden bow (equipped, +1 strength, +2 ranged), small quiver (10 arrows, 2 without tip [max 30], equipped), long iron sword (+3 strength, +3 melee) party: N/A
"do you seriously believe I am a mere man? I am protecting a holy ground in this dungeon. you cannot advance without destroying me. I do not accept defeat," it says.
Name:Zenil the second Age: 13 visual description: 5"6, average waist. Not strong, but he is a geometry expert. Bio: His father always told tales of how he was a criminal, so he took his dads advice and took to a life of thievery Alignment:True neutral class: Archer Gold: 50 ------------ level: 1 XP: 3/10 health: 100/100 status: perfect stats: Strength: 3 (+1 from bow) Endurance: 2 Melee: 0 Ranged: 7 (+2 from bow) Magica: 1 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short wodden bow (equipped, +1 strength, +2 ranged), small quiver (10 arrows, 2 without tip [max 30], equipped), long iron sword (+3 strength, +3 melee) party: N/A
"I do not wish to defeat you, I simply wish to learn."
Name: John Shadow Age: 24 Gender: Male Level: 1 (5/10 XP) 25 base HP Tier: 1 (blunt weapons) ---------- ratio: 1 W; 0 L (100% win ratio) prize money: $1,000 tier points: 1 ---------- Current battle: practice(1) vs. crypt keeper map: the crypts you: 25 HP, tier 1 him: 20 HP, tier 1 he summons a great axe (action) you summon a spiked shield (action)
Is the door made of wood, iron bars or something else?
Name:Zenil the second Age: 13 visual description: 5"6, average waist. Not strong, but he is a geometry expert. Bio: His father always told tales of how he was a criminal, so he took his dads advice and took to a life of thievery Alignment:True neutral class: Archer Gold: 50 ------------ level: 1 XP: 3/10 health: 100/100 status: perfect stats: Strength: 3 (+1 from bow) Endurance: 2 Melee: 0 Ranged: 7 (+2 from bow) Magica: 1 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short wodden bow (equipped, +1 strength, +2 ranged), small quiver (10 arrows, 2 without tip [max 30], equipped), long iron sword (+3 strength, +3 melee) party: N/A
"you may not learn how to become a sacred being, by any means," he laughs. "i cannot allow you to proceed through this dungeon...i am bound t o defend it."
Name: Horace Altman Age: 31 visual description: Muscular, Brown hair and eyes, 1.7 metres tall Bio: Got tired of working at farm and decided to leave. Had alot of raw talent and trained to be a knight. class: Knight alignment: neutral gold: 150 ------------ level: 1 XP: 8/10 health: 100/100 status: perfect stats: Strength: 7 (+2 from sword) Endurance: 5 Melee: 8 (+3 from sword) Ranged: 1 Magica: 0 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short iron sword (+1 strength, +2 melee), long iron sword (+2 strength, +3 melee, equipped), skeletal key party: Alder
wrong character sheet. its been that way for a awhile, actually.
Name: Horace Altman Age: 31 visual description: Muscular, Brown hair and eyes, 1.7 metres tall Bio: Got tired of working at farm and decided to leave. Had alot of raw talent and trained to be a knight. class: Knight alignment: neutral gold: 150 ------------ level: 1 XP: 8/10 health: 100/100 status: perfect stats: Strength: 7 (+2 from sword) Endurance: 5 Melee: 8 (+3 from sword) Ranged: 1 Magica: 0 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short iron sword (+1 strength, +2 melee), long iron sword (+2 strength, +3 melee, equipped), skeletal key party: Alder
Are there any opening that I could throw my rope through?
Name:Zenil the second Age: 13 visual description: 5"6, average waist. Not strong, but he is a geometry expert. Bio: His father always told tales of how he was a criminal, so he took his dads advice and took to a life of thievery Alignment:True neutral class: Archer Gold: 50 ------------ level: 1 XP: 3/10 health: 100/100 status: perfect stats: Strength: 3 (+1 from bow) Endurance: 2 Melee: 0 Ranged: 7 (+2 from bow) Magica: 1 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short wodden bow (equipped, +1 strength, +2 ranged), small quiver (10 arrows, 2 without tip [max 30], equipped), long iron sword (+3 strength, +3 melee) party: N/A
"Can you at least teach me your ways, that I may try my whole-hearted best to keep them?"
Name: Horace Altman Age: 31 visual description: Muscular, Brown hair and eyes, 1.7 metres tall Bio: Got tired of working at farm and decided to leave. Had alot of raw talent and trained to be a knight. class: Knight alignment: neutral gold: 150 ------------ level: 1 XP: 8/10 health: 100/100 status: perfect stats: Strength: 7 (+2 from sword) Endurance: 5 Melee: 8 (+3 from sword) Ranged: 1 Magica: 0 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short iron sword (+1 strength, +2 melee), long iron sword (+2 strength, +3 melee, equipped), skeletal key party: Alder
no openings. its tight to the wall.
Name:Zenil the second Age: 13 visual description: 5"6, average waist. Not strong, but he is a geometry expert. Bio: His father always told tales of how he was a criminal, so he took his dads advice and took to a life of thievery Alignment:True neutral class: Archer Gold: 50 ------------ level: 1 XP: 3/10 health: 100/100 status: perfect stats: Strength: 3 (+1 from bow) Endurance: 2 Melee: 0 Ranged: 7 (+2 from bow) Magica: 1 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short wodden bow (equipped, +1 strength, +2 ranged), small quiver (10 arrows, 2 without tip [max 30], equipped), long iron sword (+3 strength, +3 melee) party: N/A
"i am a beast. i do not move like you, feel as you, or live like you. you could not learn what i have learned, or been through as i have. you will either leave this dungeon immediately or face me."
Name: Horace Altman Age: 31 visual description: Muscular, Brown hair and eyes, 1.7 metres tall Bio: Got tired of working at farm and decided to leave. Had alot of raw talent and trained to be a knight. class: Knight alignment: neutral gold: 150 ------------ level: 1 XP: 8/10 health: 100/100 status: perfect stats: Strength: 7 (+2 from sword) Endurance: 5 Melee: 8 (+3 from sword) Ranged: 1 Magica: 0 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short iron sword (+1 strength, +2 melee), long iron sword (+2 strength, +3 melee, equipped), skeletal key party: Alder
Name:Zenil the second Age: 13 visual description: 5"6, average waist. Not strong, but he is a geometry expert. Bio: His father always told tales of how he was a criminal, so he took his dads advice and took to a life of thievery Alignment:True neutral class: Archer Gold: 50 ------------ level: 1 XP: 3/10 health: 100/100 status: perfect stats: Strength: 3 (+1 from bow) Endurance: 2 Melee: 0 Ranged: 7 (+2 from bow) Magica: 1 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short wodden bow (equipped, +1 strength, +2 ranged), small quiver (10 arrows, 2 without tip [max 30], equipped), long iron sword (+3 strength, +3 melee) party: N/A
Name: Horace Altman Age: 31 visual description: Muscular, Brown hair and eyes, 1.7 metres tall Bio: Got tired of working at farm and decided to leave. Had alot of raw talent and trained to be a knight. class: Knight alignment: neutral gold: 150 ------------ level: 1 XP: 8/10 health: 100/100 status: perfect stats: Strength: 7 (+2 from sword) Endurance: 5 Melee: 8 (+3 from sword) Ranged: 1 Magica: 0 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short iron sword (+1 strength, +2 melee), long iron sword (+2 strength, +3 melee, equipped), skeletal key party: Alder
"i can read that." he studies it for almost 5 minutes. "its crude...but does say something rather clearly. it reads, 'all who can defeat the evil may pass'. i dont understand it, but obviously its something.
Name:Zenil the second Age: 13 visual description: 5"6, average waist. Not strong, but he is a geometry expert. Bio: His father always told tales of how he was a criminal, so he took his dads advice and took to a life of thievery Alignment:True neutral class: Archer Gold: 50 ------------ level: 1 XP: 3/10 health: 100/100 status: perfect stats: Strength: 3 (+1 from bow) Endurance: 2 Melee: 0 Ranged: 7 (+2 from bow) Magica: 1 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short wodden bow (equipped, +1 strength, +2 ranged), small quiver (10 arrows, 2 without tip [max 30], equipped), long iron sword (+3 strength, +3 melee) party: N/A
he laughs "i will have a pleasurable time feasting on your fresh flesh..." it moves to the left, then slings its tail at you.
Name: Horace Altman Age: 31 visual description: Muscular, Brown hair and eyes, 1.7 metres tall Bio: Got tired of working at farm and decided to leave. Had alot of raw talent and trained to be a knight. class: Knight alignment: neutral gold: 150 ------------ level: 1 XP: 8/10 health: 100/100 status: perfect stats: Strength: 7 (+2 from sword) Endurance: 5 Melee: 8 (+3 from sword) Ranged: 1 Magica: 0 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short iron sword (+1 strength, +2 melee), long iron sword (+2 strength, +3 melee, equipped), skeletal key party: Alder