The "Anarchy Wars" a misnomer really, it wasn't anarchy, not completely. More like if the world went back to ancient greece with all the countries splitting into weak city states bickering with each other and an enclave of a government still pretending to be in control while also trying to convince or subjugate the other city states Rather then building up to war, the countries devolved into anarchy due to the depression, in 1929 when it first hit there were major grumbles. Stock executives committing suicide rather then lose their fortunes, and millions homeless but within the next year the people fought their government, rising up, mostly ending up as their own little fiefs the size of their house, or the neighborhood. But some of them, usually Officers, former Government employees, even a few enterprising men and took over cities, enforced their own ideals and became city states. You are the owner of a city state and control it as such. Enclaves of the former governments remain strong, and attempt to keep control over the multitude of little self sufficient countries and some are more successful than others.
Sheet:
Leader Name: Age: Gender: Description: Bio: optional --------- City Name: Can be real, or made up, don't be silly City Standard: Location: being specific helps Locational Perk: Population:10,000 (Split between the below 3) Workers: Scientists: Soldiers: Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.) Buildings:Headquarters, Barracks, Triage Center, Gunsmith Vehicles: (For War) none Defenses: none Allies: none Enemies: ResourcesCatch all currency)50,000 Morale: Average Events: Your city State has been formed
Locational Perks Russia: troops Immune to cold Germany: Tech research quickened France: Higher Morale America: Cheaper research & soldiers Britain: Better Aerial forces China:2x population Japan: better naval forces Italy: Troops not affected by rugged terrain Canada: Friendlier relations with other city states Switzerland: Troops fight twice as hard on the defense
You can be in any country, but you'll need to develop your own perk for it, and i will judge it.
Leader Name: Atlantis Tipsy Age: 24 Gender: Male Description: Aggressive for his people, Tactical, and Merciless Bio: Seeing the progression into world war, Atlantis' powerful speeches and leadership overthrew the German government, becoming a strong and feared leader at the ripe age of 24. --------- City Name: Berlin City Standard: (Explain what goes here?) Location: Berlin, Germany (Before splitting) Locational Perk: Germany Population:10,000 Workers: 4000 Scientists: 3000 Soldiers: 3000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.) Buildings:Headquarters, Barracks, Triage Center, Gunsmith Vehicles: (For War) none Defenses: none Allies: none Enemies: ResourcesCatch all currency)50,000 Morale: Average Events: Radio & Broadcasts 6 turns
Standard is what your flag looks like
Alright, so, you are in control of a small part of the large city on the outskirts. One of the many "Berlins"
Anywho, you start up on radios and broadcasts, which in total will take 6 turns
Leader Name: Atlantis Tipsy Age: 24 Gender: Male Description: Aggressive for his people, Tactical, and Merciless Bio: Seeing the progression into world war, Atlantis' powerful speeches and leadership overthrew the German government, becoming a strong and feared leader at the ripe age of 24. --------- City Name: Berlin City Standard: A white border with a yellow star surrounded by an intricate red circle Location: Berlin, Germany (Before splitting) Locational Perk: Germany Population:10,000 Workers: 4000 Scientists: 3000 Soldiers: 3000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.) Buildings:Headquarters, Barracks, Triage Center, Gunsmith Vehicles: (For War) none Defenses: none Allies: none Enemies: ResourcesCatch all currency)50,000 Morale: Average Events: Radio & Broadcasts 6 turns
Alright, so time to put this perk to use. I research efficient armored vehicles. Not necessarily tanks, at least not yet, but simple armored vehicles. Also, I build stone walls around important buildings (because a wall around the whole city would take too long) and have specialized, automated iron doors to allow soldiers and vehicles in.
Leader Name: Atlantis Tipsy Age: 24 Gender: Male Description: Aggressive for his people, Tactical, and Merciless Bio: Seeing the progression into world war, Atlantis' powerful speeches and leadership overthrew the German government, becoming a strong and feared leader at the ripe age of 24. --------- City Name: Berlin City Standard: A white border with a yellow star surrounded by an intricate red circle Location: Berlin, Germany (Before splitting) Locational Perk: Germany Population:10,000 Workers: 4000 Scientists: 3000 Soldiers: 3000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.) Buildings:Headquarters, Barracks, Triage Center, Gunsmith Vehicles: (For War) none Defenses: none Allies: none Enemies: Resources:30,000 Morale: Average Events: Radio & Broadcasts 6 turns, Light armored car, 3 turns
You start your research on armored cars which cost 10k resources, and will take 3 turns
Also you start on stone walls for 10k, but automated iron doors is a little bit nothing like 1938
Leader Name: Atlantis Tipsy Age: 24 Gender: Male Description: Aggressive for his people, Tactical, and Merciless Bio: Seeing the progression into world war, Atlantis' powerful speeches and leadership overthrew the German government, becoming a strong and feared leader at the ripe age of 24. --------- City Name: Berlin City Standard: A white border with a yellow star surrounded by an intricate red circle Location: Berlin, Germany (Before splitting) Locational Perk: Germany Population:10,000 Workers: 4000 Scientists: 3000 Soldiers: 3000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.) Buildings:Headquarters, Barracks, Triage Center, Gunsmith Vehicles: (For War) none Defenses: none Allies: none Enemies: Resources:30,000 Morale: Average Events: Radio & Broadcasts 6 turns, Light armored car, 3 turns
Alright, then just stone walls with regular iron doors that can be manually opened by soldiers occupying the walls. Also, line the tops with barbed wire.
Next, I do a bit of reconnaissance and send a small team of scouts to survey the area around my borders to see hostile territories.
As I do this, I upgrade my Barracks to train stronger infantry. (Because Militia is sooo 1920s)
Leader Name: Atlantis Tipsy Age: 24 Gender: Male Description: Aggressive for his people, Tactical, and Merciless Bio: Seeing the progression into world war, Atlantis' powerful speeches and leadership overthrew the German government, becoming a strong and feared leader at the ripe age of 24. --------- City Name: Berlin City Standard: A white border with a yellow star surrounded by an intricate red circle Location: Berlin, Germany (Before splitting) Locational Perk: Germany Population:10,000 Workers: 4000 Scientists: 3000 Soldiers: 3000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.) Buildings:Headquarters, Barracks, Triage Center, Gunsmith Vehicles: (For War) none Defenses: none Allies: none Enemies: Resources:29,000 Morale: Average Events: Radio & Broadcasts 4 turns, Light armored car, 2 turns
Alright that's another 1k resources
only hostile territories?
Upgrading a building isn't going to do much other then make a nice barracks, and comfy beds do not make good soldiers. You need training grounds, a rifle range and some instructors, you need uniforms, maybe even better rifles, perhaps grenades maybe even a military structure with real officers and NCO's
Leader Name: Atlantis Tipsy Age: 24 Gender: Male Description: Aggressive for his people, Tactical, and Merciless Bio: Seeing the progression into world war, Atlantis' powerful speeches and leadership overthrew the German government, becoming a strong and feared leader at the ripe age of 24. --------- City Name: Berlin City Standard: A white border with a yellow star surrounded by an intricate red circle Location: Berlin, Germany (Before splitting) Locational Perk: Germany Population:10,000 Workers: 4000 Scientists: 3000 Soldiers: 3000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.) Buildings:Headquarters, Barracks, Triage Center, Gunsmith Vehicles: (For War) none Defenses: none Allies: none Enemies: Resources:29,000 Morale: Average Events: Radio & Broadcasts 4 turns, Light armored car, 2 turns
Well, ESPECIALLY the hostile territories, but friendly borders are fine, too. I mean, I only assumed hostile territories because I basically overthrew a German city and took it for my own, so.
Alright, training grounds, rifle range, and I personally train a team of men with a bit of experience (because I assume I have sufficient military experience to be able to do that?) to be able to recruit and train better soldiers. We'll make do with what basic weaponry we have, so for now, we'll train with those.
Leader Name: Atlantis Tipsy Age: 24 Gender: Male Description: Aggressive for his people, Tactical, and Merciless Bio: Seeing the progression into world war, Atlantis' powerful speeches and leadership overthrew the German government, becoming a strong and feared leader at the ripe age of 24. --------- City Name: Berlin City Standard: A white border with a yellow star surrounded by an intricate red circle Location: Berlin, Germany (Before splitting) Locational Perk: Germany Population:10,000 Workers: 4000 Scientists: 3000 Soldiers: 3000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.) Buildings:Headquarters, Barracks, Triage Center, Gunsmith Vehicles: (For War) none Defenses: none Allies: none Enemies: Resources:24,000 Morale: Average Events: Radio & Broadcasts 3 turns, Light armored car, 1 turns, Rifle Range, 2 turns
The rifle range will take 2 turns to build and cost 5k resources
Not so much the whole city, as much as a part of the outskirts
but anywho they move out, to the east they find more city and within the next mile they come on the heavily guarded borders of 'New Berlin' the enclave controlled part of Berlin, to the north a sparse forest and little else within their range, south is small independent neighborhood controlled by independents and to the west is broad countryside and abandoned farms
Leader Name: Atlantis Tipsy Age: 24 Gender: Male Description: Aggressive for his people, Tactical, and Merciless Bio: Seeing the progression into world war, Atlantis' powerful speeches and leadership overthrew the German government, becoming a strong and feared leader at the ripe age of 24. --------- City Name: Berlin City Standard: A white border with a yellow star surrounded by an intricate red circle Location: Berlin, Germany (Before splitting) Locational Perk: Germany Population:10,000 Workers: 4000 Scientists: 3000 Soldiers: 3000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.) Buildings:Headquarters, Barracks, Triage Center, Gunsmith Vehicles: (For War) none Defenses: none Allies: none Enemies: Resources:24,000 Morale: Average Events: Radio & Broadcasts 3 turns, Light armored car, 1 turns, Rifle Range, 2 turns
Seeing the broad countryside and abandoned farms, I see if I can send more scouts to make sure there aren't any ambushes or surprise attacks, and then I see if I can make that area part of my territory as I loot the farms for resources, food, etc.
Next, I build multiple trenches between my city and the small independent neighborhood and New Berlin, just in case.
Leader Name: Atlantis Tipsy Age: 24 Gender: Male Description: Aggressive for his people, Tactical, and Merciless Bio: Seeing the progression into world war, Atlantis' powerful speeches and leadership overthrew the German government, becoming a strong and feared leader at the ripe age of 24. --------- City Name: Berlin City Standard: A white border with a yellow star surrounded by an intricate red circle Location: Berlin, Germany (Before splitting) Locational Perk: Germany Population:10,000 Workers: 4000 Scientists: 3000 Soldiers: 3000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Car Buildings:Headquarters, Barracks, Triage Center, Gunsmith Vehicles: (For War) none Defenses: none Allies: none Enemies: Resources:24,000 Morale: Average Events: Radio & Broadcasts 2 turns, Rifle Range, 1 turns, Trenches, 1 turn
well the scouts come back and report nothing, but the scouts just being militia men bumbling around out there the actuality might be anything, but sending people anyways shows it is indeed abandoned, and dismantling and collecting as much as you can you gain 20k resources
Trenches are simple to build and will be done within the next turn
Leader Name: Atlantis Tipsy Age: 24 Gender: Male Description: Aggressive for his people, Tactical, and Merciless Bio: Seeing the progression into world war, Atlantis' powerful speeches and leadership overthrew the German government, becoming a strong and feared leader at the ripe age of 24. --------- City Name: Berlin City Standard: A white border with a yellow star surrounded by an intricate red circle Location: Berlin, Germany (Before splitting) Locational Perk: Germany Population:10,000 Workers: 4000 Scientists: 3000 Soldiers: 3000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Car Buildings:Headquarters, Barracks, Triage Center, Gunsmith Vehicles: (For War) none Defenses: none Allies: none Enemies: Resources:44,000 Morale: Average Events: Radio & Broadcasts 2 turns, Rifle Range, 1 turns, Trenches, 1 turn
Changed it to 44,000 resources for you.
I build 6 Light armored cars, 3 as supply vehicles and I mount machine guns onto the rest.
(Also, how does population grow? Do I have to capture cities and seize their citizens or something? Or is it set for the entire game?)
Leader Name: Atlantis Tipsy Age: 24 Gender: Male Description: Aggressive for his people, Tactical, and Merciless Bio: Seeing the progression into world war, Atlantis' powerful speeches and leadership overthrew the German government, becoming a strong and feared leader at the ripe age of 24. --------- City Name: Berlin City Standard: A white border with a yellow star surrounded by an intricate red circle Location: Berlin, Germany (Before splitting) Locational Perk: Germany Population:10,000 Workers: 4000 Scientists: 3000 Soldiers: 3000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Car Buildings:Headquarters, Barracks, Triage Center, Gunsmith Vehicles: (For War) none Defenses: none Allies: none Enemies: Resources:44,000 Morale: Average Events: Radio & Broadcasts 2 turns, Rifle Range, 1 turns, Trenches, 1 turn
Leader Name: Atlantis Tipsy Age: 24 Gender: Male Description: Aggressive for his people, Tactical, and Merciless Bio: Seeing the progression into world war, Atlantis' powerful speeches and leadership overthrew the German government, becoming a strong and feared leader at the ripe age of 24. --------- City Name: Berlin City Standard: A white border with a yellow star surrounded by an intricate red circle Location: Berlin, Germany (Before splitting) Locational Perk: Germany Population:10,000 Workers: 4000 Scientists: 3000 Soldiers: 3000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Car Buildings:Headquarters, Barracks, Triage Center, Gunsmith Vehicles: (For War) none Defenses: none Allies: none Enemies: Resources:44,000 Morale: Average Events: Radio & Broadcasts 2 turns, Rifle Range, 1 turns, Trenches, 1 turn
Alright, then I build a vehicle factory and research biological warfare.
Leader Name: Atlantis Tipsy Age: 24 Gender: Male Description: Aggressive for his people, Tactical, and Merciless Bio: Seeing the progression into world war, Atlantis' powerful speeches and leadership overthrew the German government, becoming a strong and feared leader at the ripe age of 24. --------- City Name: Berlin City Standard: A white border with a yellow star surrounded by an intricate red circle Location: Berlin, Germany (Before splitting) Locational Perk: Germany Population:10,000 Workers: 4000 Scientists: 3000 Soldiers: 3000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Car Buildings:Headquarters, Barracks, Triage Center, Gunsmith, Rifle Range Vehicles: (For War) none Defenses: Trenches Allies: none Enemies: Resources:40,000 Morale: Average Events: Radio & Broadcasts 2 turns, Vehicle Workshop, 3 turns
Alright, you start up on a Vehicle Workshop.
You hear the rumble of artillery far in the west, it goes on all night, but abruptly ends sometime early morning
Leader Name: (Can I like, be silly with the leader names? or do I have to make it "real" Age: 23 Gender: M Description: Will fight for the people he rules, but not for those who wish to be friends, lest' they be good friends. Bio: optional --------- City Name: Dominion City Standard: Brown with a Electric Blue Border with a large shield in the center Location: Lets go ahead and say in switzerland (wish to be close to Jerray :3) Locational Perk: Defending troops Fight 2x Harder Population:10,000 Workers: 3000 Scientists: 2000 Soldiers: 5000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.) Buildings:Headquarters, Barracks, Triage Center, Gunsmith Vehicles: (For War) none Defenses: none Allies: none Enemies: ResourcesCatch all currency)50,000 Morale: Average Events: Your city State has been formed