The "Anarchy Wars" a misnomer really, it wasn't anarchy, not completely. More like if the world went back to ancient greece with all the countries splitting into weak city states bickering with each other and an enclave of a government still pretending to be in control while also trying to convince or subjugate the other city states Rather then building up to war, the countries devolved into anarchy due to the depression, in 1929 when it first hit there were major grumbles. Stock executives committing suicide rather then lose their fortunes, and millions homeless but within the next year the people fought their government, rising up, mostly ending up as their own little fiefs the size of their house, or the neighborhood. But some of them, usually Officers, former Government employees, even a few enterprising men and took over cities, enforced their own ideals and became city states. You are the owner of a city state and control it as such. Enclaves of the former governments remain strong, and attempt to keep control over the multitude of little self sufficient countries and some are more successful than others.
Sheet:
Leader Name: Age: Gender: Description: Bio: optional --------- City Name: Can be real, or made up, don't be silly City Standard: Location: being specific helps Locational Perk: Population:10,000 (Split between the below 3) Workers: Scientists: Soldiers: Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.) Buildings:Headquarters, Barracks, Triage Center, Gunsmith Vehicles: (For War) none Defenses: none Allies: none Enemies: ResourcesCatch all currency)50,000 Morale: Average Events: Your city State has been formed
Locational Perks Russia: troops Immune to cold Germany: Tech research quickened France: Higher Morale America: Cheaper research & soldiers Britain: Better Aerial forces China:2x population Japan: better naval forces Italy: Troops not affected by rugged terrain Canada: Friendlier relations with other city states Switzerland: Troops fight twice as hard on the defense
You can be in any country, but you'll need to develop your own perk for it, and i will judge it.
Leader Name: (Can I like, be silly with the leader names? or do I have to make it "real" Age: 23 Gender: M Description: Will fight for the people he rules, but not for those who wish to be friends, lest' they be good friends. Bio: optional --------- City Name: Dominion City Standard: Brown with a Electric Blue Border with a large shield in the center Location: Lets go ahead and say in switzerland (wish to be close to Jerray :3) Locational Perk: Defending troops Fight 2x Harder Population:10,000 Workers: 3000 Scientists: 2000 Soldiers: 5000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.) Buildings:Headquarters, Barracks, Triage Center, Gunsmith Vehicles: (For War) none Defenses: none Allies: none Enemies: ResourcesCatch all currency)50,000 Morale: Average Events: Your city State has been formed
i'd really prefer it to be serious, i think i'll start enforcing it
Leader Name: Atlantis Tipsy Age: 24 Gender: Male Description: Aggressive for his people, Tactical, and Merciless Bio: Seeing the progression into world war, Atlantis' powerful speeches and leadership overthrew the German government, becoming a strong and feared leader at the ripe age of 24. --------- City Name: Berlin City Standard: A white border with a yellow star surrounded by an intricate red circle Location: Berlin, Germany (Before splitting) Locational Perk: Germany Population:10,000 Workers: 4000 Scientists: 3000 Soldiers: 3000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Car Buildings:Headquarters, Barracks, Triage Center, Gunsmith, Rifle Range Vehicles: (For War) none Defenses: Trenches Allies: none Enemies: Resources:40,000 Morale: Average Events: Radio & Broadcasts 2 turns, Vehicle Workshop, 3 turns
Rifle range finished? I make sure to check that I filled all the prerequisites I need before I train a group of men that, in turn, will train the rest of my army so be upgraded to regular infantry rather than inexperienced militia.
Also, Radio and Broadcasts has been at 2 turns for a while now.
Another thing, do I have the abandoned countryside as part of my territory?
I research better medicine and medicinal techniques while I upgrade the Triage Center to be able to hold more people. I also line the trenches I have with bunkers to protect from bombs and the like.
Leader Name: Atlantis Tipsy Age: 24 Gender: Male Description: Aggressive for his people, Tactical, and Merciless Bio: Seeing the progression into world war, Atlantis' powerful speeches and leadership overthrew the German government, becoming a strong and feared leader at the ripe age of 24. --------- City Name: Berlin City Standard: A white border with a yellow star surrounded by an intricate red circle Location: Berlin, Germany (Before splitting) Locational Perk: Germany Population:10,000 Workers: 4000 Scientists: 3000 Soldiers: 3000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Car Buildings:Headquarters, Barracks, Triage Center, Gunsmith, Rifle Range Vehicles: (For War) none Defenses: Trenches Allies: none Enemies: Resources:25,000 Morale: Average Events: Radio & Broadcasts 1 turns, Vehicle Workshop, 2 turns, Basic medical tools and chemicals 6 turns
Well, all you need is the range to make them into basic WWI troopers
No, they're just unclaimed, simply because it's weed filled fields and old farms. Nothing much to gain.
You start up researching up basic medical tools and chemicals, for 15k resources and 6 turns
Leader Name: Atlantis Tipsy Age: 24 Gender: Male Description: Aggressive for his people, Tactical, and Merciless Bio: Seeing the progression into world war, Atlantis' powerful speeches and leadership overthrew the German government, becoming a strong and feared leader at the ripe age of 24. --------- City Name: Berlin City Standard: A white border with a yellow star surrounded by an intricate red circle Location: Berlin, Germany (Before splitting) Locational Perk: Germany Population:10,000 Workers: 4000 Scientists: 3000 Soldiers: 3000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Car Buildings:Headquarters, Barracks, Triage Center, Gunsmith, Rifle Range Vehicles: (For War) none Defenses: Trenches Allies: none Enemies: Resources:25,000 Morale: Average Events: Radio & Broadcasts 1 turns, Vehicle Workshop, 2 turns, Basic medical tools and chemicals 6 turns
Fair enough.
I send scouts to survey areas on the borders of the countryside as well as the far west where the artillery hit and then send a message to 'New Berlin' to try and establish diplomatic relations with them.
As I do this, I construct a watch tower in my city to be able to see incoming attacks.
Leader Name: Spike Archiac Age: 25 Gender: M Description: 6'4", blue eyes, brown hair. Bio: absolutely not --------- City Name: Byzantine 2 City Standard: i have no idea what this means Location: america Locational Perk: Cheaper research & soldiers Population:10,000 Workers: 200 Scientists: 200 Soldiers: 600 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.) Buildings:Headquarters, Barracks, Triage Center, Gunsmith Vehicles: (For War) none Defenses: none Allies: none Enemies: Resources: 50,000 Morale: Average Events: Your city State has been formed
im in. i dont know what city standards are supposed to be.
Leader Name: Spike Archiac Age: 25 Gender: M Description: 6'4", blue eyes, brown hair. Bio: absolutely not --------- City Name: Byzantine 2 City Standard: i have no idea what this means Location: america Locational Perk: Cheaper research & soldiers Population:10,000 Workers: 2000 Scientists: 2000 Soldiers: 6000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.) Buildings:Headquarters, Barracks, Triage Center, Gunsmith Vehicles: (For War) none Defenses: none Allies: none Enemies: Resources: 50,000 Morale: Average Events: Your city State has been formed
Leader Name: Atlantis Tipsy Age: 24 Gender: Male Description: Aggressive for his people, Tactical, and Merciless Bio: Seeing the progression into world war, Atlantis' powerful speeches and leadership overthrew the German government, becoming a strong and feared leader at the ripe age of 24. --------- City Name: Berlin City Standard: A white border with a yellow star surrounded by an intricate red circle Location: Berlin, Germany (Before splitting) Locational Perk: Germany Population:10,000 Workers: 4000 Scientists: 3000 Soldiers: 3000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Car, Radio Broadcasting Buildings:Headquarters, Barracks, Triage Center, Gunsmith, Rifle Range Vehicles: (For War) none, Defenses: Trenches Allies: none Enemies: Resources:15,000 Morale: Average Events: Vehicle Workshop, 1 turns, Basic medical tools and chemicals 5 turns, training men, 1 turn, Watchtower: 3 turns
Well i assume you train all of them
You send men out, but again are stopped at the borders, the Chancellor, Adolf Hitler, returns with a rather charismatic message, "You have chosen well to speak with us, if you were to work with us we could negotiate a deal of our mutual interest."
it'll cost 10k resources and 3 turns
Leader Name: Spike Archiac Age: 25 Gender: M Description: 6'4", blue eyes, brown hair. Bio: absolutely not --------- City Name: Byzantine 2 City Standard: i have no idea what this means Location: america Locational Perk: Cheaper research & soldiers Population:10,000 Workers: 2000 Scientists: 2000 Soldiers: 6000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.) Buildings:Headquarters, Barracks, Triage Center, Gunsmith Vehicles: (For War) none Defenses: none Allies: none Enemies: Resources: 50,000 Morale: Average Events: Your city State has been formed
Leader Name: Atlantis Tipsy Age: 24 Gender: Male Description: Aggressive for his people, Tactical, and Merciless Bio: Seeing the progression into world war, Atlantis' powerful speeches and leadership overthrew the German government, becoming a strong and feared leader at the ripe age of 24. --------- City Name: Berlin City Standard: A white border with a yellow star surrounded by an intricate red circle Location: Berlin, Germany (Before splitting) Locational Perk: Germany Population:10,000 Workers: 4000 Scientists: 3000 Soldiers: 3000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Car, Radio Broadcasting Buildings:Headquarters, Barracks, Triage Center, Gunsmith, Rifle Range Vehicles: (For War) none, Defenses: Trenches Allies: none Enemies: Resources:15,000 Morale: Average Events: Vehicle Workshop, 1 turns, Basic medical tools and chemicals 5 turns, training men, 1 turn, Watchtower: 3 turns
Hm... I ask Hitler if we could have "semi-open borders along with a trading pact without any militaristic assistance from either parties should one of our cities receive and attack from another." So basically, I just want to establish mutual economic relations with 'New Berlin'. That should increase resources, right? Since we're both receiving things we need for mutual value.
Also, since Radio and Broadcasts are done, I get working on creating using radios to communicate during battle as well as propaganda in radios that are used for home entertainment and the like.
Leader Name: Spike Archiac Age: 25 Gender: M Description: 6'4", blue eyes, brown hair. Bio: absolutely not --------- City Name: Byzantine 2 City Standard: its a trollface. Location: america Locational Perk: Cheaper research & soldiers Population:10,000 Workers: 2000 Scientists: 2000 Soldiers: 6000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.) Buildings:Headquarters, Barracks, Triage Center, Gunsmith Vehicles: (For War) none Defenses: none Allies: none Enemies: Resources: 50,000 Morale: Average Events: Your city State has been formed
also Byzantium in america eh?
more specifically constantinople. seriously, i needed to get away from the turks.
Leader Name: Atlantis Tipsy Age: 24 Gender: Male Description: Aggressive for his people, Tactical, and Merciless Bio: Seeing the progression into world war, Atlantis' powerful speeches and leadership overthrew the German government, becoming a strong and feared leader at the ripe age of 24. --------- City Name: Berlin City Standard: A white border with a yellow star surrounded by an intricate red circle Location: Berlin, Germany (Before splitting) Locational Perk: Germany Population:10,000 Workers: 4000 Scientists: 3000 Soldiers: 3000 Soldier Types: 0 Militia, 3000 WWI Troopers (Basic modern infantry, with bright and nationalistic uniforms, and soft caps.) --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Car, Radio Broadcasting Buildings:Headquarters, Barracks, Triage Center, Gunsmith, Rifle Range, Vehicle Workshop Vehicles: (For War) none, Defenses: Trenches Allies: none Enemies: Resources:15,000 Morale: Average Events:Basic medical tools and chemicals 5 turns, Watchtower: 3 turns
oi, i forgot to ask to use a name that's preferably German and a little more serious, there are numerous name generators online.
You get the reply, "His chancellery requests that if you are to work together with us, that we be allowed to station troops within your city, with unlimited access"
Well combat ready radios are impractical, anyone with a receiver will hear it.
You can't just wait it out
Leader Name: Spike Archiac Age: 25 Gender: M Description: 6'4", blue eyes, brown hair. Bio: absolutely not --------- City Name: Byzantine 2 City Standard: its a trollface. Location: america Locational Perk: Cheaper research & soldiers Population:10,000 Workers: 2000 Scientists: 2000 Soldiers: 6000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.) Buildings:Headquarters, Barracks, Triage Center, Gunsmith Vehicles: (For War) none Defenses: none Allies: none Enemies: Resources: 50,000 Morale: Average Events: Your city State has been formed
I'd like to ask you to change your name to something American/greek, and a more specific location
Leader Name: Wilhelm Steinweg Age: 24 Gender: Male Description: Aggressive for his people, Tactical, and Merciless Bio: Seeing the progression into world war, Steinweg's powerful speeches and leadership overthrew the German government, becoming a strong and feared leader at the ripe age of 24. --------- City Name: Berlin City Standard: A white border with a yellow star surrounded by an intricate red circle Location: Berlin, Germany (Before splitting) Locational Perk: Germany Population:10,000 Workers: 4000 Scientists: 3000 Soldiers: 3000 Soldier Types: 0 Militia, 3000 WWI Troopers (Basic modern infantry, with bright and nationalistic uniforms, and soft caps.) --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Car, Radio Broadcasting Buildings:Headquarters, Barracks, Triage Center, Gunsmith, Rifle Range, Vehicle Workshop Vehicles: (For War) none, Defenses: Trenches Allies: none Enemies: Resources:15,000 Morale: Average Events:Basic medical tools and chemicals 5 turns, Watchtower: 3 turns
Serious German names? Hm. How's Wilhelm Steinweg?
I politely decline on the basis that since it is our first interaction, it would be dangerous to my city if foreign troops were to be stationed within my territory, especially with unlimited access. Such negotiations would be unreasonable, but I try to establish a trade pact again.
I still construct walkie talkies and radio communication, but I research ways to encode messages so that enemies will have an extremely hard time to decode them, so I'll put using them on hold for the time being.
Leader Name: Wilhelm Steinweg Age: 24 Gender: Male Description: Aggressive for his people, Tactical, and Merciless Bio: Seeing the progression into world war, Steinweg's powerful speeches and leadership overthrew the German government, becoming a strong and feared leader at the ripe age of 24. --------- City Name: Berlin City Standard: A white border with a yellow star surrounded by an intricate red circle Location: Berlin, Germany (Before splitting) Locational Perk: Germany Population:10,000 Workers: 4000 Scientists: 3000 Soldiers: 3000 Soldier Types: 0 Militia, 3000 WWI Troopers (Basic modern infantry, with bright and nationalistic uniforms, and soft caps.) --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Car, Radio Broadcasting Buildings:Headquarters, Barracks, Triage Center, Gunsmith, Rifle Range, Vehicle Workshop Vehicles: (For War) none, Defenses: Trenches Allies: none Enemies: Resources:15,000 Morale: Average Events:Basic medical tools and chemicals 5 turns, Watchtower: 3 turns
by serious i just mean not blatantly silly
They refuse to deal with you at all if you don't allow troops within your borders
Walkie Talkies? Were talking modern, by WWII they had large radio packs at best, but early on, even the BEF only had field telephones, which are basically mobile telephones which require telephone lines. Near impossible to catch the transmissions though.
an unarmed one is 100, one with a machinegun is 300
Leader Name: Wilhelm Steinweg Age: 24 Gender: Male Description: Aggressive for his people, Tactical, and Merciless Bio: Seeing the progression into world war, Steinweg's powerful speeches and leadership overthrew the German government, becoming a strong and feared leader at the ripe age of 24. --------- City Name: Berlin City Standard: A white border with a yellow star surrounded by an intricate red circle Location: Berlin, Germany (Before splitting) Locational Perk: Germany Population:10,000 Workers: 4000 Scientists: 3000 Soldiers: 3000 Soldier Types: 0 Militia, 3000 WWI Troopers (Basic modern infantry, with bright and nationalistic uniforms, and soft caps.) --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Car, Radio Broadcasting Buildings:Headquarters, Barracks, Triage Center, Gunsmith, Rifle Range, Vehicle Workshop Vehicles: (For War) none, Defenses: Trenches Allies: none Enemies: Resources:15,000 Morale: Average Events:Basic medical tools and chemicals 5 turns, Watchtower: 3 turns
I'll take my name is acceptable.
I send my regards and hope that our failed negotiation won't affect our relationship.
So... we're strictly limited to WW1 tech? Well, I suppose that makes sense, else I'd be hydrogen bombing everything. But still, no walkie talkies? =/ Fine, I create large mobile radio packs capable of sending and receiving blinking lights but instead of standard Morse code, I try to create an alternative type of code so that outside nations won't decode it.
Also, I try to raise morale by creating radios for entertainment purposes.
Also, I start creating pigeon farms and such so that I can use them as carrier pigeons, since I assume they'll be more practical and reliable than radio messages.
I'll make 10 unarmed vehicles, and 5 armed ones. So 2500 resources.
Leader Name: Wilhelm Steinweg Age: 24 Gender: Male Description: Aggressive for his people, Tactical, and Merciless Bio: Seeing the progression into world war, Steinweg's powerful speeches and leadership overthrew the German government, becoming a strong and feared leader at the ripe age of 24. --------- City Name: Berlin City Standard: A white border with a yellow star surrounded by an intricate red circle Location: Berlin, Germany (Before splitting) Locational Perk: Germany Population:10,000 Workers: 4000 Scientists: 3000 Soldiers: 3000 Soldier Types: 0 Militia, 3000 WWI Troopers (Basic modern infantry, with bright and nationalistic uniforms, and soft caps.) --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Car, Radio Broadcasting Buildings:Headquarters, Barracks, Triage Center, Gunsmith, Rifle Range, Vehicle Workshop Vehicles: (For War) none, Defenses: Trenches Allies: none Enemies: Resources:12,500 Morale: Average Events:Basic medical tools and chemicals 3 turns, Watchtower: 2 turns, 10 unarmed armored cars: 3 turns, 5 MG armored cars: 5 turns,
blinking lights eh? Not worried about the enemy simply seeing where you are? Also field telephones are still completely viable, you jsut need telephone wire which you already know of
Yes, so long as they aren't caught or killed
alrighty
alrighty.
You start to make family radios for the populace, oi also if you want more, suspend work for a turn and they'll do their duty.
Leader Name: Wilhelm Steinweg Age: 24 Gender: Male Description: Aggressive for his people, Tactical, and Merciless Bio: Seeing the progression into world war, Steinweg's powerful speeches and leadership overthrew the German government, becoming a strong and feared leader at the ripe age of 24. --------- City Name: Berlin City Standard: A white border with a yellow star surrounded by an intricate red circle Location: Berlin, Germany (Before splitting) Locational Perk: Germany Population:10,000 Workers: 4000 Scientists: 3000 Soldiers: 3000 Soldier Types: 0 Militia, 3000 WWI Troopers (Basic modern infantry, with bright and nationalistic uniforms, and soft caps.) --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Car, Radio Broadcasting Buildings:Headquarters, Barracks, Triage Center, Gunsmith, Rifle Range, Vehicle Workshop Vehicles: (For War) none, Defenses: Trenches Allies: none Enemies: Resources:12,500 Morale: Average Events:Basic medical tools and chemicals 3 turns, Watchtower: 2 turns, 10 unarmed armored cars: 3 turns, 5 MG armored cars: 5 turns,