Name: Archene De'Night
Age: 23
visual description: Brown hair, green eyes, and stands at 5"11.
Bio: Bored with normal life, decides to go dungeon exploring! Is a hunter, so he knows how to use a bow.
class: Archer
alignment: neutral
gold: 50
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level: 1
XP: 3/10
health: 90/100
status: perfect
stats:
Strength: 2
Endurance: 2
Melee: 0 (+3 from arrows)
Ranged: 5 (+5 from bow)
Magica: 1
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inventory: 1 rock, 2 health potions, 10 feet rope, short wooden bow + common quiver (9 arrows [max 30], equipped)
party: N/A
you take the torch, then continue. the hallway leads for some time before you see an opening where you believe there is a large room. as your about to walk in, you hear something crash behind you. you turn around to see a short, green goblin charging you with a mace. as you take an arrow out, it hits you in the left thy with the mace. this blows you back, but you can still walk. you now have an arrow notched.
-10 HP
Name: David Jones
Age: 15
visual description: Black hair, tall and skinny, brown eyes, white skin, black robe, black leather shoes.
Bio: Comes from a farming family, he had been born with a strong connection with magica. He had mostly used it so far for accelerating the growth of plants, but when the man came he saw new oppurtunities for his powers. His parents, realising the potential which could come out of this, bought him a black robe.
class: Mage
alignment: neutral good
Gold: 0
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level: 2
XP: 1/15
health: 80/100
status: healthy, bitten arm
stats:
Strength: 5 (+5 from helmet)
Endurance:2
Melee: 0
Ranged:3
Magica: 20 (+10 from staff) (15 current)
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inventory: 1 rock, 2 health potions, 1 magica potion, 10 feet rope, oaken staff (equipped, common), iron helmet (equipped, common), torch (lit),
party: N/A
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spells:
small fireball (lvl1, 5 magica)
fire whisp (lvl1, hand magic)
for future reference is necromancy inherently evil?*
yes actually, if you choose necromancy your alignment will probably shift until you can prove your good. lightmancy also proves destructive and evil as well.
your magica reset, so you lost 5 for a total of 15.
your aim isn't the greatest, but you manage to hit it in the head. it shrieks horribly, with its left arm nearly disintegrated. it manages to graze your right shoulder with its sword before collapsing. loot it.
-10 HP
+4 XP
you leveled up. this is crucial, I will explain what decisions you must make.
1. you get 2 stat points to put into anything.
2. being a level 2 mage, you must now choose your element.
lightmancy:
using the power of thunder, lightning, wind, rain, and light. they strike destructively at even low levels. they can summon storms, create stunning light, and summon elementals at higher levels as well. true destruction. weak to necromancy.
pyromancy:
this is all about fire. nothing in the pyromancer's arsenal is underpowered, its all raining fire or throwing fire or manipulating it at higher levels. weak to thermiclergy.
thermiclergy:
these people specialize in the sheer power of winter an ice. they can thrive in harshly cold conditions and manipulate them to create a true playing field. throwing ice, creating water as well, and at higher levels the summon of freezing arctic plains. weak to nothing, but they are weak themselves compared to the others.
necromancy:
summoning the undead even at low levels, they can twist reality at higher levels. raising skeletons to fight for you are key here, and other spells support those moves.
depending on your type, your spells will chage, unless your a pyromancer.