ForumsForum GamesThe Anarchy Wars

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loco5
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loco5
16,287 posts
Peasant

Background:

The "Anarchy Wars" a misnomer really, it wasn't anarchy, not completely.
More like if the world went back to ancient greece with all the countries splitting into weak city states bickering with each other and an enclave of a government still pretending to be in control while also trying to convince or subjugate the other city states
Rather then building up to war, the countries devolved into anarchy due to the depression, in 1929 when it first hit there were major grumbles. Stock executives committing suicide rather then lose their fortunes, and millions homeless but within the next year the people fought their government, rising up, mostly ending up as their own little fiefs the size of their house, or the neighborhood. But some of them, usually Officers, former Government employees, even a few enterprising men and took over cities, enforced their own ideals and became city states. You are the owner of a city state and control it as such. Enclaves of the former governments remain strong, and attempt to keep control over the multitude of little self sufficient countries and some are more successful than others.

Sheet:

Leader Name:
Age:
Gender:
Description:
Bio: optional
---------
City Name: Can be real, or made up, don't be silly
City Standard:
Location: being specific helps
Locational Perk:
Population:10,000 (Split between the below 3)
Workers:
Scientists:
Soldiers:
Soldier Types: Militia
---------
Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.)
Buildings:Headquarters, Barracks, Triage Center, Gunsmith
Vehicles: (For War) none
Defenses: none
Allies: none
Enemies:
ResourcesCatch all currency)50,000
Morale: Average
Events: Your city State has been formed


Locational Perks
Russia: troops Immune to cold
Germany: Tech research quickened
France: Higher Morale
America: Cheaper research & soldiers
Britain: Better Aerial forces
China:2x population
Japan: better naval forces
Italy: Troops not affected by rugged terrain
Canada: Friendlier relations with other city states
Switzerland: Troops fight twice as hard on the defense

You can be in any country, but you'll need to develop your own perk for it, and i will judge it.

  • 414 Replies
loco5
offline
loco5
16,287 posts
Peasant

Leader Name: John Jackson
Age: 27
Gender: Male
Description: Good with tactics, high charisma, slightly aggressive
Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader.
---------
City Name: Victory
City Standard: a blue fist with an orange background
Location: Texas
Locational Perk: America, Cheaper research & soldiers
Population: 10 000
Workers: 3 000
Scientists: 3 000
Soldiers: 4 000
Soldier Types: Militia
---------
Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars
Buildings: Headquarters, Barracks, Triage Center, Gunsmith
Vehicles: none
Defenses: none
Allies: none
Enemies:
Resources: 30 000
Morale: Average
Events: Chainlink fencing, Towers: 4 turns, SMGs: 1 turn Advanced Training course: 3 turns


it's not about the gun itself, it's about the weapon, but whatever. What terms do you ask for?


well you train them, obviously. But you need a rifle range for that

stealth_ninja05
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stealth_ninja05
1,078 posts
Peasant

Leader Name: John Jackson
Age: 27
Gender: Male
Description: Good with tactics, high charisma, slightly aggressive
Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader.
---------
City Name: Victory
City Standard: a blue fist with an orange background
Location: Texas
Locational Perk: America, Cheaper research & soldiers
Population: 10 000
Workers: 3 000
Scientists: 3 000
Soldiers: 4 000
Soldier Types: Militia
---------
Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars
Buildings: Headquarters, Barracks, Triage Center, Gunsmith
Vehicles: none
Defenses: none
Allies: none
Enemies:
Resources: 30 000
Morale: Average
Events: Chainlink fencing, Towers: 3 turns, SMGs: 0 turns, Avanced Training course: 2 turns

I start working on a rifle range, my terms are either a non-aggression alliance or an alliance where we send troops, resources, help, ect.
Now that my SMGs are done, do I equip my militia with then or get sub-machine gunners or something?

loco5
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loco5
16,287 posts
Peasant

Leader Name: John Jackson
Age: 27
Gender: Male
Description: Good with tactics, high charisma, slightly aggressive
Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader.
---------
City Name: Victory
City Standard: a blue fist with an orange background
Location: Texas
Locational Perk: America, Cheaper research & soldiers
Population: 10 000
Workers: 3 000
Scientists: 3 000
Soldiers: 4 000
Soldier Types: Militia
---------
Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's
Buildings: Headquarters, Barracks, Triage Center, Gunsmith
Vehicles: none
Defenses: none
Allies: none
Enemies:
Resources: 20 000
Morale: Average
Events: Chainlink fencing, Towers: 3 turns, Avanced Training course: 2 turns, Rifle RAnge, 3 turns



Well you can do what russia did and equip entire rifle battalions with new SMG's, spread them out evenly, or only give them to NCO's and specialists, but to get NCO's you need a real army.

Also 10k resources and 3 turns for the rifle range

stealth_ninja05
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stealth_ninja05
1,078 posts
Peasant

Leader Name: John Jackson
Age: 27
Gender: Male
Description: Good with tactics, high charisma, slightly aggressive
Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader.
---------
City Name: Victory
City Standard: a blue fist with an orange background
Location: Texas
Locational Perk: America, Cheaper research & soldiers
Population: 10 000
Workers: 3 000
Scientists: 3 000
Soldiers: 4 000
Soldier Types: Militia
---------
Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's
Buildings: Headquarters, Barracks, Triage Center, Gunsmith
Vehicles: none
Defenses: none
Allies: none
Enemies:
Resources: 20 000
Morale: Average
Events: Chainlink fencing, Towers: 2 turns, Avanced Training course: 1 turns, Rifle Range, 3 turns

What do I need to build to get light armoured cars?
What happened to the 10 militia I sent to make an alliance?
What's an NCO?

loco5
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loco5
16,287 posts
Peasant

Leader Name: John Jackson
Age: 27
Gender: Male
Description: Good with tactics, high charisma, slightly aggressive
Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader.
---------
City Name: Victory
City Standard: a blue fist with an orange background
Location: Texas
Locational Perk: America, Cheaper research & soldiers
Population: 10 000
Workers: 3 000
Scientists: 3 000
Soldiers: 4 000
Soldier Types: Militia
---------
Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's
Buildings: Headquarters, Barracks, Triage Center, Gunsmith
Vehicles: none
Defenses: none
Allies: none
Enemies:
Resources: 20 000
Morale: Average
Events: Chainlink fencing, Towers: 2 turns, Avanced Training course: 1 turns, Rifle Range, 3 turns

Vehicle Manufacturer

Oh right, the nearest city-state is a religious Theocracy, and demand that you convert to their religion, before they speak with you heathens any further. Otherwise you will only rank among the cleansed and those to be cleansed


NCO, Non-Commissioned Officer the most important part of the army, anyone between the rank of Corporal and Sergeant First Class

stealth_ninja05
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stealth_ninja05
1,078 posts
Peasant

Leader Name: John Jackson
Age: 27
Gender: Male
Description: Good with tactics, high charisma, slightly aggressive
Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader.
---------
City Name: Victory
City Standard: a blue fist with an orange background
Location: Texas
Locational Perk: America, Cheaper research & soldiers
Population: 10 000
Workers: 3 000
Scientists: 3 000
Soldiers: 4 000
Soldier Types: Militia
---------
Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's
Buildings: Headquarters, Barracks, Triage Center, Gunsmith
Vehicles: none
Defenses: none
Allies: none
Enemies:
Resources: 20 000
Morale: Average
Events: Chainlink fencing, Towers: 1 turns, Avanced Training course: 0 turns, Rifle Range, 3 turns

I do what Russia did with the SMGs, I start building vehicle manufacturer, tax my people and send 200 workers and 200 militia to mine and the quarry.

Now that the training course is finished do I get snipers?

loco5
offline
loco5
16,287 posts
Peasant

Leader Name: John Jackson
Age: 27
Gender: Male
Description: Good with tactics, high charisma, slightly aggressive
Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader.
---------
City Name: Victory
City Standard: a blue fist with an orange background
Location: Texas
Locational Perk: America, Cheaper research & soldiers
Population: 10 000
Workers: 3 000
Scientists: 3 000
Soldiers: 4 000
Soldier Types: SMG Militia, Sniper (limit .16% of soldiers)
---------
Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's
Buildings: Headquarters, Barracks, Triage Center, Gunsmith
Vehicles: none
Defenses: none
Allies: none
Enemies:
Resources: 20 000
Morale: Average
Events: Chainlink fencing, Towers: 1 turns Rifle Range, 1 turns


Ok then


Well you can effectively train .16% of your force into Snipers, rounded up to the nearest 1, so you can have 7 snipers as there would be only 7 people in the army who can effectively be it

stealth_ninja05
offline
stealth_ninja05
1,078 posts
Peasant

Leader Name: John Jackson
Age: 27
Gender: Male
Description: Good with tactics, high charisma, slightly aggressive
Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader.
---------
City Name: Victory
City Standard: a blue fist with an orange background
Location: Texas
Locational Perk: America, Cheaper research & soldiers
Population: 10 000
Workers: 3 000
Scientists: 3 000
Soldiers: 4 000
Soldier Types: SMG Militia, Sniper (limit .16% of soldiers)
---------
Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's
Buildings: Headquarters, Barracks, Triage Center, Gunsmith
Vehicles: none
Defenses: none
Allies: none
Enemies:
Resources: 20 000
Morale: Average
Events: Chainlink fencing, Towers: 1 turns Rifle Range, 1 turns

Ok then

Well you can effectively train .16% of your force into Snipers, rounded up to the nearest 1, so you can have 7 snipers as there would be only 7 people in the army who can effectively be it


How is 16% of 4 000 7??? I'm confusedâ¦

1) What can I do with my rifle range?
2) Do I add chain link fencing and guard towers to defences?
3) Don't I get Xtra resources from tax and mining?
4) Can I start building a vehicle manufacturer?
loco5
offline
loco5
16,287 posts
Peasant

Leader Name: John Jackson
Age: 27
Gender: Male
Description: Good with tactics, high charisma, slightly aggressive
Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader.
---------
City Name: Victory
City Standard: a blue fist with an orange background
Location: Texas
Locational Perk: America, Cheaper research & soldiers
Population: 10 000
Workers: 3 000
Scientists: 3 000
Soldiers: 4 000
Soldier Types: SMG Militia, Sniper (limit .16% of soldiers)
---------
Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's
Buildings: Headquarters, Barracks, Triage Center, Gunsmith, Rifle RAnge
Vehicles: none
Defenses: Barbed wire & Chainlink fencing, towers
Allies: none
Enemies:
Resources: 20 000
Morale: Average
Events: Chainlink fencing, Towers: 1 turns Rifle Range, 1 turns


not 16%, .16%



make basic WWI troopers, which is a very obvious step above militia

stealth_ninja05
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stealth_ninja05
1,078 posts
Peasant

Leader Name: John Jackson
Age: 27
Gender: Male
Description: Good with tactics, high charisma, slightly aggressive
Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader.
---------
City Name: Victory
City Standard: a blue fist with an orange background
Location: Texas
Locational Perk: America, Cheaper research & soldiers
Population: 10 000
Workers: 3 000
Scientists: 3 000
Soldiers: 4 000
Soldier Types: SMG Militia, (7) Sniper (limit .16% of soldiers)
---------
Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's
Buildings: Headquarters, Barracks, Triage Center, Gunsmith, Rifle Range
Vehicles: none
Defenses: Barbed wire & Chainlink fencing, towers
Allies: none
Enemies:
Resources: 20 000
Morale: Average
Events:

3) Don't I get Xtra resources from tax and mining?
4) Can I start building a vehicle manufacturer?


I wwswt
stealth_ninja05
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stealth_ninja05
1,078 posts
Peasant

I (start?) train(ing?) half my SMG militia into basic WII troopers and can I train specialist SMG soldiers?

loco5
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loco5
16,287 posts
Peasant

Leader Name: John Jackson
Age: 27
Gender: Male
Description: Good with tactics, high charisma, slightly aggressive
Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader.
---------
City Name: Victory
City Standard: a blue fist with an orange background
Location: Texas
Locational Perk: America, Cheaper research & soldiers
Population: 10 000
Workers: 3 000
Scientists: 3 000
Soldiers: 4 000
Soldier Types: SMG Militia, (7) Sniper (limit .16% of soldiers)
---------
Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's
Buildings: Headquarters, Barracks, Triage Center, Gunsmith, Rifle Range
Vehicles: none
Defenses: Barbed wire & Chainlink fencing, towers
Allies: none
Enemies:
Resources: 20 000
Morale: Average
Events:


dammit i keep forgetting, 30k and yes, for 15k and 5 turns


You can, yes, and depends, what sort of specialist? Specialist isn't a magical word that means expert in smg, it means a trooper that specializes in one aspect of warfare, like flamethrower, radio operator, sniper, etc.

stealth_ninja05
offline
stealth_ninja05
1,078 posts
Peasant

Leader Name: John Jackson
Age: 27
Gender: Male
Description: Good with tactics, high charisma, slightly aggressive
Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader.
---------
City Name: Victory
City Standard: a blue fist with an orange background
Location: Texas
Locational Perk: America, Cheaper research & soldiers
Population: 10 000
Workers: 3 000
Scientists: 3 000
Soldiers: 4 000
Soldier Types: SMG Militia, (7) Sniper (limit .16% of soldiers)
---------
Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's
Buildings: Headquarters, Barracks, Triage Center, Gunsmith, Rifle Range
Vehicles: none
Defenses: Barbed wire & Chainlink fencing, towers
Allies: none
Enemies:
Resources: 35 000
Morale: Average
Events: vehicle manufacturer: 5 turns

I start training my snipers into specialist snipers and if I can get grenades could I train my SMG militia to assault troops or something?
I also train half my SMG militia into basic WWI troops.

loco5
offline
loco5
16,287 posts
Peasant

Leader Name: John Jackson
Age: 27
Gender: Male
Description: Good with tactics, high charisma, slightly aggressive
Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader.
---------
City Name: Victory
City Standard: a blue fist with an orange background
Location: Texas
Locational Perk: America, Cheaper research & soldiers
Population: 10 000
Workers: 3 000
Scientists: 3 000
Soldiers: 4 000
Soldier Types: SMG Militia, (7) Sniper (limit .16% of soldiers)
---------
Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's
Buildings: Headquarters, Barracks, Triage Center, Gunsmith, Rifle Range
Vehicles: none
Defenses: Barbed wire & Chainlink fencing, towers
Allies: none
Enemies:
Resources: 35 000
Morale: Average
Events: vehicle manufacturer: 5 turns

Snipers are already specialists, specialist is a very broad term


No, you need to make them into real troopers, but if you can make them that, with grenades, yes you can


Alright, well they will next turn

stealth_ninja05
offline
stealth_ninja05
1,078 posts
Peasant

Leader Name: John Jackson
Age: 27
Gender: Male
Description: Good with tactics, high charisma, slightly aggressive
Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader.
---------
City Name: Victory
City Standard: a blue fist with an orange background
Location: Texas
Locational Perk: America, Cheaper research & soldiers
Population: 10 000
Workers: 3 000
Scientists: 3 000
Soldiers: 4 000
Soldier Types: SMG Militia, (7) Sniper (limit .16% of soldiers)
---------
Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Cars, SMG's
Buildings: Headquarters, Barracks, Triage Center, Gunsmith, Rifle Range
Vehicles: none
Defenses: Barbed wire & Chainlink fencing, towers
Allies: none
Enemies:
Resources: 35 000
Morale: Average
Events: vehicle manufacturer: 4 turns

Okay, but do I already have grenade or do I have to build and/or research something?

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